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Functions17,010 in github.com/TheAssemblyArmada/Thyme

↓ 4 callersMethodGet_Roll_Damping
src/game/logic/object/locomotor.h:280
↓ 4 callersMethodGet_Roll_Stiffness
src/game/logic/object/locomotor.h:278
↓ 4 callersMethodGet_Script_Timing
src/game/logic/scriptengine/script.h:61
↓ 4 callersMethodGet_Seps_Colon
src/game/common/ini/ini.h:114
↓ 4 callersMethodGet_Shader
src/w3d/renderer/part_buf.cpp:3089
↓ 4 callersMethodGet_Shader_Type
src/game/client/system/particlesystem/particlesys.h:103
↓ 4 callersMethodGet_Shadow_Color
src/platform/w3dengine/client/shadow/w3dshadow.h:178
↓ 4 callersMethodGet_Shadow_Type
src/game/common/thing/thingtemplate.h:278
↓ 4 callersMethodGet_Special_Power_Shortcut_Button_Count
src/game/common/rts/playertemplate.h:74
↓ 4 callersMethodGet_Static_LOD_Index
src/game/common/gamelod.cpp:214
↓ 4 callersMethodGet_Stencil_Mask
src/platform/w3dengine/client/shadow/w3dshadow.h:184
↓ 4 callersMethodGet_Suspend_FX_Delay
src/game/logic/object/weapon.h:494
↓ 4 callersMethodGet_Tag_Key
src/game/common/thing/module.cpp:42
↓ 4 callersMethodGet_Tex_Offset
src/w3d/renderer/dx8fvf.h:57
↓ 4 callersMethodGet_Time_To_Fade
src/game/common/audio/audiosettings.h:68
↓ 4 callersMethodGet_Tooltip_Delay
src/game/client/gui/gamewindow.h:382
↓ 4 callersMethodGet_UI_Name
src/game/logic/scriptengine/scripttemplate.h:41
↓ 4 callersMethodGet_Uniform_Axial_Damping
src/game/logic/object/locomotor.h:287
↓ 4 callersMethodGet_Unique_ID
src/platform/w3dengine/client/w3droadbuffer.h:41
↓ 4 callersMethodGet_Unk3
src/game/logic/object/update/aiupdate.h:755
↓ 4 callersMethodGet_Upgrade
src/game/logic/object/behavior/behaviormodule.cpp:83
↓ 4 callersMethodGet_User_Data
src/game/common/system/memblock.h:37
↓ 4 callersMethodGet_User_Map_Dir
src/game/client/maputil.cpp:130
↓ 4 callersMethodGet_Visibility
src/game/common/audio/audioeventinfo.h:81
↓ 4 callersFunctionGet_WW3D_Format
* Calculates the format based and bytes per pixel based on the Targa header info. * * 0x008202B0 */
src/w3d/renderer/w3dformat.cpp:369
↓ 4 callersMethodGet_Water_Height
src/platform/w3dengine/client/water/w3dwater.cpp:1708
↓ 4 callersMethodGet_Windowed
src/game/client/display.h:61
↓ 4 callersMethodGet_Y_Vector
src/w3d/math/matrix3.h:260
↓ 4 callersMethodGlobal_Max_Range
src/game/common/audio/audiosettings.h:64
↓ 4 callersMethodGlobal_Min_Range
src/game/common/audio/audiosettings.h:63
↓ 4 callersMethodGo_Go_Gadget_Push_Button
src/game/client/gui/gamewindowmanager.cpp:1221
↓ 4 callersMethodHas_Any_Weapon
src/game/logic/object/object.cpp:2162
↓ 4 callersMethodHas_Radar
src/game/common/rts/player.cpp:1938
↓ 4 callersMethodHeight
src/game/common/coord.h:307
↓ 4 callersMethodIn_Place_Pre_Rotate_X
src/w3d/math/matrix3d.h:550
↓ 4 callersMethodIn_Place_Pre_Rotate_Z
src/w3d/math/matrix3d.h:594
↓ 4 callersMethodInit
src/game/client/gui/gamewindowtransitions.cpp:53
↓ 4 callersMethodInit
src/game/client/gui/gamewindowmanager.cpp:66
↓ 4 callersMethodInit
src/w3d/renderer/boxrobj.cpp:75
↓ 4 callersMethodInit
src/platform/w3dengine/client/water/w3dwatertracks.cpp:82
↓ 4 callersMethodIs_Adding
src/game/common/audio/audiorequest.h:64
↓ 4 callersMethodIs_Airborne_Target
src/game/logic/object/object.h:274
↓ 4 callersMethodIs_Alpha
src/w3d/renderer/rendobj.h:283
↓ 4 callersFunctionIs_Attack_Type_1
src/game/logic/object/weaponset.cpp:418
↓ 4 callersMethodIs_Auto_Reloads_Clip
src/game/logic/object/weapon.h:527
↓ 4 callersMethodIs_Clear_Line_Of_Sight_Terrain
zh: 0x0053FBF0 wb: 0x00821DA5
src/game/logic/object/partitionmanager.cpp:544
↓ 4 callersMethodIs_Destroyed
src/game/logic/object/object.h:276
↓ 4 callersMethodIs_Enabled
src/platform/w3dengine/client/w3dbridgebuffer.h:92
↓ 4 callersMethodIs_Frame_Ready
src/game/client/videoplayer/videostream.h:33
↓ 4 callersMethodIs_Idle
src/game/logic/ai/aigroup.cpp:2412
↓ 4 callersMethodIs_In_Multiplayer_Game
src/game/logic/system/gamelogic.h:128
