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Functions15,732 in github.com/SmartlyDressedGames/U3-SDK

↓ 5 callersMethodInitialize
()
Assets/Runtime/Assembly-CSharp/Unturned/Files/ResourceHash.cs:17
↓ 5 callersMethodInstantiate
(GameObject element)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/EffectManager.cs:48
↓ 5 callersMethodIsFakeIPv4
<summary> <para> Fake IP</para> <para> Useful for interfacing with code that assumes peers are identified using an IPv4 address</para> <para>/ Return
Assets/com.rlabrecque.steamworks.net/Runtime/autogen/isteamnetworkingutils.cs:308
↓ 5 callersMethodIsNowFeaturedTimeOrBypassed
(this MainMenuWorkshopFeaturedLiveConfig config)
Assets/Runtime/Assembly-CSharp/Unturned/Provider/LiveConfig.cs:63
↓ 5 callersMethodIsOverlayEnabled
<summary> <para> Returns true if the overlay is running &amp; the user can access it. The overlay process could take a few seconds to</para> <para> st
Assets/com.rlabrecque.steamworks.net/Runtime/autogen/isteamutils.cs:145
↓ 5 callersMethodIsPendingPositionValid
(Player player, Vector3 pendingPlacementPosition)
Assets/Runtime/Assembly-CSharp/Unturned/Useable/UseableHousingUtils.cs:248
↓ 5 callersMethodIsSectionIndexValid
(byte sectionIndex)
Assets/Runtime/Assembly-CSharp/Unturned/Interactable/InteractableObjectRubble.cs:203
↓ 5 callersMethodMove
(float deltaTime)
Assets/Runtime/Assembly-CSharp/Unturned/Level/UnturnedPathfinding.cs:77
↓ 5 callersMethodPopulateArmorFalloff
(this IArmorFalloff instance, in PopulateAssetParameters p)
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/ArmorFalloff.cs:69
↓ 5 callersMethodProjectRayOntoRay
<summary> "Skew Lines" nearest point. Calculate distance along ray1 of nearest point to ray0. For example ray0 is the mouse and ray1 is a gizmo handle
Assets/Runtime/UnityEx/MathfEx.cs:268
↓ 5 callersMethodReadAudioReference
(string key)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Data.cs:350
↓ 5 callersMethodReadColor32RGB
<summary> Read 8-bit per channel color excluding alpha. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Files/Data.cs:222
↓ 5 callersMethodReleaseNetId
()
Assets/Runtime/Assembly-CSharp/Unturned/Managers/StructureDrop.cs:175
↓ 5 callersMethodReplaceWithList
(string key)
Assets/Runtime/UnturnedDat/EditableDatDictionary.cs:84
↓ 5 callersMethodServerSpawnLegacyImpact
(Vector3 position, Vector3 normal, string materialName, Transform colliderTransform, List<ITransportConnection
Assets/Runtime/Assembly-CSharp/Unturned/Tools/DamageTool.cs:1451
↓ 5 callersMethodSetTextureAndShouldDestroy
(Texture2D newTexture, bool newShouldDestroyTexture)
Assets/Runtime/Assembly-CSharp/Glazier_uGUI/GlazierImage_uGUI.cs:103
↓ 5 callersMethodShutdown
()
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/AssetsWorker.cs:93
↓ 5 callersMethodSpherecast
(Ray ray, float radius, float maxDistance, Color color, float lifespan = 0.0f, EGizmoLayer layer = EGizmoLayer
Assets/Runtime/Assembly-CSharp/Unturned/Utils/RuntimeGizmos.cs:191
↓ 5 callersMethodToString
()
Assets/Runtime/Assembly-CSharp/Framework/Debug/InspectableFilePath.cs:23
↓ 5 callersMethodToString
()
Assets/Runtime/UnturnedDat/DatTokenizer.cs:88
↓ 5 callersMethodTryFindOwnership
<summary> Somewhat hacked-together to find owner of a vehicle, barricade, or structure descendant. Checks each IOwnershipInfo up the hierarchy until o
Assets/Runtime/Assembly-CSharp/Unturned/Tools/DamageTool.cs:305
↓ 5 callersFunctionUpdateHandlesPreferredPivot
<summary> Set handles pivot point according to selection transform. Doesn't apply if handle is currently being dragged. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerWorkzone.cs:175
↓ 5 callersMethodValidateClothComponents
(Asset owningAsset, GameObject gameObject)
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/AssetValidation.cs:31
↓ 5 callersMethodValidateLayersEqual
(Asset owningAsset, GameObject gameObject, int expectedLayer)
