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Functions15,732 in github.com/SmartlyDressedGames/U3-SDK

↓ 4 callersMethodEvaluate
(float deltaTime, Rk4Derivative initialDerivative)
Assets/Runtime/Assembly-CSharp/Unturned/Utils/Rk4Spring.cs:68
↓ 4 callersMethodFindAssetsByType_UseDefaultAssetMapping
<summary> Maybe considered a hack? Ignores the current per-server asset mapping. Append assets that extend from result type. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/Assets.cs:790
↓ 4 callersMethodFindInsertionIndex
(this List<T> list, T item)
Assets/Runtime/Assembly-CSharp/Unturned/Utils/ListExtension.cs:89
↓ 4 callersMethodFindLevelObject
(GameObject rootGameObject)
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelObjects.cs:551
↓ 4 callersMethodFindStructureByRootTransform
(Transform transform)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/StructureManager.cs:338
↓ 4 callersMethodFindVehicleByLegacyIdAndHandleRedirects
<summary> Handles VehicleRedirectorAsset (if any) and returns actual vehicle asset (if any). </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Tools/VehicleTool.cs:17
↓ 4 callersMethodFindVendorAsset
()
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/DialogueResponse.cs:79
↓ 4 callersMethodFlushProgress
<summary> Mark all cells as finished loading and remove cells outside the camera view. Used after teleporting or loading. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Regions/RegionIncrementalVisibilityTracker.cs:67
↓ 4 callersMethodFormatAssetPathAndCache
<summary> When to use this instead of formatAssetPath? MasterBundleReference and AudioReference repeatedly invoke this string formatting (e.g., footst
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/MasterBundleConfig.cs:227
↓ 4 callersMethodGatherRemoteClientConnectionsMatchingPredicate
(System.Predicate<SteamPlayer> predicate)
Assets/Runtime/Assembly-CSharp/Unturned/Provider/Provider.cs:589
↓ 4 callersMethodGetAbsoluteRect
(this RectTransform transform)
Assets/Runtime/Assembly-CSharp/Framework/Extensions/RectTransformExtension.cs:19
↓ 4 callersMethodGetActiveWeatherAsset
()
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelLighting.cs:318
↓ 4 callersMethodGetAllNodes
()
Assets/Runtime/Assembly-CSharp/Framework/Devkit/AirdropDevkitNodeSystem.cs:18
↓ 4 callersMethodGetAvailableTags
(ref CraftingTagProviderGetAvailableTagsParameters p)
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelObject.cs:22
↓ 4 callersMethodGetBundleContents
<summary> Get list of itemdefids mentioned in purchasable box or bundle item description. </summary>
Assets/Runtime/Assembly-CSharp/Provider/Services/TempSteamworksEconomy.cs:863
↓ 4 callersMethodGetDictionary
(this IDatList list, int index)
Assets/Runtime/UnturnedDat/DatListEx.cs:25
↓ 4 callersMethodGetFirstUnmetCondition
(Player player)
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/NPCConditionsList.cs:22
↓ 4 callersMethodGetFogSettings
(int blendKey, int currentKey, float timeAlpha, out Color overrideFogColor, out float overrideFogIntensity)
Assets/Runtime/Assembly-CSharp/Framework/Devkit/AmbianceVolume.cs:218
↓ 4 callersMethodGetFontMaterial
(ETextContrastStyle shadowStyle)
Assets/Runtime/Assembly-CSharp/Glazier_uGUI/Glazier_uGUI.cs:391
↓ 4 callersMethodGetFontSize
(ESleekFontSize fontSize)
Assets/Runtime/Assembly-CSharp/Glazier_UIToolkit/GlazierUtils_UIToolkit.cs:57
↓ 4 callersMethodGetFontStyle
<summary> USS best practices mentions inline styles have a higher memory overhead, so we only apply an inline value if it doesn't match the default :r
Assets/Runtime/Assembly-CSharp/Glazier_UIToolkit/GlazierUtils_UIToolkit.cs:88
↓ 4 callersMethodGetHorizontal
<summary> Get a copy with zero on the Y axis. </summary>
Assets/Runtime/UnityEx/Vector3Ex.cs:106
↓ 4 callersMethodGetHwids
<summary> Get the local hardware ID(s). </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Provider/LocalHwid.cs:32
