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Functions28,533 in github.com/SMGCommunity/Petari

↓ 22 callersMethodgetSoundID
src/Game/AudioLib/CSSoundNameConverter.cpp:12
↓ 22 callersFunctioninitActorState
src/Game/Util/ActorStateUtil.cpp:14
↓ 22 callersFunctionisMsgJetTurtleAttack
src/Game/Util/ActorSensorUtil.cpp:813
↓ 22 callersMethodkill
src/Game/MapObj/Rock.cpp:169
↓ 22 callersMethodkill
src/Game/Screen/StaffRoll.cpp:291
↓ 22 callersFunctionmakeMtxUpFront
src/Game/Util/MtxUtil.cpp:464
↓ 22 callersFunctionoffSwitchA
src/Game/Util/ActorSwitchUtil.cpp:177
↓ 22 callersFunctiononCalcShadowOneTime
src/Game/Util/ActorShadowUtil.cpp:218
↓ 22 callersFunctiononSwitchB
src/Game/Util/ActorSwitchUtil.cpp:169
↓ 22 callersFunctionpi
@brief Returns the value of pi (3.14159274f)
include/Game/Util/MathUtil.hpp:406
↓ 22 callersFunctionsendMsgEnemyAttackFire
src/Game/Util/ActorSensorUtil.cpp:561
↓ 22 callersFunctionsetClippingTypeSphereContainsModelBoundingBox
src/Game/Util/LiveActorUtil.cpp:628
↓ 22 callersFunctionsetNerveAtStep
src/Game/Util/NerveUtil.cpp:64
↓ 22 callersMethodsetupEffect
src/Game/MapObj/MapObjActorInitInfo.cpp:79
↓ 22 callersFunctionstateReady
src/RVL_SDK/dvd/dvd.c:1091
↓ 21 callersFunctionEXISync
src/RVL_SDK/exi/EXIBios.c:230
↓ 21 callersFunctionGXSetDstAlpha
src/RVL_SDK/gx/GXPixel.c:196
↓ 21 callersFunctionOSCreateAlarm
src/RVL_SDK/os/OSAlarm.c:29
↓ 21 callersFunctionRFLiGetHDBManager
src/RVLFaceLib/RFL_System.c:174
↓ 21 callersFunctionStampCommand
src/RVL_SDK/dvd/dvd.c:73
↓ 21 callersFunctionTRKStandardACK
src/MetroTRK/debugger/embedded/MetroTRK/Portable/msghndlr.c:24
↓ 21 callersFunction__OSUnmaskInterrupts
src/RVL_SDK/os/OSInterrupt.c:306
↓ 21 callersMethodclear
src/Game/Map/WaterInfo.cpp:19
↓ 21 callersMethodclone
src/Game/Player/MarioActorDraw.cpp:1110
↓ 21 callersFunctiondisableStarPointerShootStarPiece
src/Game/Util/StarPointerUtil.cpp:833
↓ 21 callersFunctiongetAreaObj
src/Game/Util/AreaObjUtil.cpp:16
↓ 21 callersFunctiongetCurrentHeap
src/Game/Util/MemoryUtil.cpp:41
↓ 21 callersMethodgetName
src/Game/System/GameEventFlag.cpp:6
↓ 21 callersFunctiongetRailPointArgName
src/Game/Util/RailUtil.cpp:813
↓ 21 callersFunctiongetRailPointNum
src/Game/Util/RailUtil.cpp:465
↓ 21 callersMethodgetRes
src/Game/System/ResourceInfo.cpp:35
↓ 21 callersMethodgetTexGenMtx
libs/JSystem/include/JSystem/J3DGraphBase/J3DTexture.hpp:60
↓ 21 callersFunctiongetWallNormal
src/Game/Util/LiveActorUtil.cpp:1946
↓ 21 callersMethodgetZDirInline
libs/JSystem/include/JSystem/JGeometry/TMatrix.hpp:329
↓ 21 callersFunctionhideModelAndOnCalcAnim
src/Game/Util/LiveActorUtil.cpp:2138
↓ 21 callersFunctionisDemoPartLastStep
src/Game/Util/DemoUtil.cpp:523
↓ 21 callersFunctionisMsgExplosionAttack
src/Game/Util/ActorSensorUtil.cpp:913
↓ 21 callersFunctionisOnSwitchB
src/Game/Util/ActorSwitchUtil.cpp:157
↓ 21 callersFunctionisSensorPlayerOrRide
src/Game/Util/ActorSensorUtil.cpp:367
↓ 21 callersMethodisWorking
src/Game/MapObj/MapPartsRotator.cpp:71
↓ 21 callersFunctionlistenStageSwitchOnA
src/Game/Util/ActorSwitchUtil.cpp:202
↓ 21 callersFunctionmakeMtxRotate
src/Game/Util/MtxUtil.cpp:17
↓ 21 callersMethodset
src/Game/Screen/BloomEffectSimple.cpp:91
↓ 21 callersFunctionshowPaneRecursive
src/Game/Util/LayoutUtil.cpp:160
↓ 21 callersFunctionstartAfterBossBGM
src/Game/Util/SoundUtil.cpp:689
↓ 20 callersFunctionGXSetChanMatColor
src/RVL_SDK/gx/GXLight.c:263
↓ 20 callersFunctionGXSetTevOp
src/RVL_SDK/gx/GXTev.c:281
↓ 20 callersMethodGetTextureNum
libs/nw4r/include/nw4r/lyt/material.h:53
↓ 20 callersFunctionJMASinDegree
libs/JSystem/include/JSystem/JMath/JMATrigonometric.hpp:202
↓ 20 callersFunction__VISetSDA
src/RVL_SDK/vi/i2c.c:30
↓ 20 callersMethodappear
src/Game/MapObj/Coin.cpp:331
↓ 20 callersMethodappear
src/Game/Screen/SaveIcon.cpp:8
↓ 20 callersMethodappear
src/Game/Enemy/Teresa.cpp:161
↓ 20 callersMethodappear
src/Game/NPC/Butler.cpp:100
↓ 20 callersFunctioncalcBezierHandlePoint
src/Game/Util/OctahedronBezierSurface.cpp:8
↓ 20 callersMethodend
src/Game/MapObj/MapPartsRotator.cpp:67
↓ 20 callersFunctiongetEaseInValue
FIXME: Source registers swapped in multiplication by pi.
