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Functions5,631 in github.com/Return-To-The-Roots/s25client

↓ 464 callersMethodsize
libs/s25main/languages.cpp:67
↓ 442 callersMethodsize
libs/s25main/gameTypes/BuildingTypes.h:30
↓ 370 callersMethodempty
libs/s25main/ogl/glSmartBitmap.h:51
↓ 358 callersMethodGetImageN
libs/s25main/Loader.cpp:86
↓ 326 callersMethodGetPlayer
libs/s25main/lua/LuaInterfaceGame.cpp:304
↓ 324 callersMethodGetPos
libs/s25main/ai/AIEvents.h:51
↓ 238 callersMethodGetNeighbour
libs/s25main/world/MapBase.cpp:31
↓ 217 callersMethodend
libs/s25main/world/NodeMapBase.h:33
↓ 214 callersMethodbegin
libs/s25main/world/NodeMapBase.h:32
↓ 206 callersMethodget
libs/s25main/customborderbuilder.cpp:401
↓ 201 callersMethodwrite
schreibt die Bilddaten in eine Datei.
libs/s25main/ogl/glArchivItem_Bitmap_Direct.h:32
↓ 199 callersMethodDrawFull
libs/s25main/ogl/glArchivItem_Bitmap.cpp:66
↓ 191 callersMethodGetPlayer
tests/s25Main/worldFixtures/WorldFixture.h:111
↓ 182 callersMethodclear
libs/s25main/gameTypes/Inventory.cpp:8
↓ 167 callersFunctionenum_cast
libs/common/include/enum_cast.hpp:11
↓ 152 callersMethodget
libs/s25main/ogl/glTexturePacker.h:31
↓ 146 callersMethodGetPos
libs/s25main/Window.cpp:41
↓ 133 callersMethodGetPlayer
libs/s25main/figures/noFigure.h:195
↓ 128 callersFunctioncontains
libs/common/include/helpers/containerUtils.h:98
↓ 115 callersMethodGetSize
libs/s25main/Window.cpp:62
↓ 114 callersMethodSetVisible
macht das Fenster sichtbar oder blendet es aus
libs/s25main/Window.h:106
↓ 113 callersMethodAddEvent
libs/s25main/EventManager.cpp:59
↓ 113 callersMethodGetCurrentGF
libs/s25main/EventManager.h:49
↓ 113 callersMethodfront
libs/common/include/helpers/PtrSpan.h:71
↓ 110 callersMethodGetNO
libs/s25main/world/World.cpp:112
↓ 106 callersMethodAddString
* fügt eine Zeile hinzu. */
libs/s25main/controls/ctrlList.cpp:168
↓ 106 callersMethodSetSelection
* aktiviert eine bestimmte Tabseite. */
libs/s25main/controls/ctrlTab.cpp:80
↓ 105 callersMethodGetWorld
libs/s25main/lua/LuaInterfaceGame.cpp:310
↓ 102 callersMethodbegin
libs/common/include/helpers/Range.h:28
↓ 101 callersMethodGetType
libs/s25main/ai/AIEvents.h:38
↓ 99 callersMethodGetSelection
libs/s25main/controls/ctrlOptionGroup.cpp:45
↓ 97 callersMethodCalcDistance
libs/s25main/world/MapBase.cpp:106
↓ 93 callersMethodGetHQPos
libs/s25main/lua/LuaPlayer.cpp:279
↓ 91 callersMethodGetBuildingType
libs/s25main/ai/AIEvents.h:73
↓ 89 callersMethodisValid
libs/s25main/ogl/VBO.h:40
↓ 88 callersMethodgetWidth
libs/s25main/ogl/glFont.cpp:284
↓ 85 callersMethodGetID
libs/s25main/Window.h:113
↓ 85 callersMethodGetSize
libs/s25main/world/MapBase.h:49
↓ 82 callersMethodSetText
* Setzt den Text und Schriftfarbe vom Textfeld und den Status des * Buttons. */
libs/s25main/ingameWindows/iwLobbyConnect.cpp:218
↓ 82 callersFunctionformat
NOLINTNEXTLINE(performance-unnecessary-value-param)
libs/common/include/helpers/format.hpp:12
↓ 81 callersMethodgetSize
libs/common/include/Rect.h:62
↓ 79 callersMethodgetHeight
Return height of each line of text
libs/s25main/ogl/glFont.h:39
↓ 72 callersMethodinsert
libs/s25main/ogl/glTexturePackerNode.cpp:9
↓ 71 callersFunctionrandomValue
tests/testHelpers/rttr/test/random.hpp:17
↓ 70 callersMethodExpandPath
libs/rttrConfig/src/RttrConfig.cpp:90
↓ 70 callersMethodGetHarborPoint
libs/s25main/world/World.cpp:404
↓ 67 callersMethodAddTextButton
libs/s25main/Window.cpp:219
↓ 67 callersFunctionGetNeighbour
libs/s25main/world/MapGeometry.cpp:18
↓ 67 callersMethodreset
libs/s25main/ogl/glSmartBitmap.cpp:30
↓ 66 callersMethodGetMapTexture
libs/s25main/Loader.cpp:171
↓ 66 callersMethodend
libs/common/include/helpers/Range.h:29
↓ 63 callersMethodGetPlayerId
libs/s25main/ai/AIPlayer.h:31
↓ 63 callersFunctionIsPointInRect
libs/common/src/CollisionDetection.cpp:7
