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github.com/SmartlyDressedGames/U3-SDK
/ functions
Functions
15,732 in github.com/SmartlyDressedGames/U3-SDK
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Functions
15,732
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Types & classes
2,884
↓ 10 callers
Method
NotifyDataChanged
()
Assets/Runtime/Assembly-CSharp/Unturned/Sleek/SleekList.cs:57
↓ 10 callers
Method
SendMessageToClient
(EClientMessage index, ENetReliability reliability, ITransportConnection transportConnection, ClientWriteHandl
Assets/Runtime/Assembly-CSharp/NetMessaging/NetMessages.cs:25
↓ 10 callers
Method
SetDirection
(Vector3 forward)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/TriggerEffectParameters.cs:81
↓ 10 callers
Method
Sphere
(Vector3 center, float radius, Color color, float lifespan = 0.0f, EGizmoLayer layer = EGizmoLayer.World)
Assets/Runtime/Assembly-CSharp/Unturned/Utils/RuntimeGizmos.cs:148
↓ 10 callers
Method
ToString
()
Assets/Runtime/Assembly-CSharp/Unturned/Tools/InputInfo.cs:37
↓ 10 callers
Method
TryGetParsedLineNumber
(out int lineNumber)
Assets/Runtime/UnturnedDat/DatList.cs:113
↓ 10 callers
Method
WriteInt8
(this NetPakWriter writer, sbyte value)
Assets/Runtime/SDG.NetPak/SystemNetPakWriterEx.cs:114
↓ 10 callers
Method
checkToggle
checks using local client info
Assets/Runtime/Assembly-CSharp/Unturned/Tools/OwnershipTool.cs:12
↓ 10 callers
Method
createFolder
(string path)
Assets/Runtime/Assembly-CSharp/Unturned/Files/ReadWrite.cs:526
↓ 10 callers
Method
damageZombie
<summary> Do damage to a zombie. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Tools/DamageTool.cs:734
↓ 10 callers
Method
getHeight
(Vector3 point)
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelGround.cs:266
↓ 10 callers
Method
getInventoryType
(int item)
Assets/Runtime/Assembly-CSharp/Provider/Services/TempSteamworksEconomy.cs:533
↓ 10 callers
Method
getStatistic
<summary> Checks the current user's statistics with this name. </summary> <param name="name">The name of the statistic.</param> <param name="data">The
Assets/Runtime/Assembly-CSharp/Provider/Services/Statistics/User/IUserStatisticsService.cs:20
↓ 10 callers
Method
getTile
(Vector3 worldPosition)
Assets/Runtime/Assembly-CSharp/Framework/Landscapes/Landscape.cs:897
↓ 10 callers
Method
open
()
Assets/Runtime/Assembly-CSharp/Unturned/UI/Menu/Workshop/MenuWorkshopUI.cs:44
↓ 10 callers
Method
readGUID
(string key)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Data.cs:232
↓ 10 callers
Method
save
()
Assets/Runtime/Assembly-CSharp/Unturned/Level/Level.cs:576
↓ 10 callers
Method
sendRemoveFlag
(ushort id)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerQuests.cs:1735
↓ 10 callers
Method
sendUpdateState
()
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerEquipment.cs:1902
↓ 10 callers
Method
setAchievement
<summary> Assigns the current user an achievement with this name. </summary> <param name="name">The name of the achievement.</param> <returns>Whether
Assets/Runtime/Assembly-CSharp/Provider/Services/Achievements/IAchievementsService.cs:22
↓ 10 callers
Method
writeGUID
(string key, Guid value)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Data.cs:449
↓ 9 callers
Method
ApplyConditions
(Player player)
Assets/Runtime/Assembly-CSharp/Unturned/Inventory/Blueprint.cs:233
↓ 9 callers
Method
AreConditionsMet
(Player player)
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/NPCRewardsAsset.cs:18
↓ 9 callers
Method
Arrow
(Vector3 origin, Vector3 direction, float length, Color color, float lifespan = 0.0f, EGizmoLayer layer = EGiz
Assets/Runtime/Assembly-CSharp/Unturned/Utils/RuntimeGizmos.cs:104
↓ 9 callers
Method
Assign
