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github.com/Return-To-The-Roots/s25client
/ functions
Functions
5,631 in github.com/Return-To-The-Roots/s25client
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Functions
5,631
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Types & classes
1,928
↓ 10 callers
Method
StartWandering
libs/s25main/figures/noFigure.cpp:464
↓ 10 callers
Method
arePositionsValid
libs/s25main/pathfinding/OpenListBinaryHeap.h:100
↓ 10 callers
Method
getAddon
libs/s25main/GlobalGameSettings.cpp:118
↓ 10 callers
Method
getElapsed
libs/s25main/controls/ctrlTimer.h:19
↓ 10 callers
Method
getRequiredTexSize
libs/s25main/ogl/glSmartBitmap.cpp:44
↓ 10 callers
Method
isAnimationActive
libs/s25main/animation/AnimationManager.cpp:54
↓ 10 callers
Method
isHeap
libs/s25main/pathfinding/OpenListBinaryHeap.h:83
↓ 10 callers
Method
isSavegame
libs/s25main/GameLobby.h:28
↓ 10 callers
Method
setSize
libs/common/include/Rect.h:69
↓ 10 callers
Method
value
libs/s25main/notifications/TypeId.h:17
↓ 9 callers
Method
AddComboBox
libs/s25main/Window.cpp:255
↓ 9 callers
Method
AddListener
libs/s25main/RttrLobbyClient.cpp:15
↓ 9 callers
Method
CallSpecialist
libs/s25main/ai/AIInterface.cpp:329
↓ 9 callers
Method
CanBuildBuildingtype
checks if the player is allowed to build the building type (lua maybe later addon?)
libs/s25main/ai/AIInterface.h:95
↓ 9 callers
Method
CloseNow
libs/s25main/WindowManager.cpp:700
↓ 9 callers
Method
Connect
* Verbindet den Client mit einem Server * * @param server Hostname des Zielrechners * @param password Passwort des Spieles * @param server
libs/s25main/network/GameClient.cpp:83
↓ 9 callers
Method
Destroy
libs/s25main/buildings/noBuilding.cpp:19
↓ 9 callers
Method
FindPath
libs/s25main/pathfinding/RoadPathFinder.cpp:290
↓ 9 callers
Method
GI_UpdateMinimap
libs/s25main/desktops/dskGameInterface.cpp:1273
↓ 9 callers
Method
GetMode
Gibt aktuellen Modus zurück
libs/s25main/buildings/nobShipYard.h:39
↓ 9 callers
Method
GetMousePos
libs/s25main/drivers/VideoDriverWrapper.cpp:414
↓ 9 callers
Method
GetSortColumn
libs/s25main/controls/ctrlTable.h:59
↓ 9 callers
Method
GetSortDirection
libs/s25main/controls/ctrlTable.h:60
↓ 9 callers
Method
GetVisibility
libs/s25main/world/GameWorldViewer.cpp:114
↓ 9 callers
Method
IsDoorOpen
libs/s25main/buildings/noBuilding.h:34
↓ 9 callers
Method
IsModal
Modal windows cannot be minimized, are always active and stay on top of non-modal ones
libs/s25main/ingameWindows/IngameWindow.h:77
↓ 9 callers
Method
IsVisible
Ist das Fenster sichtbar?
