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Functions5,631 in github.com/Return-To-The-Roots/s25client

↓ 19 callersMethodGetGOT
tests/s25Main/integration/testWorldFixtures.cpp:15
↓ 19 callersMethodGetNumLines
libs/s25main/controls/ctrlList.h:41
↓ 19 callersMethodGetPos
libs/s25main/world/GameWorldView.h:76
↓ 19 callersMethodGetState
libs/s25main/ai/aijh/Jobs.h:48
↓ 19 callersMethodRelayMouseMessage
Sendet eine Mausnachricht weiter an alle Fenster
libs/s25main/WindowManager.cpp:155
↓ 19 callersMethodaddShadow
libs/s25main/ogl/glSmartBitmap.cpp:76
↓ 19 callersFunctionrescheduleWalkEvent
Reschedule the walk event of the obj to be executed in numGFs GFs
tests/s25Main/integration/testAttacking.cpp:37
↓ 19 callersFunctionwithUnit
libs/common/include/helpers/chronoIO.h:43
↓ 18 callersMethodAll
libs/s25main/mapGenerator/Textures.h:122
↓ 18 callersMethodAttack
libs/s25main/world/GameWorld.cpp:713
↓ 18 callersMethodGetMaxMilitaryRank
libs/s25main/GlobalGameSettings.cpp:254
↓ 18 callersMethodIsInventorySetting
libs/s25main/buildings/nobBaseWarehouse.h:163
↓ 18 callersMethodLoad
tests/s25Main/audio/testSoundManager.cpp:33
↓ 18 callersMethodMoveToMapPt
libs/s25main/world/GameWorldView.cpp:581
↓ 18 callersMethodSetBuildingSite
libs/s25main/world/GameWorld.cpp:128
↓ 18 callersMethodSetOwner
libs/s25main/world/World.h:124
↓ 18 callersMethodToggle
libs/s25main/gameTypes/InventorySetting.h:43
↓ 18 callersMethodTradeOverLand
Note: Can only trade wares or figures!
libs/s25main/GameCommands.h:783
↓ 18 callersFunctiondivCeil
Return ceil(dividend / divisor)
libs/common/include/helpers/mathFuncs.h:17
↓ 18 callersFunctionelMax
libs/common/include/Point.h:124
↓ 18 callersFunctiongetShipDir
Return the ship dir from a point to an other point given by their difference
tests/s25Main/integration/testSeaWorldCreation.cpp:24
↓ 18 callersFunctionrandString
tests/testHelpers/rttr/test/random.cpp:97
↓ 17 callersMethodClear
libs/s25main/FramesInfo.cpp:12
↓ 17 callersMethodConvertCoords
libs/s25main/TerrainRenderer.cpp:872
↓ 17 callersMethodGetDefender
Gibt Verteidiger zurück
libs/s25main/buildings/nobBaseMilitary.h:56
↓ 17 callersMethodGetFlag
libs/s25main/buildings/noBaseBuilding.cpp:188
↓ 17 callersMethodGetGOT
libs/s25main/buildings/nobHQ.h:26
↓ 17 callersMethodGetGameInterface
Stellt anderen Spielern/Spielobjekten das Game-GUI-Interface zur Verfüung
libs/s25main/world/GameWorld.h:65
↓ 17 callersMethodGetMilitarySetting
Get a military setting. TODO: Use named type instead of index
libs/s25main/GamePlayer.h:307
↓ 17 callersMethodGetNation
libs/s25main/lua/LuaPlayerBase.cpp:43
↓ 17 callersMethodGetNodePos
libs/s25main/world/GameWorldBase.cpp:254
↓ 17 callersMethodGetPointsInRadiusWithCenter
Convenience method to return all points in the given radious including the center point
libs/s25main/world/MapBase.h:80
↓ 17 callersMethodGetSeaID
Gibt die ID des Meeres zurück, auf dem es sich befindet
