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Functions17,010 in github.com/TheAssemblyArmada/Thyme

↓ 34 callersMethodGet_Index_Array
src/w3d/renderer/dx8indexbuffer.h:151
↓ 34 callersMethodGet_Vector
src/w3d/renderer/motchan.cpp:217
↓ 34 callersMethodGet_Vertex_Array
src/w3d/renderer/meshgeometry.h:97
↓ 34 callersMethodSet
src/game/client/shader/bwfilter.cpp:132
↓ 34 callersMethodWrite
* @brief Write arbitrary data to a chunk. * @param buf Pointer to the source of the data. * @param bytes Number of bytes to write from the source bu
src/w3d/lib/chunkio.cpp:138
↓ 33 callersMethodGet_Body_Module
src/game/logic/object/object.h:251
↓ 33 callersMethodGet_Dict
src/game/common/rts/teamsinfo.h:28
↓ 33 callersMethodGet_Font
src/game/client/gui/gamefont.cpp:91
↓ 33 callersMethodGet_Frame
src/game/common/rts/energy.h:58
↓ 33 callersMethodGet_Shroud
src/platform/w3dengine/client/baseheightmap.h:179
↓ 33 callersMethodGet_Template
src/game/client/gui/controlbar/controlbar.h:192
↓ 33 callersMethodGet_Width
src/game/client/system/debugdisplay.h:64
↓ 33 callersMethodName
src/game/common/staticnamekey.h:28
↓ 33 callersMethodRelease
src/w3d/renderer/animobj.cpp:101
↓ 33 callersMethodWin_Get_Parent
src/game/client/gui/gamewindow.cpp:411
↓ 33 callersMethodWin_Set_Status
src/game/client/gui/gamewindow.cpp:216
↓ 32 callersMethodFree_Display_String
src/platform/w3dengine/client/w3ddisplaystringmanager.cpp:132
↓ 32 callersMethodGet_Float
src/w3d/lib/random.cpp:169
↓ 32 callersMethodSet_AsciiString
src/game/common/dict.cpp:323
↓ 32 callersMethodWin_Is_Hidden
src/game/client/gui/gamewindow.cpp:211
↓ 32 callersMethodxferCoord3D
src/game/common/system/xfer.cpp:114
↓ 31 callersFunctionAddInt16
src/tools/wdump/wdump.cpp:98
↓ 31 callersMethodGet_Int
src/game/common/dict.cpp:153
↓ 31 callersMethodGet_Line_Number
src/game/common/ini/ini.h:111
↓ 31 callersMethodGet_Name
src/game/logic/object/weapon.h:503
↓ 31 callersMethodGet_Name
src/game/common/system/file.h:93
↓ 31 callersMethodGet_Num_Parameters
src/game/logic/scriptengine/scripttemplate.h:40
↓ 31 callersFunctionNormalize
src/w3d/math/quat.h:186
↓ 31 callersMethodOpen_File
src/game/common/system/filesystem.cpp:42
↓ 31 callersMethodPeek_Platform_Base_Texture
* Access the underlying platform representation of the texture. * * 0x0081A7A0 */
src/w3d/renderer/texturebase.cpp:200
↓ 31 callersFunctionend
deps/stlport/stl/_bvector.h:425
↓ 31 callersFunctionstrlcpy_tpl
deps/baseconfig/src/always.h:69
↓ 30 callersMethodCreate_Render_Obj
0x00814FC0
src/w3d/renderer/assetmgr.cpp:257
↓ 30 callersMethodGet_Bone_Index
src/w3d/renderer/htree.cpp:391
↓ 30 callersMethodIs_Done
src/w3d/renderer/assetmgr.cpp:79
↓ 30 callersMethodSet_Flag
src/w3d/renderer/pointgr.cpp:216
↓ 30 callersMethodStop
src/platform/audio/alaudiostream.h:37
↓ 30 callersMethodXfer_Client_Random_Var
src/game/common/system/xfer.cpp:479
↓ 30 callersFunction_Construct
deps/stlport/stl/_construct.h:81
↓ 29 callersMethodClass_ID
src/platform/w3dengine/client/water/w3dwater.cpp:168
↓ 29 callersMethodGet_Count
src/w3d/lib/sharebuf.h:58
↓ 29 callersMethodGet_Template
src/platform/w3dengine/client/w3dbridgebuffer.h:86
↓ 29 callersFunctionIs_Nan
src/w3d/math/gamemath.h:541
↓ 29 callersMethodPeek_Model
src/w3d/renderer/mesh.h:95
↓ 29 callersMethodRemove_Head
src/w3d/renderer/dllist.h:114
↓ 29 callersMethodSet_Font
src/game/client/ingameui.cpp:476
↓ 29 callersMethodSet_Shader
src/w3d/renderer/streak.cpp:241
↓ 29 callersMethodTo_Lower
* Converts this string to lower case */
src/game/common/system/asciistring.cpp:374
↓ 28 callersMethodGet_Bool
src/game/common/dict.cpp:132
↓ 28 callersMethodGet_Height
