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github.com/Return-To-The-Roots/s25client
/ functions
Functions
5,631 in github.com/Return-To-The-Roots/s25client
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Functions
5,631
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Types & classes
1,928
↓ 4 callers
Method
Msg_WheelUp
libs/s25main/Window.h:214
↓ 4 callers
Method
NotifyGoalAboutLostWare
Gibt dem Ziel der Ware bekannt, dass diese nicht mehr kommen kann
libs/s25main/Ware.cpp:251
↓ 4 callers
Method
OneJobNotWanted
libs/s25main/GamePlayer.cpp:705
↓ 4 callers
Method
Rand
libs/s25main/random/Random.cpp:38
↓ 4 callers
Method
ReadSnapshot
libs/s25main/SerializedGameData.cpp:264
↓ 4 callers
Method
RecalcAllColors
libs/s25main/world/GameWorldViewer.cpp:147
↓ 4 callers
Method
RecalcBorderStones
libs/s25main/world/GameWorld.cpp:280
↓ 4 callers
Method
RegisterShip
Registriert ein Schiff beim Einwohnermeldeamt
libs/s25main/GamePlayer.cpp:1746
↓ 4 callers
Method
ResizeScreen
* Verändert Auflösung, Fenster/Fullscreen * * @param[in] screenWidth neue Breite des Fensters * @param[in] screenHeight neue Höhe des Fensters
libs/s25main/drivers/VideoDriverWrapper.cpp:137
↓ 4 callers
Method
SeaAttack
libs/s25main/factories/GameCommandFactory.cpp:90
↓ 4 callers
Method
SetGoal
libs/s25main/Ware.cpp:84
↓ 4 callers
Method
SetGoalTonullptr
Ziel setzen
libs/s25main/figures/noFigure.h:124
↓ 4 callers
Method
SetPlaylist
libs/s25main/MusicPlayer.h:30
↓ 4 callers
Method
SetPointRoad
libs/s25main/world/GameWorld.cpp:119
↓ 4 callers
Method
SetToolTip
libs/s25main/WindowManager.cpp:832
↓ 4 callers
Method
SetWidth
setzt die Breite des Fensters
libs/s25main/Window.h:84
↓ 4 callers
Method
ShipArrived
Schiff ist angekommen
libs/s25main/buildings/nobHarborBuilding.cpp:512
↓ 4 callers
Method
SoldierLost
libs/s25main/buildings/nobMilitary.cpp:707
↓ 4 callers
Method
StopNotWorking
libs/s25main/buildings/nobUsual.cpp:560
↓ 4 callers
Method
StopOnRoads
Lässt alle Figuren, die auf diesen Punkt auf Wegen zulaufen, anhalten auf dem Weg (wegen einem Kampf)
libs/s25main/world/GameWorld.cpp:881
↓ 4 callers
Method
SwapImage
libs/s25main/controls/ctrlBaseImage.cpp:11
↓ 4 callers
Method
SwapTooltip
libs/s25main/controls/ctrlBaseTooltip.cpp:13
↓ 4 callers
Method
Upgrade
* Baut normale Flaggen zu "gloriösen" aus bei Eselstraßen. */
libs/s25main/nodeObjs/noFlag.cpp:271
↓ 4 callers
Method
WalkToGoal
libs/s25main/figures/noFigure.cpp:260
↓ 4 callers
Method
WareLost
libs/s25main/buildings/nobUsual.cpp:315
↓ 4 callers
Method
WaresAvailable
libs/s25main/buildings/nobUsual.cpp:360
↓ 4 callers
Method
calcPreferredTextureSize
libs/s25main/drivers/VideoDriverWrapper.cpp:282
↓ 4 callers
Function
composeVisitor
libs/common/include/variant.h:46
↓ 4 callers
Function
convertToNodeResource
Mapping functions, valid by construction of the enums
