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github.com/TheAssemblyArmada/Thyme
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Functions
17,010 in github.com/TheAssemblyArmada/Thyme
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Functions
17,010
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Types & classes
3,505
↓ 4 callers
Method
Get_Roll_Damping
src/game/logic/object/locomotor.h:280
↓ 4 callers
Method
Get_Roll_Stiffness
src/game/logic/object/locomotor.h:278
↓ 4 callers
Method
Get_Script_Timing
src/game/logic/scriptengine/script.h:61
↓ 4 callers
Method
Get_Seps_Colon
src/game/common/ini/ini.h:114
↓ 4 callers
Method
Get_Shader
src/w3d/renderer/part_buf.cpp:3089
↓ 4 callers
Method
Get_Shader_Type
src/game/client/system/particlesystem/particlesys.h:103
↓ 4 callers
Method
Get_Shadow_Color
src/platform/w3dengine/client/shadow/w3dshadow.h:178
↓ 4 callers
Method
Get_Shadow_Type
src/game/common/thing/thingtemplate.h:278
↓ 4 callers
Method
Get_Special_Power_Shortcut_Button_Count
src/game/common/rts/playertemplate.h:74
↓ 4 callers
Method
Get_Static_LOD_Index
src/game/common/gamelod.cpp:214
↓ 4 callers
Method
Get_Stencil_Mask
src/platform/w3dengine/client/shadow/w3dshadow.h:184
↓ 4 callers
Method
Get_Suspend_FX_Delay
src/game/logic/object/weapon.h:494
↓ 4 callers
Method
Get_Tag_Key
src/game/common/thing/module.cpp:42
↓ 4 callers
Method
Get_Tex_Offset
src/w3d/renderer/dx8fvf.h:57
↓ 4 callers
Method
Get_Time_To_Fade
src/game/common/audio/audiosettings.h:68
↓ 4 callers
Method
Get_Tooltip_Delay
src/game/client/gui/gamewindow.h:382
↓ 4 callers
Method
Get_UI_Name
src/game/logic/scriptengine/scripttemplate.h:41
↓ 4 callers
Method
Get_Uniform_Axial_Damping
src/game/logic/object/locomotor.h:287
↓ 4 callers
Method
Get_Unique_ID
src/platform/w3dengine/client/w3droadbuffer.h:41
↓ 4 callers
Method
Get_Unk3
src/game/logic/object/update/aiupdate.h:755
↓ 4 callers
Method
Get_Upgrade
src/game/logic/object/behavior/behaviormodule.cpp:83
↓ 4 callers
Method
Get_User_Data
src/game/common/system/memblock.h:37
↓ 4 callers
Method
Get_User_Map_Dir
src/game/client/maputil.cpp:130
↓ 4 callers
Method
Get_Visibility
src/game/common/audio/audioeventinfo.h:81
↓ 4 callers
Function
Get_WW3D_Format
* Calculates the format based and bytes per pixel based on the Targa header info. * * 0x008202B0 */
src/w3d/renderer/w3dformat.cpp:369
↓ 4 callers
Method
Get_Water_Height
src/platform/w3dengine/client/water/w3dwater.cpp:1708
↓ 4 callers
Method
Get_Windowed
src/game/client/display.h:61
↓ 4 callers
Method
Get_Y_Vector
src/w3d/math/matrix3.h:260
↓ 4 callers
Method
Global_Max_Range
src/game/common/audio/audiosettings.h:64
↓ 4 callers
Method
Global_Min_Range
src/game/common/audio/audiosettings.h:63
↓ 4 callers
Method
Go_Go_Gadget_Push_Button
src/game/client/gui/gamewindowmanager.cpp:1221
↓ 4 callers
Method
Has_Any_Weapon
src/game/logic/object/object.cpp:2162
↓ 4 callers
Method
Has_Radar
src/game/common/rts/player.cpp:1938
↓ 4 callers
Method
Height
src/game/common/coord.h:307
↓ 4 callers
Method
In_Place_Pre_Rotate_X
src/w3d/math/matrix3d.h:550
↓ 4 callers
Method
In_Place_Pre_Rotate_Z
src/w3d/math/matrix3d.h:594
↓ 4 callers
Method
Init
src/game/client/gui/gamewindowtransitions.cpp:53
↓ 4 callers
Method
Init
src/game/client/gui/gamewindowmanager.cpp:66
↓ 4 callers
Method
Init
src/w3d/renderer/boxrobj.cpp:75
↓ 4 callers
Method
Init
src/platform/w3dengine/client/water/w3dwatertracks.cpp:82
↓ 4 callers
Method
Is_Adding
src/game/common/audio/audiorequest.h:64
↓ 4 callers
Method
Is_Airborne_Target
src/game/logic/object/object.h:274
↓ 4 callers
Method
Is_Alpha
src/w3d/renderer/rendobj.h:283
↓ 4 callers
Function
Is_Attack_Type_1
src/game/logic/object/weaponset.cpp:418
↓ 4 callers
Method
Is_Auto_Reloads_Clip
src/game/logic/object/weapon.h:527
↓ 4 callers
Method
Is_Clear_Line_Of_Sight_Terrain
zh: 0x0053FBF0 wb: 0x00821DA5
src/game/logic/object/partitionmanager.cpp:544
↓ 4 callers
Method
Is_Destroyed
src/game/logic/object/object.h:276
↓ 4 callers
Method
Is_Enabled
src/platform/w3dengine/client/w3dbridgebuffer.h:92
↓ 4 callers
Method
Is_Frame_Ready
src/game/client/videoplayer/videostream.h:33
↓ 4 callers
Method
Is_Idle
