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Functions28,533 in github.com/SMGCommunity/Petari

↓ 35 callersFunctionstartAnimCameraTargetSelf
src/Game/Util/ActorCameraUtil.cpp:146
↓ 34 callersFunctionGXSetNumIndStages
src/RVL_SDK/gx/GXBump.c:145
↓ 34 callersFunctiondeclarePowerStar
src/Game/Util/ObjUtil.cpp:611
↓ 34 callersFunctiongetAnimCtrl
src/Game/Util/LayoutUtil.cpp:307
↓ 34 callersFunctionhideLayout
src/Game/Util/LayoutUtil.cpp:426
↓ 34 callersFunctionisEqualStringCase
src/Game/Util/StringUtil.cpp:224
↓ 34 callersFunctionisNearPlayerAnyTime
src/Game/Util/ActorMovementUtil.cpp:143
↓ 34 callersFunctionreverseRailDirection
src/Game/Util/RailUtil.cpp:146
↓ 34 callersFunctionsetTextBoxMessageRecursive
src/Game/Util/LayoutUtil.cpp:89
↓ 33 callersFunctionJMASCos
libs/JSystem/include/JSystem/JMath/JMATrigonometric.hpp:179
↓ 33 callersFunctionSDKLib
(lib_name: str, objects: List[Object])
configure.py:455
↓ 33 callersFunctionaddHitSensorEnemy
src/Game/Util/ActorSensorUtil.cpp:56
↓ 33 callersFunctioncalcGravityVector
src/Game/Util/GravityUtil.cpp:42
↓ 33 callersFunctionendAnimCamera
src/Game/Util/ActorCameraUtil.cpp:243
↓ 33 callersFunctiongetScreenWidth
src/Game/Util/ScreenUtil.cpp:97
↓ 33 callersFunctiongetStarPointerDirector
src/Game/Util/StarPointerUtil.cpp:46
↓ 33 callersFunctionmoveCoordAndFollowTrans
src/Game/Util/RailUtil.cpp:56
↓ 33 callersFunctionrequestAppearPowerStar
src/Game/Util/ObjUtil.cpp:631
↓ 33 callersMethodsetFrame
libs/JSystem/include/JSystem/J3DGraphAnimator/J3DAnimation.hpp:369
↓ 33 callersFunctionshakeCameraWeak
src/Game/Util/ObjUtil.cpp:855
↓ 32 callersFunctionGKI_dequeue
src/RVL_SDK/bte/gki_buffer.c:583
↓ 32 callersFunctionGXSetAlphaUpdate
src/RVL_SDK/gx/GXPixel.c:135
↓ 32 callersFunctionJMASSin
libs/JSystem/include/JSystem/JMath/JMATrigonometric.hpp:183
↓ 32 callersFunctionendMultiActorCamera
src/Game/Util/ActorCameraUtil.cpp:168
↓ 32 callersFunctionfindDemoExecutor
src/Game/Demo/DemoFunction.cpp:79
↓ 32 callersFunctiongetEffect
src/Game/Util/EffectUtil.cpp:34
↓ 32 callersFunctiongetGameMessageDirect
src/Game/Util/MessageUtil.cpp:20
↓ 32 callersFunctiongetJointIndex
src/Game/Util/JointUtil.cpp:39
↓ 32 callersMethodgetType
src/Game/MapObj/Rock.cpp:184
↓ 32 callersMethodisAnimationRun
src/Game/Player/MarioActor.cpp:471
↓ 32 callersFunctionisMsgPlayerTrample
src/Game/Util/ActorSensorUtil.cpp:793
↓ 32 callersFunctionnandIsInitialized
src/RVL_SDK/nand/NANDCore.c:160
↓ 32 callersFunctionstrstr
src/MSL_C/string.c:230
↓ 31 callersFunctionGDWriteBPCmd
libs/RVL_SDK/include/revolution/gd/GDBase.h:71
↓ 31 callersFunctionGXCallDisplayList
src/RVL_SDK/gx/GXDisplayList.c:69
↓ 31 callersFunctionGXLoadTexObj
src/RVL_SDK/gx/GXTexture.c:435
↓ 31 callersFunctionGXSetTevSwapMode
src/RVL_SDK/gx/GXTev.c:445
↓ 31 callersFunctionIsAnalogChanged
src/RVL_SDK/wpad/WPAD.c:351
↓ 31 callersFunctionJ3DGetKeyFrameInterpolation
src/JSystem/J3DGraphAnimator/J3DAnimation.cpp:543
↓ 31 callersFunctionOSLockMutex
src/RVL_SDK/os/OSMutex.c:55
↓ 31 callersFunctionOSUnlockMutex
src/RVL_SDK/os/OSMutex.c:86
↓ 31 callersMethodend
src/Game/Enemy/MogucchiHill.cpp:296
↓ 31 callersFunctionforceDeleteEffect
src/Game/Util/EffectUtil.cpp:94
↓ 31 callersMethodgetRenderMode
libs/JSystem/include/JSystem/JUtility/JUTVideo.hpp:63
↓ 31 callersFunctionisConnectedWithRail
src/Game/Util/JMapUtil.cpp:450
↓ 31 callersMethodisValid
src/Game/Map/HitInfo.cpp:66
↓ 31 callersFunctionloadTexFromArc
src/Game/Util/ObjUtil.cpp:508
↓ 31 callersFunctionoverlayWithPreviousScreen
src/Game/Util/CameraUtil.cpp:400
↓ 31 callersFunctiontestCorePadTriggerA
src/Game/Util/GamePadUtil.cpp:109
↓ 31 callersFunctiontryRegisterDemo
