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Functions1,733 in github.com/RussellJerome/UnrealModLoader

↓ 726 callersFunctionImVec2
UnrealEngineModLoader/ImGui/imgui.h:260
↓ 235 callersFunctionImMax
UnrealEngineModLoader/ImGui/imgui_internal.h:420
↓ 142 callersFunctionHelpMarker
Helper to display a little (?) mark which shows a tooltip when hovered. In your own code you may want to display an actual icon if you are using a mer
UnrealEngineModLoader/ImGui/imgui_demo.cpp:190
↓ 91 callersFunctionttUSHORT
UnrealEngineModLoader/ImGui/imstb_truetype.h:1269
↓ 82 callersFunctionImMin
UnrealEngineModLoader/ImGui/imgui_internal.h:419
↓ 73 callersFunctionImFloor
UnrealEngineModLoader/ImGui/imgui_internal.h:437
↓ 72 callersFunctionGetCurrentWindow
UnrealEngineModLoader/ImGui/imgui_internal.h:2333
↓ 68 callersMethodclear
UnrealEngineModLoader/ImGui/imgui.h:2102
↓ 66 callersFunctionImRect
UnrealEngineModLoader/ImGui/imgui_internal.h:485
↓ 61 callersMethodc_str
UnrealEngineModLoader/UE4/Basic.hpp:475
↓ 60 callersFunctionImClamp
UnrealEngineModLoader/ImGui/imgui_internal.h:421
↓ 55 callersMethodAddRectFilled
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1399
↓ 45 callersFunctionImLerp
UnrealEngineModLoader/ImGui/imgui_internal.h:422
↓ 44 callersFunctionImFormatString
UnrealEngineModLoader/ImGui/imgui.cpp:1460
↓ 42 callersMethodAddRect
p_min = upper-left, p_max = lower-right Note we don't render 1 pixels sized rectangles properly.
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1388
↓ 39 callersMethodGetID
UnrealEngineModLoader/ImGui/imgui.cpp:2959
↓ 39 callersMethodget
UnrealEngineModLoader/INI/INI.h:318
↓ 37 callersFunctionttSHORT
UnrealEngineModLoader/ImGui/imstb_truetype.h:1270
↓ 36 callersFunctionFind
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Pattern.h:14
↓ 36 callersMethodsize
Buf is zero-terminated, so end() will point on the zero-terminator
UnrealEngineModLoader/ImGui/imgui.h:2100
↓ 34 callersFunctionDragFloat
UnrealEngineModLoader/ImGui/imgui.h:2831
↓ 32 callersFunctionIsKeyPressedMap
UnrealEngineModLoader/ImGui/imgui_internal.h:2491
↓ 30 callersFunctionSliderFloat
UnrealEngineModLoader/ImGui/imgui.h:2837
↓ 29 callersMethodAddLine
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1377
↓ 29 callersMethodbegin
UnrealEngineModLoader/ImGui/imgui.h:2098
↓ 29 callersMethodend
UnrealEngineModLoader/ImGui/imgui.h:2099
↓ 26 callersFunctionGetForegroundDrawList
UnrealEngineModLoader/ImGui/imgui_internal.h:2356
↓ 24 callersFunctionError
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Logger.h:77
↓ 24 callersFunctionStringToDWord
UnrealEngineModLoader/UnrealEngineModLoader/GameInfo/GameInfo.cpp:13
↓ 22 callersMethodGetName
UnrealEngineModLoader/UE4/Basic.hpp:435
↓ 22 callersFunctionImSaturate
UnrealEngineModLoader/ImGui/imgui_internal.h:433
↓ 22 callersMethodempty
UnrealEngineModLoader/ImGui/imgui.h:2101
↓ 19 callersFunctionPopStyleCompact
UnrealEngineModLoader/ImGui/imgui_demo.cpp:3480
↓ 19 callersFunctionPushStyleCompact
Make the UI compact because there are so many fields
UnrealEngineModLoader/ImGui/imgui_demo.cpp:3473
↓ 19 callersFunctionstb_textedit_clamp
make the selection/cursor state valid if client altered the string
UnrealEngineModLoader/ImGui/imstb_textedit.h:577
↓ 18 callersFunctionImHashStr
