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Functions28,533 in github.com/SMGCommunity/Petari

↓ 79 callersFunctiongetWPad
src/Game/System/WPadHolder.cpp:139
↓ 79 callersFunctioninitCollisionParts
src/Game/Util/LiveActorUtil.cpp:2256
↓ 78 callersFunctiononBind
src/Game/Util/LiveActorUtil.cpp:2198
↓ 76 callersFunctionGXSetChanCtrl
src/RVL_SDK/gx/GXLight.c:316
↓ 75 callersFunctionisAnimStopped
src/Game/Util/LayoutUtil.cpp:279
↓ 74 callersFunctioncalcUpVec
src/Game/Util/ActorMovementUtil.cpp:187
↓ 74 callersFunctiontryRumblePadMiddle
src/Game/Util/ObjUtil.cpp:819
↓ 73 callersFunctioncalcDistanceToPlayer
src/Game/Util/ActorMovementUtil.cpp:111
↓ 73 callersFunctioncalcGravity
src/Game/Util/LiveActorUtil.cpp:2206
↓ 73 callersFunctionisValidInfo
src/Game/Util/JMapUtil.cpp:71
↓ 73 callersFunctionmoveAndTurnToPlayer
src/Game/Boss/KoopaBattleBase.cpp:143
↓ 73 callersFunctionsetEffectName
src/Game/Util/EffectUtil.cpp:142
↓ 72 callersFunctionGKI_getbuf
src/RVL_SDK/bte/gki_buffer.c:210
↓ 71 callersFunctionGXBegin
src/RVL_SDK/gx/GXGeometry.c:143
↓ 71 callersMethodsquared
TODO: this SHOULD NOT be here, however moving this to its proper place causes linkage issues since TVec2f::squared is not used in this file... at all.
src/Game/MapObj/MapPartsBreaker.cpp:57
↓ 71 callersFunctionupdateActorStateAndNextNerve
src/Game/Util/ActorStateUtil.cpp:35
↓ 69 callersFunctionRFLiGetManager
src/RVLFaceLib/RFL_System.c:190
↓ 68 callersFunctionshakeCameraNormal
src/Game/Util/ObjUtil.cpp:847
↓ 67 callersFunctionGXSetNumTevStages
src/RVL_SDK/gx/GXTev.c:543
↓ 67 callersFunctionGXSetTevColor
src/RVL_SDK/gx/GXTev.c:364
↓ 67 callersFunctionendDemo
src/Game/Util/DemoUtil.cpp:362
↓ 67 callersFunctiongetRailTotalLength
src/Game/Util/RailUtil.cpp:477
↓ 67 callersFunctionisEqualStageName
src/Game/Util/SceneUtil.cpp:46
↓ 67 callersFunctionregisterDemoSimpleCastAll
src/Game/Util/DemoUtil.cpp:89
↓ 66 callersMethodgetSensor
src/Game/Player/MarioModule.cpp:563
↓ 66 callersMethodgetTrans
src/Game/Map/CollisionCategorizedKeeper.cpp:4
↓ 66 callersMethodgetYDir
libs/JSystem/include/JSystem/JGeometry/TVec.hpp:908
↓ 65 callersFunctionsin
src/MSL_C/MSL_Common_Embedded/Math/Double_precision/s_sin.c:3
↓ 64 callersFunctionGXSetBlendMode
src/RVL_SDK/gx/GXPixel.c:107
↓ 64 callersMethodgetNext
libs/JSystem/include/JSystem/JSupport/JSUList.hpp:51
↓ 64 callersFunctionsetClippingTypeSphere
src/Game/Util/LiveActorUtil.cpp:620
↓ 64 callersFunctionstartBva
src/Game/Util/LiveActorUtil.cpp:1400
↓ 64 callersFunctionvalidateHitSensors
src/Game/Util/ActorSensorUtil.cpp:309
↓ 63 callersFunctionFunctor_Inline
include/Game/Util/Functor.hpp:97
↓ 63 callersFunctionattenuateVelocity
src/Game/Util/ActorMovementUtil.cpp:757
↓ 63 callersMethodgetZDir
libs/JSystem/include/JSystem/JGeometry/TVec.hpp:913
↓ 63 callersFunctionisHiddenModel
src/Game/Util/LiveActorUtil.cpp:2106
↓ 63 callersFunctionisOnSwitchA
src/Game/Util/ActorSwitchUtil.cpp:153
↓ 62 callersFunctionGXSetCullMode
src/RVL_SDK/gx/GXGeometry.c:190
↓ 62 callersFunctionRFLiEndWorkingReason
src/RVLFaceLib/RFL_NANDAccess.c:113
↓ 62 callersMethodadd
src/Game/Map/CollisionCode.cpp:20
↓ 62 callersFunctionaddHitSensor
src/Game/Util/ActorSensorUtil.cpp:20
↓ 62 callersFunctionaddVelocity
src/Game/Boss/DodoryuUtil.cpp:43
↓ 62 callersMethodgetBaseMtx
src/Game/Ride/Pole.cpp:759
↓ 62 callersFunctionuseStageSwitchReadAppear
src/Game/Util/ActorSwitchUtil.cpp:43
↓ 60 callersFunctionGXSetArray
src/RVL_SDK/gx/GXAttr.c:286
↓ 60 callersFunctioninvalidateHitSensor
src/Game/Util/ActorSensorUtil.cpp:325
↓ 60 callersMethodkill
src/Game/Boss/Koopa.cpp:19
↓ 60 callersFunctionsendArbitraryMsg
src/Game/Util/ActorSensorUtil.cpp:471
