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github.com/Return-To-The-Roots/s25client
/ functions
Functions
5,631 in github.com/Return-To-The-Roots/s25client
⨍
Functions
5,631
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Types & classes
1,928
↓ 43 callers
Function
swap
libs/s25main/network/NetworkPlayer.cpp:46
↓ 42 callers
Method
GetTopMostWindow
libs/s25main/WindowManager.cpp:653
↓ 42 callers
Function
abs
tests/common/testPoint.cpp:23
↓ 40 callers
Method
ExecuteNextGF
libs/s25main/EventManager.cpp:83
↓ 40 callers
Method
GetPlayer
libs/s25main/nodeObjs/noRoadNode.h:55
↓ 40 callers
Method
getType
libs/s25main/gameTypes/Resource.h:38
↓ 39 callers
Method
GetFigures
Return the figures currently on the node
libs/s25main/world/World.h:145
↓ 39 callers
Method
IsSet
libs/s25main/gameTypes/InventorySetting.h:38
↓ 39 callers
Method
PushObject
libs/s25main/SerializedGameData.h:63
↓ 39 callers
Method
getTextures
libs/s25main/nodeObjs/noStaticObject.cpp:92
↓ 38 callers
Method
GetLeavingFigures
libs/s25main/buildings/nobBaseMilitary.h:53
↓ 38 callers
Method
setSelection
libs/s25main/GlobalGameSettings.cpp:245
↓ 37 callers
Method
GetNeighbour2
libs/s25main/world/MapBase.cpp:85
↓ 37 callers
Method
GetNeighbours
libs/s25main/world/MapBase.cpp:90
↓ 37 callers
Method
SetFocus
libs/s25main/controls/ctrlEdit.cpp:57
↓ 37 callers
Function
clamp
libs/common/include/helpers/mathFuncs.h:24
↓ 37 callers
Method
getSelection
libs/s25main/GlobalGameSettings.cpp:152
↓ 36 callers
Method
GetGOT
libs/s25main/figures/nofBaker.h:26
↓ 36 callers
Function
serializeDeserializeMessage
tests/s25Main/simple/testGameMessages.cpp:36
↓ 35 callers
Method
GetGOT
Returns the GOT if an object or GOT_NOTHING if none
libs/s25main/world/World.cpp:152
↓ 35 callers
Method
GetJobType
Gibt Job-Typ zurück
libs/s25main/figures/noFigure.h:137
↓ 35 callers
Method
IsMoving
Gibt zurück, ob sich das angegebene Objekt zwischen zwei Punkten bewegt
libs/s25main/nodeObjs/noBase.cpp:29
↓ 34 callers
Method
SetInventorySetting
Verändert Ein/Auslagerungseinstellungen (real)
libs/s25main/buildings/nobBaseWarehouse.cpp:1181
↓ 34 callers
Method
addAnimation
libs/s25main/animation/AnimationManager.cpp:37
↓ 34 callers
Method
getOrigin
libs/common/include/Rect.h:35
↓ 34 callers
Function
pushPoint
libs/common/include/helpers/serializePoint.h:14
↓ 33 callers
Method
GetF1
gibt Flagge 1 zurück
libs/s25main/RoadSegment.h:50
↓ 33 callers
Method
IsReplayModeOn
Wird ein Replay abgespielt?
libs/s25main/network/GameClient.h:146
↓ 33 callers
Method
PopObjectContainer
libs/s25main/SerializedGameData.h:207
↓ 33 callers
Function
find_if
libs/common/include/helpers/containerUtils.h:88
↓ 33 callers
Method
isUsed
Slot filled (Used by human or AI, but excludes currently connecting humans)
libs/s25main/BasePlayerInfo.h:35
↓ 31 callers
Method
DestroyNO
libs/s25main/world/World.cpp:137
↓ 31 callers
Method
GetFrontierDistance
Gibt Distanz zurück
libs/s25main/buildings/nobMilitary.h:128
↓ 31 callers
Method
GetRenderSize
libs/s25main/drivers/VideoDriverWrapper.cpp:481
↓ 31 callers
Method
GetRoute
libs/s25main/nodeObjs/noRoadNode.h:45
↓ 31 callers
Method
getNumPlayers
libs/s25main/GameLobby.cpp:23
↓ 30 callers
Method
DestroyFlag
libs/s25main/ai/AIInterface.cpp:325
↓ 30 callers
Method
GetObjId
Return the unique ID of an object. Always non-zero!
