MCPcopy Create free account

hub / github.com/SmartlyDressedGames/U3-SDK / functions

Functions15,732 in github.com/SmartlyDressedGames/U3-SDK

↓ 23 callersMethodreadBoolean
(string key, bool defaultValue = false)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Data.cs:71
↓ 22 callersMethodByteArrayToStringUTF8
(byte[] buffer)
Assets/com.rlabrecque.steamworks.net/Runtime/InteropHelp.cs:66
↓ 22 callersMethodInverseLerp
<summary> Component-wise inverse lerp. </summary>
Assets/Runtime/UnityEx/MathfEx.cs:305
↓ 22 callersMethodIsNearlyEqual
(float a, float b, float tolerance = 0.01f)
Assets/Runtime/UnityEx/MathfEx.cs:29
↓ 22 callersMethodLog
<summary> This class gets used from type initializers, so Unity's built-in log is not an option unfortunately. </summary>
Assets/Runtime/Assembly-CSharp/NetInvokable/NetReflection.cs:290
↓ 22 callersMethodSetFloat
<summary> Enables builder pattern for dat edits. </summary>
Assets/Runtime/UnturnedDat/DatValueEx.cs:288
↓ 22 callersMethodSetOutput
(System.IO.TextWriter output)
Assets/Runtime/UnturnedDat/DatWriter.cs:19
↓ 22 callersMethodStringToByteArrayUTF8
(string str, byte[] outArrayBuffer, int outArrayBufferSize)
Assets/com.rlabrecque.steamworks.net/Runtime/InteropHelp.cs:75
↓ 22 callersMethodWriteLine
()
Assets/Runtime/Assembly-CSharp/Unturned/Command/ConsoleWriterProxy.cs:50
↓ 22 callersMethodangleToByte
(float angle)
Assets/Runtime/Assembly-CSharp/Unturned/Tools/MeasurementTool.cs:53
↓ 22 callersMethoddamage
(Player player, EDeathCause cause, ELimb limb, CSteamID killer, Vector3 direction, float damage, float times,
Assets/Runtime/Assembly-CSharp/Unturned/Tools/DamageTool.cs:445
↓ 22 callersMethodgetComponentsFromSerial
(string serial, char delimiter)
Assets/Runtime/Assembly-CSharp/Unturned/Utils/Parser.cs:47
↓ 22 callersMethodgetFlag
(ushort id, out short value)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerQuests.cs:1052
↓ 22 callersMethodgetVehicle
Renamed to findVehicleByNetInstanceID.
Assets/Runtime/Assembly-CSharp/Unturned/Managers/VehicleManager.cs:172
↓ 22 callersMethodopenRiver
(string path, bool isReading)
Assets/Runtime/Assembly-CSharp/Unturned/Files/LevelSavedata.cs:34
↓ 22 callersMethodwriteBoolean
(string key, bool value)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Data.cs:371
↓ 21 callersMethodClear
()
Assets/Runtime/Assembly-CSharp/Unturned/Player/CapsuleHistory.cs:24
↓ 21 callersMethodCreateFloat32Field
()
Assets/Runtime/Assembly-CSharp/Glazier_uGUI/Glazier_uGUI.cs:256
↓ 21 callersMethodDefer
<summary> Called by generated methods when target object does not exist. If target object has been marked deferred then the method will be invoked aft
Assets/Runtime/Assembly-CSharp/NetInvokable/NetInvocationDeferralRegistry.cs:26
↓ 21 callersMethodFindEffectAssetByGuidOrLegacyId
<summary> This method supports <see cref="RedirectorAsset"/>. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/Assets.cs:658
↓ 21 callersMethodFormatOrEmpty
<summary> Unlike format, this returns string.Empty if key doesn't exist. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Files/Local.cs:54
↓ 21 callersMethodFromSteamIDForBackwardsCompatibility
(Steamworks.CSteamID steamID)
Assets/Runtime/Assembly-CSharp/NetInvokable/ServerInvocationContext.cs:65
↓ 21 callersMethodLabel
(Vector3 position, string content, float lifespan = 0.0f, EGizmoLayer layer = EGizmoLayer.World)
Assets/Runtime/Assembly-CSharp/Unturned/Utils/RuntimeGizmos.cs:214
