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Functions5,631 in github.com/Return-To-The-Roots/s25client

↓ 2 callersMethodIsLeftDown
libs/s25main/drivers/VideoDriverWrapper.cpp:421
↓ 2 callersMethodIsLostWare
Ist die Ware eine LostWare (Ware, die kein Ziel mehr hat und irgendwo sinnlos rumliegt)?
libs/s25main/Ware.h:101
↓ 2 callersMethodIsMinimized
ist das Fenster minimiert?
libs/s25main/ingameWindows/IngameWindow.h:72
↓ 2 callersMethodIsOpenGL
libs/driver/include/driver/VideoDriver.h:36
↓ 2 callersMethodIsPaused
Spiel pausiert?
libs/s25main/network/GameClient.h:159
↓ 2 callersMethodIsStarted
libs/s25main/Game.h:30
↓ 2 callersMethodIsSubscribed
libs/s25main/notifications/NotificationManager_impl.h:21
↓ 2 callersMethodIsTent
libs/s25main/buildings/nobHQ.h:33
↓ 2 callersMethodIsUsableByAnimals
libs/libGamedata/gameData/TerrainDesc.cpp:125
↓ 2 callersMethodIsVital
tests/legacyFiles/src/legacy/TerrainData.cpp:507
↓ 2 callersMethodIsWaitingAtFlag
Gibt Status der Ware zurück
libs/s25main/Ware.h:82
↓ 2 callersMethodIsWaitingAtFlag
Is the defender waiting at the flag for an attacker?
libs/s25main/figures/nofDefender.h:59
↓ 2 callersMethodIsWaitingInWarehouse
libs/s25main/Ware.h:83
↓ 2 callersMethodIsWalkingOnRoad
Gibt zurück, ob die Figur auf Straßen läuft zu ihrem Arbeitsplatz o.Ä.
libs/s25main/figures/noFigure.h:210
↓ 2 callersMethodIsWarehouseValid
libs/s25main/GamePlayer.cpp:604
↓ 2 callersMethodLinkAggressiveDefender
Soldaten zur Aggressiven-Verteidiger-Liste hinzufügen und wieder entfernen
libs/s25main/buildings/nobBaseMilitary.h:80
↓ 2 callersMethodListVideoModes
* Listet verfügbare Videomodi auf. */
libs/s25main/drivers/VideoDriverWrapper.cpp:448
↓ 2 callersMethodLoad
libs/s25main/drivers/DriverWrapper.cpp:44
↓ 2 callersMethodLoadFilesAtGame
* Load files required during a game * * @param[in] mapGfxPath Path to map gfx files * @param[in] isWinterGFX True iff winter nation files should
libs/s25main/Loader.cpp:430
↓ 2 callersMethodLoadSettings
* loads the saved addon configuration from the SETTINGS. */
libs/s25main/GlobalGameSettings.cpp:177
↓ 2 callersMethodMouseLeftDown
libs/s25main/ingameWindows/IngameWindow.cpp:134
↓ 2 callersMethodMoveIcon
libs/s25main/ingameWindows/iwMsgbox.cpp:97
↓ 2 callersMethodMsg_ButtonClick
Nachrichten, die von unten (Controls) nach oben (Fenster) gereicht werden
libs/s25main/Window.h:221
↓ 2 callersMethodMsg_MsgBoxResult
libs/s25main/ingameWindows/iwPlayReplay.cpp:187
↓ 2 callersMethodMsg_PaintAfter
tests/s25Main/integration/testDskGameInterface.cpp:36
↓ 2 callersMethodMsg_PaintAfter
libs/s25main/Window.cpp:501
↓ 2 callersMethodMsg_PaintBefore
libs/s25main/Window.cpp:494
↓ 2 callersMethodMsg_ScrollChange
* get scrollbar notification */
libs/s25main/ingameWindows/iwAddons.cpp:190
↓ 2 callersMethodMsg_ScrollShow
libs/s25main/controls/ctrlGroup.cpp:52
↓ 2 callersMethodNewSoldiersAvailable
Sucht für Soldaten ein neues Militärgebäude, als Argument wird Referenz auf die entsprechende Soldatenanzahl im Lagerhaus verlangt
libs/s25main/GamePlayer.cpp:1206
