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github.com/Return-To-The-Roots/s25client
/ functions
Functions
5,631 in github.com/Return-To-The-Roots/s25client
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Functions
5,631
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Types & classes
1,928
↓ 3 callers
Method
GetAround
libs/s25main/ai/aijh/Jobs.h:76
↓ 3 callers
Method
GetBuildingQualityAnyOwner
libs/s25main/ai/AIInterface.cpp:245
↓ 3 callers
Method
GetBuildingType
libs/s25main/buildings/noBaseBuilding.h:49
↓ 3 callers
Method
GetButton
Gibt einen Button aus der Gruppe zurück zum direkten Bearbeiten
libs/s25main/controls/ctrlOptionGroup.h:24
↓ 3 callers
Function
GetCoastline
libs/s25main/mapGenerator/RandomMap.cpp:38
↓ 3 callers
Method
GetCurrentTargetZoomFactor
libs/s25main/world/GameWorldView.cpp:101
↓ 3 callers
Method
GetEvent
libs/s25main/ai/AIEventManager.cpp:16
↓ 3 callers
Method
GetFilteredSeaIDsForAttack
libs/s25main/world/GameWorldBase.cpp:488
↓ 3 callers
Method
GetFont
libs/s25main/controls/ctrlBaseText.h:20
↓ 3 callers
Method
GetGoal
libs/s25main/Ware.h:63
↓ 3 callers
Method
GetHuntingDefender
libs/s25main/figures/nofAttacker.h:88
↓ 3 callers
Method
GetIlluminated
libs/s25main/controls/ctrlButton.h:32
↓ 3 callers
Method
GetInventorySettingVisual
libs/s25main/buildings/nobBaseWarehouse.cpp:1151
↓ 3 callers
Method
GetJobTex
Get job symbol texture
libs/s25main/Loader.h:138
↓ 3 callers
Method
GetMaxTroopsCt
libs/s25main/buildings/nobMilitary.cpp:306
↓ 3 callers
Method
GetName
libs/s25main/lua/LuaPlayerBase.cpp:38
↓ 3 callers
Method
GetNationIcon
libs/s25main/Loader.cpp:148
↓ 3 callers
Method
GetNextFreeHarborPoint
Sucht freie Hafenpunkte, also wo noch ein Hafen gebaut werden kann
libs/s25main/world/GameWorldBase.cpp:396
↓ 3 callers
Method
GetNumNeededShips
Gibt Anzahl der Schiffe zurück, die noch für ausstehende Aufgaben benötigt werden
libs/s25main/buildings/nobHarborBuilding.cpp:877
↓ 3 callers
Method
GetNumPlayers
libs/s25main/world/GameWorldBase.cpp:62
↓ 3 callers
Method
GetNumShips
Gibt die Gesamtanzahl von Schiffen zurück
libs/s25main/GamePlayer.h:243
↓ 3 callers
Method
GetPageSize
libs/s25main/controls/ctrlScrollBar.h:20
↓ 3 callers
Method
GetPlayerId
Get the ID of the views player
libs/s25main/world/GameWorldViewer.h:44
↓ 3 callers
Function
GetProgramDescription
libs/s25client/s25client.cpp:94
↓ 3 callers
Method
GetRemainingSecs
libs/s25main/network/GameServer.h:183
↓ 3 callers
Function
GetReplays
libs/s25main/ingameWindows/iwPlayReplay.cpp:39
↓ 3 callers
Method
GetRoadFlag
libs/s25main/world/GameWorldBase.cpp:216
↓ 3 callers
Method
GetRoadMode
libs/s25main/desktops/dskGameInterface.h:51
↓ 3 callers
Method
GetRoadType
Gibt Straßen-Typ zurück
libs/s25main/RoadSegment.h:46
↓ 3 callers
Method
GetShipDir
libs/s25main/world/MapBase.cpp:134
↓ 3 callers
Method
GetSoldiersStrength
Gibt die Stärke eines Militärgebäudes zurück
libs/s25main/buildings/nobMilitary.cpp:863
↓ 3 callers
Method
GetTextureNoCreate
libs/s25main/ogl/glArchivItem_BitmapBase.h:20
↓ 3 callers
Function
GetTitle
libs/rttrConfig/src/RTTR_Version.cpp:10
↓ 3 callers
Method
GetToolsOrdered
libs/s25main/GamePlayer.cpp:723
↓ 3 callers
Method
GetToolsOrderedVisual
libs/s25main/GamePlayer.cpp:718
↓ 3 callers
Method
GetTransportPriority
libs/s25main/GamePlayer.h:308
↓ 3 callers
Function
GetYear
libs/rttrConfig/src/RTTR_Version.cpp:20
↓ 3 callers
Method
GoHome
libs/s25main/figures/noFigure.cpp:415
↓ 3 callers
Method
HasFocus
libs/s25main/controls/ctrlEdit.h:25
↓ 3 callers
Method
HasNoHome
libs/s25main/figures/nofSoldier.h:42
↓ 3 callers
Method
HideTooltip
libs/s25main/controls/ctrlBaseTooltip.cpp:28
↓ 3 callers
Method
HomeDestroyed
Wenn ein Heimat-Militärgebäude bei Missionseinsätzen zerstört wurde
libs/s25main/figures/nofDefender.cpp:91
↓ 3 callers
Method
InitTerrainRenderer
libs/s25main/world/GameWorldViewer.cpp:55
↓ 3 callers
Method
IsBeingCaptured
Wird das Gebäude gerade eingenommen?
