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Functions17,010 in github.com/TheAssemblyArmada/Thyme

↓ 6 callersFunctionGadget_Button_Set_Disabled_Border_Color
src/game/client/gui/gadget/gadgetpushbutton.h:98
↓ 6 callersFunctionGadget_Button_Set_Disabled_Color
src/game/client/gui/gadget/gadgetpushbutton.h:93
↓ 6 callersFunctionGadget_Button_Set_Disabled_Selected_Border_Color
src/game/client/gui/gadget/gadgetpushbutton.h:108
↓ 6 callersFunctionGadget_Button_Set_Disabled_Selected_Color
src/game/client/gui/gadget/gadgetpushbutton.h:103
↓ 6 callersFunctionGadget_Button_Set_Enabled_Border_Color
src/game/client/gui/gadget/gadgetpushbutton.h:78
↓ 6 callersFunctionGadget_Button_Set_Enabled_Color
src/game/client/gui/gadget/gadgetpushbutton.h:73
↓ 6 callersFunctionGadget_Button_Set_Enabled_Selected_Border_Color
src/game/client/gui/gadget/gadgetpushbutton.h:88
↓ 6 callersFunctionGadget_Button_Set_Enabled_Selected_Color
src/game/client/gui/gadget/gadgetpushbutton.h:83
↓ 6 callersFunctionGadget_Button_Set_Hilite_Border_Color
src/game/client/gui/gadget/gadgetpushbutton.h:118
↓ 6 callersFunctionGadget_Button_Set_Hilite_Color
src/game/client/gui/gadget/gadgetpushbutton.h:113
↓ 6 callersFunctionGadget_Button_Set_Hilite_Selected_Border_Color
src/game/client/gui/gadget/gadgetpushbutton.h:128
↓ 6 callersFunctionGadget_Button_Set_Hilite_Selected_Color
src/game/client/gui/gadget/gadgetpushbutton.h:123
↓ 6 callersFunctionGadget_Slider_Get_Disabled_Border_Color
src/game/client/gui/gadget/gadgetslider.h:207
↓ 6 callersFunctionGadget_Slider_Get_Disabled_Color
src/game/client/gui/gadget/gadgetslider.h:202
↓ 6 callersFunctionGadget_Slider_Get_Enabled_Border_Color
src/game/client/gui/gadget/gadgetslider.h:187
↓ 6 callersFunctionGadget_Slider_Get_Enabled_Color
src/game/client/gui/gadget/gadgetslider.h:182
↓ 6 callersFunctionGadget_Slider_Get_Hilite_Border_Color
src/game/client/gui/gadget/gadgetslider.h:227
↓ 6 callersFunctionGadget_Slider_Get_Hilite_Color
src/game/client/gui/gadget/gadgetslider.h:222
↓ 6 callersMethodGenerate_Filename
* Generates the filename for the current event information. Uses localised path if available. * * 0x00445080 */
src/game/common/audio/audioeventrts.cpp:274
↓ 6 callersMethodGet_Argument
src/game/common/gamemessage.cpp:63
↓ 6 callersMethodGet_Auto_Switch_LOD
src/tools/w3dviewer/viewerscene.h:42
↓ 6 callersFunctionGet_Base_Path_From_Path
src/game/network/filetransfer.cpp:22
↓ 6 callersMethodGet_Base_Side
src/game/common/rts/playertemplate.h:65
↓ 6 callersMethodGet_Base_Vertex_Offset
src/w3d/renderer/mesh.h:93
↓ 6 callersMethodGet_CRC
src/game/common/crc.h:26
↓ 6 callersMethodGet_Cell_Height
src/platform/w3dengine/client/w3dshroud.h:32
↓ 6 callersMethodGet_Cell_Width
src/platform/w3dengine/client/w3dshroud.h:31
↓ 6 callersMethodGet_Char
