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Functions5,631 in github.com/Return-To-The-Roots/s25client

↓ 13 callersMethodLookForMilitaryBuildings
libs/s25main/world/GameWorldBase.cpp:211
↓ 13 callersMethodMakeStartPacts
libs/s25main/GamePlayer.cpp:1690
↓ 13 callersMethodMsg_LeftUp
libs/s25main/Window.h:212
↓ 13 callersMethodMsg_RightDown
libs/s25main/Window.h:211
↓ 13 callersMethodResize
libs/s25main/world/World.cpp:79
↓ 13 callersMethodSetProductionEnabled
libs/s25main/buildings/nobUsual.cpp:493
↓ 13 callersMethodaddEntry
libs/s25main/TradePathCache.cpp:60
↓ 13 callersFunctionend
libs/common/include/helpers/reverse.h:24
↓ 13 callersFunctiongetMaxTeamSizeDifference
tests/s25Main/simple/testPlayerTeamAssignment.cpp:12
↓ 13 callersMethodhas
True if we have a non-zero amount of the given resource. Always false for Nothing
libs/s25main/gameTypes/Resource.h:43
↓ 13 callersFunctionnonNullPtrSpan
libs/common/include/helpers/PtrSpan.h:77
↓ 12 callersMethodAddRow
libs/s25main/controls/ctrlTable.cpp:223
↓ 12 callersMethodAddTab
* fügt eine Tab hinzu. */
libs/s25main/controls/ctrlTab.cpp:49
↓ 12 callersMethodDestroyBuilding
libs/s25main/ai/AIInterface.cpp:321
↓ 12 callersMethodGetBM
libs/s25main/nodeObjs/noBase.cpp:23
↓ 12 callersMethodGetNumSoldiersForSeaAttack
Gibt die verfügbar Anzahl der Angreifer für einen Seeangriff zurück
libs/s25main/world/GameWorldViewer.cpp:229
↓ 12 callersFunctionGetRevision
libs/rttrConfig/src/RTTR_Version.cpp:16
↓ 12 callersMethodGetRoute
gibt die Route nr zurück
libs/s25main/RoadSegment.h:58
↓ 12 callersMethodGetTerrain
libs/s25main/world/World.cpp:247
↓ 12 callersMethodGetXA
libs/s25main/world/MapBase.h:104
↓ 12 callersMethodIsAlly
libs/s25main/lua/LuaPlayer.cpp:284
↓ 12 callersMethodIsOnRoad
libs/s25main/world/GameWorldBase.cpp:148
↓ 12 callersFunctionListDir
lists the files of a directory
libs/s25main/ListDir.cpp:13
↓ 12 callersMethodRemove
libs/s25main/BuildingRegister.cpp:64
↓ 12 callersMethodSeaAttack
libs/s25main/GameCommands.h:378
↓ 12 callersMethodSetReserved
libs/s25main/world/World.cpp:168
↓ 12 callersFunctionabsDiff
libs/common/include/commonDefines.h:22
↓ 12 callersMethodaddOverrideFolder
libs/s25main/resources/ArchiveLocator.cpp:66
↓ 12 callersFunctionconvertToDirection
Convert an UInt safely to a Direction
libs/s25main/gameTypes/Direction.h:27
↓ 12 callersMethodfinishElementAnimations
libs/s25main/animation/AnimationManager.cpp:99
↓ 12 callersMethodgetElapsed
libs/s25main/Timer.cpp:25
↓ 12 callersMethodload
libs/s25main/gameData/GameLoader.cpp:86
↓ 12 callersFunctionreverse
libs/common/include/helpers/reverse.h:31
↓ 12 callersFunctionroundToNextPowerOfTwo
compute the next highest power of 2 of 32-bit v Note: 0 will be rounded to 1 and maximum accepted value is 2^31 as maximum uint32_t value is 2^32-1
libs/common/include/helpers/roundToNextPow2.h:12
↓ 11 callersMethodAddBuildJob
libs/s25main/ai/aijh/AIPlayerJH.cpp:437
↓ 11 callersMethodAddImage
libs/s25main/Window.cpp:285
↓ 11 callersMethodAreWareJobs
* Überprüft ob es an den Flaggen noch Waren zu tragen gibt für den Träger. * Nur bei Straßen mit 2 Flagge aufrufen, nicht bei Hauseingängen etc. !!
