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Functions5,631 in github.com/Return-To-The-Roots/s25client

↓ 2 callersFunctioncaptureBacktrace
libs/s25main/Debug.cpp:54
↓ 2 callersMethodcheckSize
libs/s25main/ogl/glTexturePacker.cpp:165
↓ 2 callersMethodcloseConnection
libs/s25main/network/NetworkPlayer.cpp:12
↓ 2 callersFunctionconvertSounds
libs/s25main/convertSounds.cpp:18
↓ 2 callersFunctioncopyDirectory
extras/macosLauncher/starter.cpp:16
↓ 2 callersFunctioncreateTxtArchive
tests/s25Main/resources/testArchiveLoader.cpp:24
↓ 2 callersMethoddeserialize
libs/s25main/random/XorShift.cpp:15
↓ 2 callersFunctiondurationToInt
libs/s25main/network/GameServerPlayer.cpp:15
↓ 2 callersMethodempty
libs/s25main/pathfinding/OpenListBinaryHeap.h:46
↓ 2 callersMethodendUpdate
libs/s25main/ogl/glArchivItem_Bitmap_Direct.cpp:25
↓ 2 callersMethodexecuteMsgs
libs/s25main/network/NetworkPlayer.cpp:40
↓ 2 callersFunctionfromString
libs/common/include/helpers/strUtils.h:30
↓ 2 callersFunctiongetAllPoints
tests/s25Main/mapGenerator/testHeadQuarters.cpp:14
↓ 2 callersMethodgetElementId
libs/s25main/animation/Animation.h:30
↓ 2 callersMethodgetEndPt
libs/common/include/Rect.h:36
↓ 2 callersFunctiongetFlatIndex
libs/common/include/helpers/MultiArray.h:112
↓ 2 callersMethodgetGame
libs/s25main/gameData/GameLoader.h:28
↓ 2 callersMethodgetHome
libs/s25main/figures/nofPassiveSoldier.cpp:141
↓ 2 callersFunctiongetLastTestNote1
tests/s25Main/notificationSystem/recvTestNote1.cpp:23
↓ 2 callersFunctiongetLastTestNote2
tests/s25Main/notificationSystem/recvTestNote2.cpp:23
↓ 2 callersMethodgetLoadedType
Get the type of the sound item. Must be loaded first
libs/s25main/ogl/SoundItem.h:15
↓ 2 callersFunctiongetNumAlivePlayers
libs/s25main/Game.cpp:61
↓ 2 callersMethodgetNumFrames
libs/s25main/animation/Animation.h:33
↓ 2 callersMethodgetNumOptions
libs/s25main/addons/AddonList.cpp:24
↓ 2 callersFunctiongetOppositeDir
libs/s25main/world/GameWorldBase.h:31
↓ 2 callersMethodgetOrDefault
libs/libGamedata/lua/CheckedLuaTable.h:78
↓ 2 callersFunctiongetRandomElement
libs/common/include/helpers/random.h:51
↓ 2 callersMethodgetRepeat
libs/s25main/animation/Animation.h:35
↓ 2 callersFunctiongetSortedVector
tests/s25Main/simple/testOpenLists.cpp:34
↓ 2 callersMethodgetTexture
libs/s25main/ogl/glSmartBitmap.h:58
↓ 2 callersMethodgetType
libs/driver/include/driver/RawSoundHandle.h:27
↓ 2 callersFunctionglDeleteTextures
libs/s25main/ogl/DummyRenderer.cpp:19
↓ 2 callersFunctionglGetTexLevelParameteriv
libs/s25main/ogl/DummyRenderer.cpp:28
↓ 2 callersFunctiongladLoadGLLoader
external/glad/OpenGL2.0/src/glad.c:733
↓ 2 callersMethodinitResourceFolders
libs/s25main/Loader.cpp:81
↓ 2 callersMethodinput_frames_used
libs/libsamplerate/include/samplerate.hpp:131
↓ 2 callersMethodisOver
libs/s25main/EconomyModeHandler.cpp:269
↓ 2 callersMethodisPlayer
libs/s25main/ogl/glSmartBitmap.h:50
↓ 2 callersFunctionisStoredPasswordHash
libs/s25main/ingameWindows/iwLobbyConnect.cpp:38
↓ 2 callersFunctionisValidObject
libs/s25main/lua/LuaWorld.cpp:39
↓ 2 callersFunctionjoin
libs/s25main/mapGenerator/Algorithms.h:19
↓ 2 callersFunctionmakePathConditionRoad
libs/s25main/pathfinding/PathConditionRoad.h:30
↓ 2 callersFunctionmakeUniqueSorted
libs/common/include/helpers/containerUtils.h:131
↓ 2 callersFunctionnextEnumValue
libs/s25main/desktops/dskGameLobby.cpp:62
↓ 2 callersMethodoutput_frames_gen
libs/libsamplerate/include/samplerate.hpp:132
↓ 2 callersMethodpack
libs/s25main/ogl/glTexturePacker.cpp:118
↓ 2 callersFunctionplayReplay
tests/s25Main/autoplay/main.cpp:34
↓ 2 callersFunctionpop_front
libs/common/include/helpers/containerUtils.h:74
↓ 2 callersMethodprocess
libs/libsamplerate/include/samplerate.hpp:166
↓ 2 callersFunctionproduct
libs/common/include/helpers/MultiArray.h:24
↓ 2 callersMethodreceiveMsgs
libs/s25main/network/NetworkPlayer.cpp:20
↓ 2 callersFunctionrecordBQsToUpdate
libs/s25main/ai/aijh/AIPlayerJH.cpp:117
↓ 2 callersFunctionreplaceLF
tests/languages/testLanguageFiles.cpp:45
↓ 2 callersMethodrun
