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Functions5,631 in github.com/Return-To-The-Roots/s25client

↓ 10 callersMethodStartWandering
libs/s25main/figures/noFigure.cpp:464
↓ 10 callersMethodarePositionsValid
libs/s25main/pathfinding/OpenListBinaryHeap.h:100
↓ 10 callersMethodgetAddon
libs/s25main/GlobalGameSettings.cpp:118
↓ 10 callersMethodgetElapsed
libs/s25main/controls/ctrlTimer.h:19
↓ 10 callersMethodgetRequiredTexSize
libs/s25main/ogl/glSmartBitmap.cpp:44
↓ 10 callersMethodisAnimationActive
libs/s25main/animation/AnimationManager.cpp:54
↓ 10 callersMethodisHeap
libs/s25main/pathfinding/OpenListBinaryHeap.h:83
↓ 10 callersMethodisSavegame
libs/s25main/GameLobby.h:28
↓ 10 callersMethodsetSize
libs/common/include/Rect.h:69
↓ 10 callersMethodvalue
libs/s25main/notifications/TypeId.h:17
↓ 9 callersMethodAddComboBox
libs/s25main/Window.cpp:255
↓ 9 callersMethodAddListener
libs/s25main/RttrLobbyClient.cpp:15
↓ 9 callersMethodCallSpecialist
libs/s25main/ai/AIInterface.cpp:329
↓ 9 callersMethodCanBuildBuildingtype
checks if the player is allowed to build the building type (lua maybe later addon?)
libs/s25main/ai/AIInterface.h:95
↓ 9 callersMethodCloseNow
libs/s25main/WindowManager.cpp:700
↓ 9 callersMethodConnect
* Verbindet den Client mit einem Server * * @param server Hostname des Zielrechners * @param password Passwort des Spieles * @param server
libs/s25main/network/GameClient.cpp:83
↓ 9 callersMethodDestroy
libs/s25main/buildings/noBuilding.cpp:19
↓ 9 callersMethodFindPath
libs/s25main/pathfinding/RoadPathFinder.cpp:290
↓ 9 callersMethodGI_UpdateMinimap
libs/s25main/desktops/dskGameInterface.cpp:1273
↓ 9 callersMethodGetMode
Gibt aktuellen Modus zurück
libs/s25main/buildings/nobShipYard.h:39
↓ 9 callersMethodGetMousePos
libs/s25main/drivers/VideoDriverWrapper.cpp:414
↓ 9 callersMethodGetSortColumn
libs/s25main/controls/ctrlTable.h:59
↓ 9 callersMethodGetSortDirection
libs/s25main/controls/ctrlTable.h:60
↓ 9 callersMethodGetVisibility
libs/s25main/world/GameWorldViewer.cpp:114
↓ 9 callersMethodIsDoorOpen
libs/s25main/buildings/noBuilding.h:34
↓ 9 callersMethodIsModal
Modal windows cannot be minimized, are always active and stay on top of non-modal ones
libs/s25main/ingameWindows/IngameWindow.h:77
↓ 9 callersMethodIsVisible
Ist das Fenster sichtbar?
libs/s25main/Window.h:108
↓ 9 callersMethodMakeValid
libs/s25main/gameTypes/InventorySetting.h:60
↓ 9 callersMethodRemoveWare
libs/s25main/GamePlayer.h:170
↓ 9 callersMethodSet
libs/s25main/mapGenerator/Textures.cpp:15
↓ 9 callersMethodSetIlluminated
libs/s25main/controls/ctrlButton.h:31
↓ 9 callersMethodStart
libs/s25main/network/GameServer.cpp:71
↓ 9 callersMethodStartNotWorking
libs/s25main/buildings/nobUsual.cpp:553
↓ 9 callersMethodStartStopExpedition
libs/s25main/ai/AIInterface.cpp:313
↓ 9 callersMethodStartStopExplorationExpedition
libs/s25main/factories/GameCommandFactory.cpp:192
↓ 9 callersFunctionbegin
libs/common/include/helpers/reverse.h:18
↓ 9 callersMethodbegin
libs/s25main/gameTypes/BuildingTypes.h:37
↓ 9 callersMethodclearLog
Clear the last line so it won't be written and reset duplicates avoidance as we may want the same entry again
tests/testHelpers/rttr/test/LogAccessor.hpp:30
↓ 9 callersFunctioncompareTxts
tests/s25Main/resources/testArchiveLoader.cpp:66
↓ 9 callersFunctiondestroyBldAndFire
tests/s25Main/integration/testSeafaring.cpp:518
↓ 9 callersMethodend
libs/s25main/gameTypes/BuildingTypes.h:38
↓ 9 callersMethodgetCarrier
gibt den Carrier nr zurück
libs/s25main/RoadSegment.h:62
↓ 9 callersMethodgetCurFrame
libs/s25main/animation/Animation.h:37
↓ 9 callersMethodgetDriverData
libs/driver/include/driver/RawSoundHandle.h:26
↓ 9 callersMethodgetIndex
libs/libGamedata/gameData/DescriptionContainer.h:53
↓ 9 callersMethodplayOceanBrawling
libs/s25main/SoundManager.cpp:124
↓ 9 callersFunctionplayerHasBld
tests/s25Main/integration/testAI.cpp:41
↓ 9 callersMethodresolve
libs/s25main/resources/ArchiveLocator.cpp:85
↓ 9 callersMethodrestart
libs/s25main/Timer.cpp:20
↓ 9 callersMethodsize
libs/common/include/helpers/EnumArray.h:25
↓ 9 callersMethodunbind
libs/s25main/ogl/VBO.h:74