Zero-terminated string hash, with support for ### to reset back to seed value We support a syntax of "label###id" where only "###id" is included in th
UnrealEngineModLoader/ImGui/imgui.cpp:1536
↓ 18 callersMethodOnKeyPressed
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3773
↓ 18 callersFunctionstbtt__handle_clipped_edge
the edge passed in here does not cross the vertical line at x or the vertical line at x+1 (i.e. it has already been clipped to those)
UnrealEngineModLoader/ImGui/imstb_truetype.h:2936
↓ 17 callersFunctionGetCurrentWindowRead
Windows We should always have a CurrentWindow in the stack (there is an implicit "Debug" window) If this ever crash because g.CurrentWindow is NULL it
UnrealEngineModLoader/ImGui/imgui_internal.h:2332
↓ 16 callersMethodGetAsChunckArray
UnrealEngineModLoader/UE4/Basic.hpp:138
↓ 16 callersMethodGetAsTUArray
UnrealEngineModLoader/UE4/Basic.hpp:133
↓ 16 callersFunctionImIsPowerOfTwo
Helpers: Bit manipulation
UnrealEngineModLoader/ImGui/imgui_internal.h:307
↓ 16 callersMethodreserve
UnrealEngineModLoader/ImGui/imgui.h:2103
↓ 16 callersMethodselect
Select a section for performing operations
UnrealEngineModLoader/INI/INI.h:305
↓ 15 callersMethodAddText
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1571
↓ 15 callersFunctionIsNavInputTest
UnrealEngineModLoader/ImGui/imgui_internal.h:2493
↓ 15 callersMethodNum
UnrealEngineModLoader/UE4/Basic.hpp:31
↓ 15 callersFunctionstbtt_FindGlyphIndex
UnrealEngineModLoader/ImGui/imstb_truetype.h:1461
↓ 15 callersFunctionstbtt__buf_get8
UnrealEngineModLoader/ImGui/imstb_truetype.h:1116
↓ 15 callersFunctionstbtt__csctx_rccurve_to
UnrealEngineModLoader/ImGui/imstb_truetype.h:1925
↓ 15 callersFunctionttULONG
UnrealEngineModLoader/ImGui/imstb_truetype.h:1271
↓ 14 callersMethodSetCurrentChannel
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1785
↓ 14 callersMethodappendf
UnrealEngineModLoader/ImGui/imgui.cpp:2187
↓ 14 callersFunctionstbtt__find_table
@OPTIMIZE: binary search
UnrealEngineModLoader/ImGui/imstb_truetype.h:1289
↓ 13 callersMethodClear
UnrealEngineModLoader/ImGui/imgui_draw.cpp:2024
↓ 13 callersMethodPathLineTo
UnrealEngineModLoader/ImGui/imgui.h:2449
↓ 13 callersFunctionSTB_TEXTEDIT_GETCHAR
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3654
↓ 12 callersFunctionImLengthSqr
UnrealEngineModLoader/ImGui/imgui_internal.h:434
↓ 12 callersFunctionSliderFloat2
UnrealEngineModLoader/ImGui/imgui.h:2838
↓ 11 callersMethodClearFlags
UnrealEngineModLoader/ImGui/imgui_internal.h:1179
↓ 10 callersMethodAddCircle
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1477
↓ 10 callersFunctionImSwap
UnrealEngineModLoader/ImGui/imgui_internal.h:423
↓ 10 callersFunctionSTB_TEXTEDIT_STRINGLEN
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3653
↓ 10 callersFunctionstb_textedit_prep_selection_at_cursor
update selection and cursor to match each other
UnrealEngineModLoader/ImGui/imstb_textedit.h:687
↓ 9 callersMethodAddCircleFilled
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1501
↓ 9 callersMethodHasSelection
UnrealEngineModLoader/ImGui/imgui.h:1983
↓ 9 callersFunctionImTextCharFromUtf8
Convert UTF-8 to 32-bit character, process single character input. A nearly-branchless UTF-8 decoder, based on work of Christopher Wellons (https://gi
UnrealEngineModLoader/ImGui/imgui.cpp:1644
↓ 9 callersFunctionLowerBound
std::lower_bound but without the bullshit