↓ 21 callersMethodSquare
(float x)
Assets/Runtime/UnityEx/MathfEx.cs:67
↓ 21 callersMethodTryParse
(IDatNode node)
Assets/Runtime/UnturnedDat/DatParseable.cs:9
↓ 21 callersMethodTryParseGuid
(this IDatValue valueNode, out System.Guid value)
Assets/Runtime/UnturnedDat/DatValueEx.cs:167
↓ 21 callersMethodfolderExists
(string path)
Assets/Runtime/Assembly-CSharp/Unturned/Files/ReadWrite.cs:686
↓ 21 callersMethodgetInventoryName
(int item)
Assets/Runtime/Assembly-CSharp/Provider/Services/TempSteamworksEconomy.cs:515
↓ 21 callersMethodgetPlayer
(CSteamID steamID)
Assets/Runtime/Assembly-CSharp/Unturned/Tools/PlayerTool.cs:223
↓ 21 callersMethodwriteBlock
(string path, bool useCloud, Block block)
Assets/Runtime/Assembly-CSharp/Unturned/Files/ReadWrite.cs:461
↓ 20 callersMethodCross
<summary> Helper to get Vector2 perpendicular to this one. </summary>
Assets/Runtime/UnityEx/Vector2Ex.cs:12
↓ 20 callersMethodEquals
(object obj)
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/TypeReference.cs:113
↓ 20 callersMethodGetAsset
()
Assets/Runtime/Assembly-CSharp/Unturned/Player/InventorySearch.cs:356
↓ 20 callersMethodScrollToBottom
()
Assets/Runtime/Assembly-CSharp/Glazier_uGUI/GlazierScrollView_uGUI.cs:309
↓ 20 callersMethodTryParseInt16
(this IDatValue valueNode, out short value)
Assets/Runtime/UnturnedDat/DatValueEx.cs:34
↓ 20 callersMethoddropItem
(Item item, Vector3 point, bool playEffect, bool isDropped, bool wideSpread)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/ItemManager.cs:157
↓ 20 callersMethodgetIndex
(byte page, byte x, byte y)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerInventory.cs:196
↓ 20 callersMethodwriteInt32
(string key, int value)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Data.cs:396
↓ 19 callersMethodConditionalAssertIsGameThread
<summary> Only on dedicated server: throw an exception if current thread is not the game thread. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Utils/ThreadUtil.cs:58
↓ 19 callersMethodDispose
()
Assets/Runtime/Assembly-CSharp/Unturned/Utils/Hash.cs:190
↓ 19 callersMethodFindIndexOfChild
(ISleekElement child)
Assets/Runtime/Assembly-CSharp/Glazier_uGUI/GlazierElementBase_uGUI.cs:235
↓ 19 callersMethodSynchronizeColors
()
Assets/Runtime/Assembly-CSharp/Glazier_UIToolkit/GlazierBox_UIToolkit.cs:182
↓ 19 callersMethodTryParseBcAssetRef
(this IDatDictionary dictionary, string key, EAssetType defaultLegacyType, out CachingBcAssetRef assetRef)
Assets/Runtime/Assembly-CSharp/Unturned/Files/UnturnedDatEx.cs:62
↓ 19 callersMethodWrite
(byte[] buffer, int offset, int count)
Assets/Runtime/Assembly-CSharp/Unturned/Utils/HashStream.cs:94
↓ 19 callersMethodfilterRarityRichText
(string desc)
Assets/Runtime/Assembly-CSharp/Unturned/Tools/ItemTool.cs:30
↓ 19 callersMethodwriteString
(string key, string value)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Data.cs:366
↓ 18 callersMethodConstructNew
()
Assets/Runtime/Assembly-CSharp/Glazier_uGUI/GlazierBox_uGUI.cs:212
↓ 18 callersMethodGetTreesOrNullInRegion
(Vector2Int coord)
Assets/Runtime/Assembly-CSharp/Unturned/Level/LevelGround.cs:169
↓ 18 callersMethodRandomizePitch
(float min, float max)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/AudioSourcePool.cs:123
↓ 18 callersMethodRead
(byte[] buffer, int offset, int count)
Assets/Runtime/Assembly-CSharp/Unturned/Utils/HashStream.cs:62
↓ 18 callersMethodSetString
