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github.com/Return-To-The-Roots/s25client
/ functions
Functions
5,631 in github.com/Return-To-The-Roots/s25client
⨍
Functions
5,631
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Types & classes
1,928
↓ 3 callers
Method
Sort
libs/s25main/mapGenerator/Textures.h:75
↓ 3 callers
Method
Start
libs/s25main/Game.cpp:28
↓ 3 callers
Method
StartExpedition
Startet eine Expedition
libs/s25main/nodeObjs/noShip.cpp:439
↓ 3 callers
Method
StartLiving
libs/s25main/nodeObjs/noAnimal.cpp:50
↓ 3 callers
Method
StartShipJourney
Informiert die Figur, dass für sie eine Schiffsreise beginnt
libs/s25main/figures/noFigure.cpp:918
↓ 3 callers
Method
StopRecording
libs/s25main/Replay.cpp:41
↓ 3 callers
Method
Surrender
libs/s25main/lua/LuaPlayer.cpp:272
↓ 3 callers
Method
ToggleShowBQ
Bauqualitäten anzeigen oder nicht
libs/s25main/world/GameWorldView.h:84
↓ 3 callers
Method
UpdateBuildingsWanted
libs/s25main/ai/aijh/BuildingPlanner.cpp:121
↓ 3 callers
Function
UpdateDistances
libs/s25main/mapGenerator/Algorithms.cpp:10
↓ 3 callers
Method
UpdateLastGF
libs/s25main/Replay.cpp:329
↓ 3 callers
Method
WindowResized
* Handle resize of the window or change of resolution */
libs/s25main/WindowManager.cpp:616
↓ 3 callers
Method
add
libs/libGamedata/gameData/DescriptionContainer.h:38
↓ 3 callers
Method
addPlayerCmds
libs/s25main/NWFInfo.cpp:41
↓ 3 callers
Method
addServerInfo
libs/s25main/NWFInfo.cpp:57
↓ 3 callers
Function
addStaticObj
tests/s25Main/integration/testBuilding.cpp:386
↓ 3 callers
Method
avoidPosition
libs/s25main/ai/aijh/AIResourceMap.cpp:110
↓ 3 callers
Method
bind
libs/s25main/ogl/VBO.h:69
↓ 3 callers
Method
calcPingTime
libs/s25main/network/GameServerPlayer.cpp:55
↓ 3 callers
Function
clearWorld
Sets all terrain to the given terrain
tests/s25Main/integration/testPathfinding.cpp:29
↓ 3 callers
Function
convertShieldToNation
libs/s25main/gameData/ShieldConsts.h:26
↓ 3 callers
Function
createLocalGameInfo
libs/s25main/desktops/dskSinglePlayer.cpp:25
↓ 3 callers
Function
createRandBmp
tests/s25Main/UI/testSmartBitmap.cpp:31
↓ 3 callers
Function
createRandPlayerBmp
tests/s25Main/UI/testSmartBitmap.cpp:48
↓ 3 callers
Function
decrStatIndex
libs/s25main/gameTypes/StatisticTypes.h:48
↓ 3 callers
Method
empty
libs/s25main/pathfinding/OpenListVector.h:62
↓ 3 callers
Function
findPtr
libs/common/include/helpers/pointerContainerUtils.h:17
↓ 3 callers
Method
getAnimationId
libs/s25main/animation/AnimationManager.cpp:69
↓ 3 callers
Function
getAspectRatio
libs/s25main/desktops/dskOptions.cpp:35
↓ 3 callers
Method
getBounds
libs/s25main/ogl/glFont.cpp:294
↓ 3 callers
Method
getCloseBehavior
libs/s25main/ingameWindows/IngameWindow.h:74
↓ 3 callers
Method
getCmdDelay
Number of NWFs a command is sent in advance (>= 1)
libs/s25main/NWFInfo.h:73
↓ 3 callers
Method
getNumRepeats
libs/s25main/Playlist.h:36
↓ 3 callers
Method
getPercentage
libs/s25main/controls/ctrlPercent.h:16
↓ 3 callers
Function
getRandomGenerator
Return a randomly seeded random number generator
libs/common/include/helpers/random.h:43
↓ 3 callers
Function
getRandomNodes
tests/s25Main/benchmarks/openlist.cpp:26
↓ 3 callers
Function
getRandomVector
tests/s25Main/simple/testOpenLists.cpp:42
↓ 3 callers
Method
getRectOrDefault
libs/libGamedata/lua/CheckedLuaTable.h:90
↓ 3 callers
Method
getWidth
libs/s25main/WindowManager.cpp:817
↓ 3 callers
Method
init
libs/s25main/NWFInfo.cpp:16
↓ 3 callers
Function
initGUITests
tests/s25Main/UI/uiHelper/uiHelper/uiHelpers.cpp:22
↓ 3 callers
Method
isActive
libs/s25main/network/GameServerPlayer.h:45
↓ 3 callers
Method
isInfinite
libs/s25main/EconomyModeHandler.h:108
↓ 3 callers
Method
isMapSending
libs/s25main/network/GameServerPlayer.h:44
↓ 3 callers
Method
isRandomized
libs/s25main/Playlist.h:37
↓ 3 callers
Method
isRunning
libs/s25main/Timer.h:29
↓ 3 callers
Function
isS2Installed
extras/macosLauncher/starter.cpp:31
↓ 3 callers
Method
listen
tests/s25Main/network/TestServer.cpp:76
↓ 3 callers
Function
makeJobArray
libs/s25main/gameData/JobConsts.cpp:64
↓ 3 callers
Function
makeLastSystemError
libs/common/include/makeException.h:22
↓ 3 callers
Function
moveObjTo