UnrealEngineModLoader/ImGui/imgui.cpp:1908
↓ 9 callersMethodPathArcToFast
0: East, 3: South, 6: West, 9: North, 12: East
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1164
↓ 9 callersFunctionstbtt__buf_seek
UnrealEngineModLoader/ImGui/imstb_truetype.h:1130
↓ 9 callersFunctionstbtt__new_buf
UnrealEngineModLoader/ImGui/imstb_truetype.h:1151
↓ 9 callersFunctionstbtt_setvertex
UnrealEngineModLoader/ImGui/imstb_truetype.h:1559
↓ 8 callersMethodBegin
Use case A: Begin() called from constructor with items_height<0, then called again from Step() in StepNo 1 Use case B: Begin() called from constructor
UnrealEngineModLoader/ImGui/imgui.cpp:2318
↓ 8 callersFunctionClear
UnrealEngineModLoader/ImGui/imgui_internal.h:555
↓ 8 callersMethodGetChildren
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:264
↓ 8 callersMethodGetIndex
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:56
↓ 8 callersMethodGetNext
UnrealEngineModLoader/UE4/Basic.hpp:227
↓ 8 callersMethodGetOuter
UnrealEngineModLoader/UE4/CoreUObject_functions.cpp:66
↓ 8 callersFunctionIM_DELETE
UnrealEngineModLoader/ImGui/imgui.h:1673
↓ 8 callersFunctionImAddClampOverflow
UnrealEngineModLoader/ImGui/imgui_internal.h:424
↓ 8 callersFunctionImCharIsBlankA
UnrealEngineModLoader/ImGui/imgui_internal.h:330
↓ 8 callersFunctionImHashData
Known size hash It is ok to call ImHashData on a string with known length but the ### operator won't be supported. FIXME-OPT: Replace with e.g. FNV1a
UnrealEngineModLoader/ImGui/imgui.cpp:1520
↓ 8 callersFunctionImLog
UnrealEngineModLoader/ImGui/imgui_internal.h:403
↓ 8 callersFunctionImSubClampOverflow
UnrealEngineModLoader/ImGui/imgui_internal.h:425
↓ 8 callersFunctionSTB_TEXTEDIT_LAYOUTROW
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3658
↓ 8 callersFunctionWarn
UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Logger.h:71
↓ 8 callersFunctionstbtt_ScaleForPixelHeight
UnrealEngineModLoader/ImGui/imstb_truetype.h:2607
↓ 8 callersFunctionstbtt__buf_skip
UnrealEngineModLoader/ImGui/imstb_truetype.h:1136
↓ 7 callersMethodAddImage
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1605
↓ 7 callersMethodAddRectFilledMultiColor
p_min = upper-left, p_max = lower-right
UnrealEngineModLoader/ImGui/imgui_draw.cpp:1416
↓ 7 callersMethodCreateDefaultObject
UnrealEngineModLoader/UE4/CoreUObject_classes.hpp:237
↓ 7 callersFunctionGetAddressPTR
UnrealEngineModLoader/UnrealEngineModLoader/Memory/mem.cpp:44
↓ 7 callersMethodGetCenter
Helpers
UnrealEngineModLoader/ImGui/imgui.h:2807
↓ 7 callersFunctionImAbs
UnrealEngineModLoader/ImGui/imgui_internal.h:405
↓ 7 callersFunctionImFileClose
We should in theory be using fseeko()/ftello() with off_t and _fseeki64()/_ftelli64() with __int64, waiting for the PR that does that in a very portab
UnrealEngineModLoader/ImGui/imgui.cpp:1589
↓ 7 callersFunctionImFormatStringV
UnrealEngineModLoader/ImGui/imgui.cpp:1478
↓ 7 callersFunctionImGui_ImplDX11_GetBackendData
Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
UnrealEngineModLoader/ImGui/imgui_impl_dx11.cpp:73
↓ 7 callersFunctionImPow
UnrealEngineModLoader/ImGui/imgui_internal.h:401
↓ 7 callersFunctionImStrSkipBlank
UnrealEngineModLoader/ImGui/imgui.cpp:1435
↓ 7 callersMethodInsertChars
UnrealEngineModLoader/ImGui/imgui_widgets.cpp:3806
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