libs/s25main/Window.h:108
↓ 9 callers
Method
MakeValid
libs/s25main/gameTypes/InventorySetting.h:60
↓ 9 callers
Method
RemoveWare
libs/s25main/GamePlayer.h:170
↓ 9 callers
Method
Set
libs/s25main/mapGenerator/Textures.cpp:15
↓ 9 callers
Method
SetIlluminated
libs/s25main/controls/ctrlButton.h:31
↓ 9 callers
Method
Start
libs/s25main/network/GameServer.cpp:71
↓ 9 callers
Method
StartNotWorking
libs/s25main/buildings/nobUsual.cpp:553
↓ 9 callers
Method
StartStopExpedition
libs/s25main/ai/AIInterface.cpp:313
↓ 9 callers
Method
StartStopExplorationExpedition
libs/s25main/factories/GameCommandFactory.cpp:192
↓ 9 callers
Function
begin
libs/common/include/helpers/reverse.h:18
↓ 9 callers
Method
begin
libs/s25main/gameTypes/BuildingTypes.h:37
↓ 9 callers
Method
clearLog
Clear the last line so it won't be written and reset duplicates avoidance as we may want the same entry again
tests/testHelpers/rttr/test/LogAccessor.hpp:30
↓ 9 callers
Function
compareTxts
tests/s25Main/resources/testArchiveLoader.cpp:66
↓ 9 callers
Function
destroyBldAndFire
tests/s25Main/integration/testSeafaring.cpp:518
↓ 9 callers
Method
end
libs/s25main/gameTypes/BuildingTypes.h:38
↓ 9 callers
Method
getCarrier
gibt den Carrier nr zurück
libs/s25main/RoadSegment.h:62
↓ 9 callers
Method
getCurFrame
libs/s25main/animation/Animation.h:37
↓ 9 callers
Method
getDriverData
libs/driver/include/driver/RawSoundHandle.h:26
↓ 9 callers
Method
getIndex
libs/libGamedata/gameData/DescriptionContainer.h:53
↓ 9 callers
Method
playOceanBrawling
libs/s25main/SoundManager.cpp:124
↓ 9 callers
Function
playerHasBld
tests/s25Main/integration/testAI.cpp:41
↓ 9 callers
Method
resolve
libs/s25main/resources/ArchiveLocator.cpp:85
↓ 9 callers
Method
restart
libs/s25main/Timer.cpp:20
↓ 9 callers
Method
size
libs/common/include/helpers/EnumArray.h:25
↓ 9 callers
Method
unbind
libs/s25main/ogl/VBO.h:74
↓ 8 callers
Method
AcceptPact
libs/s25main/GamePlayer.cpp:1554
↓ 8 callers
Method
AddAIEvent
libs/s25main/ai/AIEventManager.cpp:11
↓ 8 callers
Method
AddJobWanted
libs/s25main/GamePlayer.cpp:679
↓ 8 callers
Method
AddMsg
libs/s25main/postSystem/PostBox.cpp:13
↓ 8 callers
Method
CalcHarborDistance
Berechnet die Entfernung zwischen 2 Hafenpunkten
libs/s25main/world/World.cpp:419
↓ 8 callers
Method
CancelPact
Gibt Einverständnis, dass dieser Spieler den Pakt auflösen will Falls dieser Spieler einen Bündnisvorschlag gemacht hat, wird dieser dagegen zurückgen
libs/s25main/GamePlayer.cpp:1628
↓ 8 callers
Method
Carry
libs/s25main/Ware.cpp:243
↓ 8 callers
Method
Clear
libs/s25main/network/GameClient.cpp:57
↓ 8 callers
Method
GetAttackedGoal
Liefert das angegriffene Gebäude zurück
libs/s25main/figures/nofAttacker.h:135
↓ 8 callers
Method
GetLastErrorMsg
libs/s25main/SavedFile.h:55
↓ 8 callers
Method
GetName
libs/s25main/drivers/VideoDriverWrapper.cpp:390
↓ 8 callers
Method
GetPactId
libs/s25main/postSystem/DiplomacyPostQuestion.h:24
↓ 8 callers
Method
GetPos
Get position related to this message (optional, defaults to invalid)
libs/s25main/postSystem/PostMsg.h:32
↓ 8 callers
Function
GetTriangles
libs/s25main/mapGenerator/Triangles.cpp:12
↓ 8 callers
Method
HasSpaceForWare
Gibt Auskunft darüber, ob noch Platz für eine Ware an der Flagge ist.
