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Functions5,631 in github.com/Return-To-The-Roots/s25client

↓ 43 callersFunctionswap
libs/s25main/network/NetworkPlayer.cpp:46
↓ 42 callersMethodGetTopMostWindow
libs/s25main/WindowManager.cpp:653
↓ 42 callersFunctionabs
tests/common/testPoint.cpp:23
↓ 40 callersMethodExecuteNextGF
libs/s25main/EventManager.cpp:83
↓ 40 callersMethodGetPlayer
libs/s25main/nodeObjs/noRoadNode.h:55
↓ 40 callersMethodgetType
libs/s25main/gameTypes/Resource.h:38
↓ 39 callersMethodGetFigures
Return the figures currently on the node
libs/s25main/world/World.h:145
↓ 39 callersMethodIsSet
libs/s25main/gameTypes/InventorySetting.h:38
↓ 39 callersMethodPushObject
libs/s25main/SerializedGameData.h:63
↓ 39 callersMethodgetTextures
libs/s25main/nodeObjs/noStaticObject.cpp:92
↓ 38 callersMethodGetLeavingFigures
libs/s25main/buildings/nobBaseMilitary.h:53
↓ 38 callersMethodsetSelection
libs/s25main/GlobalGameSettings.cpp:245
↓ 37 callersMethodGetNeighbour2
libs/s25main/world/MapBase.cpp:85
↓ 37 callersMethodGetNeighbours
libs/s25main/world/MapBase.cpp:90
↓ 37 callersMethodSetFocus
libs/s25main/controls/ctrlEdit.cpp:57
↓ 37 callersFunctionclamp
libs/common/include/helpers/mathFuncs.h:24
↓ 37 callersMethodgetSelection
libs/s25main/GlobalGameSettings.cpp:152
↓ 36 callersMethodGetGOT
libs/s25main/figures/nofBaker.h:26
↓ 36 callersFunctionserializeDeserializeMessage
tests/s25Main/simple/testGameMessages.cpp:36
↓ 35 callersMethodGetGOT
Returns the GOT if an object or GOT_NOTHING if none
libs/s25main/world/World.cpp:152
↓ 35 callersMethodGetJobType
Gibt Job-Typ zurück
libs/s25main/figures/noFigure.h:137
↓ 35 callersMethodIsMoving
Gibt zurück, ob sich das angegebene Objekt zwischen zwei Punkten bewegt
libs/s25main/nodeObjs/noBase.cpp:29
↓ 34 callersMethodSetInventorySetting
Verändert Ein/Auslagerungseinstellungen (real)
libs/s25main/buildings/nobBaseWarehouse.cpp:1181
↓ 34 callersMethodaddAnimation
libs/s25main/animation/AnimationManager.cpp:37
↓ 34 callersMethodgetOrigin
libs/common/include/Rect.h:35
↓ 34 callersFunctionpushPoint
libs/common/include/helpers/serializePoint.h:14
↓ 33 callersMethodGetF1
gibt Flagge 1 zurück
libs/s25main/RoadSegment.h:50
↓ 33 callersMethodIsReplayModeOn
Wird ein Replay abgespielt?
libs/s25main/network/GameClient.h:146
↓ 33 callersMethodPopObjectContainer
libs/s25main/SerializedGameData.h:207
↓ 33 callersFunctionfind_if
libs/common/include/helpers/containerUtils.h:88
↓ 33 callersMethodisUsed
Slot filled (Used by human or AI, but excludes currently connecting humans)
libs/s25main/BasePlayerInfo.h:35
↓ 31 callersMethodDestroyNO
libs/s25main/world/World.cpp:137
↓ 31 callersMethodGetFrontierDistance
Gibt Distanz zurück
libs/s25main/buildings/nobMilitary.h:128
↓ 31 callersMethodGetRenderSize
libs/s25main/drivers/VideoDriverWrapper.cpp:481
↓ 31 callersMethodGetRoute
libs/s25main/nodeObjs/noRoadNode.h:45
↓ 31 callersMethodgetNumPlayers
libs/s25main/GameLobby.cpp:23
↓ 30 callersMethodDestroyFlag
libs/s25main/ai/AIInterface.cpp:325
↓ 30 callersMethodGetObjId
Return the unique ID of an object. Always non-zero!
libs/s25main/GameObject.h:34
↓ 30 callersMethodPushObjectContainer
libs/s25main/SerializedGameData.h:197
↓ 30 callersMethodisHost
libs/s25main/GameLobby.h:29
↓ 29 callersMethodGetPointsInRadius
libs/s25main/world/MapBase.h:116
↓ 29 callersMethodIsRoadAvailable
libs/s25main/world/GameWorldBase.cpp:83
↓ 29 callersMethodRemoveFigure
libs/s25main/world/World.h:104
↓ 29 callersMethodfind
libs/common/include/helpers/containerUtils.h:31
↓ 29 callersMethodgetId
libs/s25main/addons/Addon.h:37
↓ 28 callersMethodAdd
libs/s25main/BuildingRegister.cpp:58
↓ 28 callersMethodGetOffset
libs/s25main/world/GameWorldView.h:115
↓ 28 callersMethodSetText
libs/s25main/controls/ctrlText.cpp:14
↓ 28 callersFunctionmake
Can also create a copy of an existing resource id
libs/s25main/resources/ResourceId.h:80
↓ 28 callersFunctionrandomBool
tests/testHelpers/rttr/test/random.hpp:26
↓ 27 callersMethodAddMessage
libs/s25main/controls/ctrlChat.cpp:190
↓ 27 callersMethodIsActive
Ist das Fenster aktiv?
