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github.com/SMGCommunity/Petari
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Functions
28,533 in github.com/SMGCommunity/Petari
⨍
Functions
28,533
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Types & classes
6,237
↓ 48 callers
Function
getSystem
src/Game/AudioLib/AudWrap.cpp:9
↓ 48 callers
Function
hidePaneRecursive
src/Game/Util/LayoutUtil.cpp:164
↓ 48 callers
Function
isDemoActive
src/Game/Util/DemoUtil.cpp:433
↓ 48 callers
Function
repeat
include/Game/Util/MathUtil.hpp:529
↓ 48 callers
Function
useStageSwitchReadA
src/Game/Util/ActorSwitchUtil.cpp:11
↓ 47 callers
Function
addHitSensorMapObj
src/Game/Util/ActorSensorUtil.cpp:40
↓ 47 callers
Function
calcFrontVec
src/Game/Util/ActorMovementUtil.cpp:182
↓ 47 callers
Function
connectToSceneEnemy
src/Game/Util/ObjUtil.cpp:158
↓ 47 callers
Function
declareStarPiece
src/Game/Util/ObjUtil.cpp:704
↓ 47 callers
Function
getCurrentStageName
src/Game/Util/SceneUtil.cpp:38
↓ 47 callers
Function
initStarPointerTarget
src/Game/Util/StarPointerUtil.cpp:163
↓ 47 callers
Function
isBindedWall
src/Game/Util/LiveActorUtil.cpp:379
↓ 47 callers
Function
isOnGameEventFlag
src/Game/System/GameDataFunction.cpp:106
↓ 47 callers
Function
isValidSwitchDead
src/Game/Util/ActorSwitchUtil.cpp:149
↓ 47 callers
Function
memcmp
src/MSL_C/mem.c:72
↓ 47 callers
Function
stopScene
src/Game/Util/ObjUtil.cpp:795
↓ 47 callers
Function
tryRumblePadWeak
src/Game/Util/ObjUtil.cpp:823
↓ 46 callers
Function
OSGetTime
src/RVL_SDK/os/OSTime.c:7
↓ 46 callers
Function
connectToSceneMapObjMovement
src/Game/Util/ObjUtil.cpp:170
↓ 46 callers
Function
getShadowController
src/Game/Util/ActorShadowLocalUtil.cpp:10
↓ 46 callers
Function
isOnPlayer
src/Game/Util/ActorMovementUtil.cpp:330
↓ 46 callers
Method
update
src/Game/Screen/LensFlare.cpp:35
↓ 45 callers
Function
GXSetNumChans
src/RVL_SDK/gx/GXLight.c:311
↓ 45 callers
Function
copyJointPos
src/Game/Util/JointUtil.cpp:55
↓ 45 callers
Function
getCameraViewMtx
src/Game/Util/CameraUtil.cpp:66
↓ 45 callers
Function
isSameDirection
src/Game/Util/MathUtil.cpp:444
↓ 45 callers
Function
makeMtxTR
src/Game/Util/MtxUtil.cpp:91
↓ 44 callers
Method
add
src/Game/Boss/SkeletalFishBossRailHolder.cpp:13
↓ 44 callers
Method
end
src/Game/Screen/ScenarioTitle.cpp:28
↓ 44 callers
Function
getGroundNormal
src/Game/Util/LiveActorUtil.cpp:1942
↓ 44 callers
Function
isMsgPlayerSpinAttack
src/Game/Util/ActorSensorUtil.cpp:789
↓ 44 callers
Function
useStageSwitchWriteDead
src/Game/Util/ActorSwitchUtil.cpp:97
↓ 43 callers
Function
GXSetCurrentMtx
src/RVL_SDK/gx/GXTransform.c:192
↓ 43 callers
Method
appear
src/Game/Boss/PoltaArm.cpp:63
↓ 43 callers
Function
isMsgStarPieceAttack
src/Game/Util/ActorSensorUtil.cpp:989
↓ 43 callers
Function
updateActorState
src/Game/Util/ActorStateUtil.cpp:19
↓ 42 callers
Function
GDOverflowCheck
libs/RVL_SDK/include/revolution/gd/GDBase.h:29
↓ 42 callers
Function
GKI_getpoolbuf
src/RVL_SDK/bte/gki_buffer.c:269
↓ 42 callers
Method
getSound
include/Game/Speaker/SpkSound.hpp:21
↓ 42 callers
Function
isInWater
src/Game/Util/ObjUtil.cpp:89
↓ 41 callers
Function
GXLoadTexMtxImm
src/RVL_SDK/gx/GXTransform.c:197
↓ 41 callers
Function
isValidSwitchB
src/Game/Util/ActorSwitchUtil.cpp:141
↓ 41 callers
Method
load
Register mismatch
src/Game/Camera/CameraParamChunk.cpp:102
↓ 41 callers
Function
reboundVelocityFromCollision
src/Game/Util/ActorMovementUtil.cpp:849
↓ 41 callers
Method
receiveMessage
src/Game/LiveActor/HitSensor.cpp:19
↓ 41 callers
Function
resetPosition
src/Game/Util/ActorMovementUtil.cpp:505
↓ 41 callers
Method
set
libs/JSystem/include/JSystem/JGeometry/TBox.hpp:112
↓ 41 callers
Method
show
src/Game/Screen/GalaxyNamePlate.cpp:59
↓ 40 callers
Function
GXSetAlphaCompare
src/RVL_SDK/gx/GXTev.c:466
↓ 40 callers
Function
