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Functions17,010 in github.com/TheAssemblyArmada/Thyme

↓ 24 callersMethodGet_Team
src/game/logic/object/object.h:245
↓ 24 callersFunctionNormalize_Angle
src/game/logic/object/locomotor.cpp:706
↓ 24 callersMethodWin_Make_Color
src/game/client/gui/gamewindowglobal.cpp:50
↓ 24 callersMethodswap
deps/stlport/stl/_deque.h:501
↓ 23 callersMethodCapture_Bone
src/w3d/renderer/htree.cpp:436
↓ 23 callersMethodControl_Bone
src/w3d/renderer/htree.cpp:451
↓ 23 callersFunctionGadget_Static_Text_Set_Text
src/game/client/gui/gadget/gadgetstatictext.cpp:22
↓ 23 callersMethodGet_Default_Team
src/game/common/rts/player.cpp:721
↓ 23 callersMethodGet_ID
src/game/logic/ai/aigroup.cpp:60
↓ 23 callersMethodGet_Image_Width
src/game/client/system/image.h:55
↓ 23 callersMethodGet_Name
src/game/logic/system/cratesystem.h:42
↓ 23 callersMethodGet_Next_Sub_Token
src/game/common/ini/ini.h:233
↓ 23 callersMethodGet_Properties
src/game/common/mapobject.h:57
↓ 23 callersMethodLock
src/platform/video/swvideobuffer.cpp:53
↓ 23 callersMethodRemove
src/w3d/renderer/dllist.h:186
↓ 23 callersMethodRender
src/platform/w3dengine/client/w3dsnow.cpp:133
↓ 23 callersMethodWin_Draw_Image
src/game/client/gui/gamewindowglobal.cpp:21
↓ 23 callersFunctionstrlcat_tpl
deps/baseconfig/src/always.h:64
↓ 22 callersMethodGet_All_Modules
src/game/logic/object/object.h:234
↓ 22 callersMethodGet_Formatted_Vertex_Array
src/w3d/renderer/dx8vertexbuffer.h:217
↓ 22 callersFunctionGet_Logic_Random_Value
src/game/common/randomvalue.cpp:143
↓ 22 callersMethodGet_Width
src/platform/w3dengine/client/w3ddisplaystring.cpp:158
↓ 22 callersMethodNext_Token
* Find the next tokens and loads *tok with the string between these token * The string this is used on is consumed in the process. (a primitive strin
src/game/common/system/asciistring.cpp:582
↓ 22 callersMethodPeek_Buffer
src/w3d/lib/wwstring.h:73
↓ 22 callersMethodRead_Byte
* @brief Reads a byte from the chunk. */
src/game/common/system/datachunk.cpp:246
↓ 22 callersMethodget
deps/stlport/stl/_num_get.h:61
↓ 22 callersMethodinsert
deps/stlport/stl/_deque.h:634
↓ 22 callersFunctionxp_sign
src/platform/w3dengine/client/w3droadbuffer.cpp:778
↓ 21 callersFunctionAdd
src/w3d/math/matrix4.h:410
↓ 21 callersMethodAdjust_Z_Translation
src/w3d/math/matrix3d.h:202
↓ 21 callersMethodBegin_Chunk
* @brief Starts a new chunk in the current file. * @param id ID number for the chunk type to be written. * @return Bool indicating if the chunk head
src/w3d/lib/chunkio.cpp:44
↓ 21 callersMethodEnd_Chunk
* @brief Marks the end of the current working chunk. * @return Bool indicating if the end of the chunk was successfully written. */
src/w3d/lib/chunkio.cpp:67
↓ 21 callersFunctionFast_To_Int_Ceil
src/w3d/math/gamemath.h:357
↓ 21 callersMethodFirst
src/game/logic/object/simpleobjectiterator.h:48
↓ 21 callersMethodGet_Dst_Blend_Func
src/w3d/renderer/shader.h:275
↓ 21 callersMethodGet_Object_Draw_Interface
src/game/common/thing/drawmodule.h:119
↓ 21 callersMethodGet_Pairs
src/game/common/dict.h:100
↓ 21 callersMethodGet_Special_Power
src/game/client/gui/controlbar/controlbar.h:186
↓ 21 callersMethodGet_Vel
src/game/client/gui/animatewindowmanager.h:63
↓ 21 callersMethodGet_Volume
* Gets the volume for the specified class of sounds. * * 0x00405FC0 */
src/game/common/audio/audiomanager.cpp:943
↓ 21 callersMethodNext
* * * 0x008A0AF0 */
src/w3d/lib/hash.cpp:134
↓ 21 callersMethodOpen
src/w3d/lib/targa.cpp:50
↓ 21 callersMethodPeek_Texture
src/w3d/renderer/dx8renderer.cpp:204
↓ 21 callersFunctionRandom_Float
src/w3d/math/gamemath.h:381
↓ 21 callersMethodRotate
src/w3d/renderer/coltest.cpp:64
↓ 21 callersMethodSet_Animation
src/w3d/renderer/hlod.cpp:695
↓ 21 callersMethodSet_Finished
