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Functions15,732 in github.com/SmartlyDressedGames/U3-SDK

↓ 4 callersMethodaskAward
(uint award)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerSkills.cs:453
↓ 4 callersMethodaskRep
(int rep)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerSkills.cs:496
↓ 4 callersMethodbeginArray
(string key)
Assets/Runtime/Assembly-CSharp/Framework/IO/FormattedFiles/IFormattedFileWriter.cs:23
↓ 4 callersMethodcheckNavigation
(Vector3 point)
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelNavigation.cs:197
↓ 4 callersMethodcheckUseable
(byte page, ushort id)
Assets/Runtime/Assembly-CSharp/Unturned/Tools/ItemTool.cs:232
↓ 4 callersMethodclearAndReleaseInstances
()
Assets/Runtime/Assembly-CSharp/Framework/Foliage/FoliageTile.cs:132
↓ 4 callersMethodclose
()
Assets/Runtime/Assembly-CSharp/Unturned/UI/Edit/EditorSpawnsUI.cs:31
↓ 4 callersMethodclose
()
Assets/Runtime/Assembly-CSharp/Unturned/UI/Edit/EditorEnvironmentUI.cs:31
↓ 4 callersMethodclose
()
Assets/Runtime/Assembly-CSharp/Unturned/UI/Edit/EditorPauseUI.cs:41
↓ 4 callersMethodclose
()
Assets/Runtime/Assembly-CSharp/Unturned/UI/Edit/EditorLevelUI.cs:31
↓ 4 callersMethodclose
()
Assets/Runtime/Assembly-CSharp/Unturned/UI/Player/PlayerDashboardUI.cs:56
↓ 4 callersMethodcloseAlert
()
Assets/Runtime/Assembly-CSharp/Unturned/Menu/MenuUI.cs:128
↓ 4 callersMethoddisableItemSpotLight
()
Assets/Runtime/Assembly-CSharp/Unturned/Player/Player.cs:1386
↓ 4 callersMethodendArray
()
Assets/Runtime/Assembly-CSharp/Framework/IO/FormattedFiles/IFormattedFileWriter.cs:25
↓ 4 callersMethodexchangeInventory
(int generate, List<EconExchangePair> destroy)
Assets/Runtime/Assembly-CSharp/Provider/Services/TempSteamworksEconomy.cs:893
↓ 4 callersMethodfindPlayerSeat
(CSteamID player, out byte seat)
Assets/Runtime/Assembly-CSharp/Unturned/Interactable/InteractableVehicle.cs:2716
↓ 4 callersMethodfindSteamPlayerByChannel
<summary> Find client with given RPC channel ID. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Tools/PlayerTool.cs:200
↓ 4 callersMethodforget
<summary> Called when history buffer is too long so this transaction is discarded. </summary>
Assets/Runtime/Assembly-CSharp/Framework/Devkit/Transactions/IDevkitTransaction.cs:26
↓ 4 callersMethodget
()
Assets/Runtime/Assembly-CSharp/Unturned/Provider/LocalWorkshopSettings.cs:17
↓ 4 callersMethodgetAnimal
(Transform limb)
Assets/Runtime/Assembly-CSharp/Unturned/Tools/DamageTool.cs:226
↓ 4 callersMethodgetBundle
(string path)
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/Bundles.cs:26
↓ 4 callersMethodgetInventoryParticleEffect
(ulong instance)
Assets/Runtime/Assembly-CSharp/Provider/Services/TempSteamworksEconomy.cs:482
↓ 4 callersMethodgetLevels
(ESingleplayerMapCategory categoryFilter)
Assets/Runtime/Assembly-CSharp/Unturned/Level/Level.cs:1016
↓ 4 callersMethodgetLinuxAssetBundleName
(string name)
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/MasterBundleHelper.cs:37
↓ 4 callersMethodgetMacAssetBundleName
(string name)
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/MasterBundleHelper.cs:42
↓ 4 callersMethodgetModeConfig
(EGameMode mode)
Assets/Runtime/Assembly-CSharp/Unturned/Settings/PlayConfigData.cs:61
↓ 4 callersMethodgetNormal
(Vector3 point)
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelGround.cs:325
↓ 4 callersMethodgetParticleEffectForItemDef
(int itemdefid)
Assets/Runtime/Assembly-CSharp/Unturned/Provider/SteamPlayer.cs:382
