MCPcopy Create free account

hub / github.com/SmartlyDressedGames/U3-SDK / functions

Functions15,732 in github.com/SmartlyDressedGames/U3-SDK

↓ 15 callersMethodreadUInt32
(string key, uint defaultValue = 0)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Data.cs:151
↓ 15 callersMethodsendGesture
(EPlayerGesture gesture, bool all)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerAnimator.cs:853
↓ 15 callersMethodsortMasterServer
(IComparer<SteamServerAdvertisement> newServerInfoComparer)
Assets/Runtime/Assembly-CSharp/Provider/Services/TempSteamworksMatchmaking.cs:95
↓ 15 callersMethodverifyHash
(byte[] hash_0, byte[] hash_1)
Assets/Runtime/Assembly-CSharp/Unturned/Utils/Hash.cs:44
↓ 15 callersMethodwriteSingle
(string key, float value)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Data.cs:416
↓ 15 callersMethodwriteUInt32
(string key, uint value)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Data.cs:401
↓ 14 callersMethodFindItemAsset
()
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/VendorBuying.cs:32
↓ 14 callersMethodGetAndRemoveTail
(this List<T> list)
Assets/Runtime/Assembly-CSharp/Unturned/Utils/ListExtension.cs:76
↓ 14 callersMethodGetChildAtIndex
(int index)
Assets/Runtime/Assembly-CSharp/Glazier_uGUI/GlazierElementBase_uGUI.cs:241
↓ 14 callersMethodGetRandomClip
()
Assets/Runtime/Assembly-CSharp/Unturned/ModHooks/OneShotAudioDefinition.cs:18
↓ 14 callersMethodGetRectTransform
<summary> Will replace with an extension property when those become available. </summary>
Assets/Runtime/UnityEx/GameObjectEx.cs:28
↓ 14 callersMethodGetSteamGameSearch
()
Assets/com.rlabrecque.steamworks.net/Runtime/Steam.cs:422
↓ 14 callersMethodIsNearlyZero
(float x, float tolerance = 0.01f)
Assets/Runtime/UnityEx/MathfEx.cs:39
↓ 14 callersMethodLogFormat
(string format, params object[] args)
Assets/Runtime/Assembly-CSharp/Unturned/Command/CommandWindow.cs:87
↓ 14 callersMethodReadNormalVector3
<summary> Similar to the quaternion optimization, but needs a sign bit for the largest value. </summary>
Assets/Runtime/SDG.NetPak/UnityNetPakReaderEx.cs:96
↓ 14 callersMethodRemove
(T item)
Assets/Runtime/Assembly-CSharp/Framework/Debug/InspectableList.cs:21
↓ 14 callersMethodSet
(SteamAPICall_t hAPICall, APIDispatchDelegate func = null)
Assets/com.rlabrecque.steamworks.net/Runtime/CallbackDispatcher.cs:347
↓ 14 callersMethodToString
()
Assets/Runtime/Assembly-CSharp/Unturned/Files/BbCodeTokenizer.cs:219
↓ 14 callersMethodTryGetList
()
Assets/Tests/UnturnedDat/DatListTests.cs:46
↓ 14 callersMethodWriteQuaternion
<summary> Uses "smallest three" optimization described by Glenn Fiedler: https://gafferongames.com/post/snapshot_compression/ Quoting here in case the
Assets/Runtime/SDG.NetPak/UnityNetPakWriterEx.cs:25
↓ 14 callersMethodWriteTransform
(this NetPakWriter writer, Transform value)
Assets/Runtime/Assembly-CSharp/NetInvokable/NetId.cs:117
↓ 14 callersMethodareConditionsMet
(Player player)
Assets/Runtime/Assembly-CSharp/Unturned/Inventory/Blueprint.cs:228
↓ 14 callersMethodbeginObject
()
Assets/Runtime/Assembly-CSharp/Framework/IO/FormattedFiles/IFormattedFileWriter.cs:19
↓ 14 callersMethoddequip
()
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerEquipment.cs:2018
↓ 14 callersMethodendObject
()
Assets/Runtime/Assembly-CSharp/Framework/IO/FormattedFiles/IFormattedFileWriter.cs:21
↓ 14 callersMethodfindTransportConnection