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/AssetValidation.cs:13
↓ 5 callersMethodWriteColor32RGB
<summary> Write 8-bit per channel color excluding alpha. </summary>
Assets/Runtime/SDG.NetPak/UnityNetPakWriterEx.cs:212
↓ 5 callersMethodWriteDegrees
<summary> Encode degrees wrapped into the range [0, 360). </summary>
Assets/Runtime/SDG.NetPak/SystemNetPakWriterEx.cs:230
↓ 5 callersMethodWriteUnsignedClampedFloat
<summary> Values outside the range are clamped into range. For example intBitCount of 7 allows range [0, 128). </summary>
Assets/Runtime/SDG.NetPak/SystemNetPakWriterEx.cs:35
↓ 5 callersMethodbeginTransaction
<summary> Open a new transaction group which stores multiple undo/redoable actions, for example this would be called before moving an object. </summar
Assets/Runtime/Assembly-CSharp/Framework/Devkit/Transactions/DevkitTransactionManager.cs:93
↓ 5 callersMethodcheckEnter
(CSteamID enemyPlayer, CSteamID enemyGroup)
Assets/Runtime/Assembly-CSharp/Unturned/Interactable/InteractableVehicle.cs:1316
↓ 5 callersMethodclose
()
Assets/Runtime/Assembly-CSharp/Unturned/UI/Player/PlayerDashboardInventoryUI.cs:181
↓ 5 callersMethodclose
()
Assets/Runtime/Assembly-CSharp/Unturned/UI/Menu/MenuDashboardUI.cs:65
↓ 5 callersMethodconnect
<summary> Connect to server entry point on client. Requests workshop details for download prior to loading level. Once workshop is ready launch() is c
Assets/Runtime/Assembly-CSharp/Unturned/Provider/Provider.cs:1702
↓ 5 callersMethodconnect
<param name="shouldAutoJoin">If true the server is immediately joined, otherwise show server details beforehand.</param>
Assets/Runtime/Assembly-CSharp/Unturned/UI/Menu/Play/MenuPlayConnectUI.cs:44
↓ 5 callersMethoddeleteFolder
(string path)
Assets/Runtime/Assembly-CSharp/Unturned/Files/ReadWrite.cs:495
↓ 5 callersMethoddestroy
()
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelObject.cs:241
↓ 5 callersMethoddetectUGCMetaType
(string path, bool usePath, out ESteamUGCType outType)
Assets/Runtime/Assembly-CSharp/Unturned/Tools/WorkshopTool.cs:111
↓ 5 callersMethoddrawLabel
(Rect area, FontStyle fontStyle, TextAnchor fontAlignment, int fontSize, GUIContent shadowContent, Color color
Assets/Runtime/Assembly-CSharp/Glazier_IMGUI/GlazierUtils_IMGUI.cs:141
↓ 5 callersMethodendTransaction
<summary> Close the pending transaction and finalize any change checks. </summary>
Assets/Runtime/Assembly-CSharp/Framework/Devkit/Transactions/DevkitTransactionManager.cs:117
↓ 5 callersMethodformatCondition
(Player player)
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/INPCCondition.cs:104
↓ 5 callersMethodgetBarricadeRootTransform
(Transform barricadeTransform)
Assets/Runtime/Assembly-CSharp/Unturned/Tools/DamageTool.cs:262
↓ 5 callersMethodgetHash
()
Assets/Runtime/Assembly-CSharp/Unturned/Files/Block.cs:1054
↓ 5 callersMethodgetLocalization
()
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelInfo.cs:328
↓ 5 callersMethodgetSpawn
(bool isAlt)
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelPlayers.cs:129
↓ 5 callersMethodgetUseableRagdollEffect
<summary> Get ragdoll effect to use when the current weapon deals damage. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerEquipment.cs:356
↓ 5 callersMethodgetZombie
(Transform limb)
Assets/Runtime/Assembly-CSharp/Unturned/Tools/DamageTool.cs:214
↓ 5 callersMethodhasFlag
(string flag)
Assets/Runtime/Assembly-CSharp/Unturned/Files/ConvenientSavedata.cs:24
↓ 5 callersMethodhelp
(Transform target, bool isValid)
Assets/Runtime/Assembly-CSharp/Unturned/Tools/HighlighterTool.cs:75
↓ 5 callersMethodincludeHash
(string id, byte[] pendingHash)
Assets/Runtime/Assembly-CSharp/Unturned/Level/Level.cs:470
↓ 5 callersMethodinit
needed to call after because of how onFullMoonUpdated is reset
Assets/Runtime/Assembly-CSharp/Unturned/Managers/ZombieRegion.cs:330
↓ 5 callersMethodisConditionMet
do they have # item? is key/value set?