↓ 4 callersMethodGetLegacyBlueprintSkill
()
Assets/Runtime/Assembly-CSharp/Unturned/Inventory/Blueprint.cs:348
↓ 4 callersMethodGetNetId
()
Assets/Runtime/Assembly-CSharp/Unturned/Interactable/Interactable.cs:49
↓ 4 callersMethodGetOrAddDictionary
<summary> If key already exists with wrong type a dictionary is substituted, preserving line number. </summary>
Assets/Runtime/UnturnedDat/DatDictionaryEx.cs:261
↓ 4 callersMethodGetPackedVersion
()
Assets/Runtime/Assembly-CSharp/Unturned/Settings/ModInfo.cs:28
↓ 4 callersMethodGetResultItemProperty
<summary> <para> In combination with GetResultItems, you can use GetResultItemProperty to retrieve</para> <para> dynamic string properties for a given
Assets/com.rlabrecque.steamworks.net/Runtime/autogen/isteaminventory.cs:61
↓ 4 callersMethodGetRotation
<summary> Get world-space rotation for the effect. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Managers/TriggerEffectParameters.cs:58
↓ 4 callersMethodGetScheduledHoliday
()
Assets/Runtime/Assembly-CSharp/Unturned/Utils/HolidayUtil.cs:21
↓ 4 callersMethodGetServerMethodInfo
(Type declaringType, string methodName)
Assets/Runtime/Assembly-CSharp/NetInvokable/NetReflection.cs:190
↓ 4 callersMethodGetSteamVideo
()
Assets/com.rlabrecque.steamworks.net/Runtime/Steam.cs:431
↓ 4 callersMethodGetTextAlignment
<summary> USS best practices mentions inline styles have a higher memory overhead, so we only apply an inline value if it doesn't match the default :r
Assets/Runtime/Assembly-CSharp/Glazier_UIToolkit/GlazierUtils_UIToolkit.cs:104
↓ 4 callersMethodGetValues
()
Assets/Runtime/UnturnedDat/DatList.cs:52
↓ 4 callersMethodInit
()
Assets/Runtime/Assembly-CSharp/CustomPostProcess/SkyFog.cs:23
↓ 4 callersMethodInitSingleplayerDefaults
()
Assets/Runtime/Assembly-CSharp/Unturned/Settings/PlayConfigData.cs:47
↓ 4 callersMethodInstantiateFromPool
(GameObject element)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/EffectManager.cs:54
↓ 4 callersMethodIsFeatured
<summary> Has a given ID been explicitly featured? </summary>
Assets/Runtime/LiveConfig/LiveConfigData.cs:134
↓ 4 callersMethodIsItemBundle
(int itemdefid)
Assets/Runtime/Assembly-CSharp/Provider/Services/TempSteamworksEconomy.cs:545
↓ 4 callersMethodIsPlayerCulledAtPosition
<summary> Will test player be culled for viewer at a given position? Members of the same group are always visible to each other. (Used by map and HUD
Assets/Runtime/Assembly-CSharp/Unturned/Managers/PlayerManager.cs:79
↓ 4 callersMethodIsPositionBakeable
(Vector3 point, bool instancedMeshes, bool resources, bool objects)
Assets/Runtime/Assembly-CSharp/Framework/Foliage/FoliageVolumeManager.cs:35
↓ 4 callersMethodMatches
(IPv4Address hostAddress, ushort port)
Assets/Runtime/SystemEx/IPv4Filter.cs:46
↓ 4 callersMethodMouseUp
()
Assets/Runtime/Assembly-CSharp/Unturned/Edit/TransformHandles.cs:556
↓ 4 callersMethodMoveIfExists
<summary> NOTE: From and to are both relative to PATH. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Files/ReadWrite.cs:584
↓ 4 callersMethodMtoYd
(float m)
Assets/Runtime/Assembly-CSharp/Unturned/Tools/MeasurementTool.cs:26
↓ 4 callersMethodNotifyLocalPlayerCutsceneModeActiveChanged
(bool isCutsceneModeActive)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerAnimator.cs:1249
↓ 4 callersMethodNotifyRegionFinishedUpdating
<summary> Called when progressIndex has reached end of given region. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Regions/RegionIncrementalVisibilityTracker.cs:104
↓ 4 callersMethodOnUpdate
<summary> 2026-04-24: this *was* Unity's Update monobehavior message, but for maps with large numbers of zombies (2500+) it turned out to take a signi
Assets/Runtime/Assembly-CSharp/Unturned/Zombies/Zombie.cs:2719
↓ 4 callersMethodOpen
()
Assets/Runtime/Assembly-CSharp/ItemStore/ItemStoreMenu.cs:32
