MCPcopy Create free account

hub / github.com/Return-To-The-Roots/s25client / functions

Functions5,631 in github.com/Return-To-The-Roots/s25client

↓ 4 callersMethodMsg_WheelUp
libs/s25main/Window.h:214
↓ 4 callersMethodNotifyGoalAboutLostWare
Gibt dem Ziel der Ware bekannt, dass diese nicht mehr kommen kann
libs/s25main/Ware.cpp:251
↓ 4 callersMethodOneJobNotWanted
libs/s25main/GamePlayer.cpp:705
↓ 4 callersMethodRand
libs/s25main/random/Random.cpp:38
↓ 4 callersMethodReadSnapshot
libs/s25main/SerializedGameData.cpp:264
↓ 4 callersMethodRecalcAllColors
libs/s25main/world/GameWorldViewer.cpp:147
↓ 4 callersMethodRecalcBorderStones
libs/s25main/world/GameWorld.cpp:280
↓ 4 callersMethodRegisterShip
Registriert ein Schiff beim Einwohnermeldeamt
libs/s25main/GamePlayer.cpp:1746
↓ 4 callersMethodResizeScreen
* Verändert Auflösung, Fenster/Fullscreen * * @param[in] screenWidth neue Breite des Fensters * @param[in] screenHeight neue Höhe des Fensters
libs/s25main/drivers/VideoDriverWrapper.cpp:137
↓ 4 callersMethodSeaAttack
libs/s25main/factories/GameCommandFactory.cpp:90
↓ 4 callersMethodSetGoal
libs/s25main/Ware.cpp:84
↓ 4 callersMethodSetGoalTonullptr
Ziel setzen
libs/s25main/figures/noFigure.h:124
↓ 4 callersMethodSetPlaylist
libs/s25main/MusicPlayer.h:30
↓ 4 callersMethodSetPointRoad
libs/s25main/world/GameWorld.cpp:119
↓ 4 callersMethodSetToolTip
libs/s25main/WindowManager.cpp:832
↓ 4 callersMethodSetWidth
setzt die Breite des Fensters
libs/s25main/Window.h:84
↓ 4 callersMethodShipArrived
Schiff ist angekommen
libs/s25main/buildings/nobHarborBuilding.cpp:512
↓ 4 callersMethodSoldierLost
libs/s25main/buildings/nobMilitary.cpp:707
↓ 4 callersMethodStopNotWorking
libs/s25main/buildings/nobUsual.cpp:560
↓ 4 callersMethodStopOnRoads
Lässt alle Figuren, die auf diesen Punkt auf Wegen zulaufen, anhalten auf dem Weg (wegen einem Kampf)
libs/s25main/world/GameWorld.cpp:881
↓ 4 callersMethodSwapImage
libs/s25main/controls/ctrlBaseImage.cpp:11
↓ 4 callersMethodSwapTooltip
libs/s25main/controls/ctrlBaseTooltip.cpp:13
↓ 4 callersMethodUpgrade
* Baut normale Flaggen zu "gloriösen" aus bei Eselstraßen. */
libs/s25main/nodeObjs/noFlag.cpp:271
↓ 4 callersMethodWalkToGoal
libs/s25main/figures/noFigure.cpp:260
↓ 4 callersMethodWareLost
libs/s25main/buildings/nobUsual.cpp:315
↓ 4 callersMethodWaresAvailable
libs/s25main/buildings/nobUsual.cpp:360
↓ 4 callersMethodcalcPreferredTextureSize
libs/s25main/drivers/VideoDriverWrapper.cpp:282
↓ 4 callersFunctioncomposeVisitor
libs/common/include/variant.h:46
↓ 4 callersFunctionconvertToNodeResource
Mapping functions, valid by construction of the enums
libs/s25main/ai/AIResource.h:71
↓ 4 callersMethodcreate
