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Functions1,733 in github.com/RussellJerome/UnrealModLoader

↓ 7 callersMethodIsA
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:71
↓ 7 callersFunctionIsNavInputDown
UnrealEngineModLoader/ImGui/imgui_internal.h:2492
↓ 7 callersMethodPathArcTo
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1174
↓ 7 callersFunctionRenderArrow
[1.71: 2019/06/07: Updating prototypes of some of the internal functions. Leaving those for reference for a short while]
UnrealEngineModLoader/ImGui/imgui_internal.h:2602
↓ 7 callersFunctionstbtt_GetGlyphBitmapBoxSubpixel
UnrealEngineModLoader/ImGui/imstb_truetype.h:2629
↓ 7 callersFunctionstbtt__cff_get_index
UnrealEngineModLoader/ImGui/imstb_truetype.h:1173
↓ 6 callersFunctionAdd
UnrealEngineModLoader/ImGui/imgui_internal.h:502
↓ 6 callersMethodAdd
UnrealEngineModLoader/UE4/Basic.hpp:46
↓ 6 callersMethodAddTriangleFilled
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1466
↓ 6 callersFunctionCalcWindowSizeAfterConstraint
UnrealEngineModLoader/ImGui/imgui.cpp:5215
↓ 6 callersMethodDraw
UnrealEngineModLoader/ImGui/imgui.cpp:2070
↓ 6 callersMethodGetAnsiName
UnrealEngineModLoader/UE4/Basic.hpp:295
↓ 6 callersMethodGetColumnSettings
UnrealEngineModLoader/ImGui/imgui_internal.h:2317
↓ 6 callersMethodGetName
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:17
↓ 6 callersFunctionImTextCountUtf8BytesFromStr
UnrealEngineModLoader/ImGui/imgui.cpp:1803
↓ 6 callersMethodPrimVtx
UnrealEngineModLoader/ImGui/imgui.h:2484
↓ 6 callersMethodProcessEvent
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:192
↓ 6 callersMethodPushClipRect
Push a clipping rectangle for both ImGui logic (hit-testing etc.) and low-level ImDrawList rendering. - When using this function it is sane to ensure
UnrealEngineModLoader/ImGui/imgui.cpp:4399
↓ 6 callersFunctionRenderBullet
UnrealEngineModLoader/ImGui/imgui_internal.h:2603
↓ 6 callersFunctionSTB_TEXTEDIT_INSERTCHARS
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3700
↓ 6 callersMethodStep
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6954
↓ 6 callersFunctionTabItemGetSectionIdx
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:7105
↓ 6 callersMethodToString
UnrealEngineModLoader/UE4/Basic.hpp:480
↓ 6 callersMethodsize_in_bytes
UnrealEngineModLoader/ImGui/imgui_internal.h:577
↓ 6 callersFunctionstb__match
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3970
↓ 6 callersFunctionstbtt_InitFont
UnrealEngineModLoader/ImGui/imstb_truetype.h:4784
↓ 6 callersFunctionstbtt__buf_range
UnrealEngineModLoader/ImGui/imstb_truetype.h:1164
↓ 6 callersFunctionstbtt__dict_get_ints
UnrealEngineModLoader/ImGui/imstb_truetype.h:1229
↓ 6 callersFunctionstbtt__matchpair
UnrealEngineModLoader/ImGui/imstb_truetype.h:4675
↓ 5 callersFunctionDecode85Byte
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2103
↓ 5 callersMethodDeleteChars
Public API to manipulate UTF-8 text We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar) FIXME: The existenc
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3788
↓ 5 callersMethodGetClass
UnrealEngineModLoader/UE4/Basic.hpp:585
↓ 5 callersMethodGetIDNoKeepAlive
UnrealEngineModLoader/ImGui/imgui.cpp:2995
↓ 5 callersFunctionImGui_ImplWin32_GetBackendData
Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
UnrealEngineModLoader/ImGui/imgui_impl_win32.cpp:94
↓ 5 callersFunctionImLineClosestPoint
UnrealEngineModLoader/ImGui/imgui.cpp:1272
↓ 5 callersFunctionImRotate
