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Functions17,010 in github.com/TheAssemblyArmada/Thyme

↓ 7 callersMethodGet_IP
src/game/network/gameinfo.h:61
↓ 7 callersMethodGet_Indicator_Color
src/game/logic/object/object.cpp:1022
↓ 7 callersMethodGet_Intensity
src/w3d/renderer/texproject.cpp:108
↓ 7 callersMethodGet_List_Node
src/w3d/lib/multilist.h:47
↓ 7 callersMethodGet_Map
src/game/network/gameinfo.h:130
↓ 7 callersMethodGet_Minimum_Attack_Range
src/game/logic/object/weapon.cpp:1985
↓ 7 callersMethodGet_Money
src/game/common/rts/player.h:166
↓ 7 callersMethodGet_Next
src/game/network/ipenumeration.h:30
↓ 7 callersMethodGet_Nth_Data
src/game/common/thing/moduleinfo.h:96
↓ 7 callersMethodGet_Pitch_Shift
src/game/common/audio/audioeventrts.h:88
↓ 7 callersMethodGet_Position
* @brief Gets the position of this particle system. * * 0x004CE530 */
src/game/client/system/particlesystem/particlesys.cpp:470
↓ 7 callersMethodGet_Script_Group
src/game/logic/scriptengine/scriptlist.h:59
↓ 7 callersMethodGet_Status
src/game/client/gui/wininstancedata.h:68
↓ 7 callersFunctionGet_Valid_Texture_Format
src/w3d/renderer/w3dformat.cpp:296
↓ 7 callersMethodGet_Vertex_Material
src/w3d/renderer/matinfo.h:145
↓ 7 callersMethodGet_Viewport
src/w3d/renderer/camera.h:190
↓ 7 callersMethodGet_Z_Vector
src/w3d/math/matrix3.h:262
↓ 7 callersMethodInit
src/platform/w3dengine/client/shadow/w3dprojectedshadow.cpp:105
↓ 7 callersMethodInvalidate
* Invalidates this texture objects and releases any resources held. * * 0x0081A760 */
src/w3d/renderer/texturebase.cpp:87
↓ 7 callersMethodIs_Above_Terrain
src/game/common/thing/thing.h:79
↓ 7 callersMethodIs_Active
src/game/logic/scriptengine/script.h:68
↓ 7 callersMethodIs_Human
src/game/network/gameinfo.cpp:188
↓ 7 callersMethodIs_Underwater
src/game/logic/map/terrainlogic.cpp:1680
↓ 7 callersMethodLoad
src/w3d/renderer/light.cpp:140
↓ 7 callersMethodMax_Textures_Per_Pass
src/w3d/renderer/dx8caps.h:66
↓ 7 callersMethodNum_Pivots
src/w3d/renderer/htree.h:70
↓ 7 callersMethodObj_Look_At
src/w3d/math/matrix3d.cpp:145
↓ 7 callersMethodPeek_Bridge_Info
src/game/logic/map/terrainlogic.h:88
↓ 7 callersMethodPeek_Texture
src/platform/w3dengine/client/shadow/w3dprojectedshadow.cpp:221
↓ 7 callersMethodPeek_Vertex_Material
src/w3d/renderer/matinfo.h:107
↓ 7 callersFunctionPoint_In_Triangle_2D
src/w3d/math/tri.h:53
↓ 7 callersMethodPost_Mul
src/w3d/math/matrix3d.h:675
↓ 7 callersMethodPre_Render_Update
src/w3d/renderer/lightenv.cpp:78
↓ 7 callersMethodRegister
0x00832BF0
src/w3d/renderer/scene.cpp:119
↓ 7 callersFunctionSeed_Random
Initialise a seed from an initial seed value.
src/game/common/randomvalue.cpp:70
↓ 7 callersMethodSet_Ease_Times
src/game/client/parabolicease.cpp:24
↓ 7 callersMethodSet_Enabled
src/platform/w3dengine/client/w3dbridgebuffer.h:93
↓ 7 callersMethodSet_Hidden
src/platform/w3dengine/client/drawable/draw/w3dmodeldraw.cpp:1270
↓ 7 callersMethodSet_LOD_Level
src/w3d/renderer/hlod.cpp:1632
↓ 7 callersMethodSet_Map_Availability
src/game/network/gameinfo.cpp:193
↓ 7 callersMethodSet_Playing_Handle
src/game/common/audio/audioeventrts.h:43
↓ 7 callersMethodSet_Position
src/game/client/view.h:235
↓ 7 callersMethodSet_Range
src/game/common/randomvalue.cpp:185
↓ 7 callersMethodSet_Rotation_Keyframes
src/tools/w3dviewer/emitterinstancelist.cpp:175
↓ 7 callersMethodSet_Start_Pos
src/game/network/gameinfo.h:72
↓ 7 callersMethodSet_Start_Time
src/game/client/gui/animatewindowmanager.h:65
↓ 7 callersMethodSet_Status
src/game/logic/object/object.cpp:1209
↓ 7 callersMethodSet_Transform_Matrix
src/game/common/thing/thing.cpp:209
↓ 7 callersMethodSet_Window_State
src/game/client/gui/windowvideomanager.cpp:56
↓ 7 callersMethodSkip
src/game/client/gui/gamewindowtransitions.cpp:94
↓ 7 callersMethodStarts_With
* Checks if string starts with *p */
src/game/common/system/asciistring.cpp:505