<summary> Enables builder pattern for dat edits. Note: this one in particular may seem a little silly, but it preserves the appropriate IDatValue type
Assets/Runtime/UnturnedDat/DatValueEx.cs:207
↓ 18 callersMethodToString
()
Assets/Runtime/Assembly-CSharp/Unturned/Managers/PlaceableInstantiationManager.cs:55
↓ 18 callersMethodTokenize
(System.IO.TextReader inputReader)
Assets/Runtime/UnturnedDat/DatTokenizer.cs:131
↓ 18 callersMethodTriggerFiremodeEffect
<summary> This effect makes a nice clicky sound and lots of older code used it, so I moved it into a little helper method here. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Managers/EffectManager.cs:247
↓ 18 callersMethodWriteNormalVector3
<summary> Similar to the quaternion optimization, but needs a sign bit for the largest value. </summary>
Assets/Runtime/SDG.NetPak/UnityNetPakWriterEx.cs:118
↓ 18 callersMethodgetQualityColor
(float quality)
Assets/Runtime/Assembly-CSharp/Unturned/Tools/ItemTool.cs:95
↓ 18 callersMethodmessage
(EEditorMessage message)
Assets/Runtime/Assembly-CSharp/Unturned/Edit/EditorUI.cs:38
↓ 18 callersMethodreadString
(string key, string defaultValue = default)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Data.cs:36
↓ 18 callersMethodsendStat
(EPlayerKill kill)
Assets/Runtime/Assembly-CSharp/Unturned/Player/Player.cs:1318
↓ 17 callersMethodEquals
(IExplosionDamageable obj)
Assets/Runtime/Assembly-CSharp/Unturned/Player/Player.cs:1910
↓ 17 callersMethodFindChildRecursive
(this Transform parent, string name)
Assets/Runtime/Assembly-CSharp/Unturned/Utils/TransformRecursiveFind.cs:11
↓ 17 callersMethodGetSteamMatchmakingServers
()
Assets/com.rlabrecque.steamworks.net/Runtime/Steam.cs:418
↓ 17 callersMethodReset
<summary> Called after construction and on all clients and server when a player stops driving. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Interactable/Wheel.cs:275
↓ 17 callersMethodResolveLegacyId
<summary> For backwards compatibility with features that still need a legacy ID rather than asset. </summary>
Assets/Runtime/Assembly-CSharp/Unturned/Tools/SpawnTableTool.cs:173
↓ 17 callersMethodSetLinearRolloff
(float min, float max)
Assets/Runtime/Assembly-CSharp/Unturned/Managers/AudioSourcePool.cs:139
↓ 17 callersMethodSynchronizeColors
()
Assets/Runtime/Assembly-CSharp/Glazier_uGUI/GlazierBox_uGUI.cs:254
↓ 17 callersMethodToString
()
Assets/Runtime/UnturnedDat/DatComment.cs:142
↓ 17 callersMethodTryParse
(IDatNode node)
Assets/Runtime/Assembly-CSharp/Framework/Foliage/FoliageInfoCollectionAsset.cs:18
↓ 17 callersMethodTryParseValue
<summary> Handles these cases: key value -> value key=value -> value key = value -> value key = value -> value key "value with spaces" -> value with
Assets/Runtime/Assembly-CSharp/Unturned/Utils/CommandLine.cs:276
↓ 17 callersMethodaskDamage
(ushort amount, Vector3 newRagdoll, out EPlayerKill kill, out uint xp, bool trackKill = true, bool dropLoot =
Assets/Runtime/Assembly-CSharp/Unturned/Animals/Animal.cs:372
↓ 17 callersMethodgetInput
(bool doOcclusionCheck, ERaycastInfoUsage usage)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerInput.cs:956
↓ 17 callersMethodgetKeyCodeText
(KeyCode key)
Assets/Runtime/Assembly-CSharp/Unturned/UI/Menu/Configuration/MenuConfigurationControlsUI.cs:117
↓ 17 callersMethodhasInputs
()
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerInput.cs:940
↓ 17 callersMethodraycast
(Ray ray, float range, int mask)
Assets/Runtime/Assembly-CSharp/Unturned/Tools/DamageTool.cs:1459
↓ 17 callersMethodreadInt32