libs/s25main/Window.h:110
↓ 27 callersFunctionRTTR_FOREACH_PT
check the whole area
tests/s25Main/integration/testTerritoryRegion.cpp:88
↓ 27 callersMethodgetNumActiveAnimations
libs/s25main/animation/AnimationManager.cpp:128
↓ 27 callersFunctioninitGameRNG
tests/s25Main/worldFixtures/initGameRNG.cpp:10
↓ 27 callersMethodpop
libs/s25main/pathfinding/OpenListBinaryHeap.h:147
↓ 26 callersMethodAddText
* fügt ein TextCtrl hinzu. * * @param[in] x X-Koordinate des Steuerelements * @param[in] y Y-Koordinate des Steuerelements * @param[
libs/s25main/Window.cpp:391
↓ 26 callersMethodClose
libs/s25main/Replay.cpp:32
↓ 26 callersMethodGetF2
gibt Flagge 2 zurück
libs/s25main/RoadSegment.h:54
↓ 26 callersMethodIsIdling
Hat das Schiff gerade nichts zu tun
libs/s25main/nodeObjs/noShip.h:152
↓ 25 callersMethodGetNumPlayers
libs/s25main/network/GameClient.cpp:1732
↓ 25 callersMethodGetNumRealWares
Gibt Anzahl der Waren bzw. Figuren zurück
libs/s25main/buildings/nobBaseWarehouse.h:144
↓ 25 callersMethodreserve
libs/common/include/helpers/ReserveElements.hpp:16
↓ 24 callersMethodAddGoods
libs/s25main/buildings/nobBaseWarehouse.cpp:1078
↓ 24 callersMethodAddToKillList
libs/s25main/EventManager.cpp:263
↓ 24 callersMethodGetBoundaryRect
libs/s25main/Window.cpp:72
↓ 24 callersMethodGetHarborPosID
Gibt die Hafenplatz-ID zurück, auf der der Hafen steht
libs/s25main/buildings/nobHarborBuilding.cpp:770
↓ 24 callersMethodGetMsg
libs/s25main/postSystem/PostBox.cpp:59
↓ 24 callersMethodPopEvent
libs/s25main/SerializedGameData.cpp:392
↓ 24 callersMethodPopMapPoint
libs/s25main/SerializedGameData.h:140
↓ 24 callersMethodPushEvent
libs/s25main/SerializedGameData.cpp:371
↓ 24 callersMethodSetFlag
libs/s25main/world/GameWorld.cpp:70
↓ 24 callersMethodShowAfterSwitch
libs/s25main/WindowManager.cpp:200
↓ 24 callersFunctioncontains_if
libs/common/include/helpers/containerUtils.h:106
↓ 23 callersFunctionDoRectsIntersect
libs/common/src/CollisionDetection.cpp:22
↓ 23 callersMethodMsg_KeyDown
libs/s25main/Window.h:217
↓ 23 callersMethodSetEnabled
libs/s25main/controls/ctrlButton.cpp:18
↓ 23 callersMethodgetAmount
libs/s25main/gameTypes/Resource.h:39
↓ 22 callersMethodGetInventorySetting
libs/s25main/buildings/nobBaseWarehouse.cpp:1161
↓ 22 callersMethodGetWareTex
Get the ware symbol texture
libs/s25main/Loader.h:126
↓ 22 callersMethodput
libs/s25main/customborderbuilder.cpp:417
↓ 21 callersMethodGetCursor
libs/s25main/WindowManager.h:123
↓ 21 callersMethodGetGameDataVersion
Get the format version the data is saved in. Deserializing methods can use this to support loading data saved in an earlier format. See `currentGameDa
libs/s25main/SerializedGameData.h:55
↓ 21 callersMethodGetPostBox
libs/s25main/postSystem/PostManager.cpp:24
↓ 21 callersMethodGetScrollPos
libs/s25main/controls/ctrlScrollBar.h:21
↓ 21 callersMethodInit
libs/s25main/world/World.cpp:29
↓ 21 callersMethodSetImage
libs/s25main/controls/ctrlBaseImage.h:18
↓ 21 callersMethodSetPos
Sets the position. Usually not required as all position changes are done by the walk functions
libs/s25main/nodeObjs/noMovable.h:48
↓ 21 callersMethodSetPosition
* setzt die Position an den angegebenen Wert. */
libs/s25main/controls/ctrlProgress.cpp:46
↓ 20 callersMethodDecreaseInventoryWare
libs/s25main/GamePlayer.cpp:1740
↓ 20 callersMethodGetFlagPos
libs/s25main/buildings/noBaseBuilding.cpp:193
↓ 20 callersMethodGetGlobalAnimation
libs/s25main/network/GameClient.cpp:1532
↓ 20 callersMethodGetLastPt
Gibt letzten Punkt an, der beim Zeichnen angezeigt wird
libs/s25main/world/GameWorldView.h:127
↓ 20 callersMethodGetNumVisualFigures
libs/s25main/buildings/nobBaseWarehouse.h:147
↓ 20 callersMethodIsDefeated
libs/s25main/lua/LuaPlayer.cpp:267
↓ 20 callersFunctionRTTR_FOREACH_PT
libs/s25main/world/GameWorld.cpp:295
↓ 19 callersFunctionBOOST_TEST_CONTEXT
tests/s25Main/integration/testWorld.cpp:318
↓ 19 callersFunctionConvertShields
Macht ggf. aus den verschiedenen Schilden der Nationen jeweils immer das römische normale Schild für die Warensysteme usw
libs/s25main/gameData/ShieldConsts.h:19
↓ 19 callersMethodGetBuildingQuality
libs/s25main/ai/AIInterface.cpp:240
↓ 19 callersMethodGetCoastalPoint
libs/s25main/world/World.cpp:359
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