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Functions5,631 in github.com/Return-To-The-Roots/s25client

↓ 3 callersMethodSort
libs/s25main/mapGenerator/Textures.h:75
↓ 3 callersMethodStart
libs/s25main/Game.cpp:28
↓ 3 callersMethodStartExpedition
Startet eine Expedition
libs/s25main/nodeObjs/noShip.cpp:439
↓ 3 callersMethodStartLiving
libs/s25main/nodeObjs/noAnimal.cpp:50
↓ 3 callersMethodStartShipJourney
Informiert die Figur, dass für sie eine Schiffsreise beginnt
libs/s25main/figures/noFigure.cpp:918
↓ 3 callersMethodStopRecording
libs/s25main/Replay.cpp:41
↓ 3 callersMethodSurrender
libs/s25main/lua/LuaPlayer.cpp:272
↓ 3 callersMethodToggleShowBQ
Bauqualitäten anzeigen oder nicht
libs/s25main/world/GameWorldView.h:84
↓ 3 callersMethodUpdateBuildingsWanted
libs/s25main/ai/aijh/BuildingPlanner.cpp:121
↓ 3 callersFunctionUpdateDistances
libs/s25main/mapGenerator/Algorithms.cpp:10
↓ 3 callersMethodUpdateLastGF
libs/s25main/Replay.cpp:329
↓ 3 callersMethodWindowResized
* Handle resize of the window or change of resolution */
libs/s25main/WindowManager.cpp:616
↓ 3 callersMethodadd
libs/libGamedata/gameData/DescriptionContainer.h:38
↓ 3 callersMethodaddPlayerCmds
libs/s25main/NWFInfo.cpp:41
↓ 3 callersMethodaddServerInfo
libs/s25main/NWFInfo.cpp:57
↓ 3 callersFunctionaddStaticObj
tests/s25Main/integration/testBuilding.cpp:386
↓ 3 callersMethodavoidPosition
libs/s25main/ai/aijh/AIResourceMap.cpp:110
↓ 3 callersMethodbind
libs/s25main/ogl/VBO.h:69
↓ 3 callersMethodcalcPingTime
libs/s25main/network/GameServerPlayer.cpp:55
↓ 3 callersFunctionclearWorld
Sets all terrain to the given terrain
tests/s25Main/integration/testPathfinding.cpp:29
↓ 3 callersFunctionconvertShieldToNation
libs/s25main/gameData/ShieldConsts.h:26
↓ 3 callersFunctioncreateLocalGameInfo
libs/s25main/desktops/dskSinglePlayer.cpp:25
↓ 3 callersFunctioncreateRandBmp
tests/s25Main/UI/testSmartBitmap.cpp:31
↓ 3 callersFunctioncreateRandPlayerBmp
tests/s25Main/UI/testSmartBitmap.cpp:48
↓ 3 callersFunctiondecrStatIndex
libs/s25main/gameTypes/StatisticTypes.h:48
↓ 3 callersMethodempty
libs/s25main/pathfinding/OpenListVector.h:62
↓ 3 callersFunctionfindPtr
libs/common/include/helpers/pointerContainerUtils.h:17
↓ 3 callersMethodgetAnimationId
libs/s25main/animation/AnimationManager.cpp:69
↓ 3 callersFunctiongetAspectRatio
libs/s25main/desktops/dskOptions.cpp:35
↓ 3 callersMethodgetBounds
libs/s25main/ogl/glFont.cpp:294
↓ 3 callersMethodgetCloseBehavior
libs/s25main/ingameWindows/IngameWindow.h:74
↓ 3 callersMethodgetCmdDelay
Number of NWFs a command is sent in advance (>= 1)
libs/s25main/NWFInfo.h:73
↓ 3 callersMethodgetNumRepeats
libs/s25main/Playlist.h:36
↓ 3 callersMethodgetPercentage
libs/s25main/controls/ctrlPercent.h:16
↓ 3 callersFunctiongetRandomGenerator
Return a randomly seeded random number generator
libs/common/include/helpers/random.h:43
↓ 3 callersFunctiongetRandomNodes
tests/s25Main/benchmarks/openlist.cpp:26
↓ 3 callersFunctiongetRandomVector
tests/s25Main/simple/testOpenLists.cpp:42
↓ 3 callersMethodgetRectOrDefault
libs/libGamedata/lua/CheckedLuaTable.h:90
↓ 3 callersMethodgetWidth
libs/s25main/WindowManager.cpp:817
↓ 3 callersMethodinit
libs/s25main/NWFInfo.cpp:16
↓ 3 callersFunctioninitGUITests
tests/s25Main/UI/uiHelper/uiHelper/uiHelpers.cpp:22
↓ 3 callersMethodisActive
libs/s25main/network/GameServerPlayer.h:45
↓ 3 callersMethodisInfinite
libs/s25main/EconomyModeHandler.h:108
↓ 3 callersMethodisMapSending
libs/s25main/network/GameServerPlayer.h:44
↓ 3 callersMethodisRandomized
libs/s25main/Playlist.h:37
↓ 3 callersMethodisRunning
libs/s25main/Timer.h:29
↓ 3 callersFunctionisS2Installed
extras/macosLauncher/starter.cpp:31
↓ 3 callersMethodlisten
tests/s25Main/network/TestServer.cpp:76
↓ 3 callersFunctionmakeJobArray
libs/s25main/gameData/JobConsts.cpp:64
↓ 3 callersFunctionmakeLastSystemError
libs/common/include/makeException.h:22
↓ 3 callersFunctionmoveObjTo
Move the object next to the given point. The next walk event will make it reach that point LCOV_EXCL_START