↓ 4 callersMethodgetQuestStatus
(ushort id)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerQuests.cs:1191
↓ 4 callersMethodgetRegionsInRadius
(Vector3 center, float radius, List<RegionCoordinate> result)
Assets/Runtime/Assembly-CSharp/Unturned/Regions/Regions.cs:38
↓ 4 callersMethodgetResourceSpawnpoint
(byte x, byte y, ushort index)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/ResourceManager.cs:543
↓ 4 callersMethodgetRotation
(ItemBarricadeAsset asset, float angle_x, float angle_y, float angle_z)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/BarricadeManager.cs:1715
↓ 4 callersMethodgetStructureRootTransform
<summary> Was necessary when structures were children of level transform. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Tools/DamageTool.cs:288
↓ 4 callersMethodhighlight
(Transform target, Color color)
Assets/Runtime/Assembly-CSharp/Unturned/Tools/HighlighterTool.cs:142
↓ 4 callersMethodhitmark
(Vector3 point, bool worldspace, EPlayerHit newHit)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerUI.cs:131
↓ 4 callersMethodisMemberOfGroup
(CSteamID groupID)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerQuests.cs:340
↓ 4 callersMethodisReferenceTo
<summary> True if resovling this type reference would get that type. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/TypeReference.cs:54
↓ 4 callersMethodleaveGroup
<param name="force">Ignores group changing rules when true.</param>
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerQuests.cs:581
↓ 4 callersMethodload
()
Assets/Runtime/Assembly-CSharp/Unturned/Provider/SteamAdminlist.cs:117
↓ 4 callersMethodmultiply
(ELimb limb)
Assets/Runtime/Assembly-CSharp/Unturned/Damage/IDamageMultiplier.cs:9
↓ 4 callersMethodopen
()
Assets/Runtime/Assembly-CSharp/Unturned/UI/Edit/EditorSpawnsUI.cs:19
↓ 4 callersMethodopen
()
Assets/Runtime/Assembly-CSharp/Unturned/UI/Player/PlayerDashboardUI.cs:19
↓ 4 callersMethodopen
()
Assets/Runtime/Assembly-CSharp/Unturned/UI/Menu/Survivors/MenuSurvivorsClothingUI.cs:158
↓ 4 callersMethodread
(Type type)
Assets/Runtime/Assembly-CSharp/Unturned/Provider/SteamPacker.cs:23
↓ 4 callersMethodreadArrayLength
(string key)
Assets/Runtime/Assembly-CSharp/Framework/IO/FormattedFiles/IFormattedFileReader.cs:17
↓ 4 callersMethodreadData
()
Assets/Runtime/Assembly-CSharp/Unturned/Files/ReadWrite.cs:25
↓ 4 callersMethodrefuseGarbageConnection
<summary> Close connection, and refuse all future connection attempts from a remote player. Used when garbage messages are received from hacked client
Assets/Runtime/Assembly-CSharp/Unturned/Provider/Provider.cs:3405
↓ 4 callersMethodremove
()
Assets/Runtime/Assembly-CSharp/Unturned/Level/Node.cs:37
↓ 4 callersMethodremoveTable
()
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelItems.cs:70
↓ 4 callersMethodreportFailure
<summary> Call when the server encounters any error. Ignored if not running in CI mode, otherwise exits the server with error code 1. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Utils/ContinuousIntegration.cs:50
↓ 4 callersMethodreset
()
Assets/Runtime/Assembly-CSharp/Unturned/UI/Menu/Play/MenuPlayServerInfoUI.cs:502
↓ 4 callersMethodsendChat
<summary> Send a request to chat from the client to the server. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Managers/ChatManager.cs:591
↓ 4 callersMethodsendDragItem
(byte page_0, byte x_0, byte y_0, byte page_1, byte x_1, byte y_1, byte rot_1)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerInventory.cs:967