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/INPCCondition.cs:95
↓ 5 callersMethodisMemberOfSameGroupAs
(Player player)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerQuests.cs:345
↓ 5 callersMethodisPlayerAllowedToDamagePlayer
(Player instigator, Player victim)
Assets/Runtime/Assembly-CSharp/Unturned/Tools/DamageTool.cs:1535
↓ 5 callersMethodisSectionDead
(byte section)
Assets/Runtime/Assembly-CSharp/Unturned/Interactable/InteractableObjectRubble.cs:208
↓ 5 callersMethodkick
(CSteamID steamID, string reason)
Assets/Runtime/Assembly-CSharp/Unturned/Provider/Provider.cs:5162
↓ 5 callersMethodlog
(string text)
Assets/Editor/Assembly-CSharp-Editor/Tools/CLCIReport.cs:26
↓ 5 callersMethodmessage
(EPlayerMessage message, string text, float duration = 2.0f)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerUI.cs:976
↓ 5 callersMethodopen
()
Assets/Runtime/Assembly-CSharp/Unturned/UI/Player/PlayerDashboardInventoryUI.cs:131
↓ 5 callersMethodopen
(InteractableMannequin newMannequin)
Assets/Runtime/Assembly-CSharp/Unturned/UI/Player/PlayerBarricadeMannequinUI.cs:24
↓ 5 callersMethodopen
()
Assets/Runtime/Assembly-CSharp/Unturned/UI/Menu/Survivors/MenuSurvivorsUI.cs:20
↓ 5 callersMethodopen
()
Assets/Runtime/Assembly-CSharp/Unturned/UI/Menu/Play/MenuPlaySingleplayerUI.cs:54
↓ 5 callersMethodopen
(bool shouldRefresh)
Assets/Runtime/Assembly-CSharp/Unturned/UI/Menu/Play/MenuPlayServersUI.cs:102
↓ 5 callersMethodreadSingleQuaternion
()
Assets/Runtime/Assembly-CSharp/Unturned/Files/Block.cs:366
↓ 5 callersMethodrecordObjectDelta
<summary> Save the state of all the fields and properties on this object to the current transaction group so that they can be checked for changes once
Assets/Runtime/Assembly-CSharp/Framework/Devkit/Transactions/DevkitTransactionUtility.cs:29
↓ 5 callersMethodreject
(CSteamID steamID, ESteamRejection rejection)
Assets/Runtime/Assembly-CSharp/Unturned/Provider/Provider.cs:5033
↓ 5 callersMethodrematerialize
(Transform target, Material newMaterial, out Material oldMaterial)
Assets/Runtime/Assembly-CSharp/Unturned/Tools/HighlighterTool.cs:339
↓ 5 callersMethodreplaceColorTags
<summary> Remove all color rich formatting so that shadow text displays correctly. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Utils/RichTextUtil.cs:21
↓ 5 callersMethodsendEffect
(ushort id, byte x, byte y, byte area, Vector3 point, Vector3 normal)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/EffectManager.cs:260
↓ 5 callersMethodsendVehicleBatteryCharge
(InteractableVehicle vehicle, ushort newBatteryCharge)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/VehicleManager.cs:2078
↓ 5 callersMethodsetAnimationSpeed
(string name, float speed)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerAnimator.cs:275
↓ 5 callersMethodsetTangent
(int index, Vector3 tangent)
Assets/Runtime/Assembly-CSharp/Unturned/Level/Road.cs:121
↓ 5 callersMethodshutdown
()
Assets/Runtime/Assembly-CSharp/Unturned/Provider/Provider.cs:2555
↓ 5 callersMethodteleportToLocationUnsafe
(Vector3 position, float yaw)
Assets/Runtime/Assembly-CSharp/Unturned/Player/Player.cs:1146
↓ 5 callersMethodupdateLighting
()
Assets/Runtime/Assembly-CSharp/Unturned/Managers/LightingManager.cs:513
↓ 5 callersMethodupdateScene
()
Assets/Runtime/Assembly-CSharp/Unturned/Loading/LoadingUI.cs:548
↓ 5 callersMethodupdateState
<summary> Original server-only version that does not replicate changes to clients. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Managers/BarricadeManager.cs:2748
↓ 5 callersMethoduseStepA
