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github.com/SMGCommunity/Petari
/ functions
Functions
28,533 in github.com/SMGCommunity/Petari
⨍
Functions
28,533
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Types & classes
6,237
↓ 27 callers
Function
VFipf_memcpy
src/RVL_SDK/vf/pf_clib.c:10
↓ 27 callers
Function
WaitMicroTime
src/RVL_SDK/vi/i2c.c:9
↓ 27 callers
Function
diffAngleAbs
src/Game/Util/MathUtil.cpp:528
↓ 27 callers
Method
getBsp
libs/JSystem/include/JSystem/JParticle/JPAResource.hpp:35
↓ 27 callers
Method
getCurrentNerve
src/Game/LiveActor/Spine.cpp:23
↓ 27 callers
Function
getCurrentScenarioNo
src/Game/Util/SceneUtil.cpp:22
↓ 27 callers
Function
getDemoDirector
src/Game/Demo/DemoFunction.cpp:19
↓ 27 callers
Function
isSensorEnemyAttack
src/Game/Util/ActorSensorUtil.cpp:379
↓ 27 callers
Method
makeActorAppeared
src/Game/Boss/Polta.cpp:193
↓ 27 callers
Function
port_find_mcb_dlci_port
src/RVL_SDK/bte/port_utils.c:187
↓ 27 callers
Method
setRate
src/Game/Effect/MultiEmitterAccess.cpp:163
↓ 27 callers
Method
setupSound
src/Game/MapObj/MapObjActorInitInfo.cpp:84
↓ 27 callers
Function
startCSSound
src/Game/Util/SoundUtil.cpp:547
↓ 27 callers
Function
turnDirectionToPlayerDegree
src/Game/Util/ActorMovementUtil.cpp:1039
↓ 27 callers
Method
update
src/Game/Boss/KoopaSequencer.cpp:21
↓ 27 callers
Function
useStageSwitchWriteA
Same as useStageSwitchReadA
src/Game/Util/ActorSwitchUtil.cpp:64
↓ 27 callers
Function
xml_get_next
src/RVL_SDK/bte/xml_parse.c:388
↓ 26 callers
Function
GXSetClipMode
src/RVL_SDK/gx/GXTransform.c:348
↓ 26 callers
Method
add
src/Game/Util/FurCtrl.cpp:5
↓ 26 callers
Method
checkStatus
libs/JSystem/include/JSystem/JParticle/JPAEmitter.hpp:106
↓ 26 callers
Function
cosDegree
@brief Computes the cosine of a number, in degrees. @param x The number of degrees to evaluate. @return The ratio of the length of the adjacent to tha
include/Game/Util/MathUtil.hpp:434
↓ 26 callers
Method
getLayoutManager
src/Game/Screen/LayoutActor.cpp:81
↓ 26 callers
Function
getStarPointerDirector
to help clean up the code so it is not a nightmare to read
src/Game/System/StarPointerOnOffController.cpp:15
↓ 26 callers
Method
getTransInline
libs/JSystem/include/JSystem/JGeometry/TMatrix.hpp:626
↓ 26 callers
Method
hide
src/Game/Screen/StarPointerBlur.cpp:42
↓ 26 callers
Method
isDamage
src/Game/Boss/TripodBossLeg.cpp:228
↓ 26 callers
Function
isMsgLockOnStarPieceShoot
src/Game/Util/ActorSensorUtil.cpp:965
↓ 26 callers
Function
isMsgPlayerHitAll
src/Game/Util/ActorSensorUtil.cpp:784
↓ 26 callers
Function
isStarPointerInScreen
src/Game/Util/StarPointerUtil.cpp:460
↓ 26 callers
Function
joinToGroupArray
src/Game/Util/LiveActorUtil.cpp:1196
↓ 26 callers
Method
movement
src/Game/MapObj/WarpPod.cpp:329
↓ 26 callers
Method
setNerve
src/Game/Screen/LayoutActor.cpp:56
↓ 26 callers
Function
setNerveAtAnimStopped
src/Game/Util/LayoutUtil.cpp:395
↓ 26 callers
Function
setTextBoxGameMessageRecursive
src/Game/Util/LayoutUtil.cpp:77
↓ 26 callers
Method
setXYZDir
libs/JSystem/include/JSystem/JGeometry/TMatrix.hpp:232
↓ 26 callers
Method
setupConnectToScene
src/Game/MapObj/MapObjActorInitInfo.cpp:69
↓ 26 callers
Method
setupDefaultPos
src/Game/MapObj/MapObjActorInitInfo.cpp:61
↓ 26 callers
Function
testCorePadButtonA
src/Game/Util/GamePadUtil.cpp:55
↓ 25 callers
Function
IOS_IoctlAsync
src/RVL_SDK/ipc/ipcclt.c:662
↓ 25 callers
Function
OSCancelAlarm
src/RVL_SDK/os/OSAlarm.c:117
↓ 25 callers
Method
callback
src/JSystem/JAudio2/JASCallback.cpp:33
↓ 25 callers
Function
getBckCtrl
src/Game/Util/LiveActorUtil.cpp:1616
↓ 25 callers
Function
getClippingDirector
src/Game/LiveActor/ClippingDirector.cpp:56
↓ 25 callers
Method
getPoint
src/Game/Map/OceanRing.cpp:554
↓ 25 callers
Function
getSphereSelector
src/Game/Map/SphereSelector.cpp:9
↓ 25 callers
Method
isSoundAttached
libs/JSystem/include/JSystem/JAudio2/JAISound.hpp:105
↓ 25 callers
Function
registerDemoActionNerve
src/Game/Util/DemoUtil.cpp:30
↓ 25 callers
Function
sendMsgEnemyAttackExplosion
src/Game/Util/ActorSensorUtil.cpp:581
↓ 25 callers
Function
startBlowHitSound
src/Game/Util/SoundUtil.cpp:579
↓ 25 callers
Function
useStageSwitchReadB
src/Game/Util/ActorSwitchUtil.cpp:27
↓ 25 callers
Function
vecBlend
src/Game/Util/MathUtil.cpp:693
↓ 24 callers
Function
GameLib
(lib_name: str, objects: List[Object])
configure.py:435
↓ 24 callers
Function
OSAllocFromMEM1ArenaLo
src/RVL_SDK/os/OSArena.c:59
↓ 24 callers
Function
__str2dec
src/MSL_C/ansi_fp.c:171
↓ 24 callers
Function
__str2dec
libs/MSL_C/source/ansi_fp.c:171
↓ 24 callers
Function
addHitSensorCallback
src/Game/Util/ActorSensorUtil.cpp:173
↓ 24 callers
Method
disappear
src/Game/Map/SpaceInner.cpp:49
↓ 24 callers
Function
getEaseInOutValue
FIXME: Source registers swapped in multiplication by pi, and the instruction is swapped.
