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Functions5,631 in github.com/Return-To-The-Roots/s25client

↓ 7 callersMethodDrawPercent
libs/s25main/ogl/glArchivItem_Bitmap.cpp:86
↓ 7 callersMethodEventResourceFound
libs/s25main/lua/LuaInterfaceGame.cpp:353
↓ 7 callersMethodFindAll
libs/s25main/mapGenerator/Textures.h:64
↓ 7 callersMethodFindShipPathToHarbor
libs/s25main/Pathfinding.cpp:53
↓ 7 callersMethodFindWarehouseForAllJobs
libs/s25main/GamePlayer.cpp:767
↓ 7 callersMethodGetGOT
libs/s25main/nodeObjs/noSign.h:20
↓ 7 callersMethodGetGroup
* Gibt Tab-Group zurück, über die die Steuerelemente der Tab angesprochen * werden können */
libs/s25main/controls/ctrlTab.cpp:114
↓ 7 callersMethodGetMapName
libs/s25main/SavedFile.h:58
↓ 7 callersMethodGetNextDir
Gets the next direction the caravane has to take
libs/s25main/world/TradeRoute.cpp:28
↓ 7 callersMethodGetNumBuildings
libs/s25main/ai/aijh/BuildingPlanner.cpp:70
↓ 7 callersMethodGetNumScoutsExpedition
libs/s25main/GlobalGameSettings.cpp:260
↓ 7 callersMethodGetNumShips
Return the number of ships
libs/s25main/ai/AIInterface.h:148
↓ 7 callersMethodGetNumVisualWares
libs/s25main/buildings/nobBaseWarehouse.h:146
↓ 7 callersMethodGetOwner
Return the owner of the point from this region (pt is relative to startPt)
libs/s25main/world/TerritoryRegion.h:35
↓ 7 callersMethodGetProductivity
libs/s25main/buildings/nobUsual.h:104
↓ 7 callersMethodGetSeaFromCoastalPoint
libs/s25main/world/World.cpp:435
↓ 7 callersMethodGetTargetGF
Return GF at which this event will be executed
libs/s25main/GameEvent.h:28
↓ 7 callersMethodGetTexSize
libs/s25main/ogl/glArchivItem_BitmapBase.cpp:63
↓ 7 callersMethodGetType
Type zurückgeben.
libs/s25main/nodeObjs/noBase.h:37
↓ 7 callersMethodGetWrapInfo
* Gibt Infos, über die Unterbrechungspunkte in einem Text * * @param[in] text Text, der auf Zeilen verteilt werden soll * @param[
libs/s25main/ogl/glFont.cpp:330
↓ 7 callersMethodIncreaseInventoryWare
libs/s25main/GamePlayer.cpp:1735
↓ 7 callersMethodIsEdgeOk
Called for every edge (node to other node)
libs/s25main/pathfinding/PathConditionRoad.h:26
↓ 7 callersMethodIsOfTerrain
libs/s25main/world/World.h:278
↓ 7 callersMethodIsOnExplorationExpedition
Ist das Schiff gerade irgendwie am Explorations-Expeditionieren und hat entsprechenden Kram an Bord?
