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github.com/TheAssemblyArmada/Thyme
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Functions
17,010 in github.com/TheAssemblyArmada/Thyme
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Functions
17,010
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Types & classes
3,505
↓ 63 callers
Method
Win_Set_Position
src/game/client/gui/gamewindow.cpp:89
↓ 63 callers
Function
min
deps/stlport/config/stl_como.h:96
↓ 62 callers
Method
Compare
Compare functions should probably be private and operators should be friends and the. preferred interface.
src/game/common/system/asciistring.h:136
↓ 62 callers
Method
Get_Event_Type
src/game/common/audio/audioeventrts.h:83
↓ 62 callers
Method
Get_Name
src/platform/w3dengine/client/shadow/w3dprojectedshadow.h:46
↓ 62 callers
Method
end
deps/stlport/stl/_deque.h:388
↓ 61 callers
Function
Fast_To_Int_Floor
src/w3d/math/gamemath.h:342
↓ 60 callers
Method
Get_Command
src/game/client/gui/controlbar/controlbar.h:184
↓ 60 callers
Method
Make_Identity
src/w3d/math/matrix4.h:70
↓ 60 callers
Method
Read_Real32
* @brief Reads a 32bit floating point value from the chunk. */
src/game/common/system/datachunk.cpp:212
↓ 58 callers
Method
Get_Frame
src/game/client/system/anim2d.cpp:66
↓ 58 callers
Method
Get_X_Extent
src/platform/w3dengine/client/worldheightmap.h:139
↓ 58 callers
Function
eof
deps/stlport/stl/_ios_base.h:181
↓ 58 callers
Method
insert_equal
deps/stlport/stl/debug/_tree.h:159
↓ 58 callers
Method
insert_unique
deps/stlport/stl/debug/_tree.h:149
↓ 57 callers
Function
GetDlgItemFloat
src/tools/w3dviewer/utils.cpp:116
↓ 57 callers
Method
Win_Set_Enabled_Image
src/game/client/gui/gamewindow.cpp:574
↓ 56 callers
Method
Win_Send_System_Msg
src/game/client/gui/gamewindowmanager.cpp:444
↓ 56 callers
Method
index
deps/stlport/stl/_rope.h:884
↓ 55 callers
Function
_STLP_ASSERT
Too_tiny dead, and no longer included in refcount. Insertee is live and included.