(NetId key, object value)
Assets/Runtime/Assembly-CSharp/NetInvokable/NetIdRegistry.cs:38
↓ 9 callers
Method
ClosestPoint
(GameObject gameObject, Vector3 position, bool includeInactive)
Assets/Runtime/Assembly-CSharp/Unturned/Utils/CollisionUtil.cs:38
↓ 9 callers
Method
CreateSprite
()
Assets/Runtime/Assembly-CSharp/Glazier_uGUI/Glazier_uGUI.cs:114
↓ 9 callers
Method
FindByRootFast
<summary> See BarricadeRegion.FindBarricadeByRootFast comment. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Managers/StructureDrop.cs:461
↓ 9 callers
Method
FindItemsByAsset
<summary> Intended as nearly a drop-in replacement for <see cref="PlayerInventory.search(List{InventorySearch}, ushort, bool, bool)"/>. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerInventory.cs:336
↓ 9 callers
Method
FormatStatColor
(string text, bool isBeneficial)
Assets/Runtime/Assembly-CSharp/Unturned/UI/Player/PlayerDashboardInventoryUI.cs:3132
↓ 9 callers
Method
GetKeyUp
<summary> Wrapper for Input.GetKeyUp, but returns false while typing in a uGUI text field. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Utils/InputEx.cs:33
↓ 9 callers
Method
GetMaterialName
(Vector3 point, Transform transform, Collider collider)
Assets/Runtime/Assembly-CSharp/Unturned/Tools/PhysicsTool.cs:325
↓ 9 callers
Method
GetPosition
<summary> Matrices in Unity are column major; i.e. the position of a transformation matrix is in the last column. </summary>
Assets/Runtime/UnityEx/Matrix4x4Ex.cs:14
↓ 9 callers
Method
GetResultItems
<summary> <para> Copies the contents of a result set into a flat array. The specific</para> <para> contents of the result set depend on which query wh
Assets/com.rlabrecque.steamworks.net/Runtime/autogen/isteaminventory.cs:42
↓ 9 callers
Method
GetSteamMusic
()
Assets/com.rlabrecque.steamworks.net/Runtime/Steam.cs:427
↓ 9 callers
Method
GetSteamScreenshots
()
Assets/com.rlabrecque.steamworks.net/Runtime/Steam.cs:421
↓ 9 callers
Method
GrantRewards
(Player player)
Assets/Runtime/Assembly-CSharp/Unturned/Inventory/Blueprint.cs:238
↓ 9 callers
Method
IsDLVolatile
<summary> Is this one of the Dying Light volatile zombies? Only spawns during night. Explodes into fire at dawn. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Zombies/EZombieSpeciality.cs:67
↓ 9 callers
Method
IsNull
<summary> Zero is treated as unset. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/PhysicsMaterialNetId.cs:22
↓ 9 callers
Method
LoadAudioClip
(out float volumeMultiplier, out float pitchMultiplier)
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/AudioReference.cs:20
↓ 9 callers
Method
OverlapBoxNonAlloc
(this BoxCollider collider, Collider[] results, int mask, QueryTriggerInteraction queryTriggerInteraction = Qu
Assets/Runtime/UnityEx/BoxColliderEx.cs:25
↓ 9 callers
Method
SendQueryUGCRequest
<summary> <para> Send the query to Steam</para> </summary>
Assets/com.rlabrecque.steamworks.net/Runtime/autogen/isteamugc.cs:56
↓ 9 callers
Method
SetBufferSegment
(byte[] buffer, int bufferLength)
Assets/Runtime/SDG.NetPak/NetPakReader.cs:144
↓ 9 callers
Method
SetComment
<summary> Enables builder pattern for dat edits. </summary>
Assets/Runtime/UnturnedDat/EditableDatNode.cs:81
↓ 9 callers
Method
ToString
()
Assets/Runtime/Assembly-CSharp/Framework/Foliage/FoliageCoord.cs:62
↓ 9 callers
Method
TryGetDictionary
()
Assets/Tests/UnturnedDat/DatListTests.cs:10
↓ 9 callers
Method
TryGetDictionary
(this IDatList list, int index, out IDatDictionary dictionary)
Assets/Runtime/UnturnedDat/DatListEx.cs:18
↓ 9 callers
Method
TryParseUInt32
(this IDatValue valueNode, out uint value)
Assets/Runtime/UnturnedDat/DatValueEx.cs:64
↓ 9 callers
Method
TryParseUInt8
(this IDatValue valueNode, out byte value)