src/Game/Util/MathUtil.cpp:137
↓ 24 callers
Function
initMultiActorCamera
src/Game/Util/ActorCameraUtil.cpp:60
↓ 24 callers
Function
iosAllocAligned
src/RVL_SDK/ipc/memory.c:173
↓ 24 callers
Function
isPlayerLuigi
src/Game/Util/EventUtil.cpp:89
↓ 24 callers
Function
isWipeActive
src/Game/Util/ScreenUtil.cpp:188
↓ 24 callers
Method
makeActorDead
src/Game/MapObj/Coin.cpp:167
↓ 24 callers
Method
registerCallBack
src/Game/Util/JointController.cpp:17
↓ 24 callers
Method
rule
( self, name: str, command: str, description: Optional[str] = None, de
tools/ninja_syntax.py:65
↓ 24 callers
Function
setNerveAtBckStopped
src/Game/Util/LiveActorUtil.cpp:1926
↓ 24 callers
Function
startBpk
src/Game/Util/LiveActorUtil.cpp:1396
↓ 24 callers
Function
tryRumblePad
src/Game/Util/ObjUtil.cpp:803
↓ 24 callers
Method
update
src/Game/MapObj/SpinDriverCamera.cpp:36
↓ 24 callers
Function
validateShadow
src/Game/Util/ActorShadowUtil.cpp:288
↓ 23 callers
Function
OSInitMutex
src/RVL_SDK/os/OSMutex.c:49
↓ 23 callers
Function
OSPanic
src/RVL_SDK/os/OSError.c:32
↓ 23 callers
Function
RFLiGetDBManager
src/RVLFaceLib/RFL_System.c:170
↓ 23 callers
Function
SDP_FindAttributeInRec
src/RVL_SDK/bte/sdp_api.c:136
↓ 23 callers
Function
VFSysSetLastError
src/RVL_SDK/vf/d_vf_sys.c:69
↓ 23 callers
Function
create
src/JSystem/JUtility/JUTAssert.cpp:23
↓ 23 callers
Function
deleteEffectAll
src/Game/Util/EffectUtil.cpp:98
↓ 23 callers
Method
endDemo
src/Game/Boss/DinoPackun.cpp:566
↓ 23 callers
Function
getCurrentRailPointNo
src/Game/Util/RailUtil.cpp:469
↓ 23 callers
Method
getIndexOf
src/Game/Camera/CameraHolder.cpp:128
↓ 23 callers
Method
getResource
src/JSystem/JKernel/JKRArchivePub.cpp:35
↓ 23 callers
Function
getStarPointerLayout
src/Game/Util/StarPointerUtil.cpp:50
↓ 23 callers
Function
initActorCamera
src/Game/Util/ActorCameraUtil.cpp:56
↓ 23 callers
Method
isNerve
src/Game/Screen/LayoutActor.cpp:60
↓ 23 callers
Function
isObjectName
src/Game/Util/JMapUtil.cpp:75
↓ 23 callers
Function
isRailGoingToEnd
src/Game/Util/RailUtil.cpp:578
↓ 23 callers
Function
setFollowPos
src/Game/Util/LayoutUtil.cpp:180
↓ 23 callers
Function
setMtxTrans
src/Game/Util/MtxUtil.cpp:716
↓ 23 callers
Function
setSensorRadius
src/Game/Util/ActorSensorUtil.cpp:295
↓ 23 callers
Function
startBckNoInterpole
src/Game/Util/LiveActorUtil.cpp:1006
↓ 23 callers
Function
startSystemLevelSE
src/Game/Util/SoundUtil.cpp:41
↓ 23 callers
Method
validate
src/Game/Boss/SkeletalFishGuardHolder.cpp:80
↓ 22 callers
Function
DVDLowClearCoverInterrupt
src/RVL_SDK/dvd/dvd_broadway.c:821
↓ 22 callers
Function
appearCoinPop
src/Game/Util/ObjUtil.cpp:688
↓ 22 callers
Function
btm_find_dev
src/RVL_SDK/bte/btm_dev.c:163
↓ 22 callers
Function
extractMtxTrans
src/Game/Util/MtxUtil.cpp:776
↓ 22 callers
Function
getInterpolateValue
src/Game/Util/MathUtil.cpp:114
↓ 22 callers
Function
getJMapInfoArg7NoInit
src/Game/Util/JMapUtil.cpp:287
↓ 22 callers
Method
getModel
libs/JSystem/include/JSystem/J3DGraphBase/J3DSys.hpp:144
↓ 22 callers
Function
getSensorHost
src/Game/Util/ActorSensorUtil.cpp:343
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