tests/s25Main/integration/testAttacking.cpp:53
↓ 3 callersMethodremoveAnimation
libs/s25main/animation/AnimationManager.cpp:108
↓ 3 callersMethodremoveElementAnimations
libs/s25main/animation/AnimationManager.cpp:90
↓ 3 callersMethodseed
libs/s25main/random/XorShift.h:56
↓ 3 callersMethodsetMaxWidth
libs/s25main/controls/ctrlText.h:20
↓ 3 callersMethodshape
libs/common/include/helpers/MultiArray.h:136
↓ 3 callersMethodstop
tests/s25Main/network/TestServer.cpp:64
↓ 3 callersFunctionthrowError
libs/libsamplerate/include/samplerate.hpp:32
↓ 3 callersMethodtime_since_epoch
libs/common/include/Clock.h:18
↓ 3 callersFunctiontoDirection
libs/s25main/world/GameWorldBase.h:40
↓ 3 callersFunctiontryLoadLibrary
libs/s25main/drivers/DriverWrapper.cpp:27
↓ 3 callersMethodunsubscribe
libs/s25main/notifications/NotificationManager_impl.h:51
↓ 2 callersMethodAcceptPact
libs/s25main/factories/GameCommandFactory.cpp:147
↓ 2 callersFunctionAddAnimals
libs/s25main/mapGenerator/Resources.cpp:248
↓ 2 callersMethodAddBuilding
libs/s25main/GamePlayer.cpp:379
↓ 2 callersMethodAddBuildingSite
libs/s25main/GamePlayer.cpp:367
↓ 2 callersMethodAddCheckBox
libs/s25main/Window.cpp:249
↓ 2 callersMethodAddCtrl
libs/s25main/Window.h:304
↓ 2 callersMethodAddDependentFigure
Fügt eine Figur hinzu, die auf dem Weg zum Lagerhaus ist
libs/s25main/buildings/nobBaseWarehouse.h:212
↓ 2 callersMethodAddDrawNodeCallback
libs/s25main/world/GameWorldView.cpp:601
↓ 2 callersMethodAddFigure
Eine Figur geht ins Lagerhaus
libs/s25main/buildings/nobHarborBuilding.cpp:689
↓ 2 callersMethodAddGameCommand
libs/s25main/Replay.cpp:271
↓ 2 callersMethodAddPassiveSoldier
libs/s25main/buildings/nobMilitary.cpp:676
↓ 2 callersFunctionAddResources
libs/s25main/mapGenerator/Resources.cpp:164
↓ 2 callersMethodAddWaitingWare
libs/s25main/buildings/nobBaseWarehouse.cpp:674
↓ 2 callersMethodAmountInStorage
libs/s25main/ai/aijh/AIPlayerJH.cpp:2284
↓ 2 callersMethodAnimalLost
libs/s25main/figures/nofHunter.cpp:427
↓ 2 callersMethodBuildRoadPart
libs/s25main/desktops/dskGameInterface.cpp:1000
↓ 2 callersMethodCI_MapPartReceived
libs/s25main/ingameWindows/iwConnecting.cpp:93
↓ 2 callersMethodCI_NewPlayer
libs/s25main/network/ClientInterface.h:40
↓ 2 callersMethodCI_PlayerLeft
libs/s25main/network/ClientInterface.h:41
↓ 2 callersMethodCI_PlayersSwapped
libs/s25main/network/ClientInterface.h:50
↓ 2 callersMethodCI_ReplayEndReached
libs/s25main/network/ClientInterface.h:59
↓ 2 callersMethodCalcMaxDistance
libs/s25main/world/MapBase.cpp:129
↓ 2 callersFunctionCalcPlayerFOWDrawColor
Berechnet die dunklere Spielerfarbe zum Zeichnen
libs/s25main/FOWObjects.cpp:14
↓ 2 callersMethodCalcRequiredNumTroops
libs/s25main/buildings/nobMilitary.cpp:494
↓ 2 callersMethodCalcWalkingRelative
Interpoliert fürs Laufen zwischen zwei Kartenpunkten
libs/s25main/nodeObjs/noMovable.cpp:169
↓ 2 callersMethodCallCarrier
libs/s25main/Ware.cpp:297
↓ 2 callersMethodCallDefender
libs/s25main/buildings/nobBaseMilitary.cpp:222
↓ 2 callersMethodCanHunted
libs/s25main/nodeObjs/noAnimal.cpp:300
↓ 2 callersMethodCanStillConstructHere
libs/s25main/ai/aijh/AIConstruction.cpp:155
↓ 2 callersMethodCancelWare
libs/s25main/buildings/nobBaseWarehouse.cpp:836
↓ 2 callersMethodCapturedBuildingFull
libs/s25main/figures/nofAttacker.cpp:877
↓ 2 callersMethodCapturingSoldierArrived
libs/s25main/buildings/nobMilitary.cpp:1280
↓ 2 callersMethodChangeBuildOrder
Setzt neue Baureihenfolge-Einstellungen
libs/s25main/GamePlayer.cpp:1338
↓ 2 callersMethodChangeDistribution
Setzt neue Verteilungseinstellungen
libs/s25main/GamePlayer.cpp:1326
↓ 2 callersMethodChangeDistribution
libs/s25main/factories/GameCommandFactory.cpp:34
↓ 2 callersMethodChangeMilitary
libs/s25main/factories/GameCommandFactory.cpp:69
↓ 2 callersMethodChangeReserve
libs/s25main/factories/GameCommandFactory.cpp:122
↓ 2 callersMethodChangeTools
libs/s25main/factories/GameCommandFactory.cpp:74
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