src/Game/Util/MathUtil.cpp:127
↓ 20 callersMethodgetJointTree
libs/JSystem/include/JSystem/J3DGraphAnimator/J3DMtxBuffer.hpp:80
↓ 20 callersMethodgetValue
src/Game/System/StarPieceAlmsStorage.cpp:18
↓ 20 callersFunctionisRailReachedGoal
src/Game/Util/RailUtil.cpp:556
↓ 20 callersFunctionisSensorMapObj
src/Game/Util/ActorSensorUtil.cpp:391
↓ 20 callersFunctionisStarPointerPointing
src/Game/Util/StarPointerUtil.cpp:188
↓ 20 callersMethodkill
src/Game/Enemy/Mogu.cpp:112
↓ 20 callersFunctionloadTexNo
src/JSystem/J3DGraphBase/J3DTevs.cpp:259
↓ 20 callersFunctionmakeGalaxyStatusAccessor
src/Game/System/GalaxyStatusAccessor.cpp:164
↓ 20 callersFunctionmakeMtxFrontUpPos
src/Game/Util/MtxUtil.cpp:512
↓ 20 callersFunctionnewDifferedDLBuffer
src/Game/Util/LiveActorUtil.cpp:895
↓ 20 callersFunctionsetClippingFarMax
src/Game/Util/LiveActorUtil.cpp:651
↓ 20 callersFunctionsetGameEventValue
src/Game/System/GameDataFunction.cpp:114
↓ 20 callersMethodsetMtx
src/Game/Boss/Dodoryu.cpp:366
↓ 20 callersFunctionsetRailCoord
src/Game/Util/RailUtil.cpp:513
↓ 20 callersFunctionshakeCameraStrong
src/Game/Util/ObjUtil.cpp:839
↓ 20 callersFunctionstopSubBGM
src/Game/Util/SoundUtil.cpp:430
↓ 20 callersFunctiontryRumblePadVeryStrong
src/Game/Util/ObjUtil.cpp:811
↓ 19 callersFunctionNANDClose
src/RVL_SDK/nand/NANDOpenClose.c:137
↓ 19 callersFunctionOSDisableScheduler
src/RVL_SDK/os/OSThread.c:195
↓ 19 callersFunctionVFipf_memset
src/RVL_SDK/vf/pf_clib.c:31
↓ 19 callersFunctionaddVelocityMoveToDirection
src/Game/Util/ActorMovementUtil.cpp:578
↓ 19 callersFunctioncalcMtxFromGravityAndZAxis
src/Game/Util/ActorMovementUtil.cpp:394
↓ 19 callersFunctioncalcScreenPosition
src/Game/Util/CameraUtil.cpp:25
↓ 19 callersFunctiongetBrkCtrl
src/Game/Util/LiveActorUtil.cpp:1624
↓ 19 callersFunctiongetCamZdir
src/Game/Util/CameraUtil.cpp:133
↓ 19 callersMethodgetDeadActor
src/Game/LiveActor/LiveActorGroup.cpp:16
↓ 19 callersMethodgetMaterialNodePointer
libs/JSystem/include/JSystem/J3DGraphAnimator/J3DModelData.hpp:42
↓ 19 callersFunctiongetTarget
src/Game/Camera/CameraLocalUtil.cpp:86
↓ 19 callersMethodinit
src/JSystem/JAudio2/JASTrack.cpp:54
↓ 19 callersFunctioninvalidateShadowAll
src/Game/Util/ActorShadowUtil.cpp:329
↓ 19 callersFunctionisValidDraw
src/Game/Util/LiveActorUtil.cpp:603
↓ 19 callersFunctionlistenStageSwitchOnB
src/Game/Util/ActorSwitchUtil.cpp:210
↓ 19 callersFunctionmoveCoord
src/Game/Util/RailUtil.cpp:23
↓ 19 callersFunctionneedStageSwitchWriteA
src/Game/Util/ActorSwitchUtil.cpp:125
↓ 19 callersFunctionnegateInternal
libs/JSystem/include/JSystem/JGeometry/TVec.hpp:473
↓ 19 callersFunctionnewContext
src/RVL_SDK/dvd/dvd_broadway.c:160
↓ 19 callersFunctionnextCommandBuf
src/RVL_SDK/dvd/dvd_broadway.c:192
↓ 19 callersFunctionsendMsgEnemyAttackToBindedSensor
src/Game/Util/ActorSensorUtil.cpp:613
↓ 19 callersFunctionset
libs/JSystem/include/JSystem/JGeometry/TVec.hpp:482
↓ 19 callersFunctionsetBtpFrameAndStop
src/Game/Util/LiveActorUtil.cpp:1349
↓ 19 callersFunctionsetShadowVolumeSphereRadius
src/Game/Util/ActorShadowUtil.cpp:172
↓ 19 callersFunctionstartBckWithInterpole
src/Game/Util/LiveActorUtil.cpp:1000
↓ 19 callersMethodtransform
libs/JSystem/include/JSystem/JGeometry/TVec.hpp:970
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