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Functions1,733 in github.com/RussellJerome/UnrealModLoader

↓ 2 callersMethodPopTextureID
UnrealEngineModLoader/ImGui/imgui_draw.cpp:616
↓ 2 callersFunctionRenderArrowsForVerticalBar
Helper for ColorPicker4()
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:5014
↓ 2 callersMethodRenderChar
Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3519
↓ 2 callersMethodSetTexID
Bit ambiguous: used to detect when user didn't built texture but effectively we should check TexID != 0 except that would be backend dependent...
UnrealEngineModLoader/ImGui/imgui.h:2647
↓ 2 callersFunctionSetupHooks
UnrealEngineModLoader/Hooks.cpp:291
↓ 2 callersFunctionSliderFloat3
UnrealEngineModLoader/ImGui/imgui.h:2839
↓ 2 callersMethodStep
UnrealEngineModLoader/ImGui/imgui.cpp:2348
↓ 2 callersFunctionTableSettingsInit
Clear and initialize empty settings instance
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3138
↓ 2 callersFunctionTableSetupColumnFlags
Adjust flags: default width mode + stretch columns are not allowed when auto extending
UnrealEngineModLoader/ImGui/imgui_tables.cpp:655
↓ 2 callersFunctionTempInputIsActive
UnrealEngineModLoader/ImGui/imgui_internal.h:2654
↓ 2 callersFunctionTitleBarHeight
UnrealEngineModLoader/ImGui/imgui_internal.h:1979
↓ 2 callersFunctionUnpackAccumulativeOffsetsIntoRanges
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2842
↓ 2 callersMethod_PopUnusedDrawCmd
Pop trailing draw command (used before merging or presenting to user) Note that this leaves the ImDrawList in a state unfit for further commands, as m
UnrealEngineModLoader/ImGui/imgui_draw.cpp:465
↓ 2 callersMethod_ResetForNewFrame
Initialize before use in a new frame. We always have a command ready in the buffer.
UnrealEngineModLoader/ImGui/imgui_draw.cpp:402
↓ 2 callersMethodappendfv
Helper: Text buffer for logging/accumulating text
UnrealEngineModLoader/ImGui/imgui.cpp:2196
↓ 2 callersFunctionbegin
UnrealEngineModLoader/ImGui/imgui_internal.h:662
↓ 2 callersFunctionequal
UnrealEngineModLoader/ImGui/imstb_truetype.h:4292
↓ 2 callersFunctionfind
UnrealEngineModLoader/ImGui/imgui.h:1742
↓ 2 callersFunctionis_word_boundary
UnrealEngineModLoader/ImGui/imstb_textedit.h:648
↓ 2 callersFunctionis_word_boundary_from_right
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3673
↓ 2 callersFunctionstb_decompress_length
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3962
↓ 2 callersFunctionstb_text_locate_coord
traverse the layout to locate the nearest character to a display position
UnrealEngineModLoader/ImGui/imstb_textedit.h:398
↓ 2 callersFunctionstb_text_makeundo_insert
UnrealEngineModLoader/ImGui/imstb_textedit.h:1344
↓ 2 callersFunctionstb_text_makeundo_replace
UnrealEngineModLoader/ImGui/imstb_textedit.h:1359
↓ 2 callersFunctionstb_textedit_discard_undo
discard the oldest entry in the undo list
UnrealEngineModLoader/ImGui/imstb_textedit.h:1129
↓ 2 callersFunctionstb_textedit_find_charpos
find the x/y location of a character, and remember info about the previous row in case we get a move-up event (for page up, we'll have to rescan)
