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Functions17,010 in github.com/TheAssemblyArmada/Thyme

↓ 5 callersMethodGet_Name
src/platform/w3dengine/common/win32bigfile.h:28
↓ 5 callersMethodGet_Name_Key
src/game/common/system/upgrade.h:50
↓ 5 callersFunctionGet_New_Push_Button_Data
src/game/client/gui/gadget/gadgetpushbutton.cpp:332
↓ 5 callersMethodGet_Next_Shot
src/game/logic/object/weapon.h:495
↓ 5 callersMethodGet_Next_View
* 0x004210A0 */
src/game/client/display.cpp:203
↓ 5 callersMethodGet_Next_Visible
src/w3d/renderer/dx8renderer.cpp:149
↓ 5 callersMethodGet_Num_Pivots
src/w3d/renderer/hrawanim.h:63
↓ 5 callersMethodGet_Obj
src/w3d/lib/multilist.h:165
↓ 5 callersMethodGet_Object_Draw_Interface
src/platform/w3dengine/client/drawable/draw/w3dmodeldraw.h:322
↓ 5 callersMethodGet_Path_User_Data
src/game/common/globaldata.h:68
↓ 5 callersMethodGet_Player_Count
wb: 0x0071C510
src/game/common/rts/playerlist.h:86
↓ 5 callersMethodGet_Pristine_Bone_Positions
src/game/client/drawable.cpp:239
↓ 5 callersMethodGet_Purchase_Command_Set_Rank_Eight
src/game/common/rts/playertemplate.h:61
↓ 5 callersMethodGet_Purchase_Command_Set_Rank_Three
src/game/common/rts/playertemplate.h:60
↓ 5 callersMethodGet_Score_Keeper
src/game/common/rts/player.h:174
↓ 5 callersMethodGet_Shots_Per_Barrel
src/game/logic/object/weapon.h:244
↓ 5 callersMethodGet_Shroud_Status_For_Player
zh: 0x0053C670 wb: 0x0081F1E2
src/game/logic/object/partitionmanager.cpp:270
↓ 5 callersMethodGet_Singleton
src/game/common/rts/team.h:500
↓ 5 callersMethodGet_Size
src/platform/w3dengine/client/w3ddisplaystring.cpp:147
↓ 5 callersMethodGet_Sorting_Index_Buffer
src/w3d/renderer/dx8indexbuffer.h:128
↓ 5 callersMethodGet_Sorting_Vertex_Buffer
src/w3d/renderer/dx8vertexbuffer.h:195
↓ 5 callersMethodGet_Spawn_Behavior_Interface
src/game/logic/object/object.cpp:1944
↓ 5 callersMethodGet_Specular
src/w3d/renderer/vertmaterial.cpp:495
↓ 5 callersMethodGet_Static_LOD_Level
src/game/common/gamelod.h:180
↓ 5 callersMethodGet_Status
src/game/client/system/anim2d.h:98
↓ 5 callersMethodGet_Stealth_Emissive_Scale
src/game/client/drawable.h:223
↓ 5 callersMethodGet_Sub_Object_By_Name
src/w3d/renderer/rendobj.cpp:195
↓ 5 callersMethodGet_Text_DisplayString
src/game/client/gui/wininstancedata.h:59
↓ 5 callersMethodGet_Texture_Category
src/w3d/renderer/dx8polygonrenderer.h:46
↓ 5 callersMethodGet_Thumbnail_Load_Task
src/w3d/renderer/texturebase.h:96
↓ 5 callersMethodGet_Tooltip_DisplayString
src/game/client/gui/wininstancedata.h:64
↓ 5 callersMethodGet_Tooltip_Text
src/game/client/gui/wininstancedata.cpp:131
↓ 5 callersMethodGet_Tooltip_Text_Length
src/game/client/gui/wininstancedata.cpp:140
↓ 5 callersFunctionGet_Type
src/w3d/renderer/dx8indexbuffer.h:171
↓ 5 callersMethodGet_Vector_As_Quat
src/w3d/renderer/motchan.h:47
↓ 5 callersMethodGet_Vertical_FOV
src/w3d/renderer/camera.cpp:348
↓ 5 callersMethodGet_Wall_Height
src/game/logic/ai/aipathfind.h:319
↓ 5 callersMethodGet_Weapon_Slot
src/game/logic/object/weapon.h:502
↓ 5 callersMethodGet_Zoom
src/game/client/view.cpp:293
↓ 5 callersFunctionHas_Alpha
* Determine if a surface format supports alpha. */
src/w3d/renderer/w3dformat.h:122
↓ 5 callersMethodHas_Disguised_Template
src/game/logic/object/update/stealthupdate.h:73
↓ 5 callersMethodHas_Upgrade_Complete
src/game/common/rts/player.cpp:1895
↓ 5 callersFunctionHide_Control_Bar
src/game/client/gui/guicallbacks/controlbarcallback.cpp:32
↓ 5 callersMethodIn_Place_Pre_Rotate_Y
src/w3d/math/matrix3d.h:572
↓ 5 callersMethodInit
src/game/client/gui/controlbar/controlbarscheme.cpp:145
↓ 5 callersMethodInit
src/game/common/system/mempool.cpp:51
↓ 5 callersMethodInit_Min_Max
src/w3d/math/aabox.h:108
↓ 5 callersMethodIs_Camera_Movement_Finished
src/platform/w3dengine/client/w3dview.cpp:2131
↓ 5 callersMethodIs_Currently_Playing
src/game/common/audio/audioeventrts.cpp:555
↓ 5 callersMethodIs_Inside
src/game/logic/object/object.cpp:1878
↓ 5 callersMethodIs_Outside_Map
src/game/logic/object/object.h:277
