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github.com/Return-To-The-Roots/s25client
/ functions
Functions
5,631 in github.com/Return-To-The-Roots/s25client
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Functions
5,631
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Types & classes
1,928
↓ 1 callers
Method
AssignNewGoal
Assigns new start and goal positions and hence, a new route
libs/s25main/world/TradeRoute.cpp:75
↓ 1 callers
Method
AttackViaSea
libs/s25main/world/GameWorld.cpp:809
↓ 1 callers
Method
AttackerArrested
libs/s25main/figures/nofDefender.cpp:192
↓ 1 callers
Method
AttackerLost
libs/s25main/figures/nofAggressiveDefender.cpp:261
↓ 1 callers
Method
BQsurroundcheck
returns the percentage*100 of possible normal+ building places
libs/s25main/ai/aijh/AIPlayerJH.cpp:2184
↓ 1 callers
Method
BeginHarvesting
libs/s25main/nodeObjs/noGrainfield.cpp:133
↓ 1 callers
Method
BeginHunting
libs/s25main/nodeObjs/noAnimal.cpp:306
↓ 1 callers
Method
BuildAlternativeRoad
libs/s25main/ai/aijh/AIConstruction.cpp:566
↓ 1 callers
Method
BuildRoad
libs/s25main/world/GameWorld.cpp:186
↓ 1 callers
Method
CI_Async
libs/s25main/network/ClientInterface.h:57
↓ 1 callers
Method
CI_CancelCountdown
libs/s25main/network/ClientInterface.h:55
↓ 1 callers
Method
CI_Chat
libs/s25main/desktops/dskGameLobby.cpp:1001
↓ 1 callers
Method
CI_Countdown
libs/s25main/network/ClientInterface.h:54
↓ 1 callers
Method
CI_Error
libs/s25main/network/ClientInterface.h:38
↓ 1 callers
Method
CI_Error
libs/s25main/desktops/dskGameLobby.cpp:1013
↓ 1 callers
Method
CI_GGSChanged
libs/s25main/network/ClientInterface.h:51
↓ 1 callers
Method
CI_GameLoading
Game entered loading state
libs/s25main/network/ClientInterface.h:43
↓ 1 callers
Method
CI_GamePaused
libs/s25main/network/ClientInterface.h:60
↓ 1 callers
Method
CI_GameResumed
libs/s25main/network/ClientInterface.h:61
↓ 1 callers
Method
CI_GameStarted
NOLINT(performance-unnecessary-value-param) Game is started and running
libs/s25main/network/ClientInterface.h:45
↓ 1 callers
Method
CI_MapPartReceived
libs/s25main/network/ClientInterface.h:37
↓ 1 callers
Method
CI_NextConnectState
libs/s25main/network/ClientInterface.h:36
↓ 1 callers
Method
CI_PingChanged
libs/s25main/network/ClientInterface.h:48
↓ 1 callers
Method
CI_ReadyChanged
libs/s25main/network/ClientInterface.h:49
↓ 1 callers
Method
CI_ReplayAsync
libs/s25main/network/ClientInterface.h:58
↓ 1 callers
Method
CalcBQSumDifference
libs/s25main/ai/AIInterface.cpp:235
↓ 1 callers
Method
CalcCoinsPoints
libs/s25main/buildings/nobMilitary.cpp:1125
↓ 1 callers
Method
CalcDistanceToNearestHarbor
Bestimmt für einen beliebigen Punkt auf der Karte die Entfernung zum nächsten Hafenpunkt
libs/s25main/world/GameWorldBase.cpp:404
↓ 1 callers
Method
CallFlagWorker
libs/s25main/GamePlayer.cpp:1246
↓ 1 callers
Method
CanRecruit
libs/s25main/buildings/nobBaseWarehouse.cpp:1118
↓ 1 callers
Method
CancelAtShip
Für Schiffsangreifer: Sagt dem Schiff Bescheid, dass wir nicht mehr kommen
libs/s25main/figures/nofAttacker.cpp:1046
↓ 1 callers
Method
CancelCountdown