libs/s25main/RoadSegment.cpp:193
↓ 11 callersMethodByChance
libs/s25main/mapGenerator/RandomUtility.cpp:20
↓ 11 callersMethodDeserialize
libs/s25main/GamePlayer.cpp:226
↓ 11 callersMethodDrawPart
libs/s25main/ogl/glArchivItem_Bitmap.cpp:76
↓ 11 callersMethodFindWarehouse
libs/s25main/ai/AIInterface.h:100
↓ 11 callersFunctionGetEdgeType
Gets the edge type that t1 draws over t2. 0 = None, else edgeType + 1
libs/s25main/TerrainRenderer.cpp:278
↓ 11 callersMethodGetFirstWH
Gibt erstes Lagerhaus zurück
libs/s25main/GamePlayer.h:113
↓ 11 callersMethodGetHarborPointID
Return the ID of the harbor point on that node or 0 if there is none
libs/s25main/world/World.h:192
↓ 11 callersMethodGetHomeHarbor
libs/s25main/nodeObjs/noShip.cpp:535
↓ 11 callersMethodGetLastGF
libs/s25main/Replay.h:73
↓ 11 callersMethodGetLocation
Gibt Ort der Ware zurück
libs/s25main/Ware.h:98
↓ 11 callersMethodGetNeighbour
libs/s25main/nodeObjs/noRoadNode.h:65
↓ 11 callersMethodGetRemainingPactTime
Gibt die verbleibende Dauer zurück, die ein Bündnis noch laufen wird (DURATION_INFINITE = für immer)
libs/s25main/GamePlayer.cpp:1609
↓ 11 callersMethodGetType
libs/s25main/ai/aijh/Jobs.h:75
↓ 11 callersMethodHasWorker
libs/s25main/buildings/nobUsual.cpp:517
↓ 11 callersMethodIsGoingToHarbor
Gibt zurück, ob das Schiff einen bestimmten Hafen ansteuert
libs/s25main/nodeObjs/noShip.cpp:836
↓ 11 callersFunctionLimitFor
libs/s25main/mapGenerator/Algorithms.h:232
↓ 11 callersFunctionMapValueToIndex
libs/s25main/mapGenerator/NodeMapUtilities.h:46
↓ 11 callersMethodMoveBy
libs/s25main/world/GameWorldView.cpp:558
↓ 11 callersMethodMsg_MouseMove
libs/s25main/Window.h:216
↓ 11 callersMethodPlay
libs/s25main/ogl/MusicItem.cpp:9
↓ 11 callersFunctionRTTR_FOREACH_PT
tests/s25Main/mapGenerator/testTriangles.cpp:17
↓ 11 callersMethodRecalcBQAroundPoint
libs/s25main/world/GameWorldBase.cpp:271
↓ 11 callersMethodSetScrollPos
* setzt die Scroll-Position. */
libs/s25main/controls/ctrlScrollBar.cpp:127
↓ 11 callersMethodSetTextColor
libs/s25main/controls/ctrlBaseText.h:21
↓ 11 callersFunctioncount
libs/common/include/helpers/containerUtils.h:114
↓ 11 callersFunctioncreateFile
tests/s25Main/resources/testArchiveLocator.cpp:22
↓ 11 callersMethodgetLinInterpolation
tests/s25Main/UI/testAnimations.cpp:78
↓ 10 callersMethodActAtFirst
libs/s25main/figures/noFigure.cpp:137
↓ 10 callersMethodAddOptionGroup
* fügt ein OptionenGruppe hinzu. * * @param[in] id ID des Steuerelements * @param[in] select_type Typ der Auswahl * * @return Instan
libs/s25main/Window.cpp:314
↓ 10 callersMethodAddWare
* Legt eine Ware an der Flagge ab. */
libs/s25main/nodeObjs/noFlag.cpp:138
↓ 10 callersMethodCalcResourceValue