UnrealEngineModLoader/ImGui/imstb_textedit.h:518
↓ 2 callersFunctionstb_textedit_sortselection
canoncialize the selection so start <= end
UnrealEngineModLoader/ImGui/imstb_textedit.h:615
↓ 2 callersFunctionstbrp__skyline_find_min_y
find minimum y position if it starts at x1
UnrealEngineModLoader/ImGui/imstb_rectpack.h:295
↓ 2 callersFunctionstbtt_CompareUTF8toUTF16_bigendian_internal
UnrealEngineModLoader/ImGui/imstb_truetype.h:4647
↓ 2 callersFunctionstbtt_GetCodepointBitmapBoxSubpixel
UnrealEngineModLoader/ImGui/imstb_truetype.h:2652
↓ 2 callersFunctionstbtt_GetGlyphBitmapBox
UnrealEngineModLoader/ImGui/imstb_truetype.h:2647
↓ 2 callersFunctionstbtt_GetGlyphBitmapSubpixel
UnrealEngineModLoader/ImGui/imstb_truetype.h:3553
↓ 2 callersFunctionstbtt_GetGlyphBox
UnrealEngineModLoader/ImGui/imstb_truetype.h:1590
↓ 2 callersFunctionstbtt_MakeCodepointBitmapSubpixel
UnrealEngineModLoader/ImGui/imstb_truetype.h:3632
↓ 2 callersFunctionstbtt_PackFontRangesRenderIntoRects
rects array must be big enough to accommodate all characters in the given ranges
UnrealEngineModLoader/ImGui/imstb_truetype.h:4045
↓ 2 callersFunctionstbtt_Rasterize
UnrealEngineModLoader/ImGui/imstb_truetype.h:3535
↓ 2 callersFunctionstbtt__CompareUTF8toUTF16_bigendian_prefix
check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string
UnrealEngineModLoader/ImGui/imstb_truetype.h:4608
↓ 2 callersFunctionstbtt__GetGlyphClass
UnrealEngineModLoader/ImGui/imstb_truetype.h:2374
↓ 2 callersFunctionstbtt__GetGlyphInfoT2
UnrealEngineModLoader/ImGui/imstb_truetype.h:2254
↓ 2 callersFunctionstbtt__buf_peek8
UnrealEngineModLoader/ImGui/imstb_truetype.h:1123
↓ 2 callersFunctionstbtt__close_shape
UnrealEngineModLoader/ImGui/imstb_truetype.h:1623
↓ 2 callersFunctionstbtt__csctx_close_shape
UnrealEngineModLoader/ImGui/imstb_truetype.h:1904
↓ 2 callersFunctionstbtt__cuberoot
UnrealEngineModLoader/ImGui/imstb_truetype.h:4366
↓ 2 callersFunctionstbtt__get_subrs
UnrealEngineModLoader/ImGui/imstb_truetype.h:1337
↓ 2 callersFunctionstbtt__h_prefilter
UnrealEngineModLoader/ImGui/imstb_truetype.h:3852
↓ 2 callersFunctionstbtt__hheap_alloc
UnrealEngineModLoader/ImGui/imstb_truetype.h:2678
↓ 2 callersFunctionstbtt__hheap_cleanup
UnrealEngineModLoader/ImGui/imstb_truetype.h:2705
↓ 2 callersFunctionstbtt__hheap_free
UnrealEngineModLoader/ImGui/imstb_truetype.h:2699
↓ 2 callersFunctionstbtt__new_active
UnrealEngineModLoader/ImGui/imstb_truetype.h:2743
↓ 2 callersFunctionstbtt__v_prefilter
UnrealEngineModLoader/ImGui/imstb_truetype.h:3914
↓ 2 callersFunctionttLONG
UnrealEngineModLoader/ImGui/imstb_truetype.h:1272
↓ 1 callersMethodAddBezierCubic
Cubic Bezier takes 4 controls points
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1550
↓ 1 callersMethodAddBezierQuadratic
Quadratic Bezier takes 3 controls points
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1561
↓ 1 callersMethodAddFocusEvent
UnrealEngineModLoader/ImGui/imgui.cpp:1184
↓ 1 callersMethodAddInputCharacterUTF16
UTF16 strings use surrogate pairs to encode codepoints >= 0x10000, so we should save the high surrogate.
