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Functions5,631 in github.com/Return-To-The-Roots/s25client

↓ 5 callersFunctionPlaceHeadquarters
libs/s25main/mapGenerator/HeadQuarters.cpp:45
↓ 5 callersFunctionRTTR_FOREACH_PT
Terrain generieren
libs/s25main/TerrainRenderer.cpp:194
↓ 5 callersMethodRecalcRoute
libs/s25main/Ware.cpp:91
↓ 5 callersFunctionReplaceTextureForPoint
libs/s25main/mapGenerator/Textures.cpp:205
↓ 5 callersFunctionReplaceTextures
libs/s25main/mapGenerator/Textures.cpp:222
↓ 5 callersMethodRoadNodeAvailable
libs/s25main/world/GameWorld.cpp:687
↓ 5 callersMethodSendMsg
libs/s25main/postSystem/PostManager.cpp:34
↓ 5 callersMethodSendPostMessage
libs/s25main/GamePlayer.cpp:713
↓ 5 callersMethodSetPageSize
* setzt die Seiten-Höhe. */
libs/s25main/controls/ctrlScrollBar.cpp:151
↓ 5 callersMethodSetVisibility
libs/s25main/world/World.cpp:174
↓ 5 callersMethodShowBackground
Schaltet Box ein und aus
libs/s25main/controls/ctrlMultiline.h:41
↓ 5 callersMethodStartRecording
libs/s25main/Replay.cpp:95
↓ 5 callersMethodSwapBuffers
libs/s25main/drivers/VideoDriverWrapper.cpp:252
↓ 5 callersMethodTakeHit
libs/s25main/figures/nofActiveSoldier.cpp:377
↓ 5 callersMethodUnloadDriver
libs/s25main/drivers/VideoDriverWrapper.cpp:80
↓ 5 callersMethodUpdateAll
* Updatet die gesamte Minimap */
libs/s25main/IngameMinimap.cpp:235
↓ 5 callersMethodUpdateAmounts
libs/s25main/EconomyModeHandler.cpp:171
↓ 5 callersMethodUpgradeRoad
libs/s25main/GameCommands.cpp:72
↓ 5 callersFunctionValidateMap
tests/s25Main/mapGenerator/testRandomMap.cpp:21
↓ 5 callersMethodWanted
libs/s25main/ai/aijh/AIConstruction.cpp:550
↓ 5 callersFunctioncheckNotScrolling
tests/s25Main/integration/testDskGameInterface.cpp:52
↓ 5 callersMethodcheckUnused
libs/libGamedata/lua/CheckedLuaTable.cpp:20
↓ 5 callersMethodclear
libs/s25main/pathfinding/OpenListVector.h:60
↓ 5 callersMethoddrawTo
libs/s25main/ogl/glSmartBitmap.cpp:110
↓ 5 callersMethodgetCurIntervalLength
Return length of current intervall (start of the intervall until the last update call)
libs/s25main/FrameCounter.h:36
↓ 5 callersMethodgetNextNWF
Which GF to execute the next NWF
libs/s25main/NWFInfo.h:69
↓ 5 callersFunctiongetRandomMapSize
tests/s25Main/mapGenerator/testRandomMap.cpp:62
↓ 5 callersMethodgetSkipType
libs/s25main/animation/Animation.h:39
↓ 5 callersFunctionglTexImage2D
libs/s25main/ogl/DummyRenderer.cpp:22
↓ 5 callersMethodhasCarrier
haben wir den Carrier "nr"?
