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Functions1,733 in github.com/RussellJerome/UnrealModLoader

↓ 3 callersFunctionEditTableSizingFlags
Show a combo box with a choice of sizing policies
UnrealEngineModLoader/ImGui/imgui_demo.cpp:3486
↓ 3 callersFunctionFindFirstExistingGlyph
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3135
↓ 3 callersMethodFindGlyphNoFallback
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3315
↓ 3 callersFunctionFindWindowNavFocusable
UnrealEngineModLoader/ImGui/imgui.cpp:9606
↓ 3 callersMethodGetCharAdvance
UnrealEngineModLoader/ImGui/imgui.h:2755
↓ 3 callersFunctionGetDefaultFont
UnrealEngineModLoader/ImGui/imgui_internal.h:2355
↓ 3 callersMethodGetInt
UnrealEngineModLoader/ImGui/imgui.cpp:1947
↓ 3 callersMethodGetName
UnrealEngineModLoader/ImGui/imgui_internal.h:1336
↓ 3 callersMethodGetSpan
UnrealEngineModLoader/ImGui/imgui_internal.h:609
↓ 3 callersFunctionGetStyleVarInfo
UnrealEngineModLoader/ImGui/imgui.cpp:2563
↓ 3 callersMethodGetTabOrder
UnrealEngineModLoader/ImGui/imgui_internal.h:2059
↓ 3 callersMethodGetVarPtr
UnrealEngineModLoader/ImGui/imgui.cpp:2531
↓ 3 callersFunctionImCharIsBlankW
UnrealEngineModLoader/ImGui/imgui_internal.h:331
↓ 3 callersFunctionImFileOpen
UnrealEngineModLoader/ImGui/imgui.cpp:1571
↓ 3 callersFunctionImParseFormatFindEnd
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3284
↓ 3 callersFunctionImTriangleContainsPoint
UnrealEngineModLoader/ImGui/imgui.cpp:1285
↓ 3 callersMethodIsLoaded
UnrealEngineModLoader/ImGui/imgui.h:2756
↓ 3 callersMethodIsPacked
UnrealEngineModLoader/ImGui/imgui.h:2594
↓ 3 callersFunctionIsWindowActiveAndVisible
UnrealEngineModLoader/ImGui/imgui.cpp:3671
↓ 3 callersFunctionIsWindowContentHoverable
UnrealEngineModLoader/ImGui/imgui.cpp:3159
↓ 3 callersMethodMerge
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1714
↓ 3 callersFunctionPatchFormatStringFloatToInt
FIXME-LEGACY: Prior to 1.61 our DragInt() function internally used floats and because of this the compile-time default value for format was "%.0f". Ev
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1874
↓ 3 callersMethodPathFillConvex
UnrealEngineModLoader/ImGui/imgui.h:2451
↓ 3 callersMethodPrimReserve
Reserve space for a number of vertices and indices. You must finish filling your reserved data before calling PrimReserve() again, as it may reallocat
UnrealEngineModLoader/ImGui/imgui_draw.cpp:626
↓ 3 callersMethodReserve
UnrealEngineModLoader/ImGui/imgui_internal.h:603
↓ 3 callersMethodSetBit
Get bit n in the array
UnrealEngineModLoader/ImGui/imgui.h:2577
↓ 3 callersFunctionSetCurrentWindow
UnrealEngineModLoader/ImGui/imgui.cpp:3038
↓ 3 callersFunctionSetCursorPosYAndSetupForPrevLine
UnrealEngineModLoader/ImGui/imgui.cpp:2279
↓ 3 callersFunctionSetWindowConditionAllowFlags
UnrealEngineModLoader/ImGui/imgui.cpp:5136
↓ 3 callersMethodSplit
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1684
↓ 3 callersFunctionStartLockWheelingWindow
UnrealEngineModLoader/ImGui/imgui.cpp:3733
↓ 3 callersFunctionstb__lit
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3979
↓ 3 callersFunctionstb_text_createundo
UnrealEngineModLoader/ImGui/imstb_textedit.h:1205
↓ 3 callersFunctionstb_textedit_move_to_last
move cursor to last character of selection
UnrealEngineModLoader/ImGui/imstb_textedit.h:636
↓ 3 callersFunctionstbrp_pack_rects
UnrealEngineModLoader/ImGui/imstb_truetype.h:3768
