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Functions17,010 in github.com/TheAssemblyArmada/Thyme

↓ 5 callersMethodSet_Points
src/w3d/renderer/segline.cpp:52
↓ 5 callersMethodSet_Size_Keyframes
src/tools/w3dviewer/emitterinstancelist.cpp:158
↓ 5 callersMethodSet_State
src/game/logic/ai/turretai.cpp:658
↓ 5 callersMethodSet_Stencil_Mask
src/platform/w3dengine/client/shadow/w3dshadow.h:185
↓ 5 callersMethodSet_Team
src/game/logic/object/object.cpp:1825
↓ 5 callersMethodSet_Value
src/game/common/dict.h:79
↓ 5 callersMethodSet_Visibility
src/game/client/input/mouse.h:160
↓ 5 callersMethodSet_Width
src/platform/w3dengine/client/w3dview.cpp:496
↓ 5 callersMethodShould_Play_Locally
* Checks if an event should play locally. * * 0x00406E00 */
src/game/common/audio/audiomanager.cpp:433
↓ 5 callersMethodStr
src/game/common/system/unicodestring.cpp:170
↓ 5 callersFunctionSwap
src/w3d/math/vector3.h:438
↓ 5 callersMethodTest_For_All
src/game/common/bitflags.h:357
↓ 5 callersMethodTransform_Center_Extent_AABox
src/w3d/math/matrix3d.cpp:319
↓ 5 callersMethodUnInstall_Materials
src/platform/w3dengine/client/w3dshroud.cpp:503
↓ 5 callersMethodUpdateLifetime
src/tools/w3dviewer/emittersizeproppage.cpp:178
↓ 5 callersMethodUpdate_Cache
src/game/client/maputil.cpp:221
↓ 5 callersMethodUpdate_Goal
src/game/logic/ai/aipathfind.cpp:334
↓ 5 callersMethodWin_Create_From_Script
src/game/client/gui/gamewindowmanagerscript.cpp:1583
↓ 5 callersMethodWin_Font_Height
src/game/client/gui/gamewindowglobal.cpp:68
↓ 5 callersMethodWin_Get_Font
src/game/client/gui/gamewindow.cpp:285
↓ 5 callersMethodWin_Next_Tab
src/game/client/gui/gamewindow.cpp:79
↓ 5 callersMethodWin_Prev_Tab
src/game/client/gui/gamewindow.cpp:84
↓ 5 callersMethodWin_Set_Tooltip
src/game/client/gui/gamewindow.cpp:394
↓ 5 callersMethodWindows_Path
* @brief Convert any posix path separators to windows ('/' to '\'). */
src/game/common/system/asciistring.cpp:417
↓ 5 callersMethodWrite
* Sends data to the destination address and port. Returns -1 on error, call Get_Status for reason. * * 0x00733A30 */
src/game/network/udp.cpp:68
↓ 5 callersFunction_FILE_I_begin
deps/stlport/stl/_stdio_file.h:98
↓ 5 callersFunction_M_find
deps/stlport/stl/_tree.h:466
↓ 5 callersFunction_S_is_basic_char_type
deps/stlport/stl/_rope.h:142
↓ 5 callersMethod_S_maskbit
deps/stlport/stl/_bitset.h:107
↓ 5 callersFunction__copy_ptrs
deps/stlport/stl/_algobase.h:188
↓ 5 callersFunction__copy_trivial
deps/stlport/stl/_algobase.h:146
↓ 5 callersFunction__invalidate_range
deps/stlport/stl/debug/_debug.c:101
↓ 5 callersMethodbucket_count
deps/stlport/stl/_hash_map.h:205
↓ 5 callersFunctioncapacity
deps/stlport/stl/_rope.h:2112
↓ 5 callersFunctionend
deps/stlport/stl/_string.h:402
↓ 5 callersFunctionequal_range
deps/stlport/stl/_set.h:186
↓ 5 callersFunctionerase
deps/stlport/stl/_bvector.h:737
↓ 5 callersMethodget
deps/stlport/stl/_auto_ptr.h:60
↓ 5 callersFunctioninsert
deps/stlport/stl/_bvector.h:633
↓ 5 callersFunctionlength
deps/stlport/stl/_rope.h:1696
↓ 5 callersFunctionlog
deps/stlport/stl/_cmath.h:157
↓ 5 callersFunctionmax_size
deps/stlport/stl/_set.h:131
↓ 5 callersFunctionopen
deps/stlport/stl/_messages_facets.h:63
↓ 5 callersFunctionpop_back
deps/stlport/stl/_list.h:368
↓ 5 callersFunctionreverse
deps/stlport/stl/_list.h:486
↓ 5 callersMethodsize
deps/stlport/stl/_deque.h:426
↓ 5 callersMethodstr
deps/stlport/stl/_sstream.h:223
↓ 5 callersFunctionunique
deps/stlport/stl/_list.h:478
↓ 5 callersMethodxferMatrix3D
src/game/common/system/xfer.cpp:450
↓ 5 callersMethodxferRGBColor
src/game/common/system/xfer.cpp:175