↓ 2 callersMethodObserveNewMsg
Set callback that receives new message and message count everytime a message is added
libs/s25main/postSystem/PostBox.h:37
↓ 2 callersMethodOnDel
tests/s25Main/simple/testPostBox.cpp:87
↓ 2 callersMethodOnOutOfResources
libs/s25main/buildings/nobUsual.cpp:522
↓ 2 callersMethodOnWMKeyDown
* Funktion zum Senden einer gedrückten Taste. * * @param[in] c Tastencode */
extras/videoDrivers/WinAPI/WinAPI.cpp:534
↓ 2 callersMethodOpenDoor
libs/s25main/buildings/noBuilding.cpp:61
↓ 2 callersMethodOrderCarrier
libs/s25main/buildings/nobBaseWarehouse.cpp:196
↓ 2 callersMethodOrderDonkey
libs/s25main/GamePlayer.cpp:839
↓ 2 callersMethodOrderTroops
libs/s25main/buildings/nobBaseWarehouse.cpp:861
↓ 2 callersMethodPathExists
libs/s25main/pathfinding/RoadPathFinder.cpp:317
↓ 2 callersMethodPrepareCapturing
Sagt dem Gebäude schonmal, dass es eingenommen wird, wenn er erste Eroberer gerade in das Gebäude reinläuft (also noch bevor er drinnen ist!) - damit
libs/s25main/buildings/nobMilitary.h:184
↓ 2 callersFunctionRTTR_FOREACH_PT
libs/s25main/ai/aijh/AIResourceMap.cpp:49
↓ 2 callersMethodRecalcGround
libs/s25main/ai/aijh/AIPlayerJH.cpp:1766
↓ 2 callersMethodRecalcMovingVisibilities
Bestimmt bei der Bewegung eines spähenden Objekts die Sichtbarkeiten an den Rändern neu
libs/s25main/world/GameWorld.cpp:1177
↓ 2 callersMethodRegulateAllTroops
libs/s25main/GamePlayer.cpp:1191
↓ 2 callersMethodRemoveBuilding
libs/s25main/GamePlayer.cpp:408
↓ 2 callersMethodRemoveBuildingSite
libs/s25main/GamePlayer.cpp:373
↓ 2 callersMethodRemoveDrawNodeCallback
libs/s25main/world/GameWorldView.cpp:607
↓ 2 callersMethodRemoveFlagWorker
libs/s25main/GamePlayer.h:220
↓ 2 callersMethodRemoveHarborBuildingSiteFromSea
libs/s25main/world/GameWorld.cpp:1374
↓ 2 callersMethodResetHome
Sets the home (building) to nullptr e.g. after the soldier was removed from the homes list but it was not destroyed
libs/s25main/figures/nofActiveSoldier.h:132
↓ 2 callersMethodRun
* Hauptschleife. */
libs/s25main/GameManager.cpp:94
↓ 2 callersMethodRunGF
libs/s25main/ai/DummyAI.h:17
↓ 2 callersMethodSafeGetOwner
libs/s25main/world/TerritoryRegion.cpp:159
↓ 2 callersMethodSaveSettings
* saves the current addon configuration to the SETTINGS. */
libs/s25main/GlobalGameSettings.cpp:188
↓ 2 callersMethodSendAggressiveDefender
libs/s25main/buildings/nobMilitary.cpp:775
↓ 2 callersMethodSendAttacker
libs/s25main/buildings/nobMilitary.cpp:724
↓ 2 callersMethodSendReplay
libs/s25main/Debug.cpp:271
↓ 2 callersMethodSerialize
libs/s25main/network/GameMessages.h:894
↓ 2 callersFunctionSetActiveWindowImpl
libs/s25main/WindowManager.cpp:748
↓ 2 callersMethodSetColor
libs/s25main/lua/LuaServerPlayer.cpp:46
↓ 2 callersMethodSetFlagsAlongRoad
libs/s25main/ai/aijh/AIConstruction.cpp:115
↓ 2 callersMethodSetHeight
setzt die Höhe des Fensters
libs/s25main/Window.h:86
↓ 2 callersMethodSetLua
libs/s25main/world/GameWorldBase.h:214
↓ 2 callersMethodSetMap
libs/s25main/controls/ctrlPreviewMinimap.cpp:50
↓ 2 callersMethodSetMinimized
libs/s25main/ingameWindows/IngameWindow.cpp:125