↓ 4 callersMethodsendDropItem
(byte page, byte x, byte y)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerInventory.cs:1048
↓ 4 callersMethodsendRemoveQuest
(ushort id)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerQuests.cs:1825
↓ 4 callersMethodsendVehicleBonus
<summary> As client request server to use bonus feature like towing hook or police sirens. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Managers/VehicleManager.cs:483
↓ 4 callersMethodserverModifyFood
<summary> Add to or subtract from food level. Replicates change to owner. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerLife.cs:1503
↓ 4 callersMethodserverModifyVirus
<summary> Add to or subtract from virus level. Replicates change to owner. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerLife.cs:1539
↓ 4 callersMethodserverModifyWater
<summary> Add to or subtract from water level. Replicates change to owner. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerLife.cs:1521
↓ 4 callersMethodsetEnabled
(bool enabled)
Assets/Runtime/Assembly-CSharp/Unturned/Sleek/SleekItem.cs:67
↓ 4 callersMethodspawnBarricade
(BarricadeRegion region, System.Guid assetGuid, byte[] state, Vector3 point, Quaternion rotation, byte hp, ulo
Assets/Runtime/Assembly-CSharp/Unturned/Managers/BarricadeManager.cs:1724
↓ 4 callersMethodspawnStructure
(StructureRegion region, System.Guid assetId, Vector3 point, Quaternion rotation, byte hp, ulong owner, ulong
Assets/Runtime/Assembly-CSharp/Unturned/Managers/StructureManager.cs:646
↓ 4 callersMethodteleportToLocation
(Vector3 position, float yaw)
Assets/Runtime/Assembly-CSharp/Unturned/Player/Player.cs:1033
↓ 4 callersMethodtellState
(Vector3 newPosition, byte newAngle)
Assets/Runtime/Assembly-CSharp/Unturned/Animals/Animal.cs:768
↓ 4 callersMethodtick
()
Assets/Runtime/Assembly-CSharp/Unturned/Animals/Animal.cs:1140
↓ 4 callersMethodtryAddItem
(Item item)
Assets/Runtime/Assembly-CSharp/Unturned/Inventory/Items.cs:316
↓ 4 callersMethodtryGetNavigation
(Vector3 point, out byte nav)
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelNavigation.cs:114
↓ 4 callersMethodtryGetPlant
(Transform parent, out byte x, out byte y, out ushort plant, out BarricadeRegion region)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/BarricadeManager.cs:2588
↓ 4 callersMethodviewItem
()
Assets/Runtime/Assembly-CSharp/Unturned/UI/Menu/Survivors/MenuSurvivorsClothingItemUI.cs:56
↓ 4 callersMethodwrite
()
Assets/Runtime/Assembly-CSharp/Unturned/UI/Menu/Workshop/MenuWorkshopSpawnsUI.cs:506
↓ 3 callersMethodAddAny
<returns>true if any items were added.</returns>
Assets/Runtime/SystemEx/HashSetEx.cs:12
↓ 3 callersMethodAddBookmark
(SteamServerAdvertisement advertisement, string bookmarkHost)
Assets/Runtime/Assembly-CSharp/Unturned/Settings/ServerBookmarks.cs:177
↓ 3 callersMethodAddClickableActivators
<summary> By default, clickable only responds to LeftMouse without the Control modifier. Unturned (currently) filters left/right mouse and modifiers o
Assets/Runtime/Assembly-CSharp/Glazier_UIToolkit/GlazierUtils_UIToolkit.cs:17
↓ 3 callersMethodAlignToByte
()
Assets/Runtime/SDG.NetPak/NetPakReader.cs:255
↓ 3 callersMethodApplyInteractabilityConditions
(Player player)
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/ObjectAsset.cs:745
↓ 3 callersMethodCalculateLocalBounds
()
Assets/Runtime/Assembly-CSharp/Unturned/Level/VolumeBase.cs:369
↓ 3 callersMethodCalculateWorldBounds