↓ 7 callersMethodUpdate_Obj_Space_Bounding_Volumes
src/w3d/renderer/hlod.cpp:1095
↓ 7 callersMethodWin_Create
src/game/client/gui/gamewindowmanager.cpp:880
↓ 7 callersMethodWin_Create_Layout
src/game/client/gui/gamewindowmanagerscript.cpp:778
↓ 7 callersMethodWin_Set_Font
src/game/client/gui/gamewindow.cpp:290
↓ 7 callersFunction_CharT
deps/stlport/stl/_rope.h:2500
↓ 7 callersFunction_FILE_I_next
deps/stlport/stl/_stdio_file.h:99
↓ 7 callersMethod_M_acquire_lock
deps/stlport/stl/_threads.h:546
↓ 7 callersMethod_M_bit_alloc
deps/stlport/stl/_bvector.h:244
↓ 7 callersFunction_M_bkt_num
deps/stlport/stl/_hashtable.h:550
↓ 7 callersMethod_M_deallocate
deps/stlport/stl/_bvector.h:246
↓ 7 callersMethod_M_deallocate_block
deps/stlport/stl/_string.h:123
↓ 7 callersMethod_M_getword
deps/stlport/stl/_bitset.h:112
↓ 7 callersFunction_M_terminate_string
deps/stlport/stl/_string.h:351
↓ 7 callersFunction_S_free_string
deps/stlport/stl/_rope.h:438
↓ 7 callersFunction__copy_backward
deps/stlport/stl/_algobase.h:158
↓ 7 callersFunction__reverse
deps/stlport/stl/_algo.h:325
↓ 7 callersFunctionlower_bound
deps/stlport/stl/_set.h:180
↓ 7 callersMethodpop_front
deps/stlport/stl/_deque.h:623
↓ 7 callersFunctionupper_bound
deps/stlport/stl/_set.h:183
↓ 6 callersFunctionAddRGBA
src/tools/wdump/wdump.cpp:192
↓ 6 callersMethodAdd_Engine_Ref
src/w3d/renderer/dx8indexbuffer.cpp:49
↓ 6 callersMethodAdd_Mesh
src/w3d/renderer/dx8renderer.cpp:686
↓ 6 callersMethodAdd_Render_Object
src/tools/w3dviewer/viewerscene.cpp:18
↓ 6 callersMethodAdjust_Destination
src/game/logic/ai/aipathfind.cpp:324
↓ 6 callersMethodAffected_By_Upgrade
src/game/logic/object/object.cpp:4027
↓ 6 callersMethodApply
WB 0x00654AB0
src/platform/w3dengine/client/w3dtreebuffer.h:117
↓ 6 callersMethodCalc_Cost_To_Build
src/game/common/thing/thingtemplate.cpp:1148
↓ 6 callersMethodCan_Afford_Upgrade
src/game/common/system/upgrade.cpp:104
↓ 6 callersMethodCan_Make_Unit
src/game/common/system/buildassistant.cpp:173
↓ 6 callersMethodCast_Ray
src/platform/w3dengine/client/w3dscene.cpp:208
↓ 6 callersFunctionClear_Win_List
src/game/client/gui/animatewindowmanager.cpp:61
↓ 6 callersMethodClip
src/platform/w3dengine/client/w3dpoly.cpp:31
↓ 6 callersMethodClose_Micro_Chunk
* @brief Closes the current micro chunk. * @return Bool indicating if the chunk was closed. */
src/w3d/lib/chunkio.cpp:309
↓ 6 callersFunctionCompare_Materials
src/w3d/renderer/dx8renderer.cpp:38
↓ 6 callersMethodCopy_Button_Text_From
src/game/client/gui/controlbar/controlbar.cpp:420
↓ 6 callersMethodCopy_Images_From
src/game/client/gui/controlbar/controlbar.cpp:409
↓ 6 callersMethodCreate
src/tools/w3dviewer/toolbar.cpp:73
↓ 6 callersMethodCur_Micro_Chunk_ID
* @brief Get the ID of the current micro chunk. * @return ID of the micro chunk. */
src/w3d/lib/chunkio.cpp:330
↓ 6 callersMethodDestroy
* @brief Sets this and all slave systems as destroyed. * * 0x004CE500 */
src/game/client/system/particlesystem/particlesys.cpp:456
↓ 6 callersMethodEnds_With
* Checks if string ends with *p */
src/game/common/system/asciistring.cpp:524
↓ 6 callersMethodEvent_Object
src/game/common/audio/audiorequest.h:63
↓ 6 callersFunctionF2DW
src/w3d/renderer/dx8wrapper.cpp:251
↓ 6 callersFunctionF2DW
src/platform/w3dengine/client/w3dsnow.cpp:128
↓ 6 callersFunctionF2DW
src/platform/w3dengine/client/water/w3dwater.cpp:1074
↓ 6 callersMethodFind_Most_Ready_Shortcut_Special_Power_Of_Type
src/game/common/rts/player.cpp:2366
↓ 6 callersMethodFind_Template
src/game/common/thing/thingfactory.h:46
↓ 6 callersMethodFree_Bytes
* Frees the allocated memory for this string. Thanks for all the fish! */
src/game/common/system/asciistring.cpp:100
↓ 6 callersMethodFriend_Get_Prev
src/game/common/system/upgrade.h:128
↓ 6 callersMethodFriend_Set_Prev
src/game/common/system/upgrade.h:130
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