* Der GL-Item-Allocator. * * @param[in] type Der Typ des Items * @param[in] subtype Der Subtyp des Items */
libs/s25main/ogl/glAllocator.cpp:22
↓ 4 callersFunctioncreateMockFont
tests/s25Main/UI/testControls.cpp:39
↓ 4 callersMethoddrawPercent
libs/s25main/ogl/glSmartBitmap.cpp:248
↓ 4 callersMethodempty
libs/common/include/helpers/EnumArray.h:26
↓ 4 callersFunctionerase_reverse
libs/common/include/helpers/containerUtils.h:49
↓ 4 callersMethodexecute
libs/s25main/ai/aijh/PositionSearch.cpp:22
↓ 4 callersMethodexecuteAICommands
tests/s25Main/lua/GameWithLuaAccess.h:36
↓ 4 callersMethodfinishAnimation
libs/s25main/animation/AnimationManager.cpp:118
↓ 4 callersMethodgetCurNumFrames
Get frame rate (FPS) of the current interval
libs/s25main/FrameCounter.h:31
↓ 4 callersMethodgetElementAnimations
libs/s25main/animation/AnimationManager.cpp:79
↓ 4 callersMethodgetMaxNodeAltitude
libs/s25main/world/GameWorldViewer.h:39
↓ 4 callersFunctiongetName
libs/s25main/drivers/DriverWrapper.cpp:23
↓ 4 callersMethodgetPlaylist
libs/s25main/gameData/ApplicationLoader.h:23
↓ 4 callersFunctiongetSoldierRank
libs/s25main/gameTypes/JobTypes.h:56
↓ 4 callersFunctiongetTestNote1IdRecv
tests/s25Main/notificationSystem/recvTestNote1.cpp:28
↓ 4 callersFunctiongetTestNote2IdRecv
tests/s25Main/notificationSystem/recvTestNote2.cpp:28
↓ 4 callersFunctionglColor4ub
libs/s25main/ogl/DummyRenderer.cpp:26
↓ 4 callersFunctionhandleException
libs/s25client/s25client.cpp:171
↓ 4 callersMethodinit
libs/s25main/ai/aijh/AIResourceMap.cpp:39
↓ 4 callersMethodisBuildingNearby
libs/s25main/ai/AIInterface.cpp:264
↓ 4 callersMethodisHarborPosClose
libs/s25main/ai/AIInterface.cpp:282
↓ 4 callersMethodisReadOnly
libs/s25main/ingameWindows/iwAddons.cpp:168
↓ 4 callersFunctionisReadonlyPlaylist
libs/s25main/ingameWindows/iwMusicPlayer.cpp:130
↓ 4 callersMethodisReady
libs/s25main/NWFInfo.cpp:73
↓ 4 callersMethodisRunning
libs/s25main/controls/ctrlTimer.h:18
↓ 4 callersFunctionisTeam
Return true iff this is a valid team (1-n)
libs/s25main/gameTypes/TeamTypes.h:30
↓ 4 callersMethodloadScript
libs/libGamedata/lua/LuaInterfaceBase.cpp:54
↓ 4 callersFunctionmakeVector
tests/s25Main/integration/testGameCommands.cpp:811
↓ 4 callersFunctionrange
libs/common/include/helpers/Range.h:35
↓ 4 callersMethodread
libs/libsamplerate/include/samplerate.hpp:201
↓ 4 callersMethodserialize
libs/s25main/random/XorShift.cpp:22
↓ 4 callersMethodsetLanguage
libs/s25main/languages.cpp:75
↓ 4 callersMethodsetRepeat
libs/s25main/animation/Animation.h:36
↓ 4 callersFunctionsetRightTerrain
tests/s25Main/worldFixtures/CreateEmptyWorld.cpp:68
↓ 4 callersFunctionvalidatePath
libs/libGamedata/lua/LuaHelpers.cpp:16
↓ 3 callersMethodAddNextDir
Adds the next direction, this is usually done by the predecessor