↓ 4 callersMethodOpenIfNecessary
(EOnlineSafetyDestination destination)
Assets/Runtime/Assembly-CSharp/Unturned/UI/Menu/Play/MenuPlayOnlineSafetyUI.cs:40
↓ 4 callersMethodOverlapCapsuleNonAlloc
(this CapsuleCollider collider, Collider[] results, int mask, QueryTriggerInteraction queryTriggerInteraction
Assets/Runtime/UnityEx/CapsuleColliderEx.cs:64
↓ 4 callersMethodParse
(IDatDictionary data)
Assets/Runtime/LiveConfig/LiveConfigData.cs:47
↓ 4 callersMethodParseColor32RGB
<summary> Parse hexadecimal color with optional '#' in front. Alpha is opaque. </summary>
Assets/Runtime/UnturnedDat/UnityDatColorEx.cs:57
↓ 4 callersMethodParseInt64
(this IDatValue valueNode, long defaultValue = default)
Assets/Runtime/UnturnedDat/DatValueEx.cs:79
↓ 4 callersMethodParseVector3
<summary> Parse from 3 comma-delimited floats. (e.g. 1, 2, 3) </summary>
Assets/Runtime/UnturnedDat/UnityDatEx.cs:191
↓ 4 callersMethodReadBytesPtr
<summary> Assumes length is greater than zero! Moves reader forward according to length. </summary>
Assets/Runtime/SDG.NetPak/NetPakReader.cs:287
↓ 4 callersMethodReadDataWithoutHash
(string path)
Assets/Runtime/Assembly-CSharp/Unturned/Files/ReadWrite.cs:376
↓ 4 callersMethodReadList
()
Assets/Runtime/UnturnedDat/DatParser.cs:343
↓ 4 callersMethodReceivePowered
(bool newPowered)
Assets/Runtime/Assembly-CSharp/Unturned/Interactable/InteractableSpot.cs:101
↓ 4 callersMethodRefreshIfDirty
()
Assets/Runtime/Assembly-CSharp/Unturned/ServerListCuration/ServerListCuration.cs:180
↓ 4 callersMethodReleaseTransform
(NetId key, Transform value)
Assets/Runtime/Assembly-CSharp/NetInvokable/NetIdRegistry.cs:138
↓ 4 callersMethodRemoveClientComponents
<summary> Optimize client prefab for server usage. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/ServerPrefabUtil.cs:22
↓ 4 callersMethodRemoveSwap
<param name="predicate">returns true if the item should be removed.</param>
Assets/Runtime/SystemEx/ListEx.cs:13
↓ 4 callersMethodRoundAndClampToShort
(float value)
Assets/Runtime/UnityEx/MathfEx.cs:102
↓ 4 callersMethodSendMessageToClients
(EClientMessage index, ENetReliability reliability, List<ITransportConnection> transportConnections, ClientWri
Assets/Runtime/Assembly-CSharp/NetMessaging/NetMessages.cs:50
↓ 4 callersMethodSerialize
(River river)
Assets/Runtime/Assembly-CSharp/Unturned/Level/UnturnedPathfinding.cs:56
↓ 4 callersMethodSetActiveWeatherAsset
(WeatherAssetBase asset, float blendAlpha, NetId netId)
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelLighting.cs:407
↓ 4 callersMethodSetAllowCachedResponse
(UGCQueryHandle_t handle, uint unMaxAgeSeconds)
Assets/com.rlabrecque.steamworks.net/Runtime/autogen/isteamugc.cs:253
↓ 4 callersMethodSetDebugOutputFunction
<summary> <para>/ Set a function to receive network-related information that is useful for debugging.</para> <para>/ This can be very useful during de
Assets/com.rlabrecque.steamworks.net/Runtime/autogen/isteamnetworkingutils.cs:296
↓ 4 callersMethodSetEnum
(T value)
Assets/Runtime/Assembly-CSharp/Unturned/Sleek/SleekButtonStateEnum.cs:16
↓ 4 callersMethodSetHeightsDelayLOD
()
Assets/Runtime/Assembly-CSharp/Framework/Landscapes/LandscapeTile.cs:105
↓ 4 callersMethodSetIsSkyboxActiveInRegion
(bool isActive)
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelObject.cs:189
↓ 4 callersMethodSetIsVisibleInCullingVolume
(bool isVisible)
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelObject.cs:204
↓ 4 callersMethodSetKeyValue
<summary> <para>/ Call this to add/update a key/value pair.</para> </summary>
Assets/com.rlabrecque.steamworks.net/Runtime/autogen/isteamgameserver.cs:214
↓ 4 callersMethodSetLocalScale_RoundIfNearlyEqualToOne
(this Transform transform, Vector3 localScale, float tolerance = 0.001f)
Assets/Runtime/UnityEx/TransformEx.cs:157
↓ 4 callersMethodSetPreferredPivot
