MCPcopy Create free account

hub / github.com/Return-To-The-Roots/s25client / functions

Functions5,631 in github.com/Return-To-The-Roots/s25client

↓ 2 callersMethodCheckRoute
libs/s25main/pathfinding/FreePathFinderImpl.h:169
↓ 2 callersMethodCheckTradeRoute
libs/s25main/Pathfinding.cpp:109
↓ 2 callersMethodClearScreen
libs/s25main/drivers/VideoDriverWrapper.cpp:266
↓ 2 callersMethodCommand_Chat
* Chatbefehl, hängt eine Textnachricht in die Sende-Queue. * * @param[in] text Der Text * @param[in] destination Ziel der Nachricht */
libs/s25main/network/GameClientCommands.cpp:18
↓ 2 callersMethodConnectFlagToRoadSytem
libs/s25main/ai/aijh/AIConstruction.cpp:248
↓ 2 callersFunctionCreatePlayers
libs/s25main/world/GameWorld.cpp:45
↓ 2 callersMethodDeleteTexture
libs/s25main/drivers/VideoDriverWrapper.cpp:230
↓ 2 callersMethodDeleteTexture
* Löscht die GL-Textur (z.B fürs Neuerstellen) */
libs/s25main/ogl/glArchivItem_BitmapBase.cpp:45
↓ 2 callersMethodDeserialize
libs/s25main/network/GameMessages.h:900
↓ 2 callersMethodDestroy
libs/s25main/nodeObjs/noFlag.cpp:71
↓ 2 callersMethodDestroyScreen
tests/mockupDrivers/MockupVideoDriver.h:18
↓ 2 callersMethodDie
libs/s25main/figures/noFigure.cpp:806
↓ 2 callersMethodDoJobWorks
Macht die Figur Job-Arbeiten?
libs/s25main/figures/noFigure.h:198
↓ 2 callersMethodDraw
* zeichnet das Fenster. */
libs/s25main/Window.cpp:35
↓ 2 callersMethodDraw
libs/s25main/nodeObjs/noShip.cpp:110
↓ 2 callersMethodEventOccupied
libs/s25main/lua/LuaInterfaceGame.cpp:332
↓ 2 callersMethodEventPactCanceled
libs/s25main/lua/LuaInterfaceGame.cpp:389
↓ 2 callersMethodExamineRouteBeforeShipping
Examines the route (maybe harbor, road destroyed?) before start shipping
libs/s25main/figures/noFigure.cpp:936
↓ 2 callersMethodFarAwayCapturerReachedGoal
libs/s25main/buildings/nobMilitary.cpp:1298
↓ 2 callersMethodFindAttackerNearBuilding
libs/s25main/buildings/nobBaseMilitary.cpp:253
↓ 2 callersFunctionFindLargestConnectedArea
libs/s25main/mapGenerator/HeadQuarters.cpp:12
↓ 2 callersMethodFindRoadForDonkey
libs/s25main/GamePlayer.cpp:859
↓ 2 callersMethodFindRouteToWarehouse
libs/s25main/Ware.cpp:305
↓ 2 callersMethodFindTradePath
Find a route for trade caravanes
libs/s25main/Pathfinding.cpp:88
↓ 2 callersMethodFixSwappedSaveSlot
libs/s25main/JoinPlayerInfo.cpp:28
↓ 2 callersMethodFlagDestroyed
libs/s25main/GamePlayer.cpp:1264
↓ 2 callersFunctionFlagWorkerTest
tests/s25Main/integration/testGameCommands.cpp:563
↓ 2 callersMethodGI_TeamWinner
* Ein Team hat das Spiel gewonnen. */
libs/s25main/desktops/dskGameInterface.cpp:1374
↓ 2 callersMethodGI_Winner
* Ein Spieler hat das Spiel gewonnen. */
libs/s25main/desktops/dskGameInterface.cpp:1363
↓ 2 callersMethodGenerateTexture
libs/s25main/drivers/VideoDriverWrapper.cpp:207
↓ 2 callersMethodGenerateTexture
* Erzeugt die Textur. */
libs/s25main/ogl/glArchivItem_BitmapBase.cpp:72
↓ 2 callersMethodGetAsyncLog
libs/s25main/random/Random.cpp:74
↓ 2 callersMethodGetAvailableFiguresForTrading
Available figures of a speciefic type that can be used for trading
libs/s25main/buildings/nobBaseWarehouse.cpp:1374
↓ 2 callersMethodGetAvailableWaresForTrading
Available goods of a specific type that can be used for trading
libs/s25main/buildings/nobBaseWarehouse.cpp:1364
↓ 2 callersMethodGetBiggestAllowedMilBuilding
libs/s25main/ai/aijh/AIConstruction.cpp:441
↓ 2 callersFunctionGetBuildDate
libs/rttrConfig/src/RTTR_Version.cpp:14
↓ 2 callersMethodGetBuildJobNum
libs/s25main/ai/aijh/AIConstruction.h:41
↓ 2 callersMethodGetBuildProgress
libs/s25main/buildings/noBuildingSite.cpp:360
↓ 2 callersMethodGetCarrierState
Was macht der Träger gerade?