↓ 4 callersFunctionAABTri_Separation_Test
src/w3d/math/colmathaabtri.cpp:65
↓ 4 callersFunctionAIL_set_3D_sample_volume
deps/miles/miles.c:143
↓ 4 callersFunctionAIL_set_sample_volume_pan
deps/miles/miles.c:183
↓ 4 callersFunctionAIL_set_stream_volume_pan
deps/miles/miles.c:93
↓ 4 callersFunctionAddRGBArray
src/tools/wdump/wdump.cpp:179
↓ 4 callersMethodAdd_After
src/w3d/lib/multilist.h:135
↓ 4 callersMethodAdd_Char
* @brief Concatenates wchar_t onto end of string. * * 0x007F8330 */
src/game/client/displaystring.cpp:64
↓ 4 callersMethodAdd_Emitter
src/tools/w3dviewer/emitterinstancelist.cpp:202
↓ 4 callersMethodAdd_Index
src/w3d/lib/index.h:118
↓ 4 callersMethodAdd_Module_Info
src/game/common/thing/moduleinfo.cpp:30
↓ 4 callersMethodAdd_Object_To_Pathfind_Map
src/game/logic/ai/aipathfind.h:318
↓ 4 callersMethodAdd_Prototype
src/w3d/renderer/assetmgr.cpp:599
↓ 4 callersMethodAdd_Shadow
src/platform/w3dengine/client/shadow/w3dshadow.cpp:131
↓ 4 callersMethodAdd_Sphere
src/w3d/math/sphere.h:175
↓ 4 callersMethodAdd_Tail
src/w3d/lib/listnode.h:116
↓ 4 callersMethodAdd_Texture
src/platform/w3dengine/client/shadow/w3dprojectedshadow.cpp:237
↓ 4 callersMethodAdditional_Pass_Count
src/w3d/renderer/rinfo.h:49
↓ 4 callersFunctionAdjust_Display
src/game/client/gui/gadget/gadgetlistbox.cpp:112
↓ 4 callersMethodAlign_On_Terrain
src/game/logic/map/terrainlogic.cpp:1661
↓ 4 callersMethodAllocate_New_Weapon
src/game/logic/object/weapon.cpp:150
↓ 4 callersMethodAny_Intersection_With
src/game/common/bitflags.h:302
↓ 4 callersFunctionAsin
src/w3d/math/gamemath.h:186
↓ 4 callersMethodBring_Forward
src/game/client/gui/windowlayout.cpp:123
↓ 4 callersMethodBuild_Sentence
src/w3d/renderer/render2dsentence.cpp:801
↓ 4 callersFunctionCRC_Stringi
src/w3d/lib/realcrc.cpp:67
↓ 4 callersFunctionCalc_Slow_Down_Dist
src/game/logic/object/locomotor.cpp:711
↓ 4 callersMethodCan_Use_Special_Power
src/game/common/rts/specialpower.cpp:44
↓ 4 callersMethodCapture_Update
src/w3d/renderer/pivot.cpp:47
↓ 4 callersMethodCast_AABox
src/w3d/renderer/meshgeometry.cpp:433
↓ 4 callersFunctionClamp_To_Map
src/game/logic/ai/aigroup.cpp:474
↓ 4 callersFunctionClip_Line_2D
src/game/client/line2d.cpp:17
↓ 4 callersMethodClone
src/w3d/math/v3_rnd.cpp:32
↓ 4 callersMethodClose
* Close all the open FFmpeg handles for an open file. */
src/platform/common/ffmpegfile.cpp:161
↓ 4 callersMethodClose
src/platform/w3dengine/client/w3dfilesystem.cpp:290
↓ 4 callersMethodCompute_Point
src/w3d/math/obbox.h:63
↓ 4 callersMethodContains
src/w3d/renderer/mesh.cpp:97
↓ 4 callersMethodContribution
src/w3d/renderer/lightenv.cpp:250
↓ 4 callersMethodCount_Objects
src/game/common/rts/team.cpp:922
↓ 4 callersMethodCreate_Directory
src/game/common/system/filesystem.cpp:84
↓ 4 callersMethodCreate_Group
src/game/logic/ai/ai.cpp:335
↓ 4 callersMethodCreate_Lights_Iterator
src/platform/w3dengine/client/w3dscene.cpp:1256
↓ 4 callersMethodCreate_Render_Obj_Iterator
0x00815340
src/w3d/renderer/assetmgr.cpp:290
↓ 4 callersMethodCull
src/w3d/renderer/coltest.h:87
↓ 4 callersMethodCurrent_Item_Class_ID
src/w3d/renderer/assetmgr.cpp:90
↓ 4 callersMethodDecompress_Frame
src/game/client/videoplayer/videostream.h:34
↓ 4 callersMethodDelete_On_Close
src/game/common/system/file.h:96
↓ 4 callersMethodDelete_Self
src/w3d/renderer/hlod.cpp:402
↓ 4 callersMethodDeposit
src/game/common/rts/money.cpp:23
↓ 4 callersMethodDeselect_Drawable
src/game/client/ingameui.cpp:2860
↓ 4 callersMethodDestroy_Lights_Iterator
src/platform/w3dengine/client/w3dscene.cpp:1261
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