libs/s25main/RoadSegment.h:70
↓ 5 callersMethodisChecked
libs/s25main/controls/ctrlCheck.h:18
↓ 5 callersMethodisFat
Get ID in Jobs.BOB file
libs/s25main/gameData/JobConsts.h:39
↓ 5 callersMethodloadScriptString
libs/libGamedata/lua/LuaInterfaceBase.cpp:75
↓ 5 callersMethodplayAnimalSound
libs/s25main/SoundManager.cpp:69
↓ 5 callersMethodrearrange
libs/s25main/pathfinding/OpenListVector.h:68
↓ 5 callersMethodrun
tests/s25Main/network/TestServer.cpp:11
↓ 5 callersMethodsetSkipType
libs/s25main/animation/Animation.h:40
↓ 5 callersMethodsetType
libs/s25main/gameTypes/Resource.h:57
↓ 5 callersMethodsize
libs/s25main/pathfinding/OpenListBinaryHeap.h:45
↓ 5 callersFunctiontoImgDir
libs/s25main/gameTypes/DirectionToImgDir.h:11
↓ 4 callersMethodAddEdit
libs/s25main/Window.cpp:273
↓ 4 callersFunctionAddObjects
libs/s25main/mapGenerator/Resources.cpp:49
↓ 4 callersMethodCI_NextConnectState
libs/s25main/ingameWindows/iwConnecting.cpp:67
↓ 4 callersFunctionCalcChecksumOfBuffer
libs/s25main/FileChecksum.h:12
↓ 4 callersMethodCalcProductivities
libs/s25main/BuildingRegister.cpp:141
↓ 4 callersMethodCanBuildCatapult
Checks if it is allowed to build catapults
libs/s25main/ai/AIInterface.h:93
↓ 4 callersMethodCancelExpedition
Weist das Schiff an, eine Expedition abzubrechen (nur wenn es steht) und zum Hafen zurückzukehren
libs/s25main/nodeObjs/noShip.cpp:567
↓ 4 callersMethodCharWidth
liefert die Breite eines Zeichens
libs/s25main/ogl/glFont.h:68
↓ 4 callersMethodConsumeWares
libs/s25main/buildings/nobUsual.cpp:386
↓ 4 callersMethodDefendersAvailable
libs/s25main/buildings/nobBaseWarehouse.cpp:1273
↓ 4 callersMethodDestroyAttachedBuilding
* Zerstört evtl. vorhandenes Gebäude bzw. Baustelle vor der Flagge. */
libs/s25main/nodeObjs/noFlag.cpp:257
↓ 4 callersMethodEventExplored
libs/s25main/lua/LuaInterfaceGame.cpp:315
↓ 4 callersMethodEventGameFrame
libs/s25main/lua/LuaInterfaceGame.cpp:346
↓ 4 callersMethodEventPlayerReady
libs/s25main/lua/LuaInterfaceSettings.cpp:206
↓ 4 callersMethodEventSettingsInit
libs/s25main/lua/LuaInterfaceSettings.cpp:176
↓ 4 callersMethodEventStart
libs/s25main/lua/LuaInterfaceGame.cpp:339
↓ 4 callersMethodFetchChatMessages
libs/s25main/ai/AIInterface.cpp:339
↓ 4 callersMethodFetchGameCommands
Get the game commands and mark them as processed
libs/s25main/ai/AIPlayer.h:34
↓ 4 callersFunctionFindHqPositions
libs/s25main/mapGenerator/HeadQuarters.h:44
↓ 4 callersMethodFindNonModalWindow
libs/s25main/WindowManager.cpp:241
↓ 4 callersFunctionFindPathForRoad
Wrapper for finding a path for a road Takes a world or worldView instance that has a IsRoadAvailable function to call for each Node Returns the road d
libs/s25main/pathfinding/FindPathForRoad.h:23
↓ 4 callersMethodFindPositionForBuildingAround
libs/s25main/ai/aijh/AIPlayerJH.cpp:928
↓ 4 callersFunctionFindRoadPath
tests/s25Main/integration/testSeafaring.cpp:31
↓ 4 callersMethodFindShipPath
libs/s25main/Pathfinding.cpp:73