<summary> Pivot only takes effect while not dragging. This is to help ensure the caller does not depend on the internal pivot values. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Edit/TransformHandles.cs:83
↓ 4 callersMethodSetRelevantPlayer
(SteamPlayer player)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/TriggerEffectParameters.cs:104
↓ 4 callersMethodSetRichPresence
<summary> <para> Rich Presence data is automatically shared between friends who are in the same game</para> <para> Each user has a set of Key/Value pa
Assets/com.rlabrecque.steamworks.net/Runtime/autogen/isteamfriends.cs:426
↓ 4 callersMethodSetRotation
<summary> Set world-space rotation for the effect. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Managers/TriggerEffectParameters.cs:68
↓ 4 callersMethodSetRotation_RoundIfNearlyAxisAligned
(this Transform transform, Quaternion rotation, float tolerance = 0.05f)
Assets/Runtime/UnityEx/TransformEx.cs:152
↓ 4 callersMethodTextAnchorToTMP
(TextAnchor textAnchor)
Assets/Runtime/Assembly-CSharp/Glazier_uGUI/GlazierUtils_uGUI.cs:12
↓ 4 callersMethodToDebugString
(this RaycastHit hit)
Assets/Runtime/UnityEx/RaycastHitEx.cs:11
↓ 4 callersMethodToString
()
Assets/Runtime/Assembly-CSharp/NetTransport_SteamNetworkingSockets/TransportConnection_SteamNetworkingSockets.cs:116
↓ 4 callersMethodToString
()
Assets/Runtime/SDG.HostBans/HostBanFilters.cs:21
↓ 4 callersMethodTryGetNodePath
<summary> Recursively traverses node hierarchy to build a string path to this node. </summary>
Assets/Runtime/UnturnedDat/DatNodeEx.cs:32
↓ 4 callersMethodTryGetUInt32FromIP
(string ip, out uint value)
Assets/Runtime/Assembly-CSharp/Unturned/Utils/Parser.cs:120
↓ 4 callersMethodTryParseStruct
(this IDatNode node, out T value)
Assets/Runtime/UnturnedDat/DatNodeEx.cs:18
↓ 4 callersMethodTryParseVector3
<summary> Parse from 3 comma-delimited floats optionally surrounded by parenthesis. (e.g. "1, 2, 3" OR "(1, 2, 3)") Note: Duplicated at UnityDatEx.Try
Assets/Runtime/UnityEx/Vector3Ex.cs:178
↓ 4 callersMethodTryParseWithOptionalPort
(string input, out uint address, out ushort? optionalPort)
Assets/Runtime/SystemEx/IPv4Address.cs:278
↓ 4 callersMethodUnregisterAttachment
<summary> Called prior to destroying effect (if attached) to free up attachments list. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Managers/EffectManager.cs:1901
↓ 4 callersMethodUpdateSelectedTile
()
Assets/Runtime/Assembly-CSharp/Unturned/UI/Edit/EditorTerrainTilesUI.cs:13
↓ 4 callersMethodUpdateSortOrder
<summary> Preliminary sort order is provided by server, but this takes priority if camera is available. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Managers/PlaceableInstantiationManager.cs:42
↓ 4 callersMethodWriteInt64
(this NetPakWriter writer, long value)
Assets/Runtime/SDG.NetPak/SystemNetPakWriterEx.cs:129
↓ 4 callersMethodWriteKeyValue
(string key, string value, string comment = null)
Assets/Runtime/UnturnedDat/DatWriter.cs:250
↓ 4 callersMethodWriteList
(IDatList list)
Assets/Runtime/UnturnedDat/DatWriter.cs:499
↓ 4 callersMethodWriteRadians
<summary> Encode radians wrapped into the range [0, TWO_PI). </summary>
Assets/Runtime/SDG.NetPak/SystemNetPakWriterEx.cs:217
↓ 4 callersMethodaddObject
(Vector3 position, Quaternion rotation, Vector3 scale, ushort id, string name, System.Guid GUID, ELevelObjectP
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelObjects.cs:351
↓ 4 callersMethodaddTable
(string name)
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelItems.cs:60
↓ 4 callersMethodalert
<summary> Alerts any agents in the area to the player if needed. </summary> <param name="player">The player causing this alert.</param> <param name="p
Assets/Runtime/Assembly-CSharp/Unturned/Tools/AlertTool.cs:55
↓ 4 callersMethodalert
(float newYaw, float newPitch)
Assets/Runtime/Assembly-CSharp/Unturned/Interactable/InteractableSentry.cs:185
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