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Functions5,631 in github.com/Return-To-The-Roots/s25client

↓ 6 callersFunctionSelectPoints
libs/s25main/mapGenerator/NodeMapUtilities.cpp:9
↓ 6 callersMethodSetActive
* aktiviert das Fenster. * * @param[in] activate Fenster aktivieren? */
libs/s25main/Window.cpp:137
↓ 6 callersMethodSetAllInventorySettings
Verändert alle Ein/Auslagerungseinstellungen einer Kategorie (also Waren oder Figuren)(real)
libs/s25main/buildings/nobBaseWarehouse.cpp:1218
↓ 6 callersMethodSetChecked
libs/s25main/controls/ctrlButton.h:29
↓ 6 callersMethodSetModulationColor
Changes the color filter used for drawing
libs/s25main/controls/ctrlBaseImage.h:21
↓ 6 callersMethodSetPos
libs/s25main/Window.cpp:190
↓ 6 callersMethodSetRoute
setzt die Route nr auf r
libs/s25main/RoadSegment.h:60
↓ 6 callersMethodSwap
* vertauscht zwei Zeilen */
libs/s25main/controls/ctrlList.cpp:243
↓ 6 callersMethodTravelToNextSpot
libs/s25main/ai/AIInterface.h:171
↓ 6 callersFunctionboundaryStonesMatch
tests/s25Main/integration/testBoundaryStones.cpp:16
↓ 6 callersFunctioncanUseBq
Return true iff the BQ found matches a required BQ. E.g. A building with a given size can be constructed on a given node
libs/s25main/gameTypes/BuildingQuality.h:27
↓ 6 callersFunctioncontainsPtr
libs/common/include/helpers/pointerContainerUtils.h:36
↓ 6 callersFunctioncount_if
libs/common/include/helpers/containerUtils.h:123
↓ 6 callersMethoddoPing
libs/s25main/network/GameServerPlayer.cpp:43
↓ 6 callersMethodgetAnimation
libs/s25main/animation/AnimationManager.cpp:61
↓ 6 callersMethodgetDefaultStatus
libs/s25main/addons/Addon.h:41
↓ 6 callersMethodgetDx
libs/s25main/ogl/glFont.h:40
↓ 6 callersFunctiongetFlatIndex
libs/s25main/TerrainRenderer.cpp:54
↓ 6 callersFunctionglTexParameteri
libs/s25main/ogl/DummyRenderer.cpp:21
↓ 6 callersFunctionincrStatIndex
libs/s25main/gameTypes/StatisticTypes.h:44
↓ 6 callersFunctionmakeUniqueStable
libs/common/include/helpers/containerUtils.h:151
↓ 6 callersFunctionmake_array
libs/common/include/helpers/make_array.h:11
↓ 6 callersMethodplayBirdSounds
libs/s25main/SoundManager.cpp:97
↓ 6 callersMethodsetAmount
libs/s25main/gameTypes/Resource.h:64
↓ 6 callersMethodsetTargetFramerate
libs/s25main/drivers/VideoDriverWrapper.cpp:183
↓ 6 callersMethodstart
libs/s25main/Timer.cpp:8
↓ 6 callersFunctionthrowOnError
libs/libsamplerate/include/samplerate.hpp:33
↓ 6 callersMethodtop
libs/s25main/pathfinding/OpenListBinaryHeap.h:111
↓ 6 callersMethodtryGet
libs/libGamedata/gameData/DescriptionContainer.h:62
↓ 5 callersMethodAbrogate
libs/s25main/buildings/noBuildingSite.cpp:248
↓ 5 callersMethodAddAIPlayer
libs/s25main/Game.cpp:49
↓ 5 callersMethodAddChatCommand
libs/s25main/Replay.cpp:254
↓ 5 callersMethodAttackedGoalDestroyed
libs/s25main/figures/nofAttacker.cpp:704
↓ 5 callersMethodCI_PlayerDataChanged
libs/s25main/network/ClientInterface.h:47
↓ 5 callersMethodCalcAverageProductivity
libs/s25main/BuildingRegister.cpp:150
↓ 5 callersMethodCancelPact
libs/s25main/lua/LuaPlayer.cpp:301
↓ 5 callersMethodChangeGlobalGameSettings