↓ 63 callersMethodupdate
Update data in the buffer. May pass an offset (in number of elements)
libs/s25main/ogl/VBO.h:55
↓ 62 callersMethodSwitch
* merkt einen Desktop zum Wechsel vor. * * @param[in] desktop Pointer zum neuen Desktop, auf dem gewechselt werden soll * @param[in] data
libs/s25main/WindowManager.cpp:213
↓ 61 callersMethodGetIdx
libs/s25main/world/MapBase.h:109
↓ 61 callersMethodSetPos
libs/s25main/ingameWindows/IngameWindow.cpp:94
↓ 61 callersMethodpublish
libs/s25main/notifications/NotificationManager_impl.h:90
↓ 60 callersMethodGetBQ
libs/s25main/world/World.cpp:219
↓ 60 callersMethoddata
libs/common/include/helpers/EnumArray.h:23
↓ 59 callersMethodadd
libs/s25main/ogl/glSmartBitmap.cpp:52
↓ 59 callersMethoddraw
libs/s25main/ogl/glSmartBitmap.cpp:243
↓ 58 callersMethodFindHumanPath
Findet einen Weg für Figuren
libs/s25main/Pathfinding.cpp:18
↓ 57 callersMethodAddImageButton
libs/s25main/Window.cpp:231
↓ 57 callersMethodGetNumTroops
Gibt aktuelle Besetzung zurück
libs/s25main/buildings/nobMilitary.h:137
↓ 57 callersMethodGetText
libs/s25main/controls/ctrlEdit.cpp:52
↓ 57 callersMethodisEnabled
libs/s25main/GlobalGameSettings.cpp:146
↓ 56 callersMethodGetNumRealFigures
libs/s25main/buildings/nobBaseWarehouse.h:145
↓ 56 callersMethodGetWidth
Return the size of the world
libs/s25main/world/MapBase.h:47
↓ 56 callersMethodOnGameMessage
* Ping-Nachricht. */
libs/s25main/network/GameClient.cpp:371
↓ 55 callersMethodGetPlayerImage
libs/s25main/Loader.cpp:101
↓ 55 callersMethodGetRank
libs/s25main/figures/nofSoldier.cpp:64
↓ 55 callersFunctionpushContainer
libs/common/include/helpers/serializeContainers.h:33
↓ 53 callersMethodAdd
libs/s25main/world/MilitarySquares.cpp:33
↓ 53 callersFunctiontoString
libs/common/include/helpers/toString.h:14
↓ 52 callersMethodGetLength
Gibt die Länge der Staße zurück
libs/s25main/RoadSegment.h:48
↓ 52 callersMethodGetNumPlayers
libs/s25main/SavedFile.cpp:171
↓ 52 callersMethodInterpolate
libs/s25main/network/GameClient.cpp:1546
↓ 52 callersMethodResize
setzt die Größe des Fensters
libs/s25main/Window.h:82
↓ 51 callersMethodGetPointRoad
libs/s25main/world/World.cpp:380
↓ 51 callersMethodIs
libs/libGamedata/gameData/TerrainDesc.h:95
↓ 50 callersMethodFind
libs/s25main/mapGenerator/Textures.h:50
↓ 50 callersMethodGetNumMsgs
libs/s25main/postSystem/PostBox.h:31
↓ 49 callersMethodDraw
LCOV_EXCL_START
tests/s25Main/audio/testSoundManager.cpp:41
↓ 49 callersMethodGetNumSoldiersForAttack
Gibt die Anzahl der Soldaten zurück, die für einen Angriff auf ein bestimmtes Ziel zur Verfügung stehen
libs/s25main/buildings/nobMilitary.cpp:796
↓ 49 callersMethodToggleWindow
libs/s25main/WindowManager.h:70
↓ 49 callersMethodis
libs/s25main/ogl/FontStyle.h:52
↓ 49 callersMethodpush
libs/s25main/pathfinding/OpenListBinaryHeap.h:118
↓ 48 callersMethodDraw
* Zeichnet einen Text. * * @param[in] x X-Koordinate * @param[in] y Y-Koordinate * @param[in] text Der Text * @param[in] format
libs/s25main/ogl/glFont.cpp:173
↓ 48 callersMethodGetHeight
libs/s25main/world/MapBase.h:48
↓ 48 callersMethodplayNOSound
libs/s25main/SoundManager.cpp:29
↓ 48 callersMethodsendMsgAsync
libs/s25main/network/NetworkPlayer.cpp:30
↓ 47 callersMethodRemove
* entfernt eine Zeile */
libs/s25main/controls/ctrlList.cpp:258
↓ 46 callersMethodBuildRoad
libs/s25main/GameCommands.cpp:32
↓ 46 callersMethodMakeMapPoint
libs/s25main/world/MapBase.cpp:181
↓ 45 callersFunctionpopContainer
libs/common/include/helpers/serializeContainers.h:61
↓ 44 callersMethodSetNO
libs/s25main/world/World.cpp:128
↓ 43 callersMethodAddFigure
libs/s25main/buildings/nobBaseWarehouse.cpp:788
↓ 43 callersMethodRemoveEvent
libs/s25main/EventManager.cpp:217
↓ 43 callersMethodfind
libs/s25main/pathfinding/OpenListPrioQueue.h:30
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