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Functions28,533 in github.com/SMGCommunity/Petari

↓ 48 callersFunctiongetSystem
src/Game/AudioLib/AudWrap.cpp:9
↓ 48 callersFunctionhidePaneRecursive
src/Game/Util/LayoutUtil.cpp:164
↓ 48 callersFunctionisDemoActive
src/Game/Util/DemoUtil.cpp:433
↓ 48 callersFunctionrepeat
include/Game/Util/MathUtil.hpp:529
↓ 48 callersFunctionuseStageSwitchReadA
src/Game/Util/ActorSwitchUtil.cpp:11
↓ 47 callersFunctionaddHitSensorMapObj
src/Game/Util/ActorSensorUtil.cpp:40
↓ 47 callersFunctioncalcFrontVec
src/Game/Util/ActorMovementUtil.cpp:182
↓ 47 callersFunctionconnectToSceneEnemy
src/Game/Util/ObjUtil.cpp:158
↓ 47 callersFunctiondeclareStarPiece
src/Game/Util/ObjUtil.cpp:704
↓ 47 callersFunctiongetCurrentStageName
src/Game/Util/SceneUtil.cpp:38
↓ 47 callersFunctioninitStarPointerTarget
src/Game/Util/StarPointerUtil.cpp:163
↓ 47 callersFunctionisBindedWall
src/Game/Util/LiveActorUtil.cpp:379
↓ 47 callersFunctionisOnGameEventFlag
src/Game/System/GameDataFunction.cpp:106
↓ 47 callersFunctionisValidSwitchDead
src/Game/Util/ActorSwitchUtil.cpp:149
↓ 47 callersFunctionmemcmp
src/MSL_C/mem.c:72
↓ 47 callersFunctionstopScene
src/Game/Util/ObjUtil.cpp:795
↓ 47 callersFunctiontryRumblePadWeak
src/Game/Util/ObjUtil.cpp:823
↓ 46 callersFunctionOSGetTime
src/RVL_SDK/os/OSTime.c:7
↓ 46 callersFunctionconnectToSceneMapObjMovement
src/Game/Util/ObjUtil.cpp:170
↓ 46 callersFunctiongetShadowController
src/Game/Util/ActorShadowLocalUtil.cpp:10
↓ 46 callersFunctionisOnPlayer
src/Game/Util/ActorMovementUtil.cpp:330
↓ 46 callersMethodupdate
src/Game/Screen/LensFlare.cpp:35
↓ 45 callersFunctionGXSetNumChans
src/RVL_SDK/gx/GXLight.c:311
↓ 45 callersFunctioncopyJointPos
src/Game/Util/JointUtil.cpp:55
↓ 45 callersFunctiongetCameraViewMtx
src/Game/Util/CameraUtil.cpp:66
↓ 45 callersFunctionisSameDirection
src/Game/Util/MathUtil.cpp:444
↓ 45 callersFunctionmakeMtxTR
src/Game/Util/MtxUtil.cpp:91
↓ 44 callersMethodadd
src/Game/Boss/SkeletalFishBossRailHolder.cpp:13
↓ 44 callersMethodend
src/Game/Screen/ScenarioTitle.cpp:28
↓ 44 callersFunctiongetGroundNormal
src/Game/Util/LiveActorUtil.cpp:1942
↓ 44 callersFunctionisMsgPlayerSpinAttack
src/Game/Util/ActorSensorUtil.cpp:789
↓ 44 callersFunctionuseStageSwitchWriteDead
src/Game/Util/ActorSwitchUtil.cpp:97
↓ 43 callersFunctionGXSetCurrentMtx
src/RVL_SDK/gx/GXTransform.c:192
↓ 43 callersMethodappear
src/Game/Boss/PoltaArm.cpp:63
↓ 43 callersFunctionisMsgStarPieceAttack
src/Game/Util/ActorSensorUtil.cpp:989
↓ 43 callersFunctionupdateActorState
src/Game/Util/ActorStateUtil.cpp:19
↓ 42 callersFunctionGDOverflowCheck
libs/RVL_SDK/include/revolution/gd/GDBase.h:29
↓ 42 callersFunctionGKI_getpoolbuf
src/RVL_SDK/bte/gki_buffer.c:269
↓ 42 callersMethodgetSound
include/Game/Speaker/SpkSound.hpp:21
↓ 42 callersFunctionisInWater
src/Game/Util/ObjUtil.cpp:89
↓ 41 callersFunctionGXLoadTexMtxImm
src/RVL_SDK/gx/GXTransform.c:197
↓ 41 callersFunctionisValidSwitchB
src/Game/Util/ActorSwitchUtil.cpp:141
↓ 41 callersMethodload
Register mismatch
src/Game/Camera/CameraParamChunk.cpp:102
↓ 41 callersFunctionreboundVelocityFromCollision
src/Game/Util/ActorMovementUtil.cpp:849
↓ 41 callersMethodreceiveMessage
src/Game/LiveActor/HitSensor.cpp:19
↓ 41 callersFunctionresetPosition
src/Game/Util/ActorMovementUtil.cpp:505
↓ 41 callersMethodset
libs/JSystem/include/JSystem/JGeometry/TBox.hpp:112
↓ 41 callersMethodshow
src/Game/Screen/GalaxyNamePlate.cpp:59
↓ 40 callersFunctionGXSetAlphaCompare
src/RVL_SDK/gx/GXTev.c:466
↓ 40 callersFunctioncreateCollisionPartsFromLiveActor
src/Game/Util/LiveActorUtil.cpp:2272