libs/s25main/nodeObjs/noFlag.h:32
↓ 8 callers
Method
IsExpeditionActive
Ist Expedition in Vorbereitung?
libs/s25main/buildings/nobHarborBuilding.h:136
↓ 8 callers
Method
IsExplorationExpeditionActive
Ist Erkundungs-Expedition in Vorbereitung?
libs/s25main/buildings/nobHarborBuilding.h:138
↓ 8 callers
Method
IsOnAttackMission
libs/s25main/nodeObjs/noShip.h:168
↓ 8 callers
Method
IsReplaying
libs/s25main/Replay.h:50
↓ 8 callers
Method
IsSeaPoint
libs/s25main/world/World.cpp:331
↓ 8 callers
Method
IsWandering
libs/s25main/figures/noFigure.h:131
↓ 8 callers
Method
OrderWare
libs/s25main/buildings/nobBaseWarehouse.cpp:646
↓ 8 callers
Method
RecalcRoute
Recalc local route and returns next direction
libs/s25main/world/TradeRoute.cpp:57
↓ 8 callers
Method
RecalcTerritory
libs/s25main/world/GameWorld.cpp:369
↓ 8 callers
Method
Resize
Verändert die Größe des Fensters und positioniert alle Controls etc. neu
libs/s25main/ingameWindows/iwMinimap.cpp:51
↓ 8 callers
Method
Save
libs/s25main/Savegame.cpp:29
↓ 8 callers
Method
Serialize
libs/s25main/Ware.cpp:52
↓ 8 callers
Method
SetInterface
libs/s25main/network/GameClient.h:65
↓ 8 callers
Method
SetRange
* setzt die Scroll-Höhe. */
libs/s25main/controls/ctrlScrollBar.cpp:139
↓ 8 callers
Method
WaitAtFlag
libs/s25main/Ware.cpp:229
↓ 8 callers
Function
erase
libs/common/include/helpers/containerUtils.h:55
↓ 8 callers
Function
erase_if
libs/common/include/helpers/containerUtils.h:64
↓ 8 callers
Method
fill
Initialize the buffer with the given data. May pass nullptr to only allocate memory
libs/s25main/ogl/VBO.h:42
↓ 8 callers
Method
getFrameRate
Get frame rate (FPS) as calculated in the last period
libs/s25main/FrameCounter.h:29
↓ 8 callers
Method
getOrThrow
libs/libGamedata/lua/CheckedLuaTable.h:59
↓ 8 callers
Function
glDrawArrays
libs/s25main/ogl/DummyRenderer.cpp:27
↓ 8 callers
Function
glTexCoordPointer
libs/s25main/ogl/DummyRenderer.cpp:25
↓ 8 callers
Function
glVertexPointer
libs/s25main/ogl/DummyRenderer.cpp:24
↓ 8 callers
Method
has_value
libs/common/include/helpers/OptionalEnum.h:40
↓ 8 callers
Method
isHuman
Slot used by a human player (has socket etc)
libs/s25main/BasePlayerInfo.h:33
↓ 8 callers
Function
randomValue
libs/common/include/helpers/random.h:17
↓ 7 callers
Method
AddConnectFlagJob
libs/s25main/ai/aijh/AIConstruction.cpp:143
↓ 7 callers
Method
AddPlayer
libs/s25main/SavedFile.cpp:176
↓ 7 callers
Method
AddTextures
libs/s25main/mapGenerator/Textures.cpp:168
↓ 7 callers
Method
CalcVisiblityWithAllies
libs/s25main/world/GameWorldBase.cpp:287
↓ 7 callers
Method
CheckPointsInRadius
libs/s25main/world/MapBase.h:165
↓ 7 callers
Method
CheckScriptVersion
libs/s25main/lua/LuaInterfaceGameBase.cpp:38
↓ 7 callers
Method
CreateSingleStrings
libs/s25main/ogl/glFont.cpp:314
↓ 7 callers
Method
DestroyRoad
libs/s25main/GameCommands.cpp:54
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