libs/s25main/network/GameServer.cpp:1435
↓ 1 callers
Method
CancelExpedition
libs/s25main/ai/AIInterface.h:177
↓ 1 callers
Method
CancelFigure
Bestellte Figur, die sich noch inder Warteschlange befindet, kommt nicht mehr und will rausgehauen werden
libs/s25main/buildings/nobBaseWarehouse.cpp:844
↓ 1 callers
Method
CancelSeaAttacker
libs/s25main/buildings/nobHarborBuilding.cpp:1237
↓ 1 callers
Method
CancelWareForShip
Storniert die Bestellung für eine bestimmte Ware, die mit einem Schiff transportiert werden soll
libs/s25main/buildings/nobHarborBuilding.cpp:1098
↓ 1 callers
Method
Capture
* Feind übernimmt die Flagge. */
libs/s25main/nodeObjs/noFlag.cpp:280
↓ 1 callers
Method
CaptureBuilding
libs/s25main/figures/nofAttacker.cpp:771
↓ 1 callers
Method
CarrierAbrogated
* Ein Träger muss kündigen, aus welchen Gründen auch immer. */
libs/s25main/RoadSegment.cpp:330
↓ 1 callers
Method
ChangeBuildOrder
libs/s25main/factories/GameCommandFactory.cpp:39
↓ 1 callers
Method
ChangeMilitarySettings
libs/s25main/GamePlayer.cpp:1288
↓ 1 callers
Method
ChangePlayerIngame
* wechselt einen Spieler. * * @param[in] old_id Alte Spieler-ID * @param[in] new_id Neue Spieler-ID */
libs/s25main/network/GameClientCommands.cpp:56
↓ 1 callers
Method
ChangeToolOrderVisual
libs/s25main/GamePlayer.cpp:728
↓ 1 callers
Method
ChangeToolsSettings
Setzt neue Werkzeugeinstellungen
libs/s25main/GamePlayer.cpp:1303
↓ 1 callers
Method
ChangeTransport
libs/s25main/GameCommands.h:248
↓ 1 callers
Method
ChangeTransport
libs/s25main/factories/GameCommandFactory.cpp:64
↓ 1 callers
Method
ChangeVolume
Verändert die Lautstärke von einem abgespielten Sound (falls er noch abgespielt wird)
libs/s25main/drivers/AudioDriverWrapper.cpp:50
↓ 1 callers
Method
CharExist
libs/s25main/ogl/glFont.cpp:100
↓ 1 callers
Method
CheatArmageddon
libs/s25main/GameCommands.h:542
↓ 1 callers
Method
CheatArmageddon
libs/s25main/factories/GameCommandFactory.cpp:127
↓ 1 callers
Method
CheckNewGoalForLostWare
a lost ware got ordered
libs/s25main/Ware.cpp:330
↓ 1 callers
Function
CheckPriorities
tests/legacyFiles/src/legacy/TerrainData.cpp:428
↓ 1 callers
Method
CheckShipRoute
Prüft, ob eine Schiffsroute noch Gültigkeit hat
libs/s25main/Pathfinding.cpp:81
↓ 1 callers
Method
ChooseMilitaryBuilding
libs/s25main/ai/aijh/AIConstruction.cpp:451
↓ 1 callers
Method
Clear
libs/s25main/world/MilitarySquares.cpp:21
↓ 1 callers
Method
CloseSlot
libs/s25main/GameLobbyController.cpp:28
↓ 1 callers
Method
Command_SetColor
libs/s25main/network/GameClientCommands.cpp:45
↓ 1 callers
Method
Command_SetNation
libs/s25main/network/GameClientCommands.cpp:27
↓ 1 callers
Method
Command_SetReady
* sendet den "Bereit"-Status. */
libs/s25main/network/GameClientCommands.cpp:40
↓ 1 callers
Method
Command_SetTeam
libs/s25main/network/GameClientCommands.cpp:32
↓ 1 callers
Function
Compare
Return <0 for a < b; >0 for a>b and 0 for a==b
libs/s25main/controls/ctrlTable.cpp:20
↓ 1 callers
Method
Connect
libs/s25main/ingameWindows/iwDirectIPConnect.cpp:147
↓ 1 callers
Method
ConstructionOrdered
libs/s25main/ai/aijh/AIConstruction.cpp:165
↓ 1 callers