↓ 4 callersMethodIs_In_Region_No_Z
src/game/common/coord.h:336
↓ 4 callersMethodIs_Local_Player
src/game/common/rts/player.cpp:1759
↓ 4 callersMethodIs_Looping
src/game/common/audio/audioeventinfo.h:91
↓ 4 callersMethodIs_Movie_Playing
src/game/client/display.h:105
↓ 4 callersMethodIs_Playable_Side
src/game/common/rts/player.cpp:2019
↓ 4 callersMethodIs_Point_On_Wall
src/game/logic/ai/aipathfind.cpp:308
↓ 4 callersMethodIs_Selected
src/game/client/drawable.h:276
↓ 4 callersMethodIs_Share_Weapon_Reload_Time
src/game/logic/object/weaponset.cpp:210
↓ 4 callersMethodIs_Time_Fast
src/game/logic/scriptengine/scriptengine.cpp:7553
↓ 4 callersMethodIs_Time_Frozen
src/platform/w3dengine/client/w3dview.cpp:2239
↓ 4 callersMethodIs_Water_Area
src/game/logic/map/polygontrigger.h:36
↓ 4 callersMethodLength2
src/game/common/coord.h:137
↓ 4 callersMethodLoad
src/game/client/system/image.cpp:139
↓ 4 callersMethodLoad_Ammo_Now
src/game/logic/object/weapon.cpp:909
↓ 4 callersMethodLoad_Directory
src/game/common/ini/ini.cpp:256
↓ 4 callersMethodMake_Dirty
src/game/logic/object/partitionmanager.cpp:751
↓ 4 callersMethodMake_Empty
src/game/logic/object/simpleobjectiterator.cpp:41
↓ 4 callersMethodMapper_ID
src/w3d/renderer/mapper.h:312
↓ 4 callersMethodMatches_Mode
src/platform/w3dengine/client/drawable/draw/w3dmodeldraw.cpp:113
↓ 4 callersMethodMin_Range
src/game/common/audio/audioeventinfo.h:100
↓ 4 callersMethodMul_Vector3
src/w3d/math/matrix3d.h:744
↓ 4 callersMethodNew_Module_Data_From_INI
* @brief Creates new module data using template function pointer and data from an INI file. * * 0x004F2C20 */
src/game/common/thing/modulefactory.cpp:127
↓ 4 callersMethodNext_Frame
src/game/client/videoplayer/videostream.h:36
↓ 4 callersMethodNotify_Of_Object_Creation_Or_Destruction
src/game/logic/scriptengine/scriptengine.cpp:7171
↓ 4 callersFunctionOBBTri_Collision_Separation_Test
src/w3d/math/colmathobbtri.cpp:77
↓ 4 callersMethodOn_Exit
src/game/common/statemachine.h:91
↓ 4 callersMethodOn_Veterancy_Level_Changed
zh: 0x00549BD0 wb: 0x007D370C
src/game/logic/object/object.cpp:921
↓ 4 callersFunctionParse_Common_Stuff
src/game/common/damagefx.cpp:37
↓ 4 callersMethodPeek_Animation
src/w3d/renderer/animobj.cpp:239
↓ 4 callersMethodPeek_Head
src/w3d/lib/multilist.h:142
↓ 4 callersMethodPeek_Material
src/w3d/renderer/meshmatdesc.cpp:168
↓ 4 callersMethodPeek_Mesh
src/w3d/renderer/dx8renderer.cpp:147
↓ 4 callersMethodPeek_Next_Visible_Skin
src/w3d/renderer/mesh.h:96
↓ 4 callersMethodPeek_Sleep_Till
src/game/logic/ai/turretai.h:56
↓ 4 callersFunctionPick_Random_Number
src/w3d/lib/random.h:110
↓ 4 callersMethodPoint_In_Trigger
Seems to be related to https://wrf.ecse.rpi.edu/Research/Short_Notes/pnpoly.html
src/game/logic/map/polygontrigger.cpp:402
↓ 4 callersMethodPop_Override_Flags
src/w3d/renderer/rinfo.cpp:86
↓ 4 callersMethodPrev
src/w3d/lib/listnode.h:172
↓ 4 callersMethodProject
src/w3d/renderer/camera.cpp:146
↓ 4 callersMethodPush_Override_Flags
src/w3d/renderer/rinfo.cpp:80
↓ 4 callersMethodQualify
* @brief Alters the stored string of some types of paramter. * * 0x0051E990, also inlined example at around 0x00520376 */
src/game/logic/scriptengine/scriptparam.cpp:32
↓ 4 callersFunctionRaw_Allocate_No_Zero
* @brief Allocates a block of memory, contents will be random. */
src/game/common/system/rawalloc.h:45
↓ 4 callersMethodRefresh_Shroud_For_Local_Player
zh: 0x0053C580 wb: 0x0081F0D2
src/game/logic/object/partitionmanager.cpp:262
↓ 4 callersMethodRegister_Game_Window
src/game/client/gui/animatewindowmanager.cpp:196
↓ 4 callersMethodRemove_All
src/w3d/lib/hashtemplate.h:103
↓ 4 callersMethodRender_Frame
src/game/client/videoplayer/videostream.h:35
↓ 4 callersMethodRender_Volume
src/platform/w3dengine/client/shadow/w3dvolumetricshadow.cpp:1931
↓ 4 callersMethodReplace_Texture
src/w3d/renderer/mesh.cpp:493
↓ 4 callersMethodRequest_Type
src/game/common/audio/audiorequest.h:61
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