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Functions17,010 in github.com/TheAssemblyArmada/Thyme

↓ 4 callersMethodDetach
src/w3d/lib/rawfile.cpp:594
↓ 4 callersFunctionDrawOutlinedRect
src/tools/w3dviewer/colorutils.cpp:123
↓ 4 callersMethodEnableRendering
src/tools/w3dviewer/graphicview.cpp:523
↓ 4 callersMethodEnable_Clipping
src/platform/w3dengine/client/w3ddisplay.h:52
↓ 4 callersMethodEnds_With_No_Case
* Checks if string ends with *p, not case sensitive */
src/game/common/system/asciistring.cpp:562
↓ 4 callersMethodEngine_Refs
src/w3d/renderer/dx8indexbuffer.h:81
↓ 4 callersFunctionF2DW
src/w3d/renderer/mapper.cpp:883
↓ 4 callersFunctionFast_Cos
src/w3d/math/gamemath.h:248
↓ 4 callersMethodFind_Bridge
src/game/client/terrain/terrainroads.cpp:275
↓ 4 callersMethodFind_Module
src/game/logic/object/object.cpp:1099
↓ 4 callersMethodFind_Special_Power_Template
src/game/common/rts/specialpower.cpp:76
↓ 4 callersMethodFind_Special_Power_Template_By_ID
src/game/common/rts/specialpower.cpp:163
↓ 4 callersMethodFind_Team_By_ID
src/game/common/rts/team.cpp:234
↓ 4 callersMethodFind_Upgrade
src/game/common/rts/player.cpp:1456
↓ 4 callersMethodFind_Weapon_Template
src/game/logic/object/weapon.cpp:114
↓ 4 callersMethodFind_Weapon_Template_Set
src/game/common/thing/thingtemplate.cpp:1052
↓ 4 callersMethodFirst_Drawable
src/game/client/gameclient.cpp:614
↓ 4 callersMethodFrame_Index
virtual bool Is_Done() { return true; } // New virtual in Mac build
src/game/client/videoplayer/videostream.h:38
↓ 4 callersFunctionFrame_To_Sleep_Time
src/game/logic/ai/turretai.cpp:23
↓ 4 callersMethodFree_Assets
0x008147C0
src/w3d/renderer/assetmgr.cpp:184
↓ 4 callersMethodFriend_Get_Next_Idle_Mood_Target_Frame
src/game/logic/ai/turretai.cpp:459
↓ 4 callersMethodFriend_Set_Next
src/game/common/system/upgrade.h:129
↓ 4 callersFunctionGadget_List_Box_Set_Item_Data
src/game/client/gui/gadget/gadgetlistbox.cpp:874
↓ 4 callersFunctionGadget_Slider_Set_Disabled_Repeating_Centre_Image
src/game/client/gui/gadget/gadgetslider.h:78
↓ 4 callersFunctionGadget_Slider_Set_Disabled_Small_Repeating_Centre_Image
src/game/client/gui/gadget/gadgetslider.h:83
↓ 4 callersFunctionGadget_Slider_Set_Enabled_Repeating_Centre_Image
src/game/client/gui/gadget/gadgetslider.h:48
↓ 4 callersFunctionGadget_Slider_Set_Enabled_Small_Repeating_Centre_Image
src/game/client/gui/gadget/gadgetslider.h:53
↓ 4 callersFunctionGadget_Slider_Set_Hilite_Repeating_Centre_Image
src/game/client/gui/gadget/gadgetslider.h:108
↓ 4 callersFunctionGadget_Slider_Set_Hilite_Small_Repeating_Centre_Image
src/game/client/gui/gadget/gadgetslider.h:113
↓ 4 callersFunctionGadget_Slider_Set_Thumb_Disabled_Image
src/game/client/gui/gadget/gadgetslider.h:136
↓ 4 callersFunctionGadget_Slider_Set_Thumb_Disabled_Selected_Image