libs/s25main/figures/nofCarrier.h:116
↓ 2 callersMethodGetCarrierType
Gibt Träger-Typ zurück
libs/s25main/figures/nofCarrier.h:114
↓ 2 callersMethodGetCategory
libs/s25main/postSystem/PostMsg.h:30
↓ 2 callersMethodGetConnectJobNum
libs/s25main/ai/aijh/AIConstruction.h:42
↓ 2 callersMethodGetDestinationForCurrentMove
Gibt die Position zurück, wo wir uns hinbewegen (selbe Position, wenn Schiff steht)
libs/s25main/nodeObjs/noMovable.cpp:194
↓ 2 callersMethodGetDirection
libs/s25main/ai/AIEvents.h:62
↓ 2 callersFunctionGetDriverName
extras/audioDrivers/SDL/AudioSDL.cpp:32
↓ 2 callersMethodGetEffectChannel
libs/driver/src/AudioDriver.cpp:92
↓ 2 callersMethodGetEventInstanceCtr
libs/s25main/EventManager.h:26
↓ 2 callersMethodGetEvents
tests/s25Main/worldFixtures/TestEventManager.cpp:68
↓ 2 callersMethodGetFlag
Gibt Flagge zurück
libs/s25main/figures/nofFlagWorker.h:49
↓ 2 callersMethodGetGFNumber
libs/s25main/network/GameClient.cpp:363
↓ 2 callersMethodGetHarborsAtSea
Gibt eine Liste mit allen Häfen dieses Spieler zurück, die an ein bestimmtes Meer angrenzen
libs/s25main/GamePlayer.cpp:1930
↓ 2 callersFunctionGetIslandRadius
libs/s25main/mapGenerator/RandomMap.cpp:51
↓ 2 callersFunctionGetIslandSize
libs/s25main/mapGenerator/RandomMap.cpp:66
↓ 2 callersMethodGetLandscapeId
libs/s25main/mapGenerator/Textures.h:47
↓ 2 callersMethodGetLoaderFunction
extras/videoDrivers/WinAPI/WinAPI.cpp:467
↓ 2 callersMethodGetMapArea
libs/s25main/controls/ctrlMinimap.cpp:16
↓ 2 callersMethodGetMapPlayerImage
libs/s25main/Loader.cpp:176
↓ 2 callersMethodGetMaxTeamAmount
Get the amount of good the leading team (with regards to that good) has collected
libs/s25main/EconomyModeHandler.h:96
↓ 2 callersMethodGetMsg
libs/s25main/ingameWindows/iwPostWindow.cpp:379
↓ 2 callersFunctionGetName
tests/mockupDrivers/MockupAudioDriver.h:28
↓ 2 callersMethodGetNationTex
libs/s25main/Loader.cpp:156
↓ 2 callersMethodGetNextDir
Returns next direction
libs/s25main/figures/nofTradeDonkey.h:33
↓ 2 callersMethodGetNumAdditionalBuildingsWanted
libs/s25main/ai/aijh/BuildingPlanner.cpp:366
↓ 2 callersMethodGetNumBuildingSites
libs/s25main/ai/aijh/BuildingPlanner.cpp:75
↓ 2 callersMethodGetNumCoins
libs/s25main/buildings/nobMilitary.h:214
↓ 2 callersMethodGetNumColumns
libs/s25main/controls/ctrlTable.h:62
↓ 2 callersMethodGetNumPlayers
libs/s25main/lua/LuaInterfaceGame.cpp:249
↓ 2 callersMethodGetNumSoldiers
Gibt Gesamtanzahl aller im Lager befindlichen Soldaten zurück
libs/s25main/buildings/nobBaseWarehouse.h:244
↓ 2 callersMethodGetNumSoldiersForAttack
libs/s25main/world/GameWorldViewer.cpp:88
↓ 2 callersMethodGetNumWaresForRoad
libs/s25main/nodeObjs/noFlag.cpp:226
↓ 2 callersMethodGetPlayerId
libs/s25main/postSystem/DiplomacyPostQuestion.h:25
↓ 2 callersMethodGetPrefixPath
libs/rttrConfig/src/RttrConfig.cpp:34
↓ 2 callersMethodGetResource
Return the resources found, as drawn on the sign.