UnrealEngineModLoader/ImGui/imgui.cpp:1134
↓ 1 callersMethodAddNgon
Guaranteed to honor 'num_segments'
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1526
↓ 1 callersMethodAddNgonFilled
Guaranteed to honor 'num_segments'
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1538
↓ 1 callersFunctionAddWindowToDrawData
UnrealEngineModLoader/ImGui/imgui.cpp:4336
↓ 1 callersFunctionAddWindowToSortBuffer
UnrealEngineModLoader/ImGui/imgui.cpp:4283
↓ 1 callersMethodBeginPlay
UnrealEngineModLoader/UnrealEngineModLoader/Mod/Mod.cpp:43
↓ 1 callersMethodBuildLookupTable
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3143
↓ 1 callersMethodCalcCustomRectUV
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2224
↓ 1 callersFunctionClampWindowRect
UnrealEngineModLoader/ImGui/imgui.cpp:5537
↓ 1 callersMethodClear
UnrealEngineModLoader/ImGui/imgui_internal.h:1124
↓ 1 callersFunctionClearAllBits
UnrealEngineModLoader/ImGui/imgui_internal.h:541
↓ 1 callersFunctionClearFreeMemory
UnrealEngineModLoader/ImGui/imgui_internal.h:1083
↓ 1 callersMethodClearOutputData
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3121
↓ 1 callersMethodClearSelection
UnrealEngineModLoader/ImGui/imgui.h:1982
↓ 1 callersMethodClearTexData
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2004
↓ 1 callersMethodCompareWithCurrentState
Compare to detect usage errors
UnrealEngineModLoader/ImGui/imgui.cpp:7371
↓ 1 callersFunctionCreateMod
ExampleMod/dllmain.cpp:5
↓ 1 callersFunctionCreateNewWindow
UnrealEngineModLoader/ImGui/imgui.cpp:5163
↓ 1 callersMethodCreateUILogicThread
UnrealEngineModLoader/LoaderUI.cpp:529
↓ 1 callersFunctionCursorAnimReset
Cursor & Selection
UnrealEngineModLoader/ImGui/imgui_internal.h:1089
↓ 1 callersFunctionCursorClamp
After a user-input the cursor stays on for a while without blinking
UnrealEngineModLoader/ImGui/imgui_internal.h:1090
↓ 1 callersMethodDX11Present
UnrealEngineModLoader/UnrealEngineModLoader/Mod/Mod.cpp:51
↓ 1 callersFunctionDebugNodeTableGetSizingPolicyDesc
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3508
↓ 1 callersFunctionDebugStartItemPicker
UnrealEngineModLoader/ImGui/imgui_internal.h:2677
↓ 1 callersFunctionDecode85
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2104
↓ 1 callersMethodDoOpen
UnrealEngineModLoader/ImGui/imgui_demo.cpp:7378
↓ 1 callersFunctionDragFloat3
UnrealEngineModLoader/ImGui/imgui.h:2833
↓ 1 callersFunctionDrawImGui
UnrealEngineModLoader/LoaderUI.cpp:258
↓ 1 callersMethodDrawImGui
UnrealEngineModLoader/UnrealEngineModLoader/Mod/Mod.cpp:55
↓ 1 callersMethodDumpEngineInfo
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Dumper.cpp:55
↓ 1 callersFunctionDumpLog
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Logger.h:99
↓ 1 callersMethodDumpObjectArray
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Dumper.cpp:18
↓ 1 callersMethodDumpWorldActors
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Dumper.cpp:71
↓ 1 callersFunctionEditTableColumnsFlags
UnrealEngineModLoader/ImGui/imgui_demo.cpp:3528
↓ 1 callersMethodEnd
UnrealEngineModLoader/ImGui/imgui.cpp:2336
↓ 1 callersFunctionEngineDump
UnrealEngineModLoader/LoaderUI.cpp:37
↓ 1 callersFunctionExecCommand
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6394
↓ 1 callersFunctionExecuteCommand
UnrealEngineModLoader/LoaderUI.cpp:47
↓ 1 callersFunctionFindFField
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/EngineDefFinder.cpp:368
↓ 1 callersFunctionFindHoveredWindow
Find window given position, search front-to-back FIXME: Note that we have an inconsequential lag here: OuterRectClipped is updated in Begin(), so wind
UnrealEngineModLoader/ImGui/imgui.cpp:4592
↓ 1 callersFunctionFindUEProperty
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/EngineDefFinder.cpp:489
↓ 1 callersFunctionFindUFieldDefs
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/EngineDefFinder.cpp:202
↓ 1 callersFunctionFindUFieldNextDef
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/EngineDefFinder.cpp:158
↓ 1 callersFunctionFindUFunctionDefs
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/EngineDefFinder.cpp:354
↓ 1 callersFunctionFindUFunctionFunc
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/EngineDefFinder.cpp:342
↓ 1 callersFunctionFindUFunctionFunctionFlagsDef
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/EngineDefFinder.cpp:320
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