<summary> Remove the item from inventory so that if we die before <see cref="useStepB"/> the item isn't dropped </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerEquipment.cs:2081
↓ 5 callersMethoduseStepB
<summary> Finish dequipping from <see cref="useStepA"/> </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerEquipment.cs:2102
↓ 5 callersMethodwriteByteArray
(string key, byte[] value)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Data.cs:381
↓ 5 callersMethodwriteData
(string path, bool useCloud, Data data)
Assets/Runtime/Assembly-CSharp/Unturned/Files/ReadWrite.cs:449
↓ 5 callersMethodwriteSingleQuaternion
(Quaternion value)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Block.cs:890
↓ 4 callersMethodAddInstantiation
(ref PlaceableInstantiationParameters instantiation)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/PlaceableInstantiationManager.cs:98
↓ 4 callersMethodAnimatePositionOffset
(float newPositionOffset_X, float newPositionOffset_Y, ESleekLerp lerp, float time)
Assets/Runtime/SDG.Glazier/Sleek.cs:176
↓ 4 callersMethodAssignNetId
(NetId netId)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/StructureDrop.cs:168
↓ 4 callersMethodBLoggedOn
<summary> <para> returns true if the Steam client current has a live connection to the Steam servers.</para> <para> If false, it means there is no act
Assets/com.rlabrecque.steamworks.net/Runtime/autogen/isteamuser.cs:33
↓ 4 callersMethodCanParseThirdPartyUrl
<summary> This version just doesn't return the parsed URL. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Utils/WebUtils.cs:81
↓ 4 callersMethodCancel
<summary> Remove pending invocations. </summary>
Assets/Runtime/Assembly-CSharp/NetInvokable/NetInvocationDeferralRegistry.cs:81
↓ 4 callersMethodCancelServerQuery
<summary> <para> Cancel an outstanding Ping/Players/Rules query from above. You should call this to cancel</para> <para> any in-progress requests bef
Assets/com.rlabrecque.steamworks.net/Runtime/autogen/isteammatchmaking.cs:634
↓ 4 callersMethodCircle
(Vector3 center, Vector3 axisU, Vector3 axisV, float radius, Color color, float lifespan = 0.0f, int resolutio
Assets/Runtime/Assembly-CSharp/Unturned/Utils/RuntimeGizmos.cs:162
↓ 4 callersMethodClearAttachments
(Transform root)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/EffectManager.cs:1879
↓ 4 callersMethodClientSetDisplayRotation
(byte rotComp)
Assets/Runtime/Assembly-CSharp/Unturned/Interactable/InteractableStorage.cs:640
↓ 4 callersMethodCountBits
(uint value)
Assets/Runtime/SDG.NetPak/NetPakConst.cs:38
↓ 4 callersMethodCreateImage
()
Assets/Runtime/Assembly-CSharp/Glazier_uGUI/Glazier_uGUI.cs:88
↓ 4 callersMethodCreateUInt8Field
()
Assets/Runtime/Assembly-CSharp/Glazier_uGUI/Glazier_uGUI.cs:204
↓ 4 callersMethodDeleteIfExists
<summary> NOTE: From and to are both relative to PATH. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Files/ReadWrite.cs:616
↓ 4 callersMethodDestroyAll
()
Assets/Runtime/Assembly-CSharp/Unturned/Managers/ItemRegion.cs:37
↓ 4 callersMethodDestroyCollidersInChildren
(GameObject gameObject, bool includeInactive)
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/PrefabUtil.cs:12
↓ 4 callersMethodDestroyOrReleaseStructure
(StructureDrop drop)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/StructureManager.cs:1475
↓ 4 callersMethodEquals
(IExplosionDamageable obj)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/BarricadeDrop.cs:18
↓ 4 callersMethodEquals
(object obj)
Assets/Runtime/Assembly-CSharp/Framework/Foliage/FoliageCoord.cs:46
↓ 4 callersMethodEquals
(object rhs)
Assets/Runtime/SystemEx/IPv4Filter.cs:94
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