libs/s25main/figures/nofTradeDonkey.h:60
↓ 3 callersMethodAddProgress
libs/s25main/Window.cpp:338
↓ 3 callersFunctionAddReplayCmds
tests/s25Main/integration/testSerialization.cpp:103
↓ 3 callersMethodAddTextDeepening
libs/s25main/Window.cpp:261
↓ 3 callersMethodAddWareJob
libs/s25main/figures/nofCarrier.cpp:762
↓ 3 callersMethodArmageddon
libs/s25main/world/GameWorld.cpp:916
↓ 3 callersMethodAttackFlag
libs/s25main/figures/nofAttacker.cpp:735
↓ 3 callersMethodCI_Chat
libs/s25main/network/ClientInterface.h:53
↓ 3 callersMethodCalcDistributionPoints
libs/s25main/buildings/nobUsual.cpp:432
↓ 3 callersMethodCalcTerritoryOfBuilding
libs/s25main/world/TerritoryRegion.cpp:135
↓ 3 callersMethodCancelSeaAttack
Bricht einen Seeangriff ab
libs/s25main/figures/nofAttacker.cpp:1126
↓ 3 callersMethodChangeAltitude
libs/s25main/world/World.cpp:189
↓ 3 callersMethodChangePlayer
libs/s25main/world/GameWorldViewer.cpp:234
↓ 3 callersMethodChangeReserve
libs/s25main/GameCommands.h:517
↓ 3 callersMethodChangeStatisticValue
libs/s25main/GamePlayer.cpp:1380
↓ 3 callersFunctionCheckReplayCmds
tests/s25Main/integration/testSerialization.cpp:115
↓ 3 callersMethodClose
* Closes _ALL_ windows with the given ID * * @param[in] id ID of the window to be closed */
libs/s25main/WindowManager.cpp:691
↓ 3 callersMethodClose
libs/s25main/ingameWindows/iwAction.cpp:379
↓ 3 callersFunctionCreateIsland
libs/s25main/mapGenerator/Islands.cpp:11
↓ 3 callersFunctionCreateRandomMap
libs/s25main/mapGenerator/RandomMap.cpp:288
↓ 3 callersMethodCreateScreen
tests/mockupDrivers/MockupVideoDriver.cpp:32
↓ 3 callersMethodCreateTradeGraphs
libs/s25main/world/GameWorld.cpp:642
↓ 3 callersMethodDestroy
libs/s25main/Ware.cpp:39
↓ 3 callersMethodDestroyRoad
libs/s25main/nodeObjs/noRoadNode.cpp:72
↓ 3 callersMethodEventPlayerJoined
libs/s25main/lua/LuaInterfaceSettings.cpp:192
↓ 3 callersMethodEventPlayerLeft
libs/s25main/lua/LuaInterfaceSettings.cpp:199
↓ 3 callersMethodEventSettingsReady
libs/s25main/lua/LuaInterfaceSettings.cpp:185
↓ 3 callersMethodExecuteJob
libs/s25main/ai/aijh/Jobs.cpp:23
↓ 3 callersMethodFindCarrierForAllRoads
libs/s25main/GamePlayer.cpp:664
↓ 3 callersMethodFindCarrierForRoad
libs/s25main/GamePlayer.cpp:570
↓ 3 callersMethodFindClientForLostWares
libs/s25main/GamePlayer.cpp:475
↓ 3 callersMethodFindClientForWare
libs/s25main/GamePlayer.cpp:939
↓ 3 callersMethodFindFreePathForNewRoad
libs/s25main/ai/AIInterface.cpp:226
↓ 3 callersFunctionFlattenForCastleBuilding
libs/s25main/mapGenerator/Algorithms.cpp:36
↓ 3 callersMethodFreeFightEnded
libs/s25main/figures/nofActiveSoldier.cpp:363
↓ 3 callersMethodGI_CancelRoadBuilding
libs/s25main/desktops/dskGameInterface.cpp:991
← previousnext →801–900 of 5,631, ranked by callers