<summary> Useful for code which previously depended on creating the Unity collider to calculate bounding box. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Level/VolumeBase.cs:354
↓ 3 callersMethodClaim
()
Assets/Runtime/Assembly-CSharp/Unturned/Player/InventorySearch.cs:417
↓ 3 callersMethodClear
()
Assets/com.rlabrecque.steamworks.net/Runtime/Steam.cs:273
↓ 3 callersMethodClientChooseDialogueResponse
(System.Guid assetGuid, byte messageIndex, byte responseIndex)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerQuests.cs:2182
↓ 3 callersMethodClientSetPose
(byte poseComp)
Assets/Runtime/Assembly-CSharp/Unturned/Interactable/InteractableMannequin.cs:418
↓ 3 callersMethodClientSetTrack
(System.Guid newTrack)
Assets/Runtime/Assembly-CSharp/Unturned/Interactable/InteractableStereo.cs:109
↓ 3 callersMethodClientSetVolume
(byte newVolume)
Assets/Runtime/Assembly-CSharp/Unturned/Interactable/InteractableStereo.cs:161
↓ 3 callersMethodCloseConnection
()
Assets/Runtime/Assembly-CSharp/NetTransport_Loopback/TransportConnection_Loopback.cs:47
↓ 3 callersMethodCompareTo
(ItemDescriptionLine other)
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/ItemAsset.cs:34
↓ 3 callersMethodContainsNewLine
<summary> Consider all platform new line characters. Windows: \r\n Mac: \r Linux: \n </summary>
Assets/Runtime/SystemEx/StringEx.cs:48
↓ 3 callersMethodDebugDumpToString
()
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/NPCRewardsList.cs:151
↓ 3 callersMethodDeserialize
(River river)
Assets/Runtime/Assembly-CSharp/Unturned/Level/UnturnedPathfinding.cs:55
↓ 3 callersMethodDestroyTail
()
Assets/Runtime/Assembly-CSharp/Unturned/Managers/ItemRegion.cs:31
↓ 3 callersMethodEnumerateSelectedGameObjects
()
Assets/Runtime/Assembly-CSharp/Unturned/Edit/SelectionTool.cs:247
↓ 3 callersMethodEvaluateMergedRules
(in ServerListCurationInput input, ref ServerListCurationOutput output)
Assets/Runtime/Assembly-CSharp/Unturned/ServerListCuration/ServerListCuration.cs:476
↓ 3 callersMethodExport
()
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/CargoExporter.cs:133
↓ 3 callersMethodExternallyTransformPivot
<summary> Somewhat hacky, useful to make the "copy-paste transform" feature easier to implement. Invoke tranformed callback as if pivot were manually
Assets/Runtime/Assembly-CSharp/Unturned/Edit/TransformHandles.cs:94
↓ 3 callersMethodFindBaseVehicleAssetByGuidOrLegacyId
<summary> This method supports <see cref="RedirectorAsset"/>. Note: this method doesn't handle redirects by VehicleRedirectorAsset. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/Assets.cs:705
↓ 3 callersMethodFindBookmarkDetails
(CSteamID steamId)
Assets/Runtime/Assembly-CSharp/Unturned/Settings/ServerBookmarks.cs:114
↓ 3 callersMethodFindFirstItemByAsset
<summary> Intended as nearly a drop-in replacement for <see cref="PlayerInventory.has(ushort)"/>. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerInventory.cs:354
↓ 3 callersMethodFindQuestAsset
()
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/DialogueResponse.cs:56
↓ 3 callersMethodFixupFont
(TextMeshPro component)
Assets/Runtime/Assembly-CSharp/Unturned/Utils/TextMeshProUtils.cs:19
↓ 3 callersMethodFocusControl
()
Assets/Runtime/Assembly-CSharp/Glazier_IMGUI/GlazierStringField_IMGUI.cs:111
↓ 3 callersMethodForceRefreshForLatestViewer
()
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelLighting.cs:1926
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