↓ 5 callersMethodIs_Point_On_Bridge
src/game/logic/map/terrainlogic.cpp:380
↓ 5 callersMethodIs_Running
src/w3d/lib/thread.h:40
↓ 5 callersFunctionIs_Slot_Local_Ally
src/game/network/gameinfo.cpp:47
↓ 5 callersMethodIs_Waypoint
src/game/common/mapobject.h:62
↓ 5 callersMethodIs_Within_Attack_Range
src/game/logic/object/weapon.cpp:761
↓ 5 callersMethodIterate_Objects
src/game/common/rts/team.cpp:945
↓ 5 callersMethodIterate_Objects_In_Range
zh: 0x0053D410 wb: 0x0081FFB5
src/game/logic/object/partitionmanager.cpp:393
↓ 5 callersMethodKill
src/game/logic/object/object.cpp:1504
↓ 5 callersMethodLink
* @brief Adds this element to a list, before the given element. */
src/w3d/lib/listnode.h:89
↓ 5 callersMethodLoad_W3D
src/w3d/renderer/mesh.cpp:514
↓ 5 callersMethodMax_Range
src/game/common/audio/audioeventinfo.h:101
↓ 5 callersMethodNotify_Removed
src/w3d/renderer/hlod.cpp:671
↓ 5 callersMethodOpen_File
* Opens an audio file for an event. Reads from the cache if available or loads from file if not. * * 0x00780F80 */
src/platform/audio/milesaudiofilecache.cpp:39
↓ 5 callersMethodPeek_Additional_Pass
src/w3d/renderer/rinfo.cpp:74
↓ 5 callersMethodPeek_Element
src/w3d/renderer/meshmatdesc.cpp:62
↓ 5 callersMethodPeek_Lod_Model
src/w3d/renderer/hlod.cpp:1436
↓ 5 callersMethodPeek_Single_Texture
src/w3d/renderer/meshmdl.h:130
↓ 5 callersFunctionPick_And_Play_Unit_Voice_Response
src/game/client/messagestream/commandxlat.cpp:17
↓ 5 callersMethodPlayer_Has_Prereqs_For_Science
zh: 0x00488D50 wb: 0x007277F7
src/game/common/rts/science.cpp:139
↓ 5 callersMethodPreload_Texture_Assets
0x007412D0
src/platform/w3dengine/client/w3ddisplay.cpp:1388
↓ 5 callersMethodPush_Back
* Pushes a task to the back of the list. */
src/w3d/renderer/textureloadtasklist.cpp:48
↓ 5 callersFunctionRGBA_To_Color
src/w3d/renderer/colorspace.h:52
↓ 5 callersMethodRead
src/platform/w3dengine/client/worldheightmap.cpp:44
↓ 5 callersMethodRemove
src/game/client/gui/gamewindowtransitions.cpp:367
↓ 5 callersMethodRemove_All_LOD_Objects
src/tools/w3dviewer/viewerscene.cpp:103
↓ 5 callersMethodRemove_Goal
src/game/logic/ai/aipathfind.cpp:342
↓ 5 callersMethodReset
src/game/client/ingameui.cpp:887
↓ 5 callersMethodReset
src/game/logic/system/gamelogic.cpp:912
↓ 5 callersMethodReturn_File
src/w3d/lib/ffactory.cpp:46
↓ 5 callersMethodReverse_Animate_Window
src/game/client/gui/processanimatewindow.cpp:134
↓ 5 callersFunctionRound_Up_Word_Size
For 8bytes alignment * @brief Rounds a number up to a multiple of the architecture word size. */
src/game/common/system/rawalloc.h:122
↓ 5 callersMethodSetRotationFlags
src/tools/w3dviewer/graphicview.cpp:987
↓ 5 callersMethodSet_Blur_Time_Keyframes
src/tools/w3dviewer/emitterinstancelist.cpp:193
↓ 5 callersMethodSet_Clip_Region
0x00740C80
src/platform/w3dengine/client/w3ddisplay.cpp:747
↓ 5 callersMethodSet_Color
src/game/network/gameinfo.h:70
↓ 5 callersMethodSet_Emissive_Color_Source
src/w3d/renderer/vertmaterial.cpp:577
↓ 5 callersMethodSet_Fog_Func
src/w3d/renderer/shader.h:352
↓ 5 callersMethodSet_Frame_Keyframes
src/tools/w3dviewer/emitterinstancelist.cpp:184
↓ 5 callersMethodSet_GUI_Command
src/game/client/ingameui.cpp:1796
↓ 5 callersMethodSet_Group
src/game/client/gui/gamewindowtransitions.cpp:301
↓ 5 callersMethodSet_Mouse_Limits
* @brief Sets the limits on what mouse coordinates are valid based on current resolution. * * 0x00403B40 */
src/game/client/input/mouse.cpp:395
↓ 5 callersMethodSet_Name
src/platform/w3dengine/client/shadow/w3dprojectedshadow.cpp:182
↓ 5 callersMethodSet_Next
src/game/client/system/anim2d.h:57
↓ 5 callersMethodSet_Next
src/game/network/ipenumeration.h:31
↓ 5 callersMethodSet_Next_Group
src/game/logic/scriptengine/scriptgroup.h:53
↓ 5 callersMethodSet_ObjectScale
src/w3d/renderer/rendobj.h:222
↓ 5 callersMethodSet_Opacity
src/game/client/radiusdecal.cpp:144
↓ 5 callersMethodSet_Player_Template
src/game/network/gameinfo.h:73
↓ 5 callersMethodSet_Point_Mode
src/w3d/renderer/pointgr.cpp:206
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