To avoid error msg due to missing server
tests/s25Main/network/testLobby.cpp:55
↓ 2 callersMethodrun
libs/s25main/network/GameMessage.cpp:10
↓ 2 callersFunctionsaveBitmap
libs/s25main/ogl/saveBitmap.cpp:12
↓ 2 callersMethodsendMsg
libs/s25main/network/NetworkPlayer.cpp:35
↓ 2 callersMethodsendMsgs
libs/s25main/network/NetworkPlayer.cpp:25
↓ 2 callersMethodsetActive
libs/s25main/network/GameServerPlayer.cpp:38
↓ 2 callersMethodsetEconHandler
libs/s25main/world/GameWorld.cpp:840
↓ 2 callersMethodsetInterpolateTexture
libs/s25main/ogl/glArchivItem_BitmapBase.cpp:51
↓ 2 callersMethodsetNotLagging
libs/s25main/network/GameServerPlayer.cpp:93
↓ 2 callersMethodsetNumFrames
libs/s25main/animation/Animation.cpp:25
↓ 2 callersFunctionsetProductivity
tests/s25Main/integration/testGamePlayer.cpp:50
↓ 2 callersMethodsetSharedTexture
libs/s25main/ogl/glSmartBitmap.h:53
↓ 2 callersMethodsetStatus
libs/s25main/ingameWindows/iwConnecting.cpp:98
↓ 2 callersMethodsetThrowOnError
libs/libGamedata/lua/LuaInterfaceBase.cpp:95
↓ 2 callersFunctionsetupTestcase2to4
tests/s25Main/integration/testPathfinding.cpp:58
↓ 2 callersMethodshowAllTeamAmounts
libs/s25main/EconomyModeHandler.h:109
↓ 2 callersMethodsize
Return the number of descriptions stored
libs/libGamedata/gameData/DescriptionContainer.h:20
↓ 2 callersMethodstop
libs/s25main/Timer.cpp:15
↓ 2 callersMethodsynchronize
libs/s25main/ogl/OpenGLRenderer.cpp:11
↓ 2 callersFunctionterminateProgramm
libs/s25client/s25client.cpp:162
↓ 2 callersMethodtoRoadDir
libs/s25main/world/World.h:199
↓ 2 callersFunctiontryFromString
libs/common/include/helpers/strUtils.h:16
↓ 2 callersMethodtryListen
tests/s25Main/network/TestServer.cpp:81
↓ 2 callersMethodupdatePixel
libs/s25main/ogl/glArchivItem_Bitmap_Direct.cpp:43
↓ 2 callersFunctionvalidatePort
Check that the port is valid and sets outPort to it. Shows an error otherwise
libs/s25main/desktops/dskOptions.cpp:526
↓ 1 callersMethodActivateControls
* aktiviert die Steuerelemente des Fensters. * * @param[in] activate Steuerelemente aktivieren? */
libs/s25main/Window.cpp:148
↓ 1 callersMethodAddBuildingIcon
libs/s25main/Window.cpp:213
↓ 1 callersMethodAddCatapultStone
libs/s25main/world/World.cpp:392
↓ 1 callersMethodAddColorButton
libs/s25main/Window.cpp:225
↓ 1 callersMethodAddColorDeepening
libs/s25main/Window.cpp:267
↓ 1 callersMethodAddFigureForShip
Fügt einen Mensch hinzu, der mit dem Schiff irgendwo hin fahren will
libs/s25main/buildings/nobHarborBuilding.cpp:849
↓ 1 callersMethodAddGroup
libs/s25main/Window.cpp:280
↓ 1 callersMethodAddLeavingFigure
libs/s25main/buildings/nobBaseMilitary.cpp:128
↓ 1 callersMethodAddObject
libs/s25main/SerializedGameData.cpp:495
↓ 1 callersMethodAddReturnedAttacker
Schiffs-Angreifer sind nach dem Angriff wieder zurückgekehrt
libs/s25main/nodeObjs/noShip.cpp:1167
↓ 1 callersMethodAddRoad
libs/s25main/GamePlayer.cpp:464
↓ 1 callersMethodAddSeaAttacker
Fügt einen Schiffs-Angreifer zum Hafen hinzu
libs/s25main/buildings/nobHarborBuilding.cpp:1202
↓ 1 callersMethodAddTabCtrl
libs/s25main/Window.cpp:355
↓ 1 callersMethodAddVarDeepening
libs/s25main/Window.cpp:403
↓ 1 callersMethodAddVarText
* fügt ein variables TextCtrl hinzu. * * @param[in] x X-Koordinate des Steuerelements * @param[in] y Y-Koordinate des Steuerel
libs/s25main/Window.cpp:436
↓ 1 callersMethodAddWare
libs/s25main/buildings/nobUsual.cpp:283
↓ 1 callersMethodAddWareJob
* Eine Ware sagt Bescheid, dass sie über dem Weg getragen werden will. * * rn ist die Flagge, von der sie kommt */
libs/s25main/RoadSegment.cpp:243
↓ 1 callersMethodAdjustBQ
libs/s25main/world/World.cpp:224
↓ 1 callersMethodAggressiveDefenderLost
libs/s25main/figures/nofAttacker.cpp:932
↓ 1 callersMethodAltitudeChanged
Verändert die Höhe eines Punktes und die damit verbundenen Schatten
libs/s25main/world/GameWorldBase.cpp:265
↓ 1 callersMethodAreThereAnyOrderedWares
libs/s25main/buildings/nobUsual.cpp:483
↓ 1 callersMethodArrivedByShip
libs/s25main/figures/noFigure.cpp:928
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