↓ 3 callersFunctionstbtt_GetFontVMetrics
UnrealEngineModLoader/ImGui/imstb_truetype.h:2581
↓ 3 callersFunctionstbtt_GetGlyphHMetrics
UnrealEngineModLoader/ImGui/imstb_truetype.h:2273
↓ 3 callersFunctionstbtt__GetGlyfOffset
UnrealEngineModLoader/ImGui/imstb_truetype.h:1568
↓ 3 callersFunctionstbtt__buf_get
UnrealEngineModLoader/ImGui/imstb_truetype.h:1141
↓ 3 callersFunctionstbtt__cff_int
UnrealEngineModLoader/ImGui/imstb_truetype.h:1187
↓ 3 callersFunctionstbtt__csctx_rmove_to
UnrealEngineModLoader/ImGui/imstb_truetype.h:1910
↓ 3 callersFunctionstbtt__isfont
UnrealEngineModLoader/ImGui/imstb_truetype.h:1277
↓ 3 callersFunctionstbtt__run_charstring
UnrealEngineModLoader/ImGui/imstb_truetype.h:1978
↓ 3 callersFunctionstbtt__track_vertex
UnrealEngineModLoader/ImGui/imstb_truetype.h:1879
↓ 2 callersMethodAddGlyph
x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. Not to be mistaken wi
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3246
↓ 2 callersMethodAddPolyline
TODO: Thickness anti-aliased lines cap are missing their AA fringe. We avoid using the ImVec2 math operators here to reduce cost to a minimum for debu
UnrealEngineModLoader/ImGui/imgui_draw.cpp:716
↓ 2 callersFunctionAddRootWindowToDrawData
Layer is locked for the root window, however child windows may use a different viewport (e.g. extruding menu)
UnrealEngineModLoader/ImGui/imgui.cpp:4351
↓ 2 callersMethodAddTriangle
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1455
↓ 2 callersFunctionApplyWindowSettings
UnrealEngineModLoader/ImGui/imgui.cpp:5155
↓ 2 callersFunctionBeginPopupContextWindow
OBSOLETED in 1.77 (from June 2020)
UnrealEngineModLoader/ImGui/imgui.h:2842
↓ 2 callersFunctionCalcFontSize
UnrealEngineModLoader/ImGui/imgui_internal.h:1978
↓ 2 callersFunctionCalcMaxPopupHeightFromItemCount
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:1544
↓ 2 callersFunctionCalcNextScrollFromScrollTargetAndClamp
UnrealEngineModLoader/ImGui/imgui.cpp:7900
↓ 2 callersFunctionCalcResizePosSizeFromAnyCorner
UnrealEngineModLoader/ImGui/imgui.cpp:5327
↓ 2 callersFunctionCalcScrollEdgeSnap
Helper to snap on edges when aiming at an item very close to the edge, So the difference between WindowPadding and ItemSpacing will be in the visible
UnrealEngineModLoader/ImGui/imgui.cpp:7891
↓ 2 callersFunctionCalcWindowAutoFitSize
UnrealEngineModLoader/ImGui/imgui.cpp:5270
↓ 2 callersFunctionCalcWindowContentSizes
UnrealEngineModLoader/ImGui/imgui.cpp:5250
↓ 2 callersMethodDeclColumns
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:6632
↓ 2 callersFunctionDragFloat4
UnrealEngineModLoader/ImGui/imgui.h:2834
↓ 2 callersMethodFindGlyph
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3305
↓ 2 callersFunctionFindUEPropertyDefs
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/EngineDefFinder.cpp:415
↓ 2 callersFunctionFixRectCornerFlags
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1318
↓ 2 callersMethodGetArenaSizeInBytes
UnrealEngineModLoader/ImGui/imgui_internal.h:604
↓ 2 callersMethodGetById
UnrealEngineModLoader/UE4/Basic.hpp:281
↓ 2 callersFunctionGetCursorPos
UnrealEngineModLoader/ImGui/imgui_internal.h:1093
↓ 2 callersMethodGetCustomRectByIndex
UnrealEngineModLoader/ImGui/imgui.h:2678
↓ 2 callersMethodGetDebugName
UnrealEngineModLoader/ImGui/imgui.h:2757
↓ 2 callersMethodGetIDFromRectangle
This is only used in rare/specific situations to manufacture an ID out of nowhere.
