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Functions17,010 in github.com/TheAssemblyArmada/Thyme

↓ 63 callersMethodWin_Set_Position
src/game/client/gui/gamewindow.cpp:89
↓ 63 callersFunctionmin
deps/stlport/config/stl_como.h:96
↓ 62 callersMethodCompare
Compare functions should probably be private and operators should be friends and the. preferred interface.
src/game/common/system/asciistring.h:136
↓ 62 callersMethodGet_Event_Type
src/game/common/audio/audioeventrts.h:83
↓ 62 callersMethodGet_Name
src/platform/w3dengine/client/shadow/w3dprojectedshadow.h:46
↓ 62 callersMethodend
deps/stlport/stl/_deque.h:388
↓ 61 callersFunctionFast_To_Int_Floor
src/w3d/math/gamemath.h:342
↓ 60 callersMethodGet_Command
src/game/client/gui/controlbar/controlbar.h:184
↓ 60 callersMethodMake_Identity
src/w3d/math/matrix4.h:70
↓ 60 callersMethodRead_Real32
* @brief Reads a 32bit floating point value from the chunk. */
src/game/common/system/datachunk.cpp:212
↓ 58 callersMethodGet_Frame
src/game/client/system/anim2d.cpp:66
↓ 58 callersMethodGet_X_Extent
src/platform/w3dengine/client/worldheightmap.h:139
↓ 58 callersFunctioneof
deps/stlport/stl/_ios_base.h:181
↓ 58 callersMethodinsert_equal
deps/stlport/stl/debug/_tree.h:159
↓ 58 callersMethodinsert_unique
deps/stlport/stl/debug/_tree.h:149
↓ 57 callersFunctionGetDlgItemFloat
src/tools/w3dviewer/utils.cpp:116
↓ 57 callersMethodWin_Set_Enabled_Image
src/game/client/gui/gamewindow.cpp:574
↓ 56 callersMethodWin_Send_System_Msg
src/game/client/gui/gamewindowmanager.cpp:444
↓ 56 callersMethodindex
deps/stlport/stl/_rope.h:884
↓ 55 callersFunction_STLP_ASSERT
Too_tiny dead, and no longer included in refcount. Insertee is live and included.