↓ 8 callersMethodAcceptPact
libs/s25main/GamePlayer.cpp:1554
↓ 8 callersMethodAddAIEvent
libs/s25main/ai/AIEventManager.cpp:11
↓ 8 callersMethodAddJobWanted
libs/s25main/GamePlayer.cpp:679
↓ 8 callersMethodAddMsg
libs/s25main/postSystem/PostBox.cpp:13
↓ 8 callersMethodCalcHarborDistance
Berechnet die Entfernung zwischen 2 Hafenpunkten
libs/s25main/world/World.cpp:419
↓ 8 callersMethodCancelPact
Gibt Einverständnis, dass dieser Spieler den Pakt auflösen will Falls dieser Spieler einen Bündnisvorschlag gemacht hat, wird dieser dagegen zurückgen
libs/s25main/GamePlayer.cpp:1628
↓ 8 callersMethodCarry
libs/s25main/Ware.cpp:243
↓ 8 callersMethodClear
libs/s25main/network/GameClient.cpp:57
↓ 8 callersMethodGetAttackedGoal
Liefert das angegriffene Gebäude zurück
libs/s25main/figures/nofAttacker.h:135
↓ 8 callersMethodGetLastErrorMsg
libs/s25main/SavedFile.h:55
↓ 8 callersMethodGetName
libs/s25main/drivers/VideoDriverWrapper.cpp:390
↓ 8 callersMethodGetPactId
libs/s25main/postSystem/DiplomacyPostQuestion.h:24
↓ 8 callersMethodGetPos
Get position related to this message (optional, defaults to invalid)
libs/s25main/postSystem/PostMsg.h:32
↓ 8 callersFunctionGetTriangles
libs/s25main/mapGenerator/Triangles.cpp:12
↓ 8 callersMethodHasSpaceForWare
Gibt Auskunft darüber, ob noch Platz für eine Ware an der Flagge ist.
libs/s25main/nodeObjs/noFlag.h:32
↓ 8 callersMethodIsExpeditionActive
Ist Expedition in Vorbereitung?
libs/s25main/buildings/nobHarborBuilding.h:136
↓ 8 callersMethodIsExplorationExpeditionActive
Ist Erkundungs-Expedition in Vorbereitung?
libs/s25main/buildings/nobHarborBuilding.h:138
↓ 8 callersMethodIsOnAttackMission
libs/s25main/nodeObjs/noShip.h:168
↓ 8 callersMethodIsReplaying
libs/s25main/Replay.h:50
↓ 8 callersMethodIsSeaPoint
libs/s25main/world/World.cpp:331
↓ 8 callersMethodIsWandering
libs/s25main/figures/noFigure.h:131
↓ 8 callersMethodOrderWare
libs/s25main/buildings/nobBaseWarehouse.cpp:646
↓ 8 callersMethodRecalcRoute
Recalc local route and returns next direction
libs/s25main/world/TradeRoute.cpp:57
↓ 8 callersMethodRecalcTerritory
libs/s25main/world/GameWorld.cpp:369
↓ 8 callersMethodResize
Verändert die Größe des Fensters und positioniert alle Controls etc. neu
libs/s25main/ingameWindows/iwMinimap.cpp:51
↓ 8 callersMethodSave
libs/s25main/Savegame.cpp:29
↓ 8 callersMethodSerialize
libs/s25main/Ware.cpp:52
↓ 8 callersMethodSetInterface
libs/s25main/network/GameClient.h:65
↓ 8 callersMethodSetRange
* setzt die Scroll-Höhe. */
libs/s25main/controls/ctrlScrollBar.cpp:139
↓ 8 callersMethodWaitAtFlag
libs/s25main/Ware.cpp:229
↓ 8 callersFunctionerase
libs/common/include/helpers/containerUtils.h:55
↓ 8 callersFunctionerase_if
libs/common/include/helpers/containerUtils.h:64
↓ 8 callersMethodfill
Initialize the buffer with the given data. May pass nullptr to only allocate memory
libs/s25main/ogl/VBO.h:42
↓ 8 callersMethodgetFrameRate
Get frame rate (FPS) as calculated in the last period
libs/s25main/FrameCounter.h:29
↓ 8 callersMethodgetOrThrow
libs/libGamedata/lua/CheckedLuaTable.h:59
↓ 8 callersFunctionglDrawArrays
libs/s25main/ogl/DummyRenderer.cpp:27
↓ 8 callersFunctionglTexCoordPointer
libs/s25main/ogl/DummyRenderer.cpp:25
↓ 8 callersFunctionglVertexPointer
libs/s25main/ogl/DummyRenderer.cpp:24
↓ 8 callersMethodhas_value
libs/common/include/helpers/OptionalEnum.h:40
↓ 8 callersMethodisHuman
Slot used by a human player (has socket etc)
libs/s25main/BasePlayerInfo.h:33
↓ 8 callersFunctionrandomValue
libs/common/include/helpers/random.h:17
↓ 7 callersMethodAddConnectFlagJob
libs/s25main/ai/aijh/AIConstruction.cpp:143
↓ 7 callersMethodAddPlayer
libs/s25main/SavedFile.cpp:176
↓ 7 callersMethodAddTextures
libs/s25main/mapGenerator/Textures.cpp:168
↓ 7 callersMethodCalcVisiblityWithAllies
libs/s25main/world/GameWorldBase.cpp:287
↓ 7 callersMethodCheckPointsInRadius
libs/s25main/world/MapBase.h:165
↓ 7 callersMethodCheckScriptVersion
libs/s25main/lua/LuaInterfaceGameBase.cpp:38
↓ 7 callersMethodCreateSingleStrings
libs/s25main/ogl/glFont.cpp:314
↓ 7 callersMethodDestroyRoad
libs/s25main/GameCommands.cpp:54
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