libs/s25main/buildings/nobMilitary.h:192
↓ 3 callers
Method
IsEventActive
tests/s25Main/worldFixtures/TestEventManager.cpp:46
↓ 3 callers
Method
IsFarAwayCapturer
libs/s25main/buildings/nobMilitary.cpp:1316
↓ 3 callers
Method
IsGoldDisabledVirtual
Fragt ab, ob Goldzufuhr ausgeschaltet ist (visuell)
libs/s25main/buildings/nobMilitary.h:211
↓ 3 callers
Method
IsHarborBuildingSiteFromSea
libs/s25main/world/GameWorld.cpp:1380
↓ 3 callers
Method
IsHarborPointFree
Ist es an dieser Stelle für einen Spieler möglich einen Hafen zu bauen
libs/s25main/world/GameWorldBase.cpp:379
↓ 3 callers
Method
IsLost
libs/s25main/nodeObjs/noShip.h:153
↓ 3 callers
Method
IsMilitaryBuildingNearNode
libs/s25main/world/GameWorldBase.cpp:188
↓ 3 callers
Method
IsOnExpedition
Ist das Schiff gerade irgendwie am Expeditionieren und hat entsprechenden Kram an Bord?
libs/s25main/nodeObjs/noShip.h:157
↓ 3 callers
Method
IsOwner
libs/s25main/world/GameWorldViewer.cpp:127
↓ 3 callers
Method
IsPlayerAttackable
Test whether a player is attackable or not (alliances, etc)
libs/s25main/ai/AIInterface.h:97
↓ 3 callers
Method
IsReadyForFight
Determines if this soldier is ready for a spontaneous fight
libs/s25main/figures/nofActiveSoldier.cpp:384
↓ 3 callers
Method
IsRoadNodeForFigures
libs/s25main/world/GameWorld.cpp:846
↓ 3 callers
Method
IsSeaAttackCompleted
Fragt einen Schiffs-Angreifer auf dem Schiff, ob er schon einmal draußen war und gekämpft hat
libs/s25main/figures/nofAttacker.h:150
↓ 3 callers
Method
IsValidPointForFighting
libs/s25main/world/GameWorld.cpp:969
↓ 3 callers
Method
JobNotWanted
libs/s25main/GamePlayer.cpp:689
↓ 3 callers
Method
LeaveBuilding
libs/s25main/figures/nofPassiveSoldier.cpp:103
↓ 3 callers
Method
LetsFight
libs/s25main/figures/nofAttacker.cpp:924
↓ 3 callers
Method
LoadEffect
* Läd einen Effekt. * * @param[in] type Typ der Daten * @param[in] data Datenblock * @param[in] size Größe des Datenblocks * * @return Soun
extras/audioDrivers/SDL/AudioSDL.cpp:133
↓ 3 callers
Method
LoadMusic
* Lädt einen Sound. * * @return Sounddeskriptor bei Erfolg, @p nullptr bei Fehler */
libs/s25main/drivers/AudioDriverWrapper.cpp:120
↓ 3 callers
Method
MemberOfWarehouse
Mitglied von nem Lagerhaus(Lagerhausarbeiter, die die Träger-Bestände nicht beeinflussen?) Kann außer bei WarehouseWorker die Default-Definition gelas
libs/s25main/figures/noFigure.h:185
↓ 3 callers
Method
Msg_OptionGroupChange
libs/s25main/controls/ctrlGroup.cpp:57
↓ 3 callers
Method
Msg_ProgressChange
libs/s25main/controls/ctrlGroup.cpp:47
↓ 3 callers
Method
NeedOccupyingTroops
libs/s25main/buildings/nobMilitary.cpp:1015
↓ 3 callers
Method
NotNeeded
libs/s25main/figures/nofPassiveSoldier.cpp:135
↓ 3 callers
Method
ObserveDeletedMsg
Set callback that receives new message count everytime a message is deleted
libs/s25main/postSystem/PostBox.h:39
↓ 3 callers
Method
PactChanged
libs/s25main/GamePlayer.cpp:1521
↓ 3 callers
Function
PlaceHarborPosition
libs/s25main/mapGenerator/Harbors.cpp:13
↓ 3 callers
Method
Point
libs/s25main/mapGenerator/RandomUtility.cpp:27
↓ 3 callers
Method
PopContainer
libs/s25main/SerializedGameData.h:221
↓ 3 callers
Method
ProducesWood
Can this tree(type) produce wood?