libs/s25main/nodeObjs/noShip.h:148
↓ 17 callersMethodIsChangeAllowed
libs/s25main/lua/LuaInterfaceSettings.cpp:213
↓ 17 callersMethodIsVisible
Test whether the ai player can see a point
libs/s25main/ai/AIInterface.h:78
↓ 17 callersFunctionMakeMapPoint
libs/s25main/world/MapGeometry.cpp:69
↓ 17 callersMethodStop
* Stoppt das Spiel */
libs/s25main/network/GameClient.cpp:187
↓ 17 callersFunctioncheckBQs
Check that the BQ at all points is BuildingQuality::Castle except the points in the reducedBQs map which have given BQs
tests/s25Main/integration/testBuilding.cpp:43
↓ 17 callersMethodcreate
libs/s25main/AsyncChecksum.cpp:46
↓ 17 callersMethodgetName
libs/s25main/addons/Addon.h:39
↓ 17 callersMethodgetValue
libs/s25main/gameTypes/Resource.h:37
↓ 16 callersMethodAny
libs/s25main/mapGenerator/Textures.h:115
↓ 16 callersMethodGetDir
libs/s25main/RoadSegment.h:83
↓ 16 callersMethodGetFirstPt
Gibt ersten Punkt an, der beim Zeichnen angezeigt wird
libs/s25main/world/GameWorldView.h:125
↓ 16 callersMethodGetGOT
libs/s25main/Ware.h:58
↓ 16 callersMethodGetNationImage
libs/s25main/Loader.cpp:143
↓ 16 callersMethodGetTargetHarbor
libs/s25main/nodeObjs/noShip.cpp:530
↓ 16 callersMethodIsGoldDisabled
Fragt ab, ob Goldzufuhr ausgeschaltet ist (real)
libs/s25main/buildings/nobMilitary.h:213
↓ 16 callersMethodRunGF
LCOV_EXCL_START
tests/s25Main/integration/testAI.cpp:57
↓ 16 callersMethodSetBorder
libs/s25main/controls/ctrlButton.h:33
↓ 16 callersMethodSetCursor
libs/s25main/WindowManager.cpp:43
↓ 16 callersFunctionassertTrue
libs/libGamedata/lua/LuaHelpers.cpp:10
↓ 16 callersFunctionenumRange
libs/common/include/helpers/EnumRange.h:68
↓ 16 callersMethodgetEconHandler
Get the economy mode handler if set. TODO: Add const correct version, but iwEconomicProgress still needs to be able to call UpdateAmounts
libs/s25main/world/GameWorldBase.h:85
↓ 16 callersMethodgetState
Get internal state
libs/libsamplerate/include/samplerate.hpp:112
↓ 16 callersFunctioninterpolate
libs/common/include/helpers/mathFuncs.h:55
↓ 16 callersMethodmove
libs/common/include/Rect.h:75
↓ 16 callersMethodstopSounds
libs/s25main/SoundManager.cpp:55
↓ 15 callersFunctionCheckPactState
Validate the state of a pact between to players. Also checks that the state for the other player is the same
tests/s25Main/integration/testPacts.cpp:51
↓ 15 callersMethodDecreaseInventoryJob
libs/s25main/GamePlayer.h:182
↓ 15 callersMethodGetOrigin
libs/s25main/ogl/glSmartBitmap.h:44
↓ 15 callersMethodGetSaveTime
libs/s25main/SavedFile.h:59
↓ 15 callersMethodGetShipByID
Gibt ein Schiff anhand der ID zurück bzw. nullptr, wenn keines mit der ID existiert
libs/s25main/GamePlayer.cpp:1921
↓ 15 callersMethodIsLoggedIn
libs/s25main/RttrLobbyClient.cpp:10
↓ 15 callersMethodIsNodeOk
Called for every node but the start & goal and should return true, if this point is usable
libs/s25main/pathfinding/PathConditionRoad.h:20