src/game/logic/ai/aigroup.cpp:2412
↓ 4 callers
Method
Is_In_Multiplayer_Game
src/game/logic/system/gamelogic.h:128
↓ 4 callers
Method
Is_In_Region_No_Z
src/game/common/coord.h:336
↓ 4 callers
Method
Is_Local_Player
src/game/common/rts/player.cpp:1759
↓ 4 callers
Method
Is_Looping
src/game/common/audio/audioeventinfo.h:91
↓ 4 callers
Method
Is_Movie_Playing
src/game/client/display.h:105
↓ 4 callers
Method
Is_Playable_Side
src/game/common/rts/player.cpp:2019
↓ 4 callers
Method
Is_Point_On_Wall
src/game/logic/ai/aipathfind.cpp:308
↓ 4 callers
Method
Is_Selected
src/game/client/drawable.h:276
↓ 4 callers
Method
Is_Share_Weapon_Reload_Time
src/game/logic/object/weaponset.cpp:210
↓ 4 callers
Method
Is_Time_Fast
src/game/logic/scriptengine/scriptengine.cpp:7553
↓ 4 callers
Method
Is_Time_Frozen
src/platform/w3dengine/client/w3dview.cpp:2239
↓ 4 callers
Method
Is_Water_Area
src/game/logic/map/polygontrigger.h:36
↓ 4 callers
Method
Length2
src/game/common/coord.h:137
↓ 4 callers
Method
Load
src/game/client/system/image.cpp:139
↓ 4 callers
Method
Load_Ammo_Now
src/game/logic/object/weapon.cpp:909
↓ 4 callers
Method
Load_Directory
src/game/common/ini/ini.cpp:256
↓ 4 callers
Method
Make_Dirty
src/game/logic/object/partitionmanager.cpp:751
↓ 4 callers
Method
Make_Empty
src/game/logic/object/simpleobjectiterator.cpp:41
↓ 4 callers
Method
Mapper_ID
src/w3d/renderer/mapper.h:312
↓ 4 callers
Method
Matches_Mode
src/platform/w3dengine/client/drawable/draw/w3dmodeldraw.cpp:113
↓ 4 callers
Method
Min_Range
src/game/common/audio/audioeventinfo.h:100
↓ 4 callers
Method
Mul_Vector3
src/w3d/math/matrix3d.h:744
↓ 4 callers
Method
New_Module_Data_From_INI
* @brief Creates new module data using template function pointer and data from an INI file. * * 0x004F2C20 */
src/game/common/thing/modulefactory.cpp:127
↓ 4 callers
Method
Next_Frame
src/game/client/videoplayer/videostream.h:36
↓ 4 callers
Method
Notify_Of_Object_Creation_Or_Destruction
src/game/logic/scriptengine/scriptengine.cpp:7171
↓ 4 callers
Function
OBBTri_Collision_Separation_Test
src/w3d/math/colmathobbtri.cpp:77
↓ 4 callers
Method
On_Exit
src/game/common/statemachine.h:91
↓ 4 callers
Method
On_Veterancy_Level_Changed
zh: 0x00549BD0 wb: 0x007D370C
src/game/logic/object/object.cpp:921
↓ 4 callers
Function
Parse_Common_Stuff
src/game/common/damagefx.cpp:37
↓ 4 callers
Method
Peek_Animation
src/w3d/renderer/animobj.cpp:239
↓ 4 callers
Method
Peek_Head
src/w3d/lib/multilist.h:142
↓ 4 callers
Method
Peek_Material
src/w3d/renderer/meshmatdesc.cpp:168
↓ 4 callers
Method
Peek_Mesh
src/w3d/renderer/dx8renderer.cpp:147
↓ 4 callers
Method
Peek_Next_Visible_Skin
src/w3d/renderer/mesh.h:96
↓ 4 callers
Method
Peek_Sleep_Till
src/game/logic/ai/turretai.h:56
↓ 4 callers
Function
Pick_Random_Number
src/w3d/lib/random.h:110
↓ 4 callers
Method
Point_In_Trigger
Seems to be related to https://wrf.ecse.rpi.edu/Research/Short_Notes/pnpoly.html
src/game/logic/map/polygontrigger.cpp:402
↓ 4 callers
Method
Pop_Override_Flags
src/w3d/renderer/rinfo.cpp:86
↓ 4 callers
Method
Prev
src/w3d/lib/listnode.h:172
↓ 4 callers
Method
Project
src/w3d/renderer/camera.cpp:146
↓ 4 callers
Method
Push_Override_Flags
src/w3d/renderer/rinfo.cpp:80
↓ 4 callers
Method
Qualify
* @brief Alters the stored string of some types of paramter. * * 0x0051E990, also inlined example at around 0x00520376 */
src/game/logic/scriptengine/scriptparam.cpp:32
↓ 4 callers
Function
Raw_Allocate_No_Zero
* @brief Allocates a block of memory, contents will be random. */
src/game/common/system/rawalloc.h:45
↓ 4 callers
Method
Refresh_Shroud_For_Local_Player
zh: 0x0053C580 wb: 0x0081F0D2
src/game/logic/object/partitionmanager.cpp:262
↓ 4 callers
Method
Register_Game_Window
src/game/client/gui/animatewindowmanager.cpp:196
↓ 4 callers
Method
Remove_All
src/w3d/lib/hashtemplate.h:103
↓ 4 callers
Method
Render_Frame
src/game/client/videoplayer/videostream.h:35
↓ 4 callers
Method
Render_Volume
src/platform/w3dengine/client/shadow/w3dvolumetricshadow.cpp:1931
↓ 4 callers
Method
Replace_Texture
src/w3d/renderer/mesh.cpp:493
↓ 4 callers
Method
Request_Type
src/game/common/audio/audiorequest.h:61
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