(string key, int defaultValue = 0)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Data.cs:139
↓ 17 callersMethodreadSingleVector3
()
Assets/Runtime/Assembly-CSharp/Unturned/Files/Block.cs:361
↓ 17 callersMethodsendRaycast
(RaycastInfo info, ERaycastInfoUsage usage)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerInput.cs:1080
↓ 17 callersMethodwrite
(object objects)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Block.cs:906
↓ 17 callersMethodwriteSingleVector3
(Vector3 value)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Block.cs:883
↓ 16 callersMethodFindBarricadeByRootFast
<summary> Ideally the interactable components should have a reference to their barricade, but that will maybe happen after the NetId rewrites. For the
Assets/Runtime/Assembly-CSharp/Unturned/Managers/BarricadeRegion.cs:65
↓ 16 callersMethodParseGuidOrLegacyId
(this IDatDictionary dictionary, string key, out System.Guid guid, out ushort legacyId)
Assets/Runtime/Assembly-CSharp/Unturned/Files/UnturnedDatEx.cs:14
↓ 16 callersMethodReportAssetError
(string message)
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/Asset.cs:186
↓ 16 callersMethodSHA1
(byte[] bytes)
Assets/Runtime/Assembly-CSharp/Unturned/Utils/Hash.cs:18
↓ 16 callersFunctionSynchronizeVisibleColumns
()
Assets/Runtime/Assembly-CSharp/Unturned/Sleek/SleekServer.cs:42
↓ 16 callersMethodWriteInt16
(this NetPakWriter writer, short value)
Assets/Runtime/SDG.NetPak/SystemNetPakWriterEx.cs:119
↓ 16 callersMethodWriteInt32
(this NetPakWriter writer, int value)
Assets/Runtime/SDG.NetPak/SystemNetPakWriterEx.cs:124
↓ 16 callersMethoddequip
()
Assets/Runtime/Assembly-CSharp/Unturned/Useable/Useable.cs:43
↓ 16 callersMethodhas
(string key)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Data.cs:526
↓ 16 callersMethodloadAsset
(bool logWarnings = true)
Assets/Runtime/Assembly-CSharp/Unturned/Bundles/MasterBundleReference.cs:98
↓ 16 callersMethodreadSteamID
(string key)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Data.cs:227
↓ 15 callersMethodBox
(Vector3 center, Vector3 size, Color color, float lifespan = 0.0f, EGizmoLayer layer = EGizmoLayer.World)
Assets/Runtime/Assembly-CSharp/Unturned/Utils/RuntimeGizmos.cs:46
↓ 15 callersMethodCompareDetails
(SteamServerAdvertisement lhs, SteamServerAdvertisement rhs)
Assets/Runtime/Assembly-CSharp/Unturned/Provider/SteamServerAdvertisement.cs:22
↓ 15 callersMethodFlush
()
Assets/Runtime/Assembly-CSharp/Unturned/Utils/HashStream.cs:57
↓ 15 callersMethodGetAbs
<summary> Get a copy with absolute value of each component. </summary>
Assets/Runtime/UnityEx/Vector3Ex.cs:82
↓ 15 callersMethodLine
(Vector3 begin, Vector3 end, Color color, float lifespan = 0.0f, EGizmoLayer layer = EGizmoLayer.World)
Assets/Runtime/Assembly-CSharp/Unturned/Utils/RuntimeGizmos.cs:89
↓ 15 callersMethodWriteLine
(char value)
Assets/Editor/Assembly-CSharp-Editor/NetGen/NetGenWriter.cs:19
↓ 15 callersMethodWriteUInt64
(this NetPakWriter writer, ulong value)
Assets/Runtime/SDG.NetPak/SystemNetPakWriterEx.cs:151
↓ 15 callersMethodcheckSelection
(byte page)
Assets/Runtime/Assembly-CSharp/Unturned/Player/PlayerEquipment.cs:604
↓ 15 callersMethodisPointUnderwater
(Vector3 point)
Assets/Runtime/Assembly-CSharp/Framework/Water/WaterUtility.cs:46
↓ 15 callersMethodreadSingle
(string key, float defaultValue = 0.0f)
Assets/Runtime/Assembly-CSharp/Unturned/Files/Data.cs:187
← previousnext →201–300 of 15,732, ranked by callers