Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/Return-To-The-Roots/s25client
/ functions
Functions
5,631 in github.com/Return-To-The-Roots/s25client
⨍
Functions
5,631
◇
Types & classes
1,928
↓ 13 callers
Method
LookForMilitaryBuildings
libs/s25main/world/GameWorldBase.cpp:211
↓ 13 callers
Method
MakeStartPacts
libs/s25main/GamePlayer.cpp:1690
↓ 13 callers
Method
Msg_LeftUp
libs/s25main/Window.h:212
↓ 13 callers
Method
Msg_RightDown
libs/s25main/Window.h:211
↓ 13 callers
Method
Resize
libs/s25main/world/World.cpp:79
↓ 13 callers
Method
SetProductionEnabled
libs/s25main/buildings/nobUsual.cpp:493
↓ 13 callers
Method
addEntry
libs/s25main/TradePathCache.cpp:60
↓ 13 callers
Function
end
libs/common/include/helpers/reverse.h:24
↓ 13 callers
Function
getMaxTeamSizeDifference
tests/s25Main/simple/testPlayerTeamAssignment.cpp:12
↓ 13 callers
Method
has
True if we have a non-zero amount of the given resource. Always false for Nothing
libs/s25main/gameTypes/Resource.h:43
↓ 13 callers
Function
nonNullPtrSpan
libs/common/include/helpers/PtrSpan.h:77
↓ 12 callers
Method
AddRow
libs/s25main/controls/ctrlTable.cpp:223
↓ 12 callers
Method
AddTab
* fügt eine Tab hinzu. */
libs/s25main/controls/ctrlTab.cpp:49
↓ 12 callers
Method
DestroyBuilding
libs/s25main/ai/AIInterface.cpp:321
↓ 12 callers
Method
GetBM
libs/s25main/nodeObjs/noBase.cpp:23
↓ 12 callers
Method
GetNumSoldiersForSeaAttack
Gibt die verfügbar Anzahl der Angreifer für einen Seeangriff zurück
libs/s25main/world/GameWorldViewer.cpp:229
↓ 12 callers
Function
GetRevision
libs/rttrConfig/src/RTTR_Version.cpp:16
↓ 12 callers
Method
GetRoute
gibt die Route nr zurück
libs/s25main/RoadSegment.h:58
↓ 12 callers
Method
GetTerrain
libs/s25main/world/World.cpp:247
↓ 12 callers
Method
GetXA
libs/s25main/world/MapBase.h:104
↓ 12 callers
Method
IsAlly
libs/s25main/lua/LuaPlayer.cpp:284
↓ 12 callers
Method
IsOnRoad
libs/s25main/world/GameWorldBase.cpp:148
↓ 12 callers
Function
ListDir
lists the files of a directory
libs/s25main/ListDir.cpp:13
↓ 12 callers
Method
Remove
libs/s25main/BuildingRegister.cpp:64
↓ 12 callers
Method
SeaAttack
libs/s25main/GameCommands.h:378
↓ 12 callers
Method
SetReserved
libs/s25main/world/World.cpp:168
↓ 12 callers
Function
absDiff
libs/common/include/commonDefines.h:22
↓ 12 callers
Method
addOverrideFolder
libs/s25main/resources/ArchiveLocator.cpp:66
↓ 12 callers
Function
convertToDirection
Convert an UInt safely to a Direction
libs/s25main/gameTypes/Direction.h:27
↓ 12 callers
Method
finishElementAnimations
libs/s25main/animation/AnimationManager.cpp:99
↓ 12 callers
Method
getElapsed
libs/s25main/Timer.cpp:25
↓ 12 callers
Method
load
libs/s25main/gameData/GameLoader.cpp:86
↓ 12 callers
Function
reverse
libs/common/include/helpers/reverse.h:31
↓ 12 callers
Function
roundToNextPowerOfTwo
compute the next highest power of 2 of 32-bit v Note: 0 will be rounded to 1 and maximum accepted value is 2^31 as maximum uint32_t value is 2^32-1
libs/common/include/helpers/roundToNextPow2.h:12
↓ 11 callers
Method
AddBuildJob
libs/s25main/ai/aijh/AIPlayerJH.cpp:437
↓ 11 callers
Method
AddImage
libs/s25main/Window.cpp:285
↓ 11 callers
Method
AreWareJobs
* Überprüft ob es an den Flaggen noch Waren zu tragen gibt für den Träger. * Nur bei Straßen mit 2 Flagge aufrufen, nicht bei Hauseingängen etc. !!