Assets/Runtime/UnturnedDat/DatValueEx.cs:24
↓ 9 callers
Method
WriteSpecialYawOrQuaternion
<summary> Note: "Special" here refers to the -90 rotation on the X axis. :) If quaternion is only a rotation around the Y axis (yaw) which is common f
Assets/Runtime/SDG.NetPak/UnityNetPakWriterEx.cs:237
↓ 9 callers
Method
addItem
(byte x, byte y, byte rot, Item item)
Assets/Runtime/Assembly-CSharp/Unturned/Inventory/Items.cs:297
↓ 9 callers
Method
checkArea
(byte x_0, byte y_0, byte x_1, byte y_1, byte area)
Assets/Runtime/Assembly-CSharp/Unturned/Regions/Regions.cs:248
↓ 9 callers
Method
clear
()
Assets/Runtime/Assembly-CSharp/Unturned/Inventory/Items.cs:379
↓ 9 callers
Method
damageAnimal
<summary> Do damage to an animal. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Tools/DamageTool.cs:838
↓ 9 callers
Method
explode
<summary> This unwieldy mess is the original explode function, but should be maintained for backwards compatibility with plugins. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Tools/DamageTool.cs:1009
↓ 9 callers
Method
getAchievement
<summary> Checks whether the current user has an achievement with this name. </summary> <param name="name">The name of the achievement.</param> <param
Assets/Runtime/Assembly-CSharp/Provider/Services/Achievements/IAchievementsService.cs:15
↓ 9 callers
Method
getGroupInfo
(CSteamID groupID)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/GroupManager.cs:50
↓ 9 callers
Method
getIcon
(ushort id, byte quality, byte[] state, ItemIconReady callback)
Assets/Runtime/Assembly-CSharp/Unturned/Tools/ItemTool.cs:523
↓ 9 callers
Method
getInventoryItem
(ulong package)
Assets/Runtime/Assembly-CSharp/Unturned/Provider/SteamPending.cs:258
↓ 9 callers
Method
markAggressive
<summary> Tracks this player as an aggressor if they were recently an aggressor or if they haven't been attacked recently. </summary> <param name="for
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerLife.cs:123
↓ 9 callers
Method
open
()
Assets/Runtime/Assembly-CSharp/Unturned/UI/Edit/EditorPauseUI.cs:29
↓ 9 callers
Method
removeItem
(byte index)
Assets/Runtime/Assembly-CSharp/Unturned/Inventory/Items.cs:363
↓ 9 callers
Method
reportError
(string error)
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/Assets.cs:358
↓ 9 callers
Method
setStatistic
<summary> Assigns the current user's statistics with this name. </summary> <param name="name">The name of the statistic.</param> <param name="data">Th
Assets/Runtime/Assembly-CSharp/Provider/Services/Statistics/User/IUserStatisticsService.cs:28
↓ 9 callers
Method
tryGetBounds
(Vector3 point, out byte bound)
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelNavigation.cs:86
↓ 9 callers
Method
use
()
Assets/Runtime/Assembly-CSharp/Unturned/Useable/UseableRefill.cs:53
↓ 9 callers
Method
wrapWithColor
<summary> Wrap text with color tags. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Utils/RichTextUtil.cs:38
↓ 8 callers
Method
AddDictionary
()
Assets/Runtime/UnturnedDat/EditableDatList.cs:62
↓ 8 callers
Method
Claim
()
Assets/Runtime/Assembly-CSharp/NetInvokable/NetIdRegistry.cs:14
↓ 8 callers
Method
ContextToStyle
(ETextContrastContext context)
Assets/Runtime/SDG.Glazier/SleekShadowStyle.cs:9
↓ 8 callers
Method
EnumerateItemsInSquare
(Vector3 position, float radius)
Assets/Runtime/Assembly-CSharp/Unturned/Regions/RegionList.cs:98
↓ 8 callers
Method
FindFirstSpawnpoint
(string id)
Assets/Runtime/Assembly-CSharp/Framework/Devkit/SpawnpointSystem.cs:57
↓ 8 callers
Method
GetAppID
<summary> <para> returns the appID of the current process</para> </summary>
Assets/com.rlabrecque.steamworks.net/Runtime/autogen/isteamutils.cs:86
↓ 8 callers
Method
GetConnectionInfo