src/game/client/system/debugdisplay.h:65
↓ 28 callersMethodGet_Load_Type
src/game/common/ini/ini.h:110
↓ 28 callersMethodGet_Next_Token_Or_Null
Functions for inlining, neater than including in class declaration
src/game/common/ini/ini.h:219
↓ 28 callersMethodGet_Status
src/game/logic/object/weapon.cpp:987
↓ 28 callersMethodRotate_Y
src/w3d/math/quat.cpp:59
↓ 28 callersMethodWin_Get_Style
src/game/client/gui/gamewindow.cpp:239
↓ 28 callersFunctionabs
deps/stlport/stl/_cmath.h:120
↓ 27 callersMethodGet_Game_Window
src/game/client/gui/animatewindowmanager.h:61
↓ 27 callersMethodGet_Name
src/game/client/gui/controlbar/controlbar.h:83
↓ 27 callersMethodGet_String
src/w3d/lib/wwstring.cpp:30
↓ 27 callersMethodRegister_Parser
* @brief Registers a chunk parsing function to handle chunks with the given label and parent label. */
src/game/common/system/datachunk.cpp:62
↓ 27 callersMethodSet_Diffuse
src/w3d/renderer/vertmaterial.cpp:132
↓ 27 callersMethodSet_Position
src/game/logic/object/update/projectilestreamupdate.cpp:176
↓ 27 callersMethodTranslate
src/game/common/system/asciistring.cpp:291
↓ 27 callersMethodTranslate
src/w3d/renderer/coltest.h:136
↓ 27 callersMethodbuffer_size
deps/stlport/stl/_deque.h:332
↓ 27 callersMethodsize
deps/stlport/stl/_valarray.h:161
↓ 26 callersMethodAdd_Tri
* Adds a tri to the pipeline. * * 0x00809CA0 */
src/w3d/renderer/render2d.cpp:390
↓ 26 callersMethodClear
src/game/common/dict.cpp:48
↓ 26 callersMethodClose
src/game/client/videoplayer/videostream.h:32
↓ 26 callersMethodGet_Next
src/game/client/drawable.h:273
↓ 26 callersMethodGet_Num_Sub_Objects
src/w3d/renderer/hlod.cpp:684
↓ 26 callersMethodHead
src/w3d/renderer/dllist.h:35
↓ 26 callersMethodIs_Finished
src/game/client/gui/gamewindowtransitions.cpp:78
↓ 26 callersMethod_M_incr
deps/stlport/stl/_list.h:92
↓ 26 callersMethodget_allocator
deps/stlport/stl/_rope.h:1153
↓ 26 callersFunctionreplace
deps/stlport/stl/_rope.h:1875
↓ 26 callersMethodwiden
deps/stlport/stl/_ios.h:140
↓ 25 callersFunctionGadget_Button_Set_Enabled_Image
src/game/client/gui/gadget/gadgetpushbutton.h:31
↓ 25 callersMethodGet_Draw_Origin_X
src/platform/w3dengine/client/w3dshroud.h:35
↓ 25 callersMethodGet_Script_List
src/game/common/rts/sidesinfo.h:34
↓ 25 callersMethodHas_Science
src/game/common/rts/player.cpp:909
↓ 25 callersMethodNew_Display_String
src/platform/w3dengine/client/w3ddisplaystringmanager.cpp:109
↓ 25 callersMethodNext
src/w3d/renderer/assetmgr.h:36
↓ 25 callersMethodRelease
src/platform/w3dengine/client/shadow/w3dprojectedshadow.cpp:399
↓ 25 callersMethodSet_Should_Play
src/game/client/eva.cpp:109
↓ 25 callersMethodSet_U_Address_Mode
src/w3d/renderer/texture.h:62
↓ 25 callersMethodSet_V_Address_Mode
src/w3d/renderer/texture.h:63
↓ 25 callersFunctionbegin
deps/stlport/stl/_bvector.h:424
↓ 24 callersMethodAdd_Render_Object
0x00832B70
src/w3d/renderer/scene.cpp:93
↓ 24 callersFunctionAtan2
src/w3d/math/gamemath.h:213
↓ 24 callersMethodDelete_All
src/w3d/lib/vector.h:390
↓ 24 callersMethodGet_As_Int
src/game/client/color.h:25
↓ 24 callersMethodGet_Delay
src/game/client/gui/animatewindowmanager.h:58
↓ 24 callersMethodGet_Draw_Origin_Y
src/platform/w3dengine/client/w3dshroud.h:36
↓ 24 callersMethodGet_Frame
src/w3d/renderer/motchan.cpp:527
↓ 24 callersMethodGet_Header
src/w3d/lib/wwstring.h:411
↓ 24 callersMethodGet_Major_Radius
src/game/common/system/geometry.h:63
↓ 24 callersMethodGet_Status
src/game/common/system/upgrade.h:131
↓ 24 callersMethodGet_Status_Bits
src/game/logic/scriptengine/scriptparam.h:147
↓ 24 callersMethodGet_Sub_Object
src/w3d/renderer/hlod.cpp:836
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