<summary> Find net transport layer connection associated with a client steam id. This could be a pending player in the queue, or a fully connected pla
Assets/Runtime/Assembly-CSharp/Unturned/Provider/Provider.cs:1103
↓ 14 callersMethodgetInventorySkinID
(int item)
Assets/Runtime/Assembly-CSharp/Provider/Services/TempSteamworksEconomy.cs:800
↓ 14 callersMethodopenURL
<summary> Open URL in the steam overlay, or if disabled use the default browser instead. Warning: any third party url should be checked by WebUtils.Pa
Assets/Runtime/Assembly-CSharp/Unturned/Provider/Provider.cs:5531
↓ 14 callersMethodreadObject
(string key)
Assets/Runtime/Assembly-CSharp/Framework/IO/FormattedFiles/IFormattedFileReader.cs:38
↓ 14 callersMethodreadValue
(string key)
Assets/Runtime/Assembly-CSharp/Framework/IO/FormattedFiles/KeyValueTables/KeyValueTableReader.cs:80
↓ 13 callersMethodClaimBlock
(uint size)
Assets/Runtime/Assembly-CSharp/NetInvokable/NetIdRegistry.cs:19
↓ 13 callersMethodClose
()
Assets/Runtime/Assembly-CSharp/ItemStore/ItemStoreMenu.cs:59
↓ 13 callersMethodGatherClientConnections
(byte bound)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/ZombieManager.cs:1917
↓ 13 callersMethodGrant
(Player player)
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/NPCRewardsList.cs:11
↓ 13 callersMethodIsPositionInsideVolume
(Vector3 position)
Assets/Runtime/Assembly-CSharp/Unturned/Level/VolumeBase.cs:133
↓ 13 callersMethodRaycast
<summary> Called before raycasting into the regular physics scene to give transform tool priority. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Edit/TransformHandles.cs:116
↓ 13 callersMethodReadSteamID
(this NetPakReader reader, out CSteamID value)
Assets/Runtime/SDG.NetPak/SteamworksNetPakReaderEx.cs:11
↓ 13 callersMethodReadTransform
(this NetPakReader reader, out Transform value)
Assets/Runtime/Assembly-CSharp/NetInvokable/NetId.cs:97
↓ 13 callersMethodSynchronizeTheme
()
Assets/Runtime/Assembly-CSharp/Glazier_uGUI/GlazierBox_uGUI.cs:265
↓ 13 callersMethodToString
()
Assets/Runtime/Assembly-CSharp/Unturned/Provider/SteamPlayer.cs:644
↓ 13 callersMethodcontainsKey
(string key)
Assets/Runtime/Assembly-CSharp/Framework/IO/FormattedFiles/IFormattedFileReader.cs:13
↓ 13 callersMethodget
()
Assets/Runtime/Assembly-CSharp/Unturned/Managers/ZombieManager.cs:991
↓ 13 callersMethodgetInventoryColor
(int item)
Assets/Runtime/Assembly-CSharp/Provider/Services/TempSteamworksEconomy.cs:634
↓ 13 callersMethodgetInventoryMythicID
(int item)
Assets/Runtime/Assembly-CSharp/Provider/Services/TempSteamworksEconomy.cs:756
↓ 13 callersMethodisMemberOfSameGroupAs
<returns>True if both players exist, are both members of groups, and are both members of the same group.</returns>
Assets/Runtime/Assembly-CSharp/Unturned/Provider/SteamPlayer.cs:559
↓ 13 callersMethodload
(LevelInfo newInfo, bool hasAuthority)
Assets/Runtime/Assembly-CSharp/Unturned/Level/Level.cs:688
↓ 13 callersMethodresize
(byte newWidth, byte newHeight)
Assets/Runtime/Assembly-CSharp/Unturned/Inventory/Items.cs:431
↓ 12 callersMethodCreateConstraintFrame
()
Assets/Runtime/Assembly-CSharp/Glazier_uGUI/Glazier_uGUI.cs:77
↓ 12 callersMethodCreateUInt32Field
()
Assets/Runtime/Assembly-CSharp/Glazier_uGUI/Glazier_uGUI.cs:230
↓ 12 callersMethodDebugDumpTokensToString
()
Assets/Runtime/UnturnedDat/DatTokenizer.cs:560
↓ 12 callersMethodEquals
(object obj)
Assets/Runtime/Assembly-CSharp/NetInvokable/NetId.cs:32
↓ 12 callersMethodGetDictionary