<summary> <para>/ Returns basic information about the high-level state of the connection.</para> </summary>
Assets/com.rlabrecque.steamworks.net/Runtime/autogen/isteamnetworkingsockets.cs:396
↓ 8 callers
Method
GetSteamGameServerStats
()
Assets/com.rlabrecque.steamworks.net/Runtime/Steam.cs:546
↓ 8 callers
Method
LineOfSightTest
(Vector3 explosionCenter, Vector3 direction, float distance, out RaycastHit hit)
Assets/Runtime/Assembly-CSharp/Unturned/Tools/DamageTool.cs:69
↓ 8 callers
Method
ParseThirdPartyUrl
<summary> The game uses Process.Start to open web links when the Steam overlay is unavailable, which could be exploited to e.g. download and execute f
Assets/Runtime/Assembly-CSharp/Unturned/Utils/WebUtils.cs:17
↓ 8 callers
Method
PlayAudioReference
(AudioReference audioReference)
Assets/Runtime/Assembly-CSharp/Unturned/Player/Player.cs:344
↓ 8 callers
Method
PlayOneShot
(AudioClip[] clips)
Assets/Runtime/Assembly-CSharp/Unturned/Zombies/Zombie.cs:3315
↓ 8 callers
Method
ReleaseQueryUGCRequest
<summary> <para> Release the request to free up memory, after retrieving results</para> </summary>
Assets/com.rlabrecque.steamworks.net/Runtime/autogen/isteamugc.cs:176
↓ 8 callers
Method
RemoveFast
(this List<T> list, T item)
Assets/Runtime/Assembly-CSharp/Framework/Extensions/ListExtension.cs:35
↓ 8 callers
Method
RoundAndClampToByte
(float value)
Assets/Runtime/UnityEx/MathfEx.cs:87
↓ 8 callers
Method
SphereCast
<summary> Wrapper that respects landscape hole volumes. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Utils/PhysicsEx.cs:47
↓ 8 callers
Method
Start
()
Assets/Runtime/Assembly-CSharp/Unturned/Edit/Editor.cs:29
↓ 8 callers
Method
ViewportToNormalizedPosition
(Vector2 viewportPosition)
Assets/Runtime/Assembly-CSharp/Glazier_uGUI/GlazierElementBase_uGUI.cs:349
↓ 8 callers
Method
WriteDictionaryStart
()
Assets/Runtime/UnturnedDat/DatWriter.cs:340
↓ 8 callers
Method
WriteKey
(string key)
Assets/Runtime/UnturnedDat/DatWriter.cs:60
↓ 8 callers
Method
WriteSignedNormalizedFloat
<summary> Encode a float in the range [-1.0, +1.0]. Endpoints and midpoint (0.0) are encoded exactly. </summary>
Assets/Runtime/SDG.NetPak/SystemNetPakWriterEx.cs:179
↓ 8 callers
Method
applyLightLOD
(Transform transform)
Assets/Runtime/Assembly-CSharp/Unturned/Tools/LightLODTool.cs:14
↓ 8 callers
Method
askPay
(uint pay)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerSkills.cs:502
↓ 8 callers
Method
deleteFile
(string path, bool useCloud)
Assets/Runtime/Assembly-CSharp/Unturned/Files/ReadWrite.cs:473
↓ 8 callers
Method
getActiveHoliday
<summary> Was redirected to HolidayUtil but kept for plugin backwards compatibility. Refer to HolidayUtil for explanation of this weird situation. </s
Assets/Runtime/Assembly-CSharp/Unturned/Tools/NPCTool.cs:17
↓ 8 callers
Method
getInventoryItemGuid
(int item)
Assets/Runtime/Assembly-CSharp/Provider/Services/TempSteamworksEconomy.cs:792
↓ 8 callers
Method
getItemCount
(byte page)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerInventory.cs:172
↓ 8 callers
Method
getSeat
()
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerMovement.cs:435
↓ 8 callers
Method
open
()
Assets/Runtime/Assembly-CSharp/Unturned/UI/Menu/MenuDashboardUI.cs:53
↓ 8 callers
Method
readBytes
()
Assets/Runtime/Assembly-CSharp/Unturned/Files/River.cs:69
↓ 8 callers
Method
readColor
(string key)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Data.cs:209
↓ 8 callers
Method
sendSetFlag
(ushort id, short value)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerQuests.cs:1712
↓ 8 callers
Method
sendSlot
(byte slot)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerEquipment.cs:1930
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