libs/s25main/nodeObjs/noShip.h:163
↓ 7 callersMethodIsSinglePlayer
libs/s25main/desktops/dskGameLobby.h:85
↓ 7 callersMethodLoadHeader
libs/s25main/Replay.cpp:158
↓ 7 callersMethodLookForEnemyBuildings
libs/s25main/buildings/nobMilitary.cpp:311
↓ 7 callersMethodMakeSnapshot
libs/s25main/SerializedGameData.cpp:218
↓ 7 callersMethodNotifyAlliesOfLocation
all allied players get a letter with the location
libs/s25main/GamePlayer.cpp:1597
↓ 7 callersMethodOrderJob
libs/s25main/buildings/nobBaseWarehouse.cpp:221
↓ 7 callersMethodReadRCType
libs/s25main/Replay.cpp:305
↓ 7 callersMethodSendSoldiersHome
libs/s25main/buildings/nobMilitary.cpp:506
↓ 7 callersMethodSetMap
libs/s25main/PreviewMinimap.cpp:24
↓ 7 callersMethodSetShipYardMode
libs/s25main/ai/AIInterface.cpp:317
↓ 7 callersMethodSetTooltip
libs/s25main/controls/ctrlBaseTooltip.h:17
↓ 7 callersMethodStartWalking
libs/s25main/figures/noFigure.cpp:209
↓ 7 callersMethodStopEffect
libs/s25main/drivers/AudioDriverWrapper.cpp:166
↓ 7 callersMethodSuggestPact
libs/s25main/GamePlayer.cpp:1534
↓ 7 callersMethodcalcTimeToNextFrame
libs/s25main/FrameCounter.cpp:59
↓ 7 callersFunctionconcat
libs/common/include/helpers/strUtils.h:59
↓ 7 callersFunctioncontainsBldType
tests/s25Main/integration/testAI.cpp:34
↓ 7 callersMethodcontainsPlayer
libs/s25main/EconomyModeHandler.cpp:284
↓ 7 callersFunctiondeletePtr
libs/common/include/commonDefines.h:14
↓ 7 callersFunctionelMin
libs/common/include/Point.h:117
↓ 7 callersFunctionextractPtr
libs/common/include/helpers/pointerContainerUtils.h:25
↓ 7 callersMethodisFinished
libs/s25main/animation/Animation.cpp:203
↓ 7 callersFunctionisServerVersionValid
libs/s25main/desktops/dskLobby.cpp:197
↓ 7 callersFunctionmakeUnique
libs/common/include/helpers/containerUtils.h:138
↓ 7 callersFunctionresizeMap
tests/s25Main/UI/testControls.cpp:57
↓ 7 callersMethodsetCarrier
setzt den Carrier nr auf c
libs/s25main/RoadSegment.h:64
↓ 7 callersMethodsetChecked
libs/s25main/controls/ctrlCheck.h:17
↓ 7 callersMethodsize
libs/s25main/pathfinding/OpenListVector.h:66
↓ 7 callersFunctiontestShipDir
Test getting the ship dir for the various cases coming from a single point
tests/s25Main/integration/testSeaWorldCreation.cpp:31
↓ 7 callersFunctiontoDirection
libs/s25main/gameTypes/FoWNode.h:30
↓ 7 callersFunctiontoRoadPathDirection
libs/s25main/gameTypes/RoadPathDirection.h:28
↓ 6 callersMethodAbrogate
libs/s25main/figures/noFigure.cpp:864
↓ 6 callersMethodAddActiveSoldier
libs/s25main/buildings/nobMilitary.cpp:646
↓ 6 callersMethodChangeMilitary
libs/s25main/GameCommands.h:269
↓ 6 callersMethodCheck
libs/s25main/mapGenerator/Textures.h:103
↓ 6 callersFunctionClientErrorToStr
libs/s25main/network/ClientError.cpp:8
↓ 6 callersMethodCompressFromFile
libs/s25main/gameTypes/CompressedData.cpp:45
↓ 6 callersMethodContinueExpedition
Weist das Schiff an, in einer bestimmten Richtung die Expedition fortzusetzen
libs/s25main/nodeObjs/noShip.cpp:541
↓ 6 callersFunctionCreateStream
libs/s25main/mapGenerator/Rivers.cpp:11