src/game/client/gui/gadget/gadgetslider.h:145
↓ 4 callersFunctionGadget_Slider_Set_Thumb_Enabled_Image
src/game/client/gui/gadget/gadgetslider.h:118
↓ 4 callersFunctionGadget_Slider_Set_Thumb_Enabled_Selected_Image
src/game/client/gui/gadget/gadgetslider.h:127
↓ 4 callersFunctionGadget_Slider_Set_Thumb_Hilite_Image
src/game/client/gui/gadget/gadgetslider.h:154
↓ 4 callersFunctionGadget_Slider_Set_Thumb_Hilite_Selected_Image
src/game/client/gui/gadget/gadgetslider.h:163
↓ 4 callersMethodGet_AI_Update_Interface
src/game/logic/object/behavior/behaviormodule.cpp:143
↓ 4 callersMethodGet_Accel_Pitch_Limit
src/game/logic/object/locomotor.h:275
↓ 4 callersMethodGet_Action_Template
src/game/logic/scriptengine/scriptengine.cpp:7046
↓ 4 callersMethodGet_Activate_Fog_On_Load
src/w3d/renderer/assetmgr.h:124
↓ 4 callersMethodGet_All_Selected_Local_Drawables
src/game/client/ingameui.cpp:2899
↓ 4 callersMethodGet_Anim_Mode
src/game/client/system/anim2d.h:52
↓ 4 callersMethodGet_Anim_Type
src/game/client/gui/animatewindowmanager.h:62
↓ 4 callersMethodGet_Attack_Priority_Name
src/game/common/rts/team.h:503
↓ 4 callersMethodGet_Bridge_Attack_Points
src/game/logic/map/terrainlogic.cpp:1288
↓ 4 callersMethodGet_Color
src/game/network/gameinfo.h:54
↓ 4 callersFunctionGet_Color_Components_Real
src/game/client/color.cpp:26
↓ 4 callersMethodGet_Cur_Weapon_Slot
src/game/logic/object/weaponset.h:178
↓ 4 callersMethodGet_Current_Size
src/platform/audio/ffmpegaudiofilecache.h:70
↓ 4 callersMethodGet_Current_Weapon
src/game/logic/object/object.cpp:1668
↓ 4 callersMethodGet_Cursor_Index
* @brief Gets the cursor enum value from its name. Used for parsing configuration files. */
src/game/client/input/mouse.cpp:619
↓ 4 callersMethodGet_DX8_Caps
src/w3d/renderer/dx8caps.h:67
↓ 4 callersMethodGet_Deaccel_Pitch_Limit
src/game/logic/object/locomotor.h:276
↓ 4 callersMethodGet_Difficulty
src/game/client/system/campaignmanager.h:102
↓ 4 callersMethodGet_Draw_Icon_UI
src/game/logic/system/gamelogic.h:79
↓ 4 callersMethodGet_Dynamic_Lights
src/platform/w3dengine/client/w3dscene.h:61
↓ 4 callersMethodGet_Energy_Bonus
src/game/common/thing/thingtemplate.h:295
↓ 4 callersMethodGet_Energy_Production
src/game/common/thing/thingtemplate.h:263
↓ 4 callersFunctionGet_Extent
src/game/client/maputil.cpp:539
↓ 4 callersMethodGet_Far_Attenuation_Range
src/w3d/renderer/light.h:98
↓ 4 callersMethodGet_Flags
src/platform/w3dengine/client/shadow/w3dvolumetricshadow.h:236
↓ 4 callersMethodGet_Formation_ID
src/game/logic/object/object.h:261
↓ 4 callersMethodGet_Forward_Accel_Coef
src/game/logic/object/locomotor.h:285
↓ 4 callersMethodGet_Goal_Object
src/game/logic/object/update/aiupdate.h:753
↓ 4 callersMethodGet_Head
src/w3d/lib/multilist.h:141
↓ 4 callersMethodGet_Horizontal_FOV
src/w3d/renderer/camera.cpp:343