↓ 2 callersMethodSetMouseWarping
libs/s25main/drivers/VideoDriverWrapper.h:77
↓ 2 callersMethodSetPlayerState
libs/s25main/GameLobbyController.cpp:33
↓ 2 callersMethodSetSelection
* wählt ein Item aus */
libs/s25main/controls/ctrlComboBox.cpp:215
↓ 2 callersMethodSetStartSong
libs/s25main/Playlist.cpp:89
↓ 2 callersMethodSetSuccessor
Sets the successor in the caravane
libs/s25main/figures/nofTradeDonkey.h:66
↓ 2 callersMethodSetText
* setzt den Text. * * @param[in] text Der Text. */
libs/s25main/controls/ctrlEdit.cpp:33
↓ 2 callersMethodSetText
* Setzt den Text und Schriftfarbe vom Textfeld und den Status des * Buttons. */
libs/s25main/ingameWindows/iwDirectIPCreate.cpp:164
↓ 2 callersMethodSetUnsubscribed
libs/s25main/notifications/NotificationManager_impl.h:20
↓ 2 callersMethodSetVisiblePointRoad
libs/s25main/world/GameWorldViewer.cpp:178
↓ 2 callersMethodSetupResources
libs/s25main/world/GameWorld.cpp:1289
↓ 2 callersMethodShowMenu
* zeigt das Hauptmenü. */
libs/s25main/GameManager.cpp:177
↓ 2 callersMethodStop
* Stoppt Abspielvorgang */
libs/s25main/MusicPlayer.cpp:30
↓ 2 callersMethodStop
* Spiel beenden. */
libs/s25main/GameManager.cpp:79
↓ 2 callersMethodStop
libs/s25main/network/GameServer.cpp:78
↓ 2 callersMethodStopExpedition
libs/s25main/buildings/nobHarborBuilding.cpp:354
↓ 2 callersMethodSurrender
libs/s25main/GamePlayer.cpp:1363
↓ 2 callersMethodSwapPlayers
libs/s25main/GameLobbyController.cpp:102
↓ 2 callersMethodTakeWare
libs/s25main/buildings/nobUsual.cpp:468
↓ 2 callersMethodTestPacts
Testet die Bündnisse, ob sie nicht schon abgelaufen sind
libs/s25main/GamePlayer.cpp:2044
↓ 2 callersMethodToggleShowNames
Gebäudenamen zeigen oder nicht
libs/s25main/world/GameWorldView.h:90
↓ 2 callersMethodUnload
libs/s25main/drivers/DriverWrapper.cpp:39
↓ 2 callersMethodUpgradeDonkeyRoad
* Baut die Straße zu einer Eselstraße aus. */
libs/s25main/RoadSegment.cpp:290
↓ 2 callersFunctionWaitForEnter
libs/s25client/s25client.cpp:82
↓ 2 callersMethodWaitInWarehouse
libs/s25main/Ware.cpp:236
↓ 2 callersMethodWareDontWantToTravelByShip
A ware changed its route and doesn't want to use the ship anymore
libs/s25main/buildings/nobHarborBuilding.cpp:1290
↓ 2 callersMethodWareJobRemoved
* Eine Ware will nicht mehr befördert werden. */
libs/s25main/RoadSegment.cpp:277
↓ 2 callersMethodWareLost
libs/s25main/buildings/nobBaseWarehouse.cpp:831
↓ 2 callersMethodWillBePlayerTerritory
libs/s25main/world/TerritoryRegion.cpp:167
↓ 2 callersMethodaddAssetFolder
libs/s25main/resources/ArchiveLocator.cpp:52
↓ 2 callersFunctionaddElement
libs/s25main/ingameWindows/iwWares.cpp:23
↓ 2 callersMethodaddPlayer
libs/s25main/NWFInfo.cpp:27
↓ 2 callersMethodbegin
Avoid accidentally using temporary ranges
libs/common/include/helpers/PtrSpan.h:69
↓ 2 callersMethodbeginUpdate
libs/s25main/ogl/glArchivItem_Bitmap_Direct.cpp:17
↓ 2 callersMethodbuildBorder
libs/s25main/customborderbuilder.cpp:130
↓ 2 callersFunctioncalcRandValue
libs/s25main/random/Random.cpp:10
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