libs/s25main/ai/AIResource.h:71
↓ 4 callers
Method
create
* Der GL-Item-Allocator. * * @param[in] type Der Typ des Items * @param[in] subtype Der Subtyp des Items */
libs/s25main/ogl/glAllocator.cpp:22
↓ 4 callers
Function
createMockFont
tests/s25Main/UI/testControls.cpp:39
↓ 4 callers
Method
drawPercent
libs/s25main/ogl/glSmartBitmap.cpp:248
↓ 4 callers
Method
empty
libs/common/include/helpers/EnumArray.h:26
↓ 4 callers
Function
erase_reverse
libs/common/include/helpers/containerUtils.h:49
↓ 4 callers
Method
execute
libs/s25main/ai/aijh/PositionSearch.cpp:22
↓ 4 callers
Method
executeAICommands
tests/s25Main/lua/GameWithLuaAccess.h:36
↓ 4 callers
Method
finishAnimation
libs/s25main/animation/AnimationManager.cpp:118
↓ 4 callers
Method
getCurNumFrames
Get frame rate (FPS) of the current interval
libs/s25main/FrameCounter.h:31
↓ 4 callers
Method
getElementAnimations
libs/s25main/animation/AnimationManager.cpp:79
↓ 4 callers
Method
getMaxNodeAltitude
libs/s25main/world/GameWorldViewer.h:39
↓ 4 callers
Function
getName
libs/s25main/drivers/DriverWrapper.cpp:23
↓ 4 callers
Method
getPlaylist
libs/s25main/gameData/ApplicationLoader.h:23
↓ 4 callers
Function
getSoldierRank
libs/s25main/gameTypes/JobTypes.h:56
↓ 4 callers
Function
getTestNote1IdRecv
tests/s25Main/notificationSystem/recvTestNote1.cpp:28
↓ 4 callers
Function
getTestNote2IdRecv
tests/s25Main/notificationSystem/recvTestNote2.cpp:28
↓ 4 callers
Function
glColor4ub
libs/s25main/ogl/DummyRenderer.cpp:26
↓ 4 callers
Function
handleException
libs/s25client/s25client.cpp:171
↓ 4 callers
Method
init
libs/s25main/ai/aijh/AIResourceMap.cpp:39
↓ 4 callers
Method
isBuildingNearby
libs/s25main/ai/AIInterface.cpp:264
↓ 4 callers
Method
isHarborPosClose
libs/s25main/ai/AIInterface.cpp:282
↓ 4 callers
Method
isReadOnly
libs/s25main/ingameWindows/iwAddons.cpp:168
↓ 4 callers
Function
isReadonlyPlaylist
libs/s25main/ingameWindows/iwMusicPlayer.cpp:130
↓ 4 callers
Method
isReady
libs/s25main/NWFInfo.cpp:73
↓ 4 callers
Method
isRunning
libs/s25main/controls/ctrlTimer.h:18
↓ 4 callers
Function
isTeam
Return true iff this is a valid team (1-n)
libs/s25main/gameTypes/TeamTypes.h:30
↓ 4 callers
Method
loadScript
libs/libGamedata/lua/LuaInterfaceBase.cpp:54
↓ 4 callers
Function
makeVector
tests/s25Main/integration/testGameCommands.cpp:811
↓ 4 callers
Function
range
libs/common/include/helpers/Range.h:35
↓ 4 callers
Method
read
libs/libsamplerate/include/samplerate.hpp:201
↓ 4 callers
Method
serialize
libs/s25main/random/XorShift.cpp:22
↓ 4 callers
Method
setLanguage
libs/s25main/languages.cpp:75
↓ 4 callers
Method
setRepeat
libs/s25main/animation/Animation.h:36
↓ 4 callers
Function
setRightTerrain
tests/s25Main/worldFixtures/CreateEmptyWorld.cpp:68
↓ 4 callers
Function
validatePath
libs/libGamedata/lua/LuaHelpers.cpp:16
↓ 3 callers
Method
AddNextDir