↓ 40 callersFunctiongetGameSceneLayoutHolder
src/Game/Screen/GameSceneLayoutHolder.cpp:172
↓ 40 callersMethodinvalidate
src/Game/Boss/SkeletalFishGuardHolder.cpp:76
↓ 40 callersFunctionisSensor
src/Game/Util/ActorSensorUtil.cpp:347
↓ 40 callersFunctionsetBckFrameAndStop
src/Game/Util/LiveActorUtil.cpp:1334
↓ 40 callersMethodupdateNerve
src/Game/System/NerveExecutor.cpp:15
↓ 39 callersFunctioninitAnimCamera
src/Game/Util/ActorCameraUtil.cpp:33
↓ 39 callersMethodisHidden
src/Game/Screen/BackButton.cpp:24
↓ 39 callersFunctionsetBaseScale
src/Game/Util/LiveActorUtil.cpp:783
↓ 39 callersFunctionsetBrkFrameAndStop
src/Game/Util/LiveActorUtil.cpp:1344
↓ 39 callersFunctionsetEffectHostMtx
src/Game/Util/LayoutUtil.cpp:315
↓ 39 callersMethodsetRotate
src/Game/Map/OceanSphere.cpp:81
↓ 39 callersMethodstart
src/Game/MapObj/BigFan.cpp:120
↓ 39 callersFunctionstartSystemME
src/Game/Util/SoundUtil.cpp:245
↓ 38 callersFunctionGXSetZCompLoc
src/RVL_SDK/gx/GXPixel.c:155
↓ 38 callersFunctionSDP_AddAttribute
src/RVL_SDK/bte/sdp_db.c:250
↓ 38 callersFunctionaddHitSensorAtJointEnemy
src/Game/Util/ActorSensorUtil.cpp:148
↓ 38 callersFunctionappearStarPiece
src/Game/Util/ObjUtil.cpp:728
↓ 38 callersMethodcheckFlag
libs/JSystem/include/JSystem/J3DGraphBase/J3DSys.hpp:87
↓ 38 callersFunctionconnectToSceneLayout
src/Game/Util/ObjUtil.cpp:278
↓ 38 callersFunctionisBinded
src/Game/Util/LiveActorUtil.cpp:462
↓ 38 callersFunctionisStarPointerPointing2POnPressButton
src/Game/Util/StarPointerUtil.cpp:317
↓ 38 callersMethodload
src/JSystem/J3DGraphBase/J3DMatBlock.cpp:327
↓ 38 callersMethodmakeActorDead
src/Game/Boss/Polta.cpp:197
↓ 38 callersFunctionsendMsgEnemyAttack
src/Game/Util/ActorSensorUtil.cpp:549
↓ 38 callersFunctionsetGroupClipping
src/Game/Util/LiveActorUtil.cpp:686
↓ 38 callersFunctionstartAllAnim
src/Game/Util/LiveActorUtil.cpp:961
↓ 37 callersFunctionRFLGetAsyncStatus
src/RVLFaceLib/RFL_System.c:194
↓ 37 callersFunctionRFLiFree
src/RVLFaceLib/RFL_System.c:166
↓ 37 callersMethodbuild
( self, outputs: NinjaPathOrPaths, rule: str, inputs: Optional[NinjaPathOrPath
tools/ninja_syntax.py:97
↓ 37 callersFunctiongetCamPos
src/Game/Util/CameraUtil.cpp:110
↓ 37 callersFunctionisMsgPlayerHipDrop
src/Game/Util/ActorSensorUtil.cpp:797
↓ 37 callersFunctionsetTextBoxNumberRecursive
src/Game/Util/LayoutUtil.cpp:520
↓ 37 callersFunctiontryStartBck
src/Game/Util/LiveActorUtil.cpp:1022
↓ 36 callersFunctionGKI_enable
src/RVL_SDK/bte/gki_ppc.c:201
↓ 36 callersFunctionGXSetColorUpdate
src/RVL_SDK/gx/GXPixel.c:126
↓ 36 callersFunctionJ3DGDWrite_f32
libs/JSystem/include/JSystem/J3DGraphBase/J3DGD.hpp:22
↓ 36 callersFunctionRFLAvailable
src/RVLFaceLib/RFL_System.c:150
↓ 36 callersFunctionaddBodyMessageSensorMapObj
src/Game/Util/ActorSensorUtil.cpp:213
↓ 36 callersFunctionisBckPlaying
src/Game/Util/LiveActorUtil.cpp:1612
↓ 36 callersFunctionseparateScalarAndDirection
src/Game/Util/MathUtil.cpp:405
↓ 36 callersFunctionsprintf
src/MSL_C/printf.c:1317
↓ 36 callersMethodvalidate
src/Game/Screen/MiiSelectIcon.cpp:116
↓ 35 callersFunctionaddHitSensorAtJoint
src/Game/Util/ActorSensorUtil.cpp:128
↓ 35 callersMethodcomment
(self, text: str)
tools/ninja_syntax.py:46
↓ 35 callersFunctiongetRailCoord
src/Game/Util/RailUtil.cpp:505
↓ 35 callersMethodisExistRes
src/Game/System/ResourceInfo.cpp:56
↓ 35 callersFunctionisGreaterStep
src/Game/Scene/MultiSceneActor.cpp:155
↓ 35 callersFunctionmakeMtxUpFrontPos
src/Game/Util/MtxUtil.cpp:478
↓ 35 callersFunctionsetAnimFrameAndStop
src/Game/Util/LayoutUtil.cpp:233
↓ 35 callersFunctionsetPaneAnimFrameAndStop
src/Game/Util/LayoutUtil.cpp:244
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