↓ 4 callersMethodGetAIPlayer
libs/s25main/network/GameClient.cpp:231
↓ 4 callersMethodGetAttacker
Debugging
libs/s25main/figures/nofDefender.h:65
↓ 4 callersMethodGetCurrentTab
Gibt ID des aktuell gewählten Tabs zurück
libs/s25main/controls/ctrlTab.h:26
↓ 4 callersMethodGetDrawPos
libs/s25main/Window.cpp:46
↓ 4 callersMethodGetDriver
libs/s25main/drivers/VideoDriverWrapper.h:35
↓ 4 callersMethodGetEndFrame
Get Game frame in which the economy mode winners will be determined
libs/s25main/EconomyModeHandler.h:99
↓ 4 callersMethodGetGOT
tests/s25Main/audio/testSoundManager.cpp:43
↓ 4 callersMethodGetImage
libs/s25main/Loader.cpp:96
↓ 4 callersMethodGetLandscapeType
Return the type of the landscape
libs/s25main/world/World.h:87
↓ 4 callersMethodGetMapSize
Gibt Größe der Map zurück
libs/s25main/Minimap.h:29
↓ 4 callersMethodGetMatchingPointsInRadius
libs/s25main/world/MapBase.h:73
↓ 4 callersMethodGetNWFLength
libs/s25main/network/GameClient.h:110
↓ 4 callersMethodGetNextDir
libs/s25main/Ware.h:60
↓ 4 callersMethodGetNodeID
libs/s25main/RoadSegment.cpp:44
↓ 4 callersMethodGetObjEvents
tests/s25Main/worldFixtures/TestEventManager.cpp:32
↓ 4 callersMethodGetOtherFlagDir
* Return last road direction to flag at the other end of the road */
libs/s25main/RoadSegment.cpp:357
↓ 4 callersMethodGetSoldiersForSeaAttack
Sucht verfügbare Soldaten, um dieses Militärgebäude mit einem Seeangriff anzugreifen
libs/s25main/world/GameWorldBase.cpp:614
↓ 4 callersMethodGetTarget
libs/s25main/ai/aijh/Jobs.h:60
↓ 4 callersMethodGetTerrainsAround
libs/s25main/world/World.cpp:291
↓ 4 callersFunctionGetVideoDriver
tests/s25Main/UI/uiHelper/uiHelper/uiHelpers.cpp:43
↓ 4 callersMethodHasFigureAt
libs/s25main/world/World.cpp:242
↓ 4 callersMethodHasMaxRankSoldier
is there a max rank soldier in the building?
libs/s25main/buildings/nobMilitary.cpp:873
↓ 4 callersFunctionInitialize
tests/mockupDrivers/MockupAudioDriver.h:29
↓ 4 callersMethodIsAccept
libs/s25main/postSystem/DiplomacyPostQuestion.h:22
↓ 4 callersMethodIsAttackable
libs/s25main/buildings/nobMilitary.cpp:578
↓ 4 callersMethodIsBuildingOnNode
Test whether there is specific building on a spot
libs/s25main/ai/AIInterface.h:70
↓ 4 callersMethodIsConnectedToRoadSystem
libs/s25main/ai/aijh/AIConstruction.cpp:422
↓ 4 callersMethodIsLoading
libs/s25main/nodeObjs/noShip.cpp:390
↓ 4 callersMethodIsMilitaryBuildingOnNode
libs/s25main/world/GameWorldBase.cpp:195
↓ 4 callersMethodIsObjectInKillList
libs/s25main/EventManager.cpp:212
↓ 4 callersMethodIsWaterPoint
libs/s25main/world/World.cpp:336
↓ 4 callersMethodLoad
libs/s25main/Loader.cpp:973
↓ 4 callersMethodLoadLuaScript
libs/s25main/world/MapLoader.cpp:95
↓ 4 callersMethodMsg_PaintBefore
tests/s25Main/integration/testDskGameInterface.cpp:35
↓ 4 callersMethodMsg_RightUp
libs/s25main/Window.h:213
↓ 4 callersMethodMsg_WheelDown
libs/s25main/Window.h:215
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