Move the object next to the given point. The next walk event will make it reach that point LCOV_EXCL_START
tests/s25Main/integration/testAttacking.cpp:53
↓ 3 callers
Method
removeAnimation
libs/s25main/animation/AnimationManager.cpp:108
↓ 3 callers
Method
removeElementAnimations
libs/s25main/animation/AnimationManager.cpp:90
↓ 3 callers
Method
seed
libs/s25main/random/XorShift.h:56
↓ 3 callers
Method
setMaxWidth
libs/s25main/controls/ctrlText.h:20
↓ 3 callers
Method
shape
libs/common/include/helpers/MultiArray.h:136
↓ 3 callers
Method
stop
tests/s25Main/network/TestServer.cpp:64
↓ 3 callers
Function
throwError
libs/libsamplerate/include/samplerate.hpp:32
↓ 3 callers
Method
time_since_epoch
libs/common/include/Clock.h:18
↓ 3 callers
Function
toDirection
libs/s25main/world/GameWorldBase.h:40
↓ 3 callers
Function
tryLoadLibrary
libs/s25main/drivers/DriverWrapper.cpp:27
↓ 3 callers
Method
unsubscribe
libs/s25main/notifications/NotificationManager_impl.h:51
↓ 2 callers
Method
AcceptPact
libs/s25main/factories/GameCommandFactory.cpp:147
↓ 2 callers
Function
AddAnimals
libs/s25main/mapGenerator/Resources.cpp:248
↓ 2 callers
Method
AddBuilding
libs/s25main/GamePlayer.cpp:379
↓ 2 callers
Method
AddBuildingSite
libs/s25main/GamePlayer.cpp:367
↓ 2 callers
Method
AddCheckBox
libs/s25main/Window.cpp:249
↓ 2 callers
Method
AddCtrl
libs/s25main/Window.h:304
↓ 2 callers
Method
AddDependentFigure
Fügt eine Figur hinzu, die auf dem Weg zum Lagerhaus ist
libs/s25main/buildings/nobBaseWarehouse.h:212
↓ 2 callers
Method
AddDrawNodeCallback
libs/s25main/world/GameWorldView.cpp:601
↓ 2 callers
Method
AddFigure
Eine Figur geht ins Lagerhaus
libs/s25main/buildings/nobHarborBuilding.cpp:689
↓ 2 callers
Method
AddGameCommand
libs/s25main/Replay.cpp:271
↓ 2 callers
Method
AddPassiveSoldier
libs/s25main/buildings/nobMilitary.cpp:676
↓ 2 callers
Function
AddResources
libs/s25main/mapGenerator/Resources.cpp:164
↓ 2 callers
Method
AddWaitingWare
libs/s25main/buildings/nobBaseWarehouse.cpp:674
↓ 2 callers
Method
AmountInStorage
libs/s25main/ai/aijh/AIPlayerJH.cpp:2284
↓ 2 callers
Method
AnimalLost
libs/s25main/figures/nofHunter.cpp:427
↓ 2 callers
Method
BuildRoadPart
libs/s25main/desktops/dskGameInterface.cpp:1000
↓ 2 callers
Method
CI_MapPartReceived
libs/s25main/ingameWindows/iwConnecting.cpp:93
↓ 2 callers
Method
CI_NewPlayer
libs/s25main/network/ClientInterface.h:40
↓ 2 callers
Method
CI_PlayerLeft
libs/s25main/network/ClientInterface.h:41
↓ 2 callers
Method
CI_PlayersSwapped
libs/s25main/network/ClientInterface.h:50
↓ 2 callers
Method
CI_ReplayEndReached
libs/s25main/network/ClientInterface.h:59
↓ 2 callers
Method
CalcMaxDistance
libs/s25main/world/MapBase.cpp:129
↓ 2 callers
Function
CalcPlayerFOWDrawColor
Berechnet die dunklere Spielerfarbe zum Zeichnen
libs/s25main/FOWObjects.cpp:14
↓ 2 callers
Method
CalcRequiredNumTroops
libs/s25main/buildings/nobMilitary.cpp:494
↓ 2 callers
Method
CalcWalkingRelative
Interpoliert fürs Laufen zwischen zwei Kartenpunkten
libs/s25main/nodeObjs/noMovable.cpp:169
↓ 2 callers
Method
CallCarrier
libs/s25main/Ware.cpp:297
↓ 2 callers
Method
CallDefender
libs/s25main/buildings/nobBaseMilitary.cpp:222
↓ 2 callers
Method
CanHunted
libs/s25main/nodeObjs/noAnimal.cpp:300
↓ 2 callers
Method
CanStillConstructHere
libs/s25main/ai/aijh/AIConstruction.cpp:155
↓ 2 callers
Method
CancelWare
libs/s25main/buildings/nobBaseWarehouse.cpp:836
↓ 2 callers
Method
CapturedBuildingFull
libs/s25main/figures/nofAttacker.cpp:877
↓ 2 callers
Method
CapturingSoldierArrived
libs/s25main/buildings/nobMilitary.cpp:1280
↓ 2 callers
Method
ChangeBuildOrder
Setzt neue Baureihenfolge-Einstellungen
libs/s25main/GamePlayer.cpp:1338
↓ 2 callers
Method
ChangeDistribution
Setzt neue Verteilungseinstellungen
libs/s25main/GamePlayer.cpp:1326
↓ 2 callers
Method
ChangeDistribution
libs/s25main/factories/GameCommandFactory.cpp:34
↓ 2 callers
Method
ChangeMilitary
libs/s25main/factories/GameCommandFactory.cpp:69
↓ 2 callers
Method
ChangeReserve
libs/s25main/factories/GameCommandFactory.cpp:122
↓ 2 callers
Method
ChangeTools
libs/s25main/factories/GameCommandFactory.cpp:74
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