↓ 59 callersFunctionGXSetZMode
src/RVL_SDK/gx/GXPixel.c:144
↓ 59 callersFunctioncalcNerveRate
src/Game/Util/NerveUtil.cpp:38
↓ 59 callersFunctiongetCurrentGameDataHolder
src/Game/System/GameDataFunction.cpp:271
↓ 59 callersFunctiongetResourceHolder
src/Game/Util/LiveActorUtil.cpp:790
↓ 58 callersMethodgetNormal
src/Game/Map/HitInfo.cpp:70
↓ 58 callersFunctiongetObjectName
src/Game/Util/JMapUtil.cpp:325
↓ 58 callersFunctionisSensorEnemy
src/Game/Util/ActorSensorUtil.cpp:371
↓ 58 callersFunctionstartBtk
src/Game/Util/LiveActorUtil.cpp:1384
↓ 58 callersFunctionstartStageBGM
src/Game/Util/SoundUtil.cpp:298
↓ 58 callersFunctiontryRumblePadStrong
src/Game/Util/ObjUtil.cpp:815
↓ 57 callersFunctionisExistSceneObj
src/Game/Scene/SceneObjHolder.cpp:403
↓ 57 callersFunctionmem_func
libs/MSL_C++/include/functional.hpp:39
↓ 57 callersFunctionsqrt
src/MSL_C/MSL_Common_Embedded/Math/Double_precision/w_sqrt.c:3
↓ 56 callersFunctionGXLoadPosMtxImm
src/RVL_SDK/gx/GXTransform.c:171
↓ 56 callersFunctionbta_sys_sendmsg
src/RVL_SDK/bte/bta_sys_main.c:109
↓ 56 callersFunctionisStep
src/Game/Scene/MultiSceneActor.cpp:147
↓ 56 callersFunctiononCalcShadow
src/Game/Util/ActorShadowUtil.cpp:202
↓ 56 callersFunctionstartBtp
src/Game/Util/LiveActorUtil.cpp:1392
↓ 55 callersFunctionGXSetNumTexGens
src/RVL_SDK/gx/GXAttr.c:462
↓ 55 callersFunctionGXSetTevDirect
src/RVL_SDK/gx/GXBump.c:150
↓ 55 callersFunctiontryStartAllAnim
src/Game/Util/LiveActorUtil.cpp:965
↓ 54 callersMethodgetActor
src/Game/LiveActor/LiveActorGroup.cpp:12
↓ 53 callersFunctionisMsgStarPieceReflect
src/Game/Util/ActorSensorUtil.cpp:993
↓ 52 callersFunctiongetHashCode
src/Game/Util/HashUtil.cpp:171
↓ 52 callersMethodgetSeqCtrl
libs/JSystem/include/JSystem/JAudio2/JASTrack.hpp:138
↓ 52 callersMethodset
src/Game/Camera/CameraAnim.cpp:7
↓ 51 callersFunctionCOLOR_MULTI
libs/JSystem/include/JSystem/JParticle/JPAParticle.hpp:128
↓ 51 callersFunctionGDGetCurrPointer
libs/RVL_SDK/include/revolution/gd/GDBase.h:115
↓ 50 callersFunctionJ3DGDWriteBPCmd
src/JSystem/J3DGraphBase/J3DMatBlock.cpp:1897
↓ 50 callersMethodgetXDir
libs/JSystem/include/JSystem/JGeometry/TVec.hpp:903
↓ 50 callersFunctiononSwitchA
src/Game/Util/ActorSwitchUtil.cpp:165
↓ 50 callersFunctiononSwitchDead
src/Game/Util/ActorSwitchUtil.cpp:173
↓ 50 callersFunctionsendPoint
src/Game/Ride/SwingRope.cpp:643
↓ 50 callersFunctionsetBckRate
src/Game/Util/LiveActorUtil.cpp:1572
↓ 50 callersFunctionsyncStageSwitchAppear
src/Game/Util/ActorSwitchUtil.cpp:189
↓ 49 callersFunctionGDWrite_f32
libs/RVL_SDK/include/revolution/gd/GDBase.h:58
↓ 49 callersFunctionPSMTXMultVec
src/RVL_SDK/mtx/mtxvec.c:5
↓ 49 callersFunctionbdcpy
src/RVL_SDK/bte/bd.c:48
↓ 49 callersFunctionisBckOneTimeAndStopped
src/Game/Util/LiveActorUtil.cpp:1306
↓ 49 callersFunctionnandConvertErrorCode
src/RVL_SDK/nand/NANDCore.c:173
↓ 49 callersFunctionrotateVecDegree
src/Game/Util/MathUtil.cpp:341
↓ 49 callersFunctionstrcpy
src/MSL_C/string.c:6
↓ 49 callersFunctionvalidateHitSensor
src/Game/Util/ActorSensorUtil.cpp:321
↓ 48 callersFunctionGXClearVtxDesc
src/RVL_SDK/gx/GXAttr.c:161
↓ 48 callersFunctionJ3DGXCmd1f32ptr
libs/JSystem/include/JSystem/J3DGraphBase/J3DGD.hpp:37
↓ 48 callersFunctionaddVelocityToGravity
src/Game/Util/ActorMovementUtil.cpp:659
↓ 48 callersMethodappend
src/Game/Util/BothDirList.cpp:44
↓ 48 callersFunctionconnectToSceneMapObj
src/Game/Util/ObjUtil.cpp:166
↓ 48 callersFunctioncos
src/MSL_C/MSL_Common_Embedded/Math/Double_precision/s_cos.c:3
↓ 48 callersMethodgetFirst
libs/JSystem/include/JSystem/JSupport/JSUList.hpp:104
↓ 48 callersFunctiongetJMapInfoArg2NoInit
src/Game/Util/JMapUtil.cpp:227
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