libs/s25main/RoadSegment.cpp:193
↓ 11 callers
Method
ByChance
libs/s25main/mapGenerator/RandomUtility.cpp:20
↓ 11 callers
Method
Deserialize
libs/s25main/GamePlayer.cpp:226
↓ 11 callers
Method
DrawPart
libs/s25main/ogl/glArchivItem_Bitmap.cpp:76
↓ 11 callers
Method
FindWarehouse
libs/s25main/ai/AIInterface.h:100
↓ 11 callers
Function
GetEdgeType
Gets the edge type that t1 draws over t2. 0 = None, else edgeType + 1
libs/s25main/TerrainRenderer.cpp:278
↓ 11 callers
Method
GetFirstWH
Gibt erstes Lagerhaus zurück
libs/s25main/GamePlayer.h:113
↓ 11 callers
Method
GetHarborPointID
Return the ID of the harbor point on that node or 0 if there is none
libs/s25main/world/World.h:192
↓ 11 callers
Method
GetHomeHarbor
libs/s25main/nodeObjs/noShip.cpp:535
↓ 11 callers
Method
GetLastGF
libs/s25main/Replay.h:73
↓ 11 callers
Method
GetLocation
Gibt Ort der Ware zurück
libs/s25main/Ware.h:98
↓ 11 callers
Method
GetNeighbour
libs/s25main/nodeObjs/noRoadNode.h:65
↓ 11 callers
Method
GetRemainingPactTime
Gibt die verbleibende Dauer zurück, die ein Bündnis noch laufen wird (DURATION_INFINITE = für immer)
libs/s25main/GamePlayer.cpp:1609
↓ 11 callers
Method
GetType
libs/s25main/ai/aijh/Jobs.h:75
↓ 11 callers
Method
HasWorker
libs/s25main/buildings/nobUsual.cpp:517
↓ 11 callers
Method
IsGoingToHarbor
Gibt zurück, ob das Schiff einen bestimmten Hafen ansteuert
libs/s25main/nodeObjs/noShip.cpp:836
↓ 11 callers
Function
LimitFor
libs/s25main/mapGenerator/Algorithms.h:232
↓ 11 callers
Function
MapValueToIndex
libs/s25main/mapGenerator/NodeMapUtilities.h:46
↓ 11 callers
Method
MoveBy
libs/s25main/world/GameWorldView.cpp:558
↓ 11 callers
Method
Msg_MouseMove
libs/s25main/Window.h:216
↓ 11 callers
Method
Play
libs/s25main/ogl/MusicItem.cpp:9
↓ 11 callers
Function
RTTR_FOREACH_PT
tests/s25Main/mapGenerator/testTriangles.cpp:17
↓ 11 callers
Method
RecalcBQAroundPoint
libs/s25main/world/GameWorldBase.cpp:271
↓ 11 callers
Method
SetScrollPos
* setzt die Scroll-Position. */
libs/s25main/controls/ctrlScrollBar.cpp:127
↓ 11 callers
Method
SetTextColor
libs/s25main/controls/ctrlBaseText.h:21
↓ 11 callers
Function
count
libs/common/include/helpers/containerUtils.h:114
↓ 11 callers
Function
createFile
tests/s25Main/resources/testArchiveLocator.cpp:22
↓ 11 callers
Method
getLinInterpolation
tests/s25Main/UI/testAnimations.cpp:78
↓ 10 callers
Method
ActAtFirst
libs/s25main/figures/noFigure.cpp:137
↓ 10 callers
Method
AddOptionGroup
* fügt ein OptionenGruppe hinzu. * * @param[in] id ID des Steuerelements * @param[in] select_type Typ der Auswahl * * @return Instan
libs/s25main/Window.cpp:314
↓ 10 callers
Method
AddWare
* Legt eine Ware an der Flagge ab. */
libs/s25main/nodeObjs/noFlag.cpp:138
↓ 10 callers
Method
CalcResourceValue