src/game/common/system/asciistring.cpp:174
↓ 6 callersMethodGet_Depth
src/w3d/renderer/camera.h:167
↓ 6 callersMethodGet_Display_Name
src/game/common/rts/playertemplate.h:63
↓ 6 callersMethodGet_Extent
src/game/logic/map/terrainlogic.h:198
↓ 6 callersMethodGet_Filter_Caps
src/w3d/renderer/dx8caps.h:80
↓ 6 callersMethodGet_Fire_Sound
src/game/logic/object/weapon.h:512
↓ 6 callersMethodGet_Goal_Distance_Squared
zh: 0x0053D230 wb: 0x0081FD8E
src/game/logic/object/partitionmanager.cpp:342
↓ 6 callersMethodGet_Index_In_Logic
src/game/logic/object/update/updatemodule.cpp:81
↓ 6 callersMethodGet_Level_Description
src/w3d/renderer/texture.cpp:460
↓ 6 callersMethodGet_Max_Select_Count
src/game/client/ingameui.h:334
↓ 6 callersMethodGet_Max_Shots_To_Fire
src/game/client/gui/controlbar/controlbar.h:189
↓ 6 callersMethodGet_Max_Target_Pitch
src/game/logic/object/weapon.h:243
↓ 6 callersMethodGet_Min_Target_Pitch
src/game/logic/object/weapon.h:242
↓ 6 callersMethodGet_Mip_Level_Count
src/w3d/renderer/ddsfile.h:111
↓ 6 callersMethodGet_Model
src/w3d/renderer/mesh.cpp:147
↓ 6 callersMethodGet_Next_Vertex_Buffer
src/platform/w3dengine/client/shadow/w3dbuffermanager.cpp:463
↓ 6 callersMethodGet_Night_Color
src/game/common/rts/player.h:171
↓ 6 callersMethodGet_Nth_Name
src/game/common/thing/moduleinfo.h:78
↓ 6 callersMethodGet_Nth_Player_Template
* @brief Retrieves a player template from its vector index. * * 0x004D35E0 */
src/game/common/rts/playertemplate.cpp:177
↓ 6 callersMethodGet_Num_Frames
src/game/client/system/anim2d.h:55
↓ 6 callersMethodGet_Num_Polys
src/w3d/renderer/mesh.cpp:219
↓ 6 callersMethodGet_Opacity
src/w3d/renderer/streak.cpp:180
↓ 6 callersMethodGet_Per_Unit_Sound
src/game/common/thing/thingtemplate.cpp:1057
↓ 6 callersMethodGet_RGB_Data_For_Width
src/platform/w3dengine/client/tiledata.cpp:62
↓ 6 callersMethodGet_Rank_Info
* @brief Get rank info for a given level. * * 0x004894E0 */
src/game/logic/system/rankinfo.cpp:56
↓ 6 callersMethodGet_Rank_Progress
src/game/common/rts/player.h:170
↓ 6 callersMethodGet_Real
src/game/common/dict.cpp:174
↓ 6 callersMethodGet_Script_Status
src/game/logic/object/object.h:248
↓ 6 callersMethodGet_Single_Shader
src/w3d/renderer/meshmdl.h:81
↓ 6 callersMethodGet_Sub_Object_Bone_Index
src/w3d/renderer/hlod.cpp:958
↓ 6 callersMethodGet_Texture_Height
src/platform/w3dengine/client/w3dshroud.h:34
↓ 6 callersMethodGet_Texture_Width
src/platform/w3dengine/client/w3dshroud.h:33
↓ 6 callersMethodGet_Total_Exec_Time
src/game/logic/scriptengine/script.h:52
↓ 6 callersMethodGet_Turning
src/game/logic/object/update/physicsupdate.h:150
↓ 6 callersMethodGet_UV_Array_By_Index
src/w3d/renderer/meshmatdesc.h:256
↓ 6 callersMethodGet_X_Translation
src/w3d/math/matrix3d.h:188
↓ 6 callersMethodGet_Y_Translation
src/w3d/math/matrix3d.h:189