src/game/client/gui/animatewindowmanager.h:59
↓ 21 callersMethodSet_Int
src/game/logic/scriptengine/scriptparam.h:151
↓ 21 callersMethodSet_Position
src/platform/w3dengine/client/shadow/w3dshadow.h:102
↓ 21 callersMethodSet_Vel
src/game/client/gui/animatewindowmanager.h:64
↓ 21 callersFunction_Invalidate_all
deps/stlport/stl/debug/_debug.h:334
↓ 21 callersFunction_M_initialize
deps/stlport/stl/_threads.h:246
↓ 21 callersFunctionlength
deps/stlport/stl/_string.h:417
↓ 20 callersMethodGet_Contained_By
src/game/logic/object/object.h:232
↓ 20 callersMethodGet_End_Pos
src/game/client/gui/animatewindowmanager.h:67
↓ 20 callersMethodGet_FVF_Size
src/w3d/renderer/dx8fvf.h:61
↓ 20 callersMethodGet_Filename
src/game/common/ini/ini.h:109
↓ 20 callersMethodGet_Modifiers
src/game/client/input/keyboard.h:255
↓ 20 callersMethodGet_Nth_Player
zh: 0x0045A9C0 wb: 0x007BEFE7
src/game/common/rts/playerlist.h:76
↓ 20 callersMethodIs_Locally_Controlled
src/game/logic/object/object.cpp:1041
↓ 20 callersMethodLoad
src/game/common/ini/ini.cpp:218
↓ 20 callersMethodRemove_Render_Object
0x00832BB0
src/w3d/renderer/scene.cpp:100
↓ 20 callersMethodResize
src/w3d/renderer/dynamesh.cpp:686
↓ 20 callersMethodSetStatus
src/tools/w3dviewer/toolbar.cpp:100
↓ 20 callersMethodWin_Clear_Status
src/game/client/gui/gamewindow.cpp:225
↓ 20 callersFunctionsize
deps/stlport/stl/_bvector.h:437
↓ 19 callersMethodFriend_Get_Next
src/game/common/system/upgrade.h:127
↓ 19 callersMethodGetGradientValue
src/tools/w3dviewer/colorbar.cpp:294
↓ 19 callersMethodGet_Damage_State
src/platform/w3dengine/client/w3dbridgebuffer.h:89
↓ 19 callersMethodGet_Name
src/tools/w3dviewer/addtolineupdialog.h:29
↓ 19 callersMethodGet_Owner
src/game/client/gui/wininstancedata.h:69
↓ 19 callersMethodGet_Player_Mask
src/game/common/rts/player.cpp:711
↓ 19 callersMethodGet_Side_Info
* @brief Retrieves side info at the given index. */
src/game/logic/map/sideslist.cpp:326
↓ 19 callersMethodGet_Velocity
src/w3d/renderer/part_ldr.h:52
↓ 19 callersMethodIs_Done
src/w3d/lib/hash.h:70
↓ 19 callersMethodIs_Hidden
src/game/client/drawable.h:201
↓ 19 callersMethodKey_To_Name
src/game/common/namekeygenerator.cpp:48
↓ 19 callersMethodNext
src/game/logic/object/simpleobjectiterator.h:49
↓ 19 callersFunctionScan_Bool
src/game/client/gui/gamewindowmanagerscript.cpp:315
↓ 19 callersMethodSet_Ambient
src/w3d/renderer/vertmaterial.cpp:465
↓ 19 callersMethodSet_Name
src/game/client/system/image.h:44
↓ 19 callersMethodSet_Raw_Map_Height
src/platform/w3dengine/client/w3dterrainvisual.cpp:581
↓ 19 callersMethodTexture_Count
src/w3d/renderer/matinfo.h:53
↓ 19 callersMethodTo_Lower
src/w3d/lib/wwstring.h:78
↓ 19 callersMethodWin_Set_Size
src/game/client/gui/gamewindow.cpp:703
↓ 19 callersMethodWin_Set_User_Data
src/game/client/gui/gamewindow.cpp:389
↓ 19 callersFunctionswap
deps/stlport/stl/_set.h:132
↓ 18 callersMethodAdd_Tail
src/w3d/renderer/dllist.h:99
↓ 18 callersMethodClose
src/game/common/system/file.cpp:103
↓ 18 callersFunctionCopy_Emitter_Property_Struct
src/w3d/renderer/part_emt.h:40
↓ 18 callersMethodFirst
* * * 0x008A0A90 */
src/w3d/lib/hash.cpp:121
↓ 18 callersFunctionFloor
src/w3d/math/gamemath.h:328
↓ 18 callersMethodGet_Command_Button
src/game/client/gui/controlbar/controlbar.cpp:93
↓ 18 callersMethodGet_Diffuse
src/w3d/renderer/vertmaterial.cpp:103
↓ 18 callersMethodGet_Layer
src/game/logic/object/object.h:225
↓ 18 callersMethodGet_Name
src/game/common/statemachine.cpp:259
↓ 18 callersMethodGet_Next_Object
src/game/logic/object/object.h:249
↓ 18 callersMethodGet_Next_Optimized
src/game/logic/ai/aipathfind.cpp:396
↓ 18 callersMethodGet_User_Data
src/w3d/renderer/rendobj.h:216
↓ 18 callersMethodGet_Vertex_Count
src/w3d/renderer/meshmatdesc.h:157
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