UnrealEngineModLoader/ImGui/imgui_internal.h:442
↓ 5 callersFunctionIsActiveIdUsingKey
UnrealEngineModLoader/ImGui/imgui_internal.h:2489
↓ 5 callersMethodIsValid
UnrealEngineModLoader/UE4/Basic.hpp:470
↓ 5 callersMethodIsValidIndex
UnrealEngineModLoader/UE4/Basic.hpp:53
↓ 5 callersMethodPopClipRect
UnrealEngineModLoader/ImGui/imgui.cpp:4406
↓ 5 callersFunctionSTB_TEXTEDIT_DELETECHARS
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3684
↓ 5 callersMethodSelectAll
UnrealEngineModLoader/ImGui/imgui.h:1981
↓ 5 callersFunctionShowExampleMenuFile
Note that shortcuts are currently provided for display only (future version will add explicit flags to BeginMenu() to request processing shortcuts)
UnrealEngineModLoader/ImGui/imgui_demo.cpp:6117
↓ 5 callersFunctionTableGetColumnAvailSortDirection
UnrealEngineModLoader/ImGui/imgui_tables.cpp:2617
↓ 5 callersMethodappend
UnrealEngineModLoader/ImGui/imgui.cpp:2169
↓ 5 callersMethoddispatchEvent
UnrealEngineModLoader/EventSystem.h:59
↓ 5 callersMethodregisterEvent
UnrealEngineModLoader/EventSystem.h:52
↓ 5 callersFunctionstb_textedit_delete_selection
delete the section
UnrealEngineModLoader/ImGui/imstb_textedit.h:599
↓ 5 callersFunctionstb_textedit_move_to_first
move cursor to first character of selection
UnrealEngineModLoader/ImGui/imstb_textedit.h:625
↓ 5 callersFunctionstbtt_GetFontOffsetForIndex
UnrealEngineModLoader/ImGui/imstb_truetype.h:4774
↓ 5 callersFunctionstbtt_GetGlyphShape
UnrealEngineModLoader/ImGui/imstb_truetype.h:2265
↓ 5 callersFunctionstbtt__csctx_rline_to
UnrealEngineModLoader/ImGui/imstb_truetype.h:1918
↓ 4 callersMethodAddDrawCmd
UnrealEngineModLoader/ImGui/imgui_draw.cpp:451
↓ 4 callersMethodCalcTextSizeA
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3424
↓ 4 callersMethodCallFunctionByNameWithArguments
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:232
↓ 4 callersMethodDoForceClose
UnrealEngineModLoader/ImGui/imgui_demo.cpp:7380
↓ 4 callersMethodGetClass
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:61
↓ 4 callersMethodGetFullName
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:35
↓ 4 callersMethodGetFunction
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:145
↓ 4 callersMethodGetMainRect
Helpers to retrieve ImRect (we don't need to store BuildWorkRect as every access tend to change it, hence the code asymmetry)
UnrealEngineModLoader/ImGui/imgui_internal.h:1315
↓ 4 callersMethodGetOffset
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:296
↓ 4 callersMethodGetTabName
UnrealEngineModLoader/ImGui/imgui_internal.h:2060
↓ 4 callersFunctionImAcos01
UnrealEngineModLoader/ImGui/imgui_draw.cpp:3827
↓ 4 callersFunctionImParseFormatFindStart
We don't use strchr() because our strings are usually very short and often start with '%'
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3271
↓ 4 callersFunctionImParseFormatPrecision
Parse display precision back from the display format string FIXME: This is still used by some navigation code path to infer a minimum tweak step, but
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3320
↓ 4 callersFunctionImStrncpy
UnrealEngineModLoader/ImGui/imgui.cpp:1339
↓ 4 callersFunctionImTextCountCharsFromUtf8
UnrealEngineModLoader/ImGui/imgui.cpp:1714
↓ 4 callersFunctionImTextStrFromUtf8
UnrealEngineModLoader/ImGui/imgui.cpp:1696
↓ 4 callersFunctionInputTextCalcTextSizeW
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3604
↓ 4 callersFunctionInputTextFilterCharacter
Return false to discard a character.