↓ 6 callersMethodGet_Z_Rotation
src/w3d/math/matrix3d.cpp:91
↓ 6 callersFunctionHook_Memory
src/hooker/hooker.h:134
↓ 6 callersMethodInsert
src/w3d/lib/vector.h:338
↓ 6 callersMethodIs_Disabled
src/game/logic/object/object.h:279
↓ 6 callersMethodIs_End_Game_Timer_Running
src/game/logic/scriptengine/scriptengine.h:277
↓ 6 callersMethodIs_Force_Visible
src/w3d/renderer/rendobj.h:261
↓ 6 callersMethodIs_Radar_Forced
src/game/common/system/radar.h:57
↓ 6 callersMethodIs_Radar_Hidden
src/game/common/system/radar.h:58
↓ 6 callersMethodIterator
src/w3d/lib/multilist.h:183
↓ 6 callersMethodNew_Map
src/game/logic/scriptengine/scriptengine.cpp:5059
↓ 6 callersMethodNext
src/w3d/lib/listnode.h:170
↓ 6 callersMethodOpen
src/game/client/videoplayer/videoplayer.h:45
↓ 6 callersMethodOpen
src/game/common/system/file.cpp:64
↓ 6 callersMethodOpen_Micro_Chunk
* @brief Opens a micro chunk at the current file position. * @return Bool indicating if a chunk was opened. */
src/w3d/lib/chunkio.cpp:291
↓ 6 callersMethodPeek
* A utility method to test nullptr on string content and log if that happens */
src/game/common/system/asciistring.cpp:62
↓ 6 callersMethodPeek_Animation_And_Info
src/w3d/renderer/animobj.cpp:490
↓ 6 callersMethodPlace_Build_Available
src/game/client/ingameui.cpp:1838
↓ 6 callersFunctionPositionWindow
src/tools/w3dviewer/utils.cpp:180
↓ 6 callersFunctionRandom_Value
Get the next random value based on the given seed.
src/game/common/randomvalue.cpp:39
↓ 6 callersFunctionRaw_Free
* @brief Frees a block of memory. */
src/game/common/system/rawalloc.h:61
↓ 6 callersMethodRelease_Slot
src/platform/w3dengine/client/shadow/w3dbuffermanager.cpp:278
↓ 6 callersMethodRemove_Audio_Event
src/game/common/audio/gamemusic.cpp:24
↓ 6 callersMethodRemove_Object
src/game/logic/ai/squad.cpp:74
↓ 6 callersMethodRemove_Prototype
src/w3d/renderer/assetmgr.cpp:606
↓ 6 callersMethodResetCamera
src/tools/w3dviewer/graphicview.cpp:772
↓ 6 callersMethodReset_Active
src/w3d/lib/vector.h:229
↓ 6 callersMethodReset_Keys
* @brief Resets the key state. * * 0x0040A150 */
src/game/client/input/keyboard.cpp:189
↓ 6 callersMethodRotate_Vector
src/w3d/math/quat.h:115
↓ 6 callersMethodRun_Script
src/game/logic/scriptengine/scriptengine.cpp:5579
↓ 6 callersMethodScan_Int
src/game/common/ini/ini.cpp:505
↓ 6 callersMethodSeek
src/platform/w3dengine/client/w3dfilesystem.cpp:252
↓ 6 callersMethodSetCameraDirection
src/tools/w3dviewer/graphicview.cpp:1025
↓ 6 callersMethodSetCameraRotateConstraints
src/tools/w3dviewer/graphicview.cpp:994
↓ 6 callersMethodSet_Diffuse_Color_Source
src/w3d/renderer/vertmaterial.cpp:601
↓ 6 callersMethodSet_Drawable_Hidden
src/game/client/drawable.cpp:3720
↓ 6 callersMethodSet_Element
src/w3d/renderer/meshmatdesc.cpp:48
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