libs/s25main/GameObject.h:34
↓ 30 callers
Method
PushObjectContainer
libs/s25main/SerializedGameData.h:197
↓ 30 callers
Method
isHost
libs/s25main/GameLobby.h:29
↓ 29 callers
Method
GetPointsInRadius
libs/s25main/world/MapBase.h:116
↓ 29 callers
Method
IsRoadAvailable
libs/s25main/world/GameWorldBase.cpp:83
↓ 29 callers
Method
RemoveFigure
libs/s25main/world/World.h:104
↓ 29 callers
Method
find
libs/common/include/helpers/containerUtils.h:31
↓ 29 callers
Method
getId
libs/s25main/addons/Addon.h:37
↓ 28 callers
Method
Add
libs/s25main/BuildingRegister.cpp:58
↓ 28 callers
Method
GetOffset
libs/s25main/world/GameWorldView.h:115
↓ 28 callers
Method
SetText
libs/s25main/controls/ctrlText.cpp:14
↓ 28 callers
Function
make
Can also create a copy of an existing resource id
libs/s25main/resources/ResourceId.h:80
↓ 28 callers
Function
randomBool
tests/testHelpers/rttr/test/random.hpp:26
↓ 27 callers
Method
AddMessage
libs/s25main/controls/ctrlChat.cpp:190
↓ 27 callers
Method
IsActive
Ist das Fenster aktiv?
libs/s25main/Window.h:110
↓ 27 callers
Function
RTTR_FOREACH_PT
check the whole area
tests/s25Main/integration/testTerritoryRegion.cpp:88
↓ 27 callers
Method
getNumActiveAnimations
libs/s25main/animation/AnimationManager.cpp:128
↓ 27 callers
Function
initGameRNG
tests/s25Main/worldFixtures/initGameRNG.cpp:10
↓ 27 callers
Method
pop
libs/s25main/pathfinding/OpenListBinaryHeap.h:147
↓ 26 callers
Method
AddText
* fügt ein TextCtrl hinzu. * * @param[in] x X-Koordinate des Steuerelements * @param[in] y Y-Koordinate des Steuerelements * @param[
libs/s25main/Window.cpp:391
↓ 26 callers
Method
Close
libs/s25main/Replay.cpp:32
↓ 26 callers
Method
GetF2
gibt Flagge 2 zurück
libs/s25main/RoadSegment.h:54
↓ 26 callers
Method
IsIdling
Hat das Schiff gerade nichts zu tun
libs/s25main/nodeObjs/noShip.h:152
↓ 25 callers
Method
GetNumPlayers
libs/s25main/network/GameClient.cpp:1732
↓ 25 callers
Method
GetNumRealWares
Gibt Anzahl der Waren bzw. Figuren zurück
libs/s25main/buildings/nobBaseWarehouse.h:144
↓ 25 callers
Method
reserve
libs/common/include/helpers/ReserveElements.hpp:16
↓ 24 callers
Method
AddGoods
libs/s25main/buildings/nobBaseWarehouse.cpp:1078
↓ 24 callers
Method
AddToKillList
libs/s25main/EventManager.cpp:263
↓ 24 callers
Method
GetBoundaryRect
libs/s25main/Window.cpp:72
↓ 24 callers
Method
GetHarborPosID
Gibt die Hafenplatz-ID zurück, auf der der Hafen steht
libs/s25main/buildings/nobHarborBuilding.cpp:770
↓ 24 callers
Method
GetMsg
libs/s25main/postSystem/PostBox.cpp:59
↓ 24 callers
Method
PopEvent
libs/s25main/SerializedGameData.cpp:392
↓ 24 callers
Method
PopMapPoint
libs/s25main/SerializedGameData.h:140
↓ 24 callers
Method
PushEvent