libs/s25main/GameLobbyController.cpp:95
↓ 5 callersMethodChangeTools
libs/s25main/GameCommands.cpp:119
↓ 5 callersMethodChat
libs/s25main/ai/AIInterface.cpp:334
↓ 5 callersMethodCleanUp
libs/s25main/WindowManager.cpp:36
↓ 5 callersMethodClear
libs/s25main/gameTypes/MapInfo.cpp:21
↓ 5 callersMethodClear
libs/s25main/network/GameServer.cpp:60
↓ 5 callersMethodCloseDoor
libs/s25main/buildings/noBuilding.cpp:66
↓ 5 callersFunctionCollect
libs/s25main/mapGenerator/Algorithms.h:112
↓ 5 callersMethodExecuteNextEvent
tests/s25Main/worldFixtures/TestEventManager.cpp:8
↓ 5 callersMethodExtractTexture
* Extrahiert eine Textur aus den Daten. */
libs/s25main/Loader.cpp:918
↓ 5 callersMethodFindClosestVideoMode
libs/driver/src/VideoDriver.cpp:50
↓ 5 callersMethodFindHumanPathOnRoads
Wegfindung für Menschen im Straßennetz
libs/s25main/Pathfinding.cpp:31
↓ 5 callersMethodFoundColony
Weist das Schiff an, an der aktuellen Position einen Hafen zu gründen
libs/s25main/nodeObjs/noShip.cpp:594
↓ 5 callersMethodGI_StartRoadBuilding
libs/s25main/desktops/dskGameInterface.cpp:979
↓ 5 callersMethodGetAllowedAddons
libs/s25main/lua/LuaInterfaceSettings.cpp:225
↓ 5 callersMethodGetAmount
Get the amounts collected by a player
libs/s25main/EconomyModeHandler.h:90
↓ 5 callersMethodGetBuildingNums
Liefert die Anzahl aller Gebäude einzeln
libs/s25main/BuildingRegister.cpp:122
↓ 5 callersMethodGetCurrentHarbor
libs/s25main/nodeObjs/noShip.cpp:524
↓ 5 callersMethodGetCurrentRoad
libs/s25main/figures/noFigure.h:130
↓ 5 callersMethodGetDifference
* Computes the difference between maximum and minimum value. * * @returns the difference between maximum and minimum. */
libs/s25main/mapGenerator/NodeMapUtilities.h:31
↓ 5 callersMethodGetDoorPoint
Return the offset of the door, which is also where people disappear into the building, the builder is building and the wares are lying
libs/s25main/buildings/noBaseBuilding.h:63
↓ 5 callersMethodGetFPS
libs/s25main/drivers/VideoDriverWrapper.cpp:190
↓ 5 callersMethodGetImage
libs/s25main/controls/ctrlBaseImage.h:19
↓ 5 callersMethodGetItemFile
gibt die Nr der File zurück)
libs/s25main/nodeObjs/noStaticObject.h:30
↓ 5 callersMethodGetItemID
gibt die Item-ID zurück (nr in der jeweiligen File)
libs/s25main/nodeObjs/noStaticObject.h:28
↓ 5 callersMethodGetJobForShip
Versucht, für ein untätiges Schiff eine Arbeit zu suchen
libs/s25main/GamePlayer.cpp:1854
↓ 5 callersMethodGetNumRows
libs/s25main/controls/ctrlTable.h:61
↓ 5 callersMethodGetPactType
libs/s25main/postSystem/DiplomacyPostQuestion.h:23
↓ 5 callersMethodGetPos
Returns position
libs/s25main/nodeObjs/noCoordBase.h:25
↓ 5 callersMethodGetRSUTriangle
libs/libGamedata/gameData/TerrainDesc.cpp:165
↓ 5 callersMethodGetRadius
Gibt den Radius von einem um-eine-Fahne-herum-wartenden angreifenden Soldaten zurück
libs/s25main/figures/nofAttacker.h:120
↓ 5 callersFunctionGetRange
libs/s25main/mapGenerator/NodeMapUtilities.h:100
↓ 5 callersMethodGetReserveClaimed
libs/s25main/buildings/nobBaseWarehouse.h:273
↓ 5 callersMethodGetReserveClaimedVisualPointer