libs/s25main/nodeObjs/noSign.h:26
↓ 2 callersMethodGetSendFrame
libs/s25main/postSystem/PostMsg.h:28
↓ 2 callersMethodGetSoldiersForAttack
Gibt die Soldaten zurück, die für einen Angriff auf ein bestimmtes Ziel zur Verfügung stehen
libs/s25main/buildings/nobMilitary.cpp:829
↓ 2 callersMethodGetSpecies
libs/s25main/nodeObjs/noAnimal.h:63
↓ 2 callersMethodGetStatisticCurrentValue
libs/s25main/GamePlayer.h:323
↓ 2 callersMethodGetTextN
libs/s25main/Loader.cpp:121
↓ 2 callersMethodGetTextureId
libs/s25main/mapGenerator/Textures.h:45
↓ 2 callersFunctionGetTransportPrioFromOrdering
libs/s25main/gameData/SettingTypeConv.cpp:16
↓ 2 callersFunctionGetTriangleNeighbors
libs/s25main/mapGenerator/Triangles.cpp:116
↓ 2 callersMethodGetVisibleRoad
liefert sichtbare Straße, im FoW entsprechend die FoW-Straße
libs/s25main/world/GameWorldViewer.cpp:153
↓ 2 callersMethodGetWarehousesForTrading
libs/s25main/GamePlayer.cpp:2124
↓ 2 callersMethodGoToHarbor
Fährt zum Hafen, um dort eine Mission (Expedition) zu erledigen
libs/s25main/nodeObjs/noShip.cpp:418
↓ 2 callersMethodGotDonkey
Hat einen Esel als Arbeiter dazubekommen.
libs/s25main/RoadSegment.h:74
↓ 2 callersMethodGotWareOrProductionAllowed
libs/s25main/figures/nofBuildingWorker.cpp:196
↓ 2 callersMethodHasTerrain
libs/s25main/world/World.h:290
↓ 2 callersMethodHasVSync
libs/s25main/drivers/VideoDriverWrapper.cpp:456
↓ 2 callersMethodIncreaseSpeed
libs/s25main/network/GameClient.cpp:1126
↓ 2 callersMethodInit
libs/s25main/drivers/AudioDriverWrapper.cpp:74
↓ 2 callersMethodInitializeRoadWalking
Legt die Anfangsdaten für das Laufen auf Wegen fest
libs/s25main/figures/noFigure.cpp:176
↓ 2 callersMethodIsAbleToFoundColony
Gibt zurück, ob das Schiff jetzt in der Lage wäre, eine Kolonie zu gründen
libs/s25main/nodeObjs/noShip.cpp:820
↓ 2 callersMethodIsActive
libs/s25main/nodeObjs/noFighting.cpp:307
↓ 2 callersMethodIsBorder
Test whether a given point is part of the border or not
libs/s25main/ai/AIInterface.h:56
↓ 2 callersMethodIsBorderNode
libs/s25main/world/GameWorld.cpp:1261
↓ 2 callersMethodIsEffectPlaying
Wird ein Sound (noch) abgespielt?
libs/s25main/drivers/AudioDriverWrapper.cpp:41
↓ 2 callersMethodIsEffectPlaying
extras/audioDrivers/SDL/AudioSDL.cpp:227
↓ 2 callersMethodIsFlagAround
libs/s25main/world/GameWorldBase.cpp:163
↓ 2 callersMethodIsFlagWorker
libs/s25main/GamePlayer.cpp:1259
↓ 2 callersMethodIsHarvestable
Kann man es abernten?
libs/s25main/nodeObjs/noGrainfield.h:51
← previousnext →1,101–1,200 of 5,631, ranked by callers