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Functions28,533 in github.com/SMGCommunity/Petari

↓ 27 callersFunctionVFipf_memcpy
src/RVL_SDK/vf/pf_clib.c:10
↓ 27 callersFunctionWaitMicroTime
src/RVL_SDK/vi/i2c.c:9
↓ 27 callersFunctiondiffAngleAbs
src/Game/Util/MathUtil.cpp:528
↓ 27 callersMethodgetBsp
libs/JSystem/include/JSystem/JParticle/JPAResource.hpp:35
↓ 27 callersMethodgetCurrentNerve
src/Game/LiveActor/Spine.cpp:23
↓ 27 callersFunctiongetCurrentScenarioNo
src/Game/Util/SceneUtil.cpp:22
↓ 27 callersFunctiongetDemoDirector
src/Game/Demo/DemoFunction.cpp:19
↓ 27 callersFunctionisSensorEnemyAttack
src/Game/Util/ActorSensorUtil.cpp:379
↓ 27 callersMethodmakeActorAppeared
src/Game/Boss/Polta.cpp:193
↓ 27 callersFunctionport_find_mcb_dlci_port
src/RVL_SDK/bte/port_utils.c:187
↓ 27 callersMethodsetRate
src/Game/Effect/MultiEmitterAccess.cpp:163
↓ 27 callersMethodsetupSound
src/Game/MapObj/MapObjActorInitInfo.cpp:84
↓ 27 callersFunctionstartCSSound
src/Game/Util/SoundUtil.cpp:547
↓ 27 callersFunctionturnDirectionToPlayerDegree
src/Game/Util/ActorMovementUtil.cpp:1039
↓ 27 callersMethodupdate
src/Game/Boss/KoopaSequencer.cpp:21
↓ 27 callersFunctionuseStageSwitchWriteA
Same as useStageSwitchReadA
src/Game/Util/ActorSwitchUtil.cpp:64
↓ 27 callersFunctionxml_get_next
src/RVL_SDK/bte/xml_parse.c:388
↓ 26 callersFunctionGXSetClipMode
src/RVL_SDK/gx/GXTransform.c:348
↓ 26 callersMethodadd
src/Game/Util/FurCtrl.cpp:5
↓ 26 callersMethodcheckStatus
libs/JSystem/include/JSystem/JParticle/JPAEmitter.hpp:106
↓ 26 callersFunctioncosDegree
@brief Computes the cosine of a number, in degrees. @param x The number of degrees to evaluate. @return The ratio of the length of the adjacent to tha
include/Game/Util/MathUtil.hpp:434
↓ 26 callersMethodgetLayoutManager
src/Game/Screen/LayoutActor.cpp:81
↓ 26 callersFunctiongetStarPointerDirector
to help clean up the code so it is not a nightmare to read
src/Game/System/StarPointerOnOffController.cpp:15
↓ 26 callersMethodgetTransInline
libs/JSystem/include/JSystem/JGeometry/TMatrix.hpp:626
↓ 26 callersMethodhide
src/Game/Screen/StarPointerBlur.cpp:42
↓ 26 callersMethodisDamage
src/Game/Boss/TripodBossLeg.cpp:228
↓ 26 callersFunctionisMsgLockOnStarPieceShoot
src/Game/Util/ActorSensorUtil.cpp:965
↓ 26 callersFunctionisMsgPlayerHitAll
src/Game/Util/ActorSensorUtil.cpp:784
↓ 26 callersFunctionisStarPointerInScreen
src/Game/Util/StarPointerUtil.cpp:460
↓ 26 callersFunctionjoinToGroupArray
src/Game/Util/LiveActorUtil.cpp:1196
↓ 26 callersMethodmovement
src/Game/MapObj/WarpPod.cpp:329
↓ 26 callersMethodsetNerve
src/Game/Screen/LayoutActor.cpp:56
↓ 26 callersFunctionsetNerveAtAnimStopped
src/Game/Util/LayoutUtil.cpp:395
↓ 26 callersFunctionsetTextBoxGameMessageRecursive
src/Game/Util/LayoutUtil.cpp:77
↓ 26 callersMethodsetXYZDir
libs/JSystem/include/JSystem/JGeometry/TMatrix.hpp:232
↓ 26 callersMethodsetupConnectToScene
src/Game/MapObj/MapObjActorInitInfo.cpp:69
↓ 26 callersMethodsetupDefaultPos
src/Game/MapObj/MapObjActorInitInfo.cpp:61
↓ 26 callersFunctiontestCorePadButtonA
src/Game/Util/GamePadUtil.cpp:55
↓ 25 callersFunctionIOS_IoctlAsync
src/RVL_SDK/ipc/ipcclt.c:662
↓ 25 callersFunctionOSCancelAlarm
src/RVL_SDK/os/OSAlarm.c:117
↓ 25 callersMethodcallback
src/JSystem/JAudio2/JASCallback.cpp:33
↓ 25 callersFunctiongetBckCtrl
src/Game/Util/LiveActorUtil.cpp:1616
↓ 25 callersFunctiongetClippingDirector
src/Game/LiveActor/ClippingDirector.cpp:56
↓ 25 callersMethodgetPoint
src/Game/Map/OceanRing.cpp:554
↓ 25 callersFunctiongetSphereSelector
src/Game/Map/SphereSelector.cpp:9
↓ 25 callersMethodisSoundAttached
libs/JSystem/include/JSystem/JAudio2/JAISound.hpp:105
↓ 25 callersFunctionregisterDemoActionNerve
src/Game/Util/DemoUtil.cpp:30
↓ 25 callersFunctionsendMsgEnemyAttackExplosion
src/Game/Util/ActorSensorUtil.cpp:581
↓ 25 callersFunctionstartBlowHitSound
src/Game/Util/SoundUtil.cpp:579
↓ 25 callersFunctionuseStageSwitchReadB
src/Game/Util/ActorSwitchUtil.cpp:27
↓ 25 callersFunctionvecBlend
src/Game/Util/MathUtil.cpp:693
↓ 24 callersFunctionGameLib
(lib_name: str, objects: List[Object])
configure.py:435
↓ 24 callersFunctionOSAllocFromMEM1ArenaLo
src/RVL_SDK/os/OSArena.c:59
↓ 24 callersFunction__str2dec
src/MSL_C/ansi_fp.c:171
↓ 24 callersFunction__str2dec
libs/MSL_C/source/ansi_fp.c:171
↓ 24 callersFunctionaddHitSensorCallback
src/Game/Util/ActorSensorUtil.cpp:173
↓ 24 callersMethoddisappear
src/Game/Map/SpaceInner.cpp:49
↓ 24 callersFunctiongetEaseInOutValue
FIXME: Source registers swapped in multiplication by pi, and the instruction is swapped.