↓ 15 callersMethodMsg_LeftDown
libs/s25main/Window.h:210
↓ 15 callersMethodSetCoinsAllowed
libs/s25main/ai/AIInterface.cpp:309
↓ 15 callersFunctionfind
libs/common/include/helpers/containerUtils.h:82
↓ 15 callersMethodgetBobId
libs/s25main/gameData/JobConsts.cpp:76
↓ 15 callersFunctionprodOfComponents
libs/common/include/Point.h:132
↓ 15 callersMethodvalue_or
libs/common/include/helpers/OptionalEnum.h:47
↓ 14 callersMethodBindTexture
libs/s25main/drivers/VideoDriverWrapper.cpp:221
↓ 14 callersMethodGetCurrentDesktop
libs/s25main/WindowManager.h:118
↓ 14 callersMethodGetNumHarborPoints
Return the number of harbor points
libs/s25main/world/World.h:188
↓ 14 callersMethodGetTextureN
libs/s25main/Loader.cpp:91
↓ 14 callersMethodGetTickCount
libs/s25main/drivers/VideoDriverWrapper.cpp:382
↓ 14 callersMethodIncreaseInventoryJob
libs/s25main/GamePlayer.h:181
↓ 14 callersMethodIsBuildingEnabled
libs/s25main/GamePlayer.h:288
↓ 14 callersMethodIsNewBuilt
Wurde das Militärgebäude neu gebaut und noch nicht besetzt und kann somit abgerissen werden bei Land-verlust?
libs/s25main/buildings/nobMilitary.h:111
↓ 14 callersMethodIsPointAvailable
libs/s25main/figures/nofFarmhand.cpp:194
↓ 14 callersMethodSortRows
* sortiert die Zeilen. * * @param[in] column Die Spalte nach der sortiert werden soll. * @param[in] ascending Die Richtung in die sortiert we
libs/s25main/controls/ctrlTable.cpp:280
↓ 14 callersFunctioncheckPort
libs/s25main/Settings.cpp:49
↓ 14 callersMethoddrawForPlayer
libs/s25main/ogl/glSmartBitmap.h:63
↓ 14 callersMethodgetNumAddons
libs/s25main/GlobalGameSettings.h:38
↓ 14 callersFunctionjoin
libs/common/src/helpers/strUtils.cpp:10
↓ 14 callersFunctionloadGameData
libs/libGamedata/lua/GameDataLoader.cpp:122
↓ 13 callersMethodDeleteAllItems
* löscht alle Items. */
libs/s25main/controls/ctrlList.cpp:187
↓ 13 callersMethodDeleteMsg
libs/s25main/postSystem/PostBox.cpp:23
↓ 13 callersFunctionDistancesTo
libs/s25main/mapGenerator/Algorithms.h:161
↓ 13 callersMethodGetDrawRect
libs/s25main/Window.cpp:67
↓ 13 callersMethodGetGoal
Ziel zurückgeben
libs/s25main/figures/noFigure.h:126
↓ 13 callersMethodGetSeaId
libs/s25main/world/World.cpp:347
↓ 13 callersMethodGetTroops
libs/s25main/buildings/nobMilitary.h:138
↓ 13 callersFunctionGetVersion
libs/rttrConfig/src/RTTR_Version.cpp:12
↓ 13 callersMethodHasLua
libs/s25main/world/GameWorldBase.h:212
↓ 13 callersMethodIsAlly
libs/s25main/GamePlayer.cpp:1156
↓ 13 callersMethodIsHarborAtSea
Grenzt der Hafen an ein bestimmtes Meer an?
libs/s25main/world/World.cpp:354
↓ 13 callersMethodIsRecording
libs/s25main/Replay.h:49
↓ 13 callersMethodIsValid
Replaydatei gültig?
libs/s25main/Replay.h:48
↓ 13 callersMethodIsWaitingForExpeditionInstructions
Führt das Schiff gerade eine Expedition durch und wartet auf weitere Befehle?
libs/s25main/nodeObjs/noShip.h:155
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