deps/stlport/stl/_rope.c:1216
↓ 54 callersMethodCur_Chunk_ID
* @brief Gets the ID of the current chunk. * @return The chunk ID. */
src/w3d/lib/chunkio.cpp:260
↓ 54 callersMethodGet_Pathfinder
src/game/logic/ai/ai.h:181
↓ 54 callersMethodxferUnsignedShort
src/game/common/system/xfer.cpp:81
↓ 53 callersMethodGet_Player_Template
src/game/common/rts/player.h:162
↓ 53 callersMethodWin_Enable
src/game/client/gui/gamewindow.cpp:190
↓ 52 callersMethodGet_Next
src/game/logic/scriptengine/script.h:48
↓ 52 callersMethodIs_Effectively_Dead
src/game/logic/object/object.h:272
↓ 50 callersMethodAppend_Message
* @brief Add a message to the end of the stream. */
src/game/common/messagestream.cpp:49
↓ 50 callersMethodFind_Template
src/game/client/system/anim2d.cpp:364
↓ 50 callersMethodGet_Y_Extent
src/platform/w3dengine/client/worldheightmap.h:140
↓ 49 callersMethodFind_Object_By_ID
src/game/logic/system/gamelogic.h:105
↓ 49 callersMethodMessage
src/game/client/ingameui.cpp:2238
↓ 48 callersMethodUninitialized_Add
src/w3d/lib/vector.h:397
↓ 48 callersMethodallocate
__n is permitted to be 0. The C++ standard says nothing about what the return value is when __n == 0.
deps/stlport/stl/_alloc.h:354
↓ 47 callersMethodGet_Translation
src/w3d/renderer/hcanim.cpp:248
↓ 47 callersMethoddeallocate
__p is permitted to be a null pointer, only if n==0.
deps/stlport/stl/_alloc.h:358
↓ 46 callersMethodAppend_Int_Arg
src/game/common/gamemessage.cpp:651
↓ 46 callersMethodDraw_Image
0x00740640
src/platform/w3dengine/client/w3ddisplay.cpp:1219
↓ 46 callersFunctionGet_Client_Random_Value_Real
src/game/common/randomvalue.cpp:152
↓ 46 callersMethodPeek_Obj
src/w3d/lib/multilist.h:166
↓ 46 callersMethodWin_Get_Status
src/game/client/gui/gamewindow.cpp:234
↓ 45 callersMethodClose_Chunk
* @brief Close the current chunk. * @return Bool indicating if the chunk was closed. */
src/w3d/lib/chunkio.cpp:235
↓ 45 callersMethodOpen_Chunk
* @brief Opens the chunk at the current file position. * @return Bool indicating if a chunk was opened. */
src/w3d/lib/chunkio.cpp:213
↓ 45 callersFunctionParseSubchunks
src/tools/wdump/wdump.cpp:462
↓ 45 callersFunctioninsert
insert/erase
deps/stlport/stl/_set.h:135
↓ 45 callersFunctionuninitialized_copy
deps/stlport/stl/_uninitialized.h:77
↓ 44 callersMethodGet_Drawable
src/game/logic/object/object.h:227
↓ 44 callersMethodGet_Height
src/platform/w3dengine/client/worldheightmap.h:175
↓ 44 callersMethodGet_ID
src/game/logic/object/object.h:220
↓ 43 callersMethodGet_Controlling_Player
src/game/logic/object/object.cpp:904
↓ 43 callersMethodGet_ID
src/game/client/view.cpp:102
↓ 43 callersMethodGet_Texture
src/platform/w3dengine/client/shadow/w3dprojectedshadow.cpp:226
↓ 43 callersFunctionInit_Subsystem
src/game/common/system/subsysteminterface.h:84
↓ 42 callersMethodClass_ID
src/w3d/renderer/hlod.cpp:622
↓ 42 callersMethodClear
src/game/client/radiusdecal.cpp:115
↓ 42 callersMethodCompare_No_Case
src/game/common/system/asciistring.h:139
↓ 42 callersMethodGet_Controlling_Player
src/game/common/rts/team.cpp:839
↓ 42 callersMethodGet_Int
src/game/logic/scriptengine/scriptparam.h:145
↓ 42 callersMethodGet_Name
src/w3d/renderer/mesh.cpp:115
↓ 42 callersFunctionScan_Int
src/game/client/gui/gamewindowmanagerscript.cpp:91
↓ 41 callersMethodGet_Name
src/game/client/system/image.h:43
↓ 41 callersMethodGet_Playing_Handle
src/game/common/audio/audioeventrts.h:91
↓ 41 callersMethodNormalize
src/game/common/coord.h:27
↓ 41 callersMethodWin_Get_Size
src/game/client/gui/gamewindow.cpp:178
↓ 41 callersFunctionassign
deps/stlport/stl/_list.h:427
↓ 41 callersMethodxferObjectID
src/game/common/system/xfer.cpp:198
↓ 40 callersFunctionAddVector
src/tools/wdump/wdump.cpp:158
↓ 40 callersFunctionGet_Client_Random_Value
src/game/common/randomvalue.cpp:125
↓ 40 callersFunctionInsert_Battle_Honor
src/game/common/skirmishbattlehonors.cpp:137
↓ 40 callersMethodLength
src/game/common/coord.h:25
↓ 39 callersMethodGet_Flag
src/w3d/renderer/pointgr.cpp:225
↓ 39 callersMethodGet_Sciences
src/game/client/gui/controlbar/controlbar.h:193
↓ 39 callersMethodGet_Transform_Matrix
src/game/client/drawable.cpp:84
↓ 39 callersMethodGet_Type
src/game/common/dict.cpp:116
↓ 39 callersMethodRead
src/game/common/system/ramfile.cpp:55
↓ 38 callersFunctionEval_Side
src/w3d/math/colmathobbobb.cpp:480
↓ 38 callersMethodInit
src/w3d/renderer/w3d.cpp:189
↓ 38 callersMethodWin_Set_Disabled_Image
src/game/client/gui/gamewindow.cpp:607
↓ 37 callersMethodGet_Disabled_State
src/game/logic/object/object.h:252
↓ 37 callersMethodGet_Max
src/game/common/randomvalue.h:50
↓ 37 callersMethodGet_Min
src/game/common/randomvalue.h:49
↓ 37 callersMethodGet_Value
src/game/common/randomvalue.cpp:192
↓ 37 callersFunctionInitializeSpinButton
src/tools/w3dviewer/utils.cpp:123
↓ 37 callersMethodSet_Text
src/game/client/ingameui.cpp:482
↓ 37 callersMethodWin_Set_Hilite_Image
src/game/client/gui/gamewindow.cpp:640
↓ 37 callersFunctiondistance
deps/stlport/stl/_iterator_base.h:361
↓ 37 callersFunctionerase
_STLP_MEMBER_TEMPLATES */
deps/stlport/stl/_set.h:157
↓ 37 callersFunctionif
(__n == 0)
deps/stlport/stl/_numeric.c:75
↓ 36 callersMethodAdd_Audio_Event
src/game/common/audio/gamemusic.cpp:19
↓ 36 callersMethodGet_Next
src/game/logic/map/terrainlogic.h:91
↓ 36 callersMethodGet_Player_Index
src/game/common/rts/player.cpp:706
↓ 36 callersMethodGet_Style
src/game/client/gui/wininstancedata.h:67
↓ 36 callersMethodRotate_Z
src/w3d/math/quat.cpp:64
↓ 36 callersMethodWin_Get_Screen_Position
src/game/client/gui/gamewindow.cpp:134
↓ 36 callersFunction_S_unref
deps/stlport/stl/_rope.h:470
↓ 35 callersMethodGet_Length
* Gets the length of the string */
src/game/common/system/asciistring.cpp:162
↓ 35 callersMethodGet_Name
src/game/logic/scriptengine/script.h:54
↓ 35 callersMethodGet_Options
src/game/client/gui/controlbar/controlbar.h:187
↓ 35 callersMethodWin_Get_Child
src/game/client/gui/gamewindow.cpp:427
↓ 34 callersMethodDoModal
src/tools/w3dviewer/deviceselectiondialog.cpp:34
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