src/Game/Util/MathUtil.cpp:137
↓ 24 callersFunctioninitMultiActorCamera
src/Game/Util/ActorCameraUtil.cpp:60
↓ 24 callersFunctioniosAllocAligned
src/RVL_SDK/ipc/memory.c:173
↓ 24 callersFunctionisPlayerLuigi
src/Game/Util/EventUtil.cpp:89
↓ 24 callersFunctionisWipeActive
src/Game/Util/ScreenUtil.cpp:188
↓ 24 callersMethodmakeActorDead
src/Game/MapObj/Coin.cpp:167
↓ 24 callersMethodregisterCallBack
src/Game/Util/JointController.cpp:17
↓ 24 callersMethodrule
( self, name: str, command: str, description: Optional[str] = None, de
tools/ninja_syntax.py:65
↓ 24 callersFunctionsetNerveAtBckStopped
src/Game/Util/LiveActorUtil.cpp:1926
↓ 24 callersFunctionstartBpk
src/Game/Util/LiveActorUtil.cpp:1396
↓ 24 callersFunctiontryRumblePad
src/Game/Util/ObjUtil.cpp:803
↓ 24 callersMethodupdate
src/Game/MapObj/SpinDriverCamera.cpp:36
↓ 24 callersFunctionvalidateShadow
src/Game/Util/ActorShadowUtil.cpp:288
↓ 23 callersFunctionOSInitMutex
src/RVL_SDK/os/OSMutex.c:49
↓ 23 callersFunctionOSPanic
src/RVL_SDK/os/OSError.c:32
↓ 23 callersFunctionRFLiGetDBManager
src/RVLFaceLib/RFL_System.c:170
↓ 23 callersFunctionSDP_FindAttributeInRec
src/RVL_SDK/bte/sdp_api.c:136
↓ 23 callersFunctionVFSysSetLastError
src/RVL_SDK/vf/d_vf_sys.c:69
↓ 23 callersFunctioncreate
src/JSystem/JUtility/JUTAssert.cpp:23
↓ 23 callersFunctiondeleteEffectAll
src/Game/Util/EffectUtil.cpp:98
↓ 23 callersMethodendDemo
src/Game/Boss/DinoPackun.cpp:566
↓ 23 callersFunctiongetCurrentRailPointNo
src/Game/Util/RailUtil.cpp:469
↓ 23 callersMethodgetIndexOf
src/Game/Camera/CameraHolder.cpp:128
↓ 23 callersMethodgetResource
src/JSystem/JKernel/JKRArchivePub.cpp:35
↓ 23 callersFunctiongetStarPointerLayout
src/Game/Util/StarPointerUtil.cpp:50
↓ 23 callersFunctioninitActorCamera
src/Game/Util/ActorCameraUtil.cpp:56
↓ 23 callersMethodisNerve
src/Game/Screen/LayoutActor.cpp:60
↓ 23 callersFunctionisObjectName
src/Game/Util/JMapUtil.cpp:75
↓ 23 callersFunctionisRailGoingToEnd
src/Game/Util/RailUtil.cpp:578
↓ 23 callersFunctionsetFollowPos
src/Game/Util/LayoutUtil.cpp:180
↓ 23 callersFunctionsetMtxTrans
src/Game/Util/MtxUtil.cpp:716
↓ 23 callersFunctionsetSensorRadius
src/Game/Util/ActorSensorUtil.cpp:295
↓ 23 callersFunctionstartBckNoInterpole
src/Game/Util/LiveActorUtil.cpp:1006
↓ 23 callersFunctionstartSystemLevelSE
src/Game/Util/SoundUtil.cpp:41
↓ 23 callersMethodvalidate
src/Game/Boss/SkeletalFishGuardHolder.cpp:80
↓ 22 callersFunctionDVDLowClearCoverInterrupt
src/RVL_SDK/dvd/dvd_broadway.c:821
↓ 22 callersFunctionappearCoinPop
src/Game/Util/ObjUtil.cpp:688
↓ 22 callersFunctionbtm_find_dev
src/RVL_SDK/bte/btm_dev.c:163
↓ 22 callersFunctionextractMtxTrans
src/Game/Util/MtxUtil.cpp:776
↓ 22 callersFunctiongetInterpolateValue
src/Game/Util/MathUtil.cpp:114
↓ 22 callersFunctiongetJMapInfoArg7NoInit
src/Game/Util/JMapUtil.cpp:287
↓ 22 callersMethodgetModel
libs/JSystem/include/JSystem/J3DGraphBase/J3DSys.hpp:144
↓ 22 callersFunctiongetSensorHost
src/Game/Util/ActorSensorUtil.cpp:343
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