Adds the next direction, this is usually done by the predecessor
libs/s25main/figures/nofTradeDonkey.h:60
↓ 3 callers
Method
AddProgress
libs/s25main/Window.cpp:338
↓ 3 callers
Function
AddReplayCmds
tests/s25Main/integration/testSerialization.cpp:103
↓ 3 callers
Method
AddTextDeepening
libs/s25main/Window.cpp:261
↓ 3 callers
Method
AddWareJob
libs/s25main/figures/nofCarrier.cpp:762
↓ 3 callers
Method
Armageddon
libs/s25main/world/GameWorld.cpp:916
↓ 3 callers
Method
AttackFlag
libs/s25main/figures/nofAttacker.cpp:735
↓ 3 callers
Method
CI_Chat
libs/s25main/network/ClientInterface.h:53
↓ 3 callers
Method
CalcDistributionPoints
libs/s25main/buildings/nobUsual.cpp:432
↓ 3 callers
Method
CalcTerritoryOfBuilding
libs/s25main/world/TerritoryRegion.cpp:135
↓ 3 callers
Method
CancelSeaAttack
Bricht einen Seeangriff ab
libs/s25main/figures/nofAttacker.cpp:1126
↓ 3 callers
Method
ChangeAltitude
libs/s25main/world/World.cpp:189
↓ 3 callers
Method
ChangePlayer
libs/s25main/world/GameWorldViewer.cpp:234
↓ 3 callers
Method
ChangeReserve
libs/s25main/GameCommands.h:517
↓ 3 callers
Method
ChangeStatisticValue
libs/s25main/GamePlayer.cpp:1380
↓ 3 callers
Function
CheckReplayCmds
tests/s25Main/integration/testSerialization.cpp:115
↓ 3 callers
Method
Close
* Closes _ALL_ windows with the given ID * * @param[in] id ID of the window to be closed */
libs/s25main/WindowManager.cpp:691
↓ 3 callers
Method
Close
libs/s25main/ingameWindows/iwAction.cpp:379
↓ 3 callers
Function
CreateIsland
libs/s25main/mapGenerator/Islands.cpp:11
↓ 3 callers
Function
CreateRandomMap
libs/s25main/mapGenerator/RandomMap.cpp:288
↓ 3 callers
Method
CreateScreen
tests/mockupDrivers/MockupVideoDriver.cpp:32
↓ 3 callers
Method
CreateTradeGraphs
libs/s25main/world/GameWorld.cpp:642
↓ 3 callers
Method
Destroy
libs/s25main/Ware.cpp:39
↓ 3 callers
Method
DestroyRoad
libs/s25main/nodeObjs/noRoadNode.cpp:72
↓ 3 callers
Method
EventPlayerJoined
libs/s25main/lua/LuaInterfaceSettings.cpp:192
↓ 3 callers
Method
EventPlayerLeft
libs/s25main/lua/LuaInterfaceSettings.cpp:199
↓ 3 callers
Method
EventSettingsReady
libs/s25main/lua/LuaInterfaceSettings.cpp:185
↓ 3 callers
Method
ExecuteJob
libs/s25main/ai/aijh/Jobs.cpp:23
↓ 3 callers
Method
FindCarrierForAllRoads
libs/s25main/GamePlayer.cpp:664
↓ 3 callers
Method
FindCarrierForRoad
libs/s25main/GamePlayer.cpp:570
↓ 3 callers
Method
FindClientForLostWares
libs/s25main/GamePlayer.cpp:475
↓ 3 callers
Method
FindClientForWare
libs/s25main/GamePlayer.cpp:939
↓ 3 callers
Method
FindFreePathForNewRoad
libs/s25main/ai/AIInterface.cpp:226
↓ 3 callers
Function
FlattenForCastleBuilding
libs/s25main/mapGenerator/Algorithms.cpp:36
↓ 3 callers
Method
FreeFightEnded
libs/s25main/figures/nofActiveSoldier.cpp:363
↓ 3 callers
Method
GI_CancelRoadBuilding
libs/s25main/desktops/dskGameInterface.cpp:991
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