Method
ConstructionsExecuted
libs/s25main/ai/aijh/AIConstruction.cpp:173
↓ 1 callers
Method
ConvertTransportData
libs/s25main/GamePlayer.cpp:1150
↓ 1 callers
Method
CorrectSplitData
libs/s25main/figures/noFigure.cpp:679
↓ 1 callers
Method
Create
libs/s25main/mapGenerator/RandomMap.cpp:126
↓ 1 callers
Method
CreateArchiv
libs/s25main/mapGenerator/Map.cpp:26
↓ 1 callers
Method
CreateFOWObject
libs/s25main/nodeObjs/noBase.cpp:18
↓ 1 callers
Method
CreateScreen
* Erstellt das Fenster. * * @param[in] width Breite des Fensters * @param[in] height Höhe des Fensters * * @return Bei Erfolg @p true ansons
libs/s25main/drivers/VideoDriverWrapper.cpp:95
↓ 1 callers
Function
CreateTrees
libs/s25main/mapGenerator/Resources.cpp:15
↓ 1 callers
Method
DecreaseSpeed
libs/s25main/network/GameClient.cpp:1147
↓ 1 callers
Method
DeleteRoad
libs/s25main/GamePlayer.cpp:469
↓ 1 callers
Method
DemolishRoad
* Baut Weg zurück von Ende bis zu start_id */
libs/s25main/desktops/dskGameInterface.cpp:1305
↓ 1 callers
Method
Deserialize
libs/s25main/random/Random.cpp:115
↓ 1 callers
Method
Deserialize2
libs/s25main/BuildingRegister.cpp:49
↓ 1 callers
Method
Destroy
LCOV_EXCL_START
tests/s25Main/integration/testGameEvents.cpp:147
↓ 1 callers
Method
Destroy
libs/s25main/nodeObjs/noShip.cpp:101
↓ 1 callers
Method
Destroy
libs/s25main/nodeObjs/noFighting.cpp:68
↓ 1 callers
Method
Destroy
libs/s25main/nodeObjs/noRoadNode.cpp:23
↓ 1 callers
Method
Destroy
libs/s25main/figures/nofWarehouseWorker.cpp:32
↓ 1 callers
Method
Destroy
libs/s25main/figures/noFigure.cpp:65
↓ 1 callers
Method
Destroy
libs/s25main/figures/nofAttacker.cpp:43
↓ 1 callers
Method
DestroyAll
libs/s25main/GameCommands.h:568
↓ 1 callers
Method
DestroyAll
libs/s25main/factories/GameCommandFactory.cpp:137
↓ 1 callers
Method
DestroyBuilding
libs/s25main/buildings/nobUsual.cpp:90
↓ 1 callers
Method
DestroyScreen
* Zerstört den DriverWrapper-Bildschirm. */
libs/s25main/drivers/VideoDriverWrapper.cpp:164
↓ 1 callers
Method
DisableBuilding
libs/s25main/lua/LuaPlayer.cpp:75
↓ 1 callers
Function
Distances
libs/s25main/mapGenerator/Algorithms.h:197
↓ 1 callers
Method
DoesDestructionChangeTerritory
libs/s25main/world/GameWorld.cpp:489
↓ 1 callers
Function
DoesReachablePathExist
libs/s25main/pathfinding/FindPathReachable.cpp:10
↓ 1 callers
Method
DontFall
libs/s25main/nodeObjs/noTree.cpp:215
↓ 1 callers
Method
DontFetchNextWare
Soll die nächste Ware nicht holen
libs/s25main/buildings/nobBaseWarehouse.h:194
↓ 1 callers
Method
Draw
* Zeichenfunktion WindowManager-Klasse. * Zeichnet Desktop und alle Fenster. */
libs/s25main/WindowManager.cpp:65
↓ 1 callers
Method
Draw
libs/s25main/figures/nofPlaner.cpp:111
↓ 1 callers
Method
DrawRect
libs/s25main/ogl/OpenGLRenderer.cpp:93
↓ 1 callers
Method
EnableBuilding
libs/s25main/lua/LuaPlayer.cpp:63
↓ 1 callers
Method
EndHarvesting
libs/s25main/nodeObjs/noGrainfield.cpp:141
↓ 1 callers
Method
EventAvailable
libs/s25main/ai/AIEventManager.h:21
↓ 1 callers
Method
EventCancelPactRequest
libs/s25main/lua/LuaInterfaceGame.cpp:361
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