libs/s25main/buildings/nobBaseWarehouse.h:269
↓ 5 callersMethodGetSelectedPt
Gibt selektierten Punkt zurück
libs/s25main/world/GameWorldView.h:122
↓ 5 callersMethodGetShipsToHarbor
Gibt die Anzahl der Schiffe, die einen bestimmten Hafen ansteuern, zurück
libs/s25main/GamePlayer.cpp:1943
↓ 5 callersFunctionGetShortRevision
libs/rttrConfig/src/RTTR_Version.cpp:18
↓ 5 callersMethodGetState
Gets the current state
libs/s25main/figures/nofActiveSoldier.h:129
↓ 5 callersMethodGetTexture
* Liefert das GL-Textur-Handle. */
libs/s25main/ogl/glArchivItem_BitmapBase.cpp:35
↓ 5 callersMethodGetToolPriority
libs/s25main/GamePlayer.cpp:739
↓ 5 callersFunctionGetTriangleEdges
libs/s25main/mapGenerator/Triangles.cpp:146
↓ 5 callersMethodGetUSDTriangle
libs/libGamedata/gameData/TerrainDesc.cpp:136
↓ 5 callersMethodGetWareDonkeyTex
Get the ware texture when carried by donky
libs/s25main/Loader.h:133
↓ 5 callersFunctionGetWaterTerrain
tests/s25Main/integration/testFrontierDistance.cpp:58
↓ 5 callersMethodGetWindowSize
libs/s25main/drivers/VideoDriverWrapper.cpp:472
↓ 5 callersMethodGetX
libs/s25main/ai/AIEvents.h:49
↓ 5 callersMethodGetY
libs/s25main/ai/AIEvents.h:50
↓ 5 callersMethodGotWorker
libs/s25main/buildings/nobUsual.cpp:330
↓ 5 callersMethodHostGame
libs/s25main/network/GameClient.cpp:114
↓ 5 callersFunctionInitPactsAndPost
tests/s25Main/integration/testGameCommands.cpp:688
↓ 5 callersMethodIsActive
libs/s25main/network/GameServer.h:182
↓ 5 callersMethodIsAttackerReady
Fragt, ob ein Angreifender Soldat vor dem Gebäude wartet und kämpfen will
libs/s25main/figures/nofAttacker.h:132
↓ 5 callersMethodIsDemolitionAllowed
* Darf das Militärgebäude abgerissen werden (Abriss-Verbot berücksichtigen)? */
libs/s25main/buildings/nobMilitary.cpp:1245
↓ 5 callersMethodIsObjectTypeOnNode
Test whether there is a object of a certain type on a spot
libs/s25main/ai/AIInterface.h:65
↓ 5 callersMethodIsOwnTerritory
Test whether a given point is part of own territory
libs/s25main/ai/AIInterface.h:61
↓ 5 callersMethodIsProductionDisabledVirtual
Fragt ab, ob Produktion ausgeschaltet ist (visuell)
libs/s25main/buildings/nobUsual.h:112
↓ 5 callersMethodIsVital
libs/libGamedata/gameData/TerrainDesc.cpp:131
↓ 5 callersMethodLeftBuilding
Tells the soldier it is not in its home building anymore (e.g. died, or converted to attacker)
libs/s25main/figures/nofPassiveSoldier.h:56
↓ 5 callersMethodLoadGameData
libs/s25main/Replay.cpp:196
↓ 5 callersMethodMakeVisibleAroundPoint
Setzt die Sichtbarkeiten um einen Punkt auf sichtbar (aus Performancegründen Alternative zu oberem)
libs/s25main/world/GameWorld.cpp:1168
↓ 5 callersMethodMoveTo
libs/s25main/world/GameWorldView.cpp:563
↓ 5 callersMethodObjectHasEvents
libs/s25main/EventManager.cpp:199
↓ 5 callersMethodOrderNewSoldiers
used by the ai to refill the upgradebuilding with low rank soldiers! - normal orders for soldiers are done in RegulateTroops!
libs/s25main/buildings/nobMilitary.cpp:533
↓ 5 callersFunctionPlaceHarbors
libs/s25main/mapGenerator/Harbors.cpp:73
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