createCollisionPartsFromLiveActor
src/Game/Util/LiveActorUtil.cpp:2272
↓ 40 callers
Function
getGameSceneLayoutHolder
src/Game/Screen/GameSceneLayoutHolder.cpp:172
↓ 40 callers
Method
invalidate
src/Game/Boss/SkeletalFishGuardHolder.cpp:76
↓ 40 callers
Function
isSensor
src/Game/Util/ActorSensorUtil.cpp:347
↓ 40 callers
Function
setBckFrameAndStop
src/Game/Util/LiveActorUtil.cpp:1334
↓ 40 callers
Method
updateNerve
src/Game/System/NerveExecutor.cpp:15
↓ 39 callers
Function
initAnimCamera
src/Game/Util/ActorCameraUtil.cpp:33
↓ 39 callers
Method
isHidden
src/Game/Screen/BackButton.cpp:24
↓ 39 callers
Function
setBaseScale
src/Game/Util/LiveActorUtil.cpp:783
↓ 39 callers
Function
setBrkFrameAndStop
src/Game/Util/LiveActorUtil.cpp:1344
↓ 39 callers
Function
setEffectHostMtx
src/Game/Util/LayoutUtil.cpp:315
↓ 39 callers
Method
setRotate
src/Game/Map/OceanSphere.cpp:81
↓ 39 callers
Method
start
src/Game/MapObj/BigFan.cpp:120
↓ 39 callers
Function
startSystemME
src/Game/Util/SoundUtil.cpp:245
↓ 38 callers
Function
GXSetZCompLoc
src/RVL_SDK/gx/GXPixel.c:155
↓ 38 callers
Function
SDP_AddAttribute
src/RVL_SDK/bte/sdp_db.c:250
↓ 38 callers
Function
addHitSensorAtJointEnemy
src/Game/Util/ActorSensorUtil.cpp:148
↓ 38 callers
Function
appearStarPiece
src/Game/Util/ObjUtil.cpp:728
↓ 38 callers
Method
checkFlag
libs/JSystem/include/JSystem/J3DGraphBase/J3DSys.hpp:87
↓ 38 callers
Function
connectToSceneLayout
src/Game/Util/ObjUtil.cpp:278
↓ 38 callers
Function
isBinded
src/Game/Util/LiveActorUtil.cpp:462
↓ 38 callers
Function
isStarPointerPointing2POnPressButton
src/Game/Util/StarPointerUtil.cpp:317
↓ 38 callers
Method
load
src/JSystem/J3DGraphBase/J3DMatBlock.cpp:327
↓ 38 callers
Method
makeActorDead
src/Game/Boss/Polta.cpp:197
↓ 38 callers
Function
sendMsgEnemyAttack
src/Game/Util/ActorSensorUtil.cpp:549
↓ 38 callers
Function
setGroupClipping
src/Game/Util/LiveActorUtil.cpp:686
↓ 38 callers
Function
startAllAnim
src/Game/Util/LiveActorUtil.cpp:961
↓ 37 callers
Function
RFLGetAsyncStatus
src/RVLFaceLib/RFL_System.c:194
↓ 37 callers
Function
RFLiFree
src/RVLFaceLib/RFL_System.c:166
↓ 37 callers
Method
build
( self, outputs: NinjaPathOrPaths, rule: str, inputs: Optional[NinjaPathOrPath
tools/ninja_syntax.py:97
↓ 37 callers
Function
getCamPos
src/Game/Util/CameraUtil.cpp:110
↓ 37 callers
Function
isMsgPlayerHipDrop
src/Game/Util/ActorSensorUtil.cpp:797
↓ 37 callers
Function
setTextBoxNumberRecursive
src/Game/Util/LayoutUtil.cpp:520
↓ 37 callers
Function
tryStartBck
src/Game/Util/LiveActorUtil.cpp:1022
↓ 36 callers
Function
GKI_enable
src/RVL_SDK/bte/gki_ppc.c:201
↓ 36 callers
Function
GXSetColorUpdate
src/RVL_SDK/gx/GXPixel.c:126
↓ 36 callers
Function
J3DGDWrite_f32
libs/JSystem/include/JSystem/J3DGraphBase/J3DGD.hpp:22
↓ 36 callers
Function
RFLAvailable
src/RVLFaceLib/RFL_System.c:150
↓ 36 callers
Function
addBodyMessageSensorMapObj
src/Game/Util/ActorSensorUtil.cpp:213
↓ 36 callers
Function
isBckPlaying
src/Game/Util/LiveActorUtil.cpp:1612
↓ 36 callers
Function
separateScalarAndDirection
src/Game/Util/MathUtil.cpp:405
↓ 36 callers
Function
sprintf
src/MSL_C/printf.c:1317
↓ 36 callers
Method
validate
src/Game/Screen/MiiSelectIcon.cpp:116
↓ 35 callers
Function
addHitSensorAtJoint
src/Game/Util/ActorSensorUtil.cpp:128
↓ 35 callers
Method
comment
(self, text: str)
tools/ninja_syntax.py:46
↓ 35 callers
Function
getRailCoord
src/Game/Util/RailUtil.cpp:505
↓ 35 callers
Method
isExistRes
src/Game/System/ResourceInfo.cpp:56
↓ 35 callers
Function
isGreaterStep
src/Game/Scene/MultiSceneActor.cpp:155
↓ 35 callers
Function
makeMtxUpFrontPos
src/Game/Util/MtxUtil.cpp:478
↓ 35 callers
Function
setAnimFrameAndStop
src/Game/Util/LayoutUtil.cpp:233
↓ 35 callers
Function
setPaneAnimFrameAndStop
src/Game/Util/LayoutUtil.cpp:244
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