()
Assets/Tests/UnturnedDat/DatListTests.cs:30
↓ 12 callersMethodGetList
()
Assets/Tests/UnturnedDat/DatListTests.cs:66
↓ 12 callersMethodGetSteamParties
()
Assets/com.rlabrecque.steamworks.net/Runtime/Steam.cs:434
↓ 12 callersMethodIsNull
<summary> Zero is treated as unset. </summary>
Assets/Runtime/Assembly-CSharp/NetInvokable/NetId.cs:22
↓ 12 callersMethodLogErrorFormat
(string format, params object[] args)
Assets/Runtime/Assembly-CSharp/Unturned/Command/CommandWindow.cs:163
↓ 12 callersMethodRandomOrDefault
(this T[] array)
Assets/Runtime/Assembly-CSharp/Unturned/Utils/ArrayEx.cs:16
↓ 12 callersMethodReadQuaternion
<summary> Uses "smallest three" optimization described by Glenn Fiedler: https://gafferongames.com/post/snapshot_compression/ Quoting here in case the
Assets/Runtime/SDG.NetPak/UnityNetPakReaderEx.cs:25
↓ 12 callersMethodSetActiveTool
(IDevkitTool tool)
Assets/Runtime/Assembly-CSharp/Unturned/Edit/EditorInteract.cs:33
↓ 12 callersMethodSetData
(List<T> data)
Assets/Runtime/Assembly-CSharp/Unturned/Sleek/SleekList.cs:50
↓ 12 callersMethodSetInt32
<summary> Enables builder pattern for dat edits. </summary>
Assets/Runtime/UnturnedDat/DatValueEx.cs:252
↓ 12 callersMethodTryParse
(string input, out IPv4Filter filter)
Assets/Runtime/SystemEx/IPv4Filter.cs:139
↓ 12 callersMethodTryParseFloat
(this IDatValue valueNode, out float value)
Assets/Runtime/UnturnedDat/DatValueEx.cs:94
↓ 12 callersMethodWriteKeyValue
(object key, object value)
Assets/Editor/SteamCmd/VdfWriter.cs:18
↓ 12 callersMethodgetIPFromUInt32
(uint ip)
Assets/Runtime/Assembly-CSharp/Unturned/Utils/Parser.cs:181
↓ 12 callersMethodgetIndex
(byte x, byte y)
Assets/Runtime/Assembly-CSharp/Unturned/Inventory/Items.cs:110
↓ 12 callersMethodremoveItem
(byte page, ItemJar jar)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerCrafting.cs:289
↓ 12 callersMethodreplaceNewlineMarkup
<summary> Replace br tags with newlines. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Utils/RichTextUtil.cs:62
↓ 12 callersMethodtryGetSteamPlayer
(string input, out SteamPlayer player)
Assets/Runtime/Assembly-CSharp/Unturned/Tools/PlayerTool.cs:259
↓ 12 callersMethodwriteBytes
(byte[] values)
Assets/Runtime/Assembly-CSharp/Unturned/Files/River.cs:260
↓ 12 callersMethodwriteValue
(string key, string value)
Assets/Runtime/Assembly-CSharp/Framework/IO/FormattedFiles/KeyValueTables/KeyValueTableWriter.cs:33
↓ 11 callersMethodBPersistentGameServerAccount
----------------------------------------------------------------------------- Purpose: Is this a persistent (not anonymous) game server account id? --
Assets/com.rlabrecque.steamworks.net/Runtime/types/SteamClientPublic/CSteamID.cs:100
↓ 11 callersMethodClampToByte
(int value)
Assets/Runtime/UnityEx/MathfEx.cs:174
↓ 11 callersMethodCreateLabel
()
Assets/Runtime/Assembly-CSharp/Glazier_uGUI/Glazier_uGUI.cs:132
↓ 11 callersMethodDestroy
(GameObject element)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/EffectManager.cs:87
↓ 11 callersMethodGatherRemoteClientConnections
(byte x, byte y, byte distance)
Assets/Runtime/Assembly-CSharp/Unturned/Regions/Regions.cs:285
↓ 11 callersMethodGetTail
(this List<T> list)
Assets/Runtime/Assembly-CSharp/Unturned/Utils/ListExtension.cs:71
↓ 11 callersMethodGetTypeFriendlyName
<summary> Remove "Asset" suffix and convert to title case. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/Asset.cs:210
↓ 11 callersMethodParseUInt32