↓ 6 callersMethodDecompressToFile
libs/s25main/gameTypes/CompressedData.cpp:14
↓ 6 callersMethodDraw
libs/s25main/world/GameWorldView.cpp:114
↓ 6 callersMethodExecute
libs/s25main/GameCommands.cpp:22
↓ 6 callersMethodFillVisualSettings
libs/s25main/GamePlayer.cpp:2215
↓ 6 callersMethodFindPathForWareOnRoads
Wegfindung für Waren im Straßennetz
libs/s25main/Pathfinding.cpp:43
↓ 6 callersMethodFindPathOnRoads
libs/s25main/ai/AIInterface.cpp:250
↓ 6 callersFunctionGenerateRandomMap
libs/s25main/mapGenerator/RandomMap.cpp:279
↓ 6 callersMethodGetBob
libs/s25main/Loader.cpp:133
↓ 6 callersMethodGetContentSize
libs/s25main/controls/ctrlMultiline.cpp:211
↓ 6 callersMethodGetGFLength
libs/s25main/network/GameClient.h:109
↓ 6 callersMethodGetHitpoints
libs/s25main/figures/nofSoldier.cpp:69
↓ 6 callersMethodGetInstanceId
libs/s25main/GameEvent.h:29
↓ 6 callersMethodGetMilitaryRadius
libs/s25main/buildings/nobHQ.h:30
↓ 6 callersFunctionGetNeighbour2
libs/s25main/world/MapGeometry.cpp:43
↓ 6 callersMethodGetNextHarbor
Gibt nächsten Hafen zurück, falls vorhanden
libs/s25main/Ware.h:62
↓ 6 callersMethodGetNumActiveEvents
libs/s25main/EventManager.h:25
↓ 6 callersMethodGetPlayerId
libs/s25main/network/GameClient.h:77
↓ 6 callersFunctionGetReadableVersion
libs/rttrConfig/src/RTTR_Version.cpp:22
↓ 6 callersMethodGetRenderer
libs/s25main/drivers/VideoDriverWrapper.h:52
↓ 6 callersMethodGetReserveAvailablePointer
Gibt Zeiger auf dir Reserve zurück für das GUI
libs/s25main/buildings/nobBaseWarehouse.h:268
↓ 6 callersMethodHasNoGoal
Gibt zurück, ob die Figur kein Ziel mehr hat und damit nach einer Schifffahrt im Lagerhaus interniert werden muss
libs/s25main/figures/noFigure.h:208
↓ 6 callersMethodIsFullscreen
libs/s25main/drivers/VideoDriverWrapper.cpp:486
↓ 6 callersMethodIsInventorySettingVisual
Convenience functions
libs/s25main/buildings/nobBaseWarehouse.h:155
↓ 6 callersMethodIsUnloading
libs/s25main/nodeObjs/noShip.cpp:396
↓ 6 callersMethodLoad
libs/s25main/desktops/dskTextureTest.cpp:40
↓ 6 callersMethodLoadDriver
libs/s25main/drivers/VideoDriverWrapper.cpp:58
↓ 6 callersMethodLostWork
libs/s25main/figures/nofPlaner.cpp:86
↓ 6 callersFunctionPlaceHeadquarter
libs/s25main/mapGenerator/HeadQuarters.h:112
↓ 6 callersFunctionRTTR_FOREACH_PT
tests/s25Main/UI/testSmartBitmap.cpp:41
↓ 6 callersMethodReadChatCommand
libs/s25main/Replay.cpp:312
↓ 6 callersMethodRecalcBQForRoad
libs/s25main/world/GameWorldBase.cpp:173
↓ 6 callersMethodRecalcVisibilitiesAroundPoint
libs/s25main/world/GameWorld.cpp:1159
↓ 6 callersMethodRegulateTroops
libs/s25main/buildings/nobMilitary.cpp:389
↓ 6 callersMethodRemoveInterface
Removes the given interface (if it is not yet overwritten by another one)
libs/s25main/network/GameClient.h:67
↓ 6 callersMethodResizeForMaxChars
libs/s25main/controls/ctrlTextButton.cpp:18
↓ 6 callersFunctionRestructure
libs/s25main/mapGenerator/Terrain.cpp:14
↓ 6 callersFunctionScale
libs/s25main/mapGenerator/Algorithms.h:76
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