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3839
↓ 4 callersFunctionIsActiveIdUsingNavDir
UnrealEngineModLoader/ImGui/imgui_internal.h:2487
↓ 4 callersFunctionLogMsg
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Logger.h:23
↓ 4 callersMethodPassFilter
UnrealEngineModLoader/ImGui/imgui.cpp:2119
↓ 4 callersMethodPathStroke
Note: Anti-aliased filling requires points to be in clockwise order.
UnrealEngineModLoader/ImGui/imgui.h:2452
↓ 4 callersMethodPushTextureID
UnrealEngineModLoader/ImGui/imgui_draw.cpp:609
↓ 4 callersFunctionSTB_TEXTEDIT_GETWIDTH
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3655
↓ 4 callersMethodSetInt
FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (m
UnrealEngineModLoader/ImGui/imgui.cpp:2007
↓ 4 callersFunctionSetupMessage
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Logger.h:94
↓ 4 callersFunctionTableSettingsCalcChunkSize
UnrealEngineModLoader/ImGui/imgui_tables.cpp:3150
↓ 4 callersFunction_grow_capacity
UnrealEngineModLoader/ImGui/imgui.h:1727
↓ 4 callersMethodc_str
UnrealEngineModLoader/ImGui/imgui.h:2104
↓ 4 callersFunctionclear
UnrealEngineModLoader/ImGui/imgui.h:1705
↓ 4 callersFunctionend
UnrealEngineModLoader/ImGui/imgui_internal.h:665
↓ 4 callersMethodindex_from_ptr
Utilities
UnrealEngineModLoader/ImGui/imgui_internal.h:587
↓ 4 callersFunctionis_separator
When ImGuiInputTextFlags_Password is set, we don't want actions such as CTRL+Arrow to leak the fact that underlying data are blanks or separators.
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3672
↓ 4 callersFunctionreserve
Resize a vector to a smaller size, guaranteed not to cause a reallocation
UnrealEngineModLoader/ImGui/imgui.h:1731
↓ 4 callersFunctionstb_textedit_delete
delete characters while updating undo
UnrealEngineModLoader/ImGui/imstb_textedit.h:591
↓ 4 callersFunctionstbtt_MakeGlyphBitmapSubpixel
UnrealEngineModLoader/ImGui/imstb_truetype.h:3598
↓ 4 callersFunctionstbtt_ScaleForMappingEmToPixels
UnrealEngineModLoader/ImGui/imstb_truetype.h:2613
↓ 4 callersFunctionstbtt__add_point
UnrealEngineModLoader/ImGui/imstb_truetype.h:3387
↓ 4 callersFunctionstbtt__cff_index_get
UnrealEngineModLoader/ImGui/imstb_truetype.h:1243
↓ 4 callersFunctionstbtt__csctx_v
UnrealEngineModLoader/ImGui/imstb_truetype.h:1888
↓ 4 callersFunctionstbtt__oversample_shift
UnrealEngineModLoader/ImGui/imstb_truetype.h:3976
↓ 3 callersMethodAddCustomRectRegular
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2194
↓ 3 callersFunctionAddDrawListToDrawData
UnrealEngineModLoader/ImGui/imgui.cpp:4300
↓ 3 callersMethodClearFreeMemory
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1670
↓ 3 callersMethodDoQueueClose
UnrealEngineModLoader/ImGui/imgui_demo.cpp:7379
↓ 3 callersMethodDoSave
UnrealEngineModLoader/ImGui/imgui_demo.cpp:7381
↓ 3 callersMethodDoesObjectContainFunction
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:98
↓ 3 callersFunctionDragFloat2
UnrealEngineModLoader/ImGui/imgui.h:2832
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