(this IDatValue valueNode, uint defaultValue = default)
Assets/Runtime/UnturnedDat/DatValueEx.cs:69
↓ 11 callersMethodRegisterDebris
(GameObject item)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/EffectManager.cs:1740
↓ 11 callersMethodRelease
(List<PlayerInventorySearchResultV2> list)
Assets/Runtime/Assembly-CSharp/Unturned/Player/InventorySearch.cs:431
↓ 11 callersMethodRequestDisconnect
(string reason)
Assets/Runtime/Assembly-CSharp/Unturned/Provider/Provider.cs:2588
↓ 11 callersMethodResolve
<summary> Returning an Asset rather than the older IDs allows GUIDs to be used. legacyTargetAssetType is required for compatibility with spawn tables
Assets/Runtime/Assembly-CSharp/Unturned/Tools/SpawnTableTool.cs:19
↓ 11 callersMethodTryGetIPv4Address
<summary> Steam APIs returned uint32 IPv4 addresses in the past, so Unturned code depends on them in some places. Ideally these uses should be updated
Assets/Runtime/Assembly-CSharp/Unturned/Utils/SteamIPAddress_tEx.cs:16
↓ 11 callersMethodTryParseBool
(this IDatValue valueNode, out bool value)
Assets/Runtime/UnturnedDat/DatValueEx.cs:134
↓ 11 callersMethodTryParseColor32RGB
<summary> Parse hexadecimal color with optional '#' in front. Alpha is opaque. </summary>
Assets/Runtime/UnturnedDat/UnityDatColorEx.cs:14
↓ 11 callersMethodWrite
(byte[] destination, int offset)
Assets/Runtime/Assembly-CSharp/Framework/Extensions/GuidExtension.cs:43
↓ 11 callersMethodeffect
(ushort id, Vector3 point, Vector3 normal)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/EffectManager.cs:1329
↓ 11 callersMethodlogError
(string text)
Assets/Editor/Assembly-CSharp-Editor/Tools/CLCIReport.cs:38
↓ 11 callersMethodwriteSteamID
(string key, CSteamID value)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Data.cs:444
↓ 10 callersMethodAssignTransform
(NetId key, Transform value)
Assets/Runtime/Assembly-CSharp/NetInvokable/NetIdRegistry.cs:61
↓ 10 callersMethodCreateInt32Field
()
Assets/Runtime/Assembly-CSharp/Glazier_uGUI/Glazier_uGUI.cs:243
↓ 10 callersMethodCreateUInt16Field
()
Assets/Runtime/Assembly-CSharp/Glazier_uGUI/Glazier_uGUI.cs:217
↓ 10 callersMethodEquals
(SteamPlayer otherClient)
Assets/Runtime/Assembly-CSharp/Unturned/Provider/SteamPlayer.cs:629
↓ 10 callersMethodEquals
(ICraftingTagProvider obj)
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelObject.cs:35
↓ 10 callersMethodGetAudioDef
(string materialName, string propertyName)
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/PhysicMaterialCustomData.cs:24
↓ 10 callersMethodIsCutsceneModeActive
<summary> If true, hide viewmodel and prevent using equipped item. For example, to prevent shooting gun on top of a first-person scene. This could be
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerQuests.cs:321
↓ 10 callersMethodIsPositionInsideAnyVolume
(Vector3 position)
Assets/Runtime/Assembly-CSharp/Unturned/Level/VolumeManagerBase.cs:167
↓ 10 callersMethodLinecast
(Vector3 start, Vector3 end, RaycastHit hit, Color rayColor, Color hitColor, float lifespan = 0.0f, EGizmoLaye
Assets/Runtime/Assembly-CSharp/Unturned/Utils/RuntimeGizmos.cs:176
↓ 10 callersMethodMarkParticleCloudsNeedRestart
<summary> Nelson 2025-09-01: hacking this in to reset cloud particle systems when changing time in the level editor. Otherwise, it's hard to tell how
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelLighting.cs:1219
← previousnext →301–400 of 15,732, ranked by callers