deps/stlport/stl/_rope.c:1216
↓ 54 callers
Method
Cur_Chunk_ID
* @brief Gets the ID of the current chunk. * @return The chunk ID. */
src/w3d/lib/chunkio.cpp:260
↓ 54 callers
Method
Get_Pathfinder
src/game/logic/ai/ai.h:181
↓ 54 callers
Method
xferUnsignedShort
src/game/common/system/xfer.cpp:81
↓ 53 callers
Method
Get_Player_Template
src/game/common/rts/player.h:162
↓ 53 callers
Method
Win_Enable
src/game/client/gui/gamewindow.cpp:190
↓ 52 callers
Method
Get_Next
src/game/logic/scriptengine/script.h:48
↓ 52 callers
Method
Is_Effectively_Dead
src/game/logic/object/object.h:272
↓ 50 callers
Method
Append_Message
* @brief Add a message to the end of the stream. */
src/game/common/messagestream.cpp:49
↓ 50 callers
Method
Find_Template
src/game/client/system/anim2d.cpp:364
↓ 50 callers
Method
Get_Y_Extent
src/platform/w3dengine/client/worldheightmap.h:140
↓ 49 callers
Method
Find_Object_By_ID
src/game/logic/system/gamelogic.h:105
↓ 49 callers
Method
Message
src/game/client/ingameui.cpp:2238
↓ 48 callers
Method
Uninitialized_Add
src/w3d/lib/vector.h:397
↓ 48 callers
Method
allocate
__n is permitted to be 0. The C++ standard says nothing about what the return value is when __n == 0.
deps/stlport/stl/_alloc.h:354
↓ 47 callers
Method
Get_Translation
src/w3d/renderer/hcanim.cpp:248
↓ 47 callers
Method
deallocate
__p is permitted to be a null pointer, only if n==0.
deps/stlport/stl/_alloc.h:358
↓ 46 callers
Method
Append_Int_Arg
src/game/common/gamemessage.cpp:651
↓ 46 callers
Method
Draw_Image
0x00740640
src/platform/w3dengine/client/w3ddisplay.cpp:1219
↓ 46 callers
Function
Get_Client_Random_Value_Real
src/game/common/randomvalue.cpp:152
↓ 46 callers
Method
Peek_Obj
src/w3d/lib/multilist.h:166
↓ 46 callers
Method
Win_Get_Status
src/game/client/gui/gamewindow.cpp:234
↓ 45 callers
Method
Close_Chunk
* @brief Close the current chunk. * @return Bool indicating if the chunk was closed. */
src/w3d/lib/chunkio.cpp:235
↓ 45 callers
Method
Open_Chunk
* @brief Opens the chunk at the current file position. * @return Bool indicating if a chunk was opened. */
src/w3d/lib/chunkio.cpp:213
↓ 45 callers
Function
ParseSubchunks
src/tools/wdump/wdump.cpp:462
↓ 45 callers
Function
insert
insert/erase
deps/stlport/stl/_set.h:135
↓ 45 callers
Function
uninitialized_copy
deps/stlport/stl/_uninitialized.h:77
↓ 44 callers
Method
Get_Drawable
src/game/logic/object/object.h:227
↓ 44 callers
Method
Get_Height
src/platform/w3dengine/client/worldheightmap.h:175
↓ 44 callers
Method
Get_ID
src/game/logic/object/object.h:220
↓ 43 callers
Method
Get_Controlling_Player
src/game/logic/object/object.cpp:904
↓ 43 callers
Method
Get_ID
src/game/client/view.cpp:102
↓ 43 callers
Method
Get_Texture
src/platform/w3dengine/client/shadow/w3dprojectedshadow.cpp:226
↓ 43 callers
Function
Init_Subsystem
src/game/common/system/subsysteminterface.h:84
↓ 42 callers
Method
Class_ID
src/w3d/renderer/hlod.cpp:622
↓ 42 callers
Method
Clear
src/game/client/radiusdecal.cpp:115
↓ 42 callers
Method
Compare_No_Case
src/game/common/system/asciistring.h:139
↓ 42 callers
Method
Get_Controlling_Player
src/game/common/rts/team.cpp:839
↓ 42 callers
Method
Get_Int
src/game/logic/scriptengine/scriptparam.h:145
↓ 42 callers
Method
Get_Name
src/w3d/renderer/mesh.cpp:115
↓ 42 callers
Function
Scan_Int
src/game/client/gui/gamewindowmanagerscript.cpp:91
↓ 41 callers
Method
Get_Name
src/game/client/system/image.h:43
↓ 41 callers
Method
Get_Playing_Handle
src/game/common/audio/audioeventrts.h:91
↓ 41 callers
Method
Normalize
src/game/common/coord.h:27
↓ 41 callers
Method
Win_Get_Size
src/game/client/gui/gamewindow.cpp:178
↓ 41 callers
Function
assign
deps/stlport/stl/_list.h:427
↓ 41 callers
Method
xferObjectID
src/game/common/system/xfer.cpp:198
↓ 40 callers
Function
AddVector
src/tools/wdump/wdump.cpp:158
↓ 40 callers
Function
Get_Client_Random_Value
src/game/common/randomvalue.cpp:125
↓ 40 callers
Function
Insert_Battle_Honor
src/game/common/skirmishbattlehonors.cpp:137
↓ 40 callers
Method
Length
src/game/common/coord.h:25
↓ 39 callers
Method
Get_Flag
src/w3d/renderer/pointgr.cpp:225
↓ 39 callers
Method
Get_Sciences
src/game/client/gui/controlbar/controlbar.h:193
↓ 39 callers
Method
Get_Transform_Matrix
src/game/client/drawable.cpp:84
↓ 39 callers
Method
Get_Type
src/game/common/dict.cpp:116
↓ 39 callers
Method
Read
src/game/common/system/ramfile.cpp:55
↓ 38 callers
Function
Eval_Side
src/w3d/math/colmathobbobb.cpp:480
↓ 38 callers
Method
Init
src/w3d/renderer/w3d.cpp:189
↓ 38 callers
Method
Win_Set_Disabled_Image
src/game/client/gui/gamewindow.cpp:607
↓ 37 callers
Method
Get_Disabled_State
src/game/logic/object/object.h:252
↓ 37 callers
Method
Get_Max
src/game/common/randomvalue.h:50
↓ 37 callers
Method
Get_Min
src/game/common/randomvalue.h:49
↓ 37 callers
Method
Get_Value
src/game/common/randomvalue.cpp:192
↓ 37 callers
Function
InitializeSpinButton
src/tools/w3dviewer/utils.cpp:123
↓ 37 callers
Method
Set_Text
src/game/client/ingameui.cpp:482
↓ 37 callers
Method
Win_Set_Hilite_Image
src/game/client/gui/gamewindow.cpp:640
↓ 37 callers
Function
distance
deps/stlport/stl/_iterator_base.h:361
↓ 37 callers
Function
erase
_STLP_MEMBER_TEMPLATES */
deps/stlport/stl/_set.h:157
↓ 37 callers
Function
if
(__n == 0)
deps/stlport/stl/_numeric.c:75
↓ 36 callers
Method
Add_Audio_Event
src/game/common/audio/gamemusic.cpp:19
↓ 36 callers
Method
Get_Next
src/game/logic/map/terrainlogic.h:91
↓ 36 callers
Method
Get_Player_Index
src/game/common/rts/player.cpp:706
↓ 36 callers
Method
Get_Style
src/game/client/gui/wininstancedata.h:67
↓ 36 callers
Method
Rotate_Z
src/w3d/math/quat.cpp:64
↓ 36 callers
Method
Win_Get_Screen_Position
src/game/client/gui/gamewindow.cpp:134
↓ 36 callers
Function
_S_unref
deps/stlport/stl/_rope.h:470
↓ 35 callers
Method
Get_Length
* Gets the length of the string */
src/game/common/system/asciistring.cpp:162
↓ 35 callers
Method
Get_Name
src/game/logic/scriptengine/script.h:54
↓ 35 callers
Method
Get_Options
src/game/client/gui/controlbar/controlbar.h:187
↓ 35 callers
Method
Win_Get_Child
src/game/client/gui/gamewindow.cpp:427
↓ 34 callers
Method
DoModal
src/tools/w3dviewer/deviceselectiondialog.cpp:34
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