libs/s25main/ai/AIInterface.cpp:168
↓ 10 callersMethodClose
libs/s25main/desktops/dskCredits.cpp:458
↓ 10 callersMethodFormatGFTime
Wandelt eine GF-Angabe in eine Zeitangabe um (HH:MM:SS oder MM:SS wenn Stunden = 0)
libs/s25main/network/GameClient.cpp:1751
↓ 10 callersMethodGetCurMoveDir
Returns the direction in which the object is moving/which it is facing
libs/s25main/nodeObjs/noMovable.h:51
↓ 10 callersMethodGetCurrentMissionGoal
libs/s25main/postSystem/PostBox.cpp:71
↓ 10 callersMethodGetFlagType
libs/s25main/nodeObjs/noFlag.h:30
↓ 10 callersMethodGetMaxMsgs
libs/s25main/postSystem/PostBox.h:32
↓ 10 callersMethodGetName
tests/mockupDrivers/MockupVideoDriver.cpp:19
↓ 10 callersMethodGetNumItems
libs/s25main/controls/ctrlComboBox.h:27
↓ 10 callersMethodGetNumWares
libs/s25main/lua/LuaPlayer.cpp:234
↓ 10 callersMethodGetPactState
Zeigt an, ob ein Pakt besteht
libs/s25main/GamePlayer.cpp:1580
↓ 10 callersMethodGetPaletteN
libs/s25main/Loader.cpp:111
↓ 10 callersMethodGetShipID
Gibt die ID eines Schiffes zurück
libs/s25main/GamePlayer.cpp:1911
↓ 10 callersMethodGetSoundN
libs/s25main/Loader.cpp:116
↓ 10 callersMethodInitAfterLoad
libs/s25main/world/GameWorldBase.cpp:44
↓ 10 callersMethodIsAttackable
libs/s25main/GamePlayer.cpp:1165
↓ 10 callersMethodIsAttackable
libs/s25main/lua/LuaPlayer.cpp:289
↓ 10 callersMethodIsPlayerTerritory
libs/s25main/world/World.cpp:202
↓ 10 callersMethodIsProductionDisabled
Fragt ab, ob Produktion ausgeschaltet ist (real)
libs/s25main/buildings/nobUsual.h:114
↓ 10 callersMethodLoad
libs/s25main/world/MapLoader.cpp:39
↓ 10 callersFunctionPlaceHarbor
tests/s25Main/worldFixtures/CreateSeaWorld.cpp:17
↓ 10 callersMethodPlay
* Startet Abspielvorgang */
libs/s25main/MusicPlayer.cpp:21
↓ 10 callersFunctionRTTR_FOREACH_PT
libs/s25main/mapGenerator/Terrain.cpp:21
↓ 10 callersMethodRandomValue
libs/s25main/mapGenerator/RandomUtility.h:72
↓ 10 callersMethodReadGF
libs/s25main/Replay.cpp:289
↓ 10 callersMethodRecalcBQAroundPointBig
libs/s25main/world/GameWorldBase.cpp:278
↓ 10 callersMethodRecalcMilitaryFlags
Prüft von allen Militärgebäuden die Fahnen neu
libs/s25main/GamePlayer.cpp:1198
↓ 10 callersMethodRemoveListener
libs/s25main/RttrLobbyClient.cpp:20
↓ 10 callersMethodScroll
libs/s25main/controls/ctrlScrollBar.cpp:25
↓ 10 callersMethodSerialize
tests/s25Main/integration/testGameEvents.cpp:148
↓ 10 callersMethodSetMousePos
libs/s25main/drivers/VideoDriverWrapper.cpp:437
↓ 10 callersMethodSetZoomFactor
libs/s25main/world/GameWorldView.cpp:89
↓ 10 callersMethodShouldBeClosed
soll das Fenster geschlossen werden.
libs/s25main/ingameWindows/IngameWindow.h:67
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