libs/s25main/nodeObjs/noTree.h:87
↓ 3 callers
Function
RTTR_FOREACH_PT
libs/s25main/customborderbuilder.cpp:405
↓ 3 callers
Method
RandomDouble
libs/s25main/mapGenerator/RandomUtility.cpp:29
↓ 3 callers
Method
RandomItem
libs/s25main/mapGenerator/RandomUtility.h:58
↓ 3 callers
Method
ReadGameCommand
libs/s25main/Replay.cpp:320
↓ 3 callers
Method
ReduceResource
libs/s25main/world/World.cpp:161
↓ 3 callers
Method
RescheduleEvent
tests/s25Main/worldFixtures/TestEventManager.cpp:60
↓ 3 callers
Function
ResetSeaLevel
libs/s25main/mapGenerator/Terrain.cpp:33
↓ 3 callers
Method
ResetVisualSettings
libs/s25main/network/GameClient.cpp:1677
↓ 3 callers
Method
SaveAs
libs/s25main/Playlist.cpp:42
↓ 3 callers
Method
SelectWare
* Wählt eine Ware von einer Flagge aus (anhand der Transportreihenfolge), * entfernt sie von der Flagge und gibt sie zurück. * * wenn swap_wares tr
libs/s25main/nodeObjs/noFlag.cpp:155
↓ 3 callers
Method
SendChat
libs/s25main/RttrLobbyClient.cpp:30
↓ 3 callers
Method
SendSuccessor
libs/s25main/buildings/nobBaseMilitary.cpp:301
↓ 3 callers
Method
SetDisabled
libs/s25main/controls/ctrlEdit.h:26
↓ 3 callers
Method
SetFont
libs/s25main/controls/ctrlText.cpp:19
↓ 3 callers
Method
SetInventorySettingVisual
Verändert Ein/Auslagerungseinstellungen (visuell)
libs/s25main/buildings/nobBaseWarehouse.cpp:1172
↓ 3 callers
Method
SetMasterEffectVolume
libs/s25main/drivers/AudioDriverWrapper.cpp:56
↓ 3 callers
Method
SetMusicVolume
libs/s25main/drivers/AudioDriverWrapper.cpp:62
↓ 3 callers
Method
SetNumVisibleLines
libs/s25main/controls/ctrlMultiline.cpp:206
↓ 3 callers
Method
SetNumberOnly
libs/s25main/controls/ctrlEdit.h:28
↓ 3 callers
Method
SetPause
libs/s25main/network/GameClient.cpp:1682
↓ 3 callers
Method
SetPlayerColor
Setzt die (Start-)Farbe eines Spielers bzw. löscht diesen (color = 0)
libs/s25main/controls/ctrlPreviewMinimap.h:39
↓ 3 callers
Method
SetRealReserve
libs/s25main/buildings/nobBaseWarehouse.cpp:1292
↓ 3 callers
Method
SetRoute
libs/s25main/nodeObjs/noRoadNode.h:46
↓ 3 callers
Method
SetTexture
libs/s25main/controls/ctrlButton.h:26
↓ 3 callers
Function
Smooth
libs/s25main/mapGenerator/Algorithms.h:38
↓ 3 callers
Function
SmoothHeightMap
libs/s25main/mapGenerator/RandomMap.cpp:113
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