libs/s25main/ai/AIInterface.cpp:168
↓ 10 callers
Method
Close
libs/s25main/desktops/dskCredits.cpp:458
↓ 10 callers
Method
FormatGFTime
Wandelt eine GF-Angabe in eine Zeitangabe um (HH:MM:SS oder MM:SS wenn Stunden = 0)
libs/s25main/network/GameClient.cpp:1751
↓ 10 callers
Method
GetCurMoveDir
Returns the direction in which the object is moving/which it is facing
libs/s25main/nodeObjs/noMovable.h:51
↓ 10 callers
Method
GetCurrentMissionGoal
libs/s25main/postSystem/PostBox.cpp:71
↓ 10 callers
Method
GetFlagType
libs/s25main/nodeObjs/noFlag.h:30
↓ 10 callers
Method
GetMaxMsgs
libs/s25main/postSystem/PostBox.h:32
↓ 10 callers
Method
GetName
tests/mockupDrivers/MockupVideoDriver.cpp:19
↓ 10 callers
Method
GetNumItems
libs/s25main/controls/ctrlComboBox.h:27
↓ 10 callers
Method
GetNumWares
libs/s25main/lua/LuaPlayer.cpp:234
↓ 10 callers
Method
GetPactState
Zeigt an, ob ein Pakt besteht
libs/s25main/GamePlayer.cpp:1580
↓ 10 callers
Method
GetPaletteN
libs/s25main/Loader.cpp:111
↓ 10 callers
Method
GetShipID
Gibt die ID eines Schiffes zurück
libs/s25main/GamePlayer.cpp:1911
↓ 10 callers
Method
GetSoundN
libs/s25main/Loader.cpp:116
↓ 10 callers
Method
InitAfterLoad
libs/s25main/world/GameWorldBase.cpp:44
↓ 10 callers
Method
IsAttackable
libs/s25main/GamePlayer.cpp:1165
↓ 10 callers
Method
IsAttackable
libs/s25main/lua/LuaPlayer.cpp:289
↓ 10 callers
Method
IsPlayerTerritory
libs/s25main/world/World.cpp:202
↓ 10 callers
Method
IsProductionDisabled
Fragt ab, ob Produktion ausgeschaltet ist (real)
libs/s25main/buildings/nobUsual.h:114
↓ 10 callers
Method
Load
libs/s25main/world/MapLoader.cpp:39
↓ 10 callers
Function
PlaceHarbor
tests/s25Main/worldFixtures/CreateSeaWorld.cpp:17
↓ 10 callers
Method
Play
* Startet Abspielvorgang */
libs/s25main/MusicPlayer.cpp:21
↓ 10 callers
Function
RTTR_FOREACH_PT
libs/s25main/mapGenerator/Terrain.cpp:21
↓ 10 callers
Method
RandomValue
libs/s25main/mapGenerator/RandomUtility.h:72
↓ 10 callers
Method
ReadGF
libs/s25main/Replay.cpp:289
↓ 10 callers
Method
RecalcBQAroundPointBig
libs/s25main/world/GameWorldBase.cpp:278
↓ 10 callers
Method
RecalcMilitaryFlags
Prüft von allen Militärgebäuden die Fahnen neu
libs/s25main/GamePlayer.cpp:1198
↓ 10 callers
Method
RemoveListener
libs/s25main/RttrLobbyClient.cpp:20
↓ 10 callers
Method
Scroll
libs/s25main/controls/ctrlScrollBar.cpp:25
↓ 10 callers
Method
Serialize
tests/s25Main/integration/testGameEvents.cpp:148
↓ 10 callers
Method
SetMousePos
libs/s25main/drivers/VideoDriverWrapper.cpp:437
↓ 10 callers
Method
SetZoomFactor
libs/s25main/world/GameWorldView.cpp:89
↓ 10 callers
Method
ShouldBeClosed
soll das Fenster geschlossen werden.
libs/s25main/ingameWindows/IngameWindow.h:67
← previous
next →
301–400 of 5,631, ranked by callers