src/Game/Demo/AstroDemoFunction.cpp:34
↓ 31 callersFunctionuseStageSwitchSleep
src/Game/Util/ActorSwitchUtil.cpp:59
↓ 31 callersMethodvalidate
src/Game/LiveActor/LodCtrl.cpp:111
↓ 30 callersFunctiongetJMapInfoArgNoInit
src/Game/Util/JMapUtil.cpp:24
↓ 30 callersMethodgetNerveStep
src/Game/Screen/LayoutActor.cpp:64
↓ 30 callersMethodgetValue
src/Game/Util/ValueControl.cpp:49
↓ 30 callersMethodinitFixedPosition
src/Game/NPC/MiiFaceParts.cpp:73
↓ 30 callersFunctionl2cu_release_ccb
src/RVL_SDK/bte/l2c_utils.c:632
↓ 30 callersFunctionloadTexCoordScale
src/JSystem/J3DGraphBase/J3DMatBlock.cpp:21
↓ 30 callersFunctionmakeMtxUpNoSupportPos
src/Game/Util/MtxUtil.cpp:539
↓ 30 callersMethodnewline
(self)
tools/ninja_syntax.py:43
↓ 30 callersFunctionoffCalcGravity
src/Game/Util/LiveActorUtil.cpp:2733
↓ 30 callersMethodptr
libs/JSystem/include/JSystem/JAudio2/JASBNKParser.hpp:93
↓ 30 callersFunctionrepeatDegree
include/Game/Util/MathUtil.hpp:533
↓ 30 callersFunctionsendVertex
src/Game/Ride/Creeper.cpp:462
↓ 30 callersFunctionsetShadowDropLength
src/Game/Util/ActorShadowUtil.cpp:152
↓ 29 callersFunctionGXSetTevSwapModeTable
src/RVL_SDK/gx/GXTev.c:453
↓ 29 callersFunctionPSVECNegate
libs/JSystem/include/JSystem/JMath/JMath.hpp:183
↓ 29 callersFunctionRFLiEndWorking
src/RVLFaceLib/RFL_NANDAccess.c:132
↓ 29 callersFunctionRFLiGetAccInfo
src/RVLFaceLib/RFL_System.c:224
↓ 29 callersMethodappear
src/Game/Map/FileSelector.cpp:160
↓ 29 callersFunctionemitEffectHit
src/Game/Util/EffectUtil.cpp:176
↓ 29 callersFunctionendEventCamera
src/Game/Util/CameraUtil.cpp:173
↓ 29 callersFunctiongetArgAndInit
src/Game/Util/JMapUtil.cpp:84
↓ 29 callersMethodgetShapePacket
include/Game/System/DrawBuffer.hpp:31
↓ 29 callersMethodgetViewMtx
src/Game/Camera/CameraContext.cpp:10
↓ 29 callersFunctionl2c_csm_execute
src/RVL_SDK/bte/l2c_csm.c:70
↓ 29 callersFunctionsetEffectHostSRT
src/Game/Util/EffectUtil.cpp:146
↓ 29 callersFunctionshowLayout
src/Game/Util/LayoutUtil.cpp:421
↓ 29 callersFunctionstartSubBGM
src/Game/Util/SoundUtil.cpp:424
↓ 28 callersFunctionGKI_disable
src/RVL_SDK/bte/gki_ppc.c:210
↓ 28 callersFunctionGXSetTevKColor
src/RVL_SDK/gx/GXTev.c:401
↓ 28 callersFunctiondeclareCoin
src/Game/Util/ObjUtil.cpp:667
↓ 28 callersMethoddisappear
src/Game/Screen/MiiSelect.cpp:67
↓ 28 callersMethodend
src/Game/System/DrawSyncManager.cpp:57
↓ 28 callersFunctiongetBckFrameMax
src/Game/Util/LiveActorUtil.cpp:1756
↓ 28 callersFunctiongetEaseOutValue
FIXME: Source registers swapped in multiplication by pi.
src/Game/Util/MathUtil.cpp:132
↓ 28 callersFunctiongetJMapInfoArg3NoInit
src/Game/Util/JMapUtil.cpp:239
↓ 28 callersMethodgetYDirInline
libs/JSystem/include/JSystem/JGeometry/TMatrix.hpp:316
↓ 28 callersFunctioninvalidateShadow
src/Game/Util/ActorShadowUtil.cpp:312
↓ 28 callersFunctionisClipped
src/Game/Util/LiveActorUtil.cpp:716
↓ 28 callersFunctionisEffectValid
src/Game/Util/EffectUtil.cpp:113
↓ 28 callersFunctionisNear
src/Game/MapObj/EarthenPipe.cpp:330
↓ 28 callersFunctionisPaneAnimStopped
src/Game/Util/LayoutUtil.cpp:283
↓ 28 callersMethodisStatusActive
src/Game/Player/MarioState.cpp:113
↓ 28 callersFunctionmoveAndTurnToDirection
src/Game/Util/ActorMovementUtil.cpp:1108
↓ 28 callersMethodsetupHioNode
src/Game/MapObj/MapObjActorInitInfo.cpp:57
↓ 28 callersFunctionstartDPDHitSound
src/Game/Util/SoundUtil.cpp:583
↓ 27 callersFunctionGDSetCurrOffset
libs/RVL_SDK/include/revolution/gd/GDBase.h:111
↓ 27 callersFunctionOSSendMessage
src/RVL_SDK/os/OSMessage.c:12
↓ 27 callersFunctionRFLi_GetRandU32
src/RVLFaceLib/RFL_MakeRandomFace.c:506
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