UnrealEngineModLoader/ImGui/imgui.cpp:3029
↓ 2 callersMethodGetPropertySize
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:269
↓ 2 callersFunctionGetResizeBorderRect
UnrealEngineModLoader/ImGui/imgui.cpp:5371
↓ 2 callersFunctionGetSkipItemForListClipping
FIXME-TABLE: This prevents us from using ImGuiListClipper _inside_ a table cell. The problem we have is that without a Begin/End scheme for rows using
UnrealEngineModLoader/ImGui/imgui.cpp:2230
↓ 2 callersFunctionGetViewportDrawList
UnrealEngineModLoader/ImGui/imgui.cpp:3503
↓ 2 callersFunctionImAlphaBlendColors
UnrealEngineModLoader/ImGui/imgui.cpp:1822
↓ 2 callersFunctionImBezierCubicCalc
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1224
↓ 2 callersFunctionImBitArrayClearBit
UnrealEngineModLoader/ImGui/imgui_internal.h:519
↓ 2 callersFunctionImBitArraySetBit
UnrealEngineModLoader/ImGui/imgui_internal.h:520
↓ 2 callersFunctionImBitArrayTestBit
UnrealEngineModLoader/ImGui/imgui_internal.h:515
↓ 2 callersFunctionImFileLoadToMemory
Helper: Load file content into memory Memory allocated with IM_ALLOC(), must be freed by user using IM_FREE() == ImGui::MemFree() This can't really be
UnrealEngineModLoader/ImGui/imgui.cpp:1598
↓ 2 callersFunctionImFileWrite
UnrealEngineModLoader/ImGui/imgui.cpp:1592
↓ 2 callersFunctionImFloorSigned
UnrealEngineModLoader/ImGui/imgui_internal.h:438
↓ 2 callersFunctionImFontAtlasBuildRender32bppRectFromString
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2650
↓ 2 callersFunctionImFontAtlasBuildRender8bppRectFromString
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2640
↓ 2 callersFunctionImGetDirQuadrantFromDelta
UnrealEngineModLoader/ImGui/imgui.cpp:8703
↓ 2 callersFunctionImGui_ImplDX11_InvalidateDeviceObjects
UnrealEngineModLoader/ImGui/imgui_impl_dx11.cpp:515
↓ 2 callersFunctionImGui_ImplDX11_SetupRenderState
Functions
UnrealEngineModLoader/ImGui/imgui_impl_dx11.cpp:79
↓ 2 callersFunctionImGui_ImplWin32_UpdateMouseCursor
UnrealEngineModLoader/ImGui/imgui_impl_win32.cpp:189
↓ 2 callersFunctionImModPositive
UnrealEngineModLoader/ImGui/imgui_internal.h:440
↓ 2 callersFunctionImMul
UnrealEngineModLoader/ImGui/imgui_internal.h:444
↓ 2 callersFunctionImStrbolW
UnrealEngineModLoader/ImGui/imgui.cpp:1390
↓ 2 callersFunctionImStrchrRange
UnrealEngineModLoader/ImGui/imgui.cpp:1369
↓ 2 callersFunctionImStristr
UnrealEngineModLoader/ImGui/imgui.cpp:1397
↓ 2 callersFunctionImTextCharToUtf8
UnrealEngineModLoader/ImGui/imgui.cpp:1764
↓ 2 callersFunctionImTextCharToUtf8_inline
Based on stb_to_utf8() from github.com/nothings/stb/
UnrealEngineModLoader/ImGui/imgui.cpp:1729
↓ 2 callersFunctionImTextCountUtf8BytesFromChar
Not optimal but we very rarely use this function.
UnrealEngineModLoader/ImGui/imgui.cpp:1772
↓ 2 callersFunctionImTextStrToUtf8
UnrealEngineModLoader/ImGui/imgui.cpp:1787
↓ 2 callersFunctionInitSDK
UnrealEngineModLoader/UE4/Ue4.hpp:10
↓ 2 callersFunctionLogTextV
Pass text data straight to log (without being displayed)
UnrealEngineModLoader/ImGui/imgui.cpp:10163
↓ 2 callersFunctionMetricsHelpMarker
Avoid naming collision with imgui_demo.cpp's HelpMarker() for unity builds.
UnrealEngineModLoader/ImGui/imgui.cpp:10990
↓ 2 callersFunctionNavScoreItemDistInterval
UnrealEngineModLoader/ImGui/imgui.cpp:8710
↓ 2 callersFunctionNavUpdateWindowingHighlightWindow
UnrealEngineModLoader/ImGui/imgui.cpp:9615
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