↓ 4 callersMethodGet_Lateral_Accel_Coef
src/game/logic/object/locomotor.h:286
↓ 4 callersMethodGet_Layer_For_Destination
src/game/logic/map/terrainlogic.cpp:1713
↓ 4 callersMethodGet_Layer_Height
src/platform/w3dengine/logic/w3dterrainlogic.cpp:149
↓ 4 callersFunctionGet_Leaf_And_Dir_Name
Returns file and last two containing directories from path in the form "path/to/file"
src/game/common/system/savegame/gamestate.cpp:129
↓ 4 callersMethodGet_Location_Offset
src/w3d/renderer/dx8fvf.h:55
↓ 4 callersMethodGet_Logic_Height_Map
src/platform/w3dengine/client/w3dterrainvisual.cpp:604
↓ 4 callersMethodGet_Map_Dir
src/game/client/maputil.h:89
↓ 4 callersMethodGet_Min_Physical_Pitch
src/game/logic/ai/turretai.h:156
↓ 4 callersMethodGet_Next
src/game/client/gui/controlbar/controlbar.h:185
↓ 4 callersMethodGet_Next_Hash
src/w3d/renderer/proto.h:42
↓ 4 callersMethodGet_Night_Indicator_Color
src/game/logic/object/object.cpp:1003
↓ 4 callersFunctionGet_No_Sound_Marker
src/game/client/drawable.cpp:1262
↓ 4 callersMethodGet_Normal_Load_Task
src/w3d/renderer/texturebase.h:95
↓ 4 callersMethodGet_Nth
src/game/logic/object/weapontemplateset.h:67
↓ 4 callersMethodGet_Num_Channels
src/platform/common/ffmpegfile.cpp:276
↓ 4 callersMethodGet_Num_Skirmish_Sides
src/game/logic/map/sideslist.h:65
↓ 4 callersMethodGet_Obj_Space_Bounding_Box
src/platform/w3dengine/client/water/w3dwater.cpp:163
↓ 4 callersMethodGet_Object_Exit_Interface
src/game/logic/object/object.cpp:1531
↓ 4 callersMethodGet_Object_ID
src/game/common/rts/buildinfo.h:80
↓ 4 callersMethodGet_Observer_Player
src/game/client/gui/controlbar/controlbar.h:293
↓ 4 callersMethodGet_Palette
src/w3d/lib/targa.h:147
↓ 4 callersMethodGet_Parameter_Type
src/game/logic/scriptengine/scripttemplate.cpp:32
↓ 4 callersMethodGet_Partition_Data
src/game/logic/object/object.h:262
↓ 4 callersMethodGet_Pass_Count
src/w3d/renderer/dx8renderer.cpp:171
↓ 4 callersMethodGet_Pitch_Damping
src/game/logic/object/locomotor.h:279
↓ 4 callersMethodGet_Pitch_Stiffness
src/game/logic/object/locomotor.h:277
↓ 4 callersMethodGet_Point_Outer_Radius
src/w3d/renderer/lightenv.h:44
↓ 4 callersMethodGet_Polygon_Index
src/platform/w3dengine/client/shadow/w3dvolumetricshadow.cpp:270
↓ 4 callersMethodGet_Preferred_Driver
src/game/common/audio/audiosettings.h:43
↓ 4 callersMethodGet_Primary_Gradient
src/w3d/renderer/shader.h:282
↓ 4 callersMethodGet_Producer_ID
src/game/logic/object/object.h:235
↓ 4 callersMethodGet_Quat_Vector
src/w3d/renderer/motchan.cpp:251
↓ 4 callersMethodGet_Remain_Visible_Frames
src/game/client/drawable.h:204
↓ 4 callersMethodGet_Render_Object
src/platform/w3dengine/client/drawable/draw/w3dmodeldraw.h:402
↓ 4 callersMethodGet_Rest_Pos
src/game/client/gui/animatewindowmanager.h:60
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