libs/s25main/SerializedGameData.cpp:371
↓ 24 callers
Method
SetFlag
libs/s25main/world/GameWorld.cpp:70
↓ 24 callers
Method
ShowAfterSwitch
libs/s25main/WindowManager.cpp:200
↓ 24 callers
Function
contains_if
libs/common/include/helpers/containerUtils.h:106
↓ 23 callers
Function
DoRectsIntersect
libs/common/src/CollisionDetection.cpp:22
↓ 23 callers
Method
Msg_KeyDown
libs/s25main/Window.h:217
↓ 23 callers
Method
SetEnabled
libs/s25main/controls/ctrlButton.cpp:18
↓ 23 callers
Method
getAmount
libs/s25main/gameTypes/Resource.h:39
↓ 22 callers
Method
GetInventorySetting
libs/s25main/buildings/nobBaseWarehouse.cpp:1161
↓ 22 callers
Method
GetWareTex
Get the ware symbol texture
libs/s25main/Loader.h:126
↓ 22 callers
Method
put
libs/s25main/customborderbuilder.cpp:417
↓ 21 callers
Method
GetCursor
libs/s25main/WindowManager.h:123
↓ 21 callers
Method
GetGameDataVersion
Get the format version the data is saved in. Deserializing methods can use this to support loading data saved in an earlier format. See `currentGameDa
libs/s25main/SerializedGameData.h:55
↓ 21 callers
Method
GetPostBox
libs/s25main/postSystem/PostManager.cpp:24
↓ 21 callers
Method
GetScrollPos
libs/s25main/controls/ctrlScrollBar.h:21
↓ 21 callers
Method
Init
libs/s25main/world/World.cpp:29
↓ 21 callers
Method
SetImage
libs/s25main/controls/ctrlBaseImage.h:18
↓ 21 callers
Method
SetPos
Sets the position. Usually not required as all position changes are done by the walk functions
libs/s25main/nodeObjs/noMovable.h:48
↓ 21 callers
Method
SetPosition
* setzt die Position an den angegebenen Wert. */
libs/s25main/controls/ctrlProgress.cpp:46
↓ 20 callers
Method
DecreaseInventoryWare
libs/s25main/GamePlayer.cpp:1740
↓ 20 callers
Method
GetFlagPos
libs/s25main/buildings/noBaseBuilding.cpp:193
↓ 20 callers
Method
GetGlobalAnimation
libs/s25main/network/GameClient.cpp:1532
↓ 20 callers
Method
GetLastPt
Gibt letzten Punkt an, der beim Zeichnen angezeigt wird
libs/s25main/world/GameWorldView.h:127
↓ 20 callers
Method
GetNumVisualFigures
libs/s25main/buildings/nobBaseWarehouse.h:147
↓ 20 callers
Method
IsDefeated
libs/s25main/lua/LuaPlayer.cpp:267
↓ 20 callers
Function
RTTR_FOREACH_PT
libs/s25main/world/GameWorld.cpp:295
↓ 19 callers
Function
BOOST_TEST_CONTEXT
tests/s25Main/integration/testWorld.cpp:318
↓ 19 callers
Function
ConvertShields
Macht ggf. aus den verschiedenen Schilden der Nationen jeweils immer das römische normale Schild für die Warensysteme usw
libs/s25main/gameData/ShieldConsts.h:19
↓ 19 callers
Method
GetBuildingQuality
libs/s25main/ai/AIInterface.cpp:240
↓ 19 callers
Method
GetCoastalPoint
libs/s25main/world/World.cpp:359
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