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github.com/Return-To-The-Roots/s25client
/ functions
Functions
5,631 in github.com/Return-To-The-Roots/s25client
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Functions
5,631
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Types & classes
1,928
↓ 1 callers
Method
EventPactCreated
libs/s25main/lua/LuaInterfaceGame.cpp:399
↓ 1 callers
Method
EventSuggestPact
libs/s25main/lua/LuaInterfaceGame.cpp:370
↓ 1 callers
Method
Eviscerated
libs/s25main/nodeObjs/noAnimal.cpp:370
↓ 1 callers
Method
ExamineShipRouteOfPeople
People waiting for a ship have to examine their route if a road was destroyed
libs/s25main/buildings/nobHarborBuilding.cpp:1324
↓ 1 callers
Method
ExecuteJobs
libs/s25main/ai/aijh/AIConstruction.cpp:86
↓ 1 callers
Method
ExecuteLuaConstructionOrder
libs/s25main/ai/aijh/AIPlayerJH.cpp:2161
↓ 1 callers
Method
ExtractAnimatedTexture
* Extrahiert mehrere (animierte) Texturen aus den Daten. */
libs/s25main/Loader.cpp:941
↓ 1 callers
Method
FaceDir
libs/s25main/nodeObjs/noMovable.cpp:50
↓ 1 callers
Method
FallSoon
libs/s25main/nodeObjs/noTree.cpp:208
↓ 1 callers
Method
FetchWare
libs/s25main/figures/nofCarrier.cpp:827
↓ 1 callers
Method
FightStarted
Informs the defender that a fight between him and an attacker has started
libs/s25main/figures/nofDefender.h:62
↓ 1 callers
Method
FightVsDefenderStarted
libs/s25main/figures/nofActiveSoldier.h:133
↓ 1 callers
Method
FightingStarted
Informs a waiting soldier about the start of a fight
libs/s25main/figures/nofActiveSoldier.cpp:463
↓ 1 callers
Method
FindAggressor
libs/s25main/buildings/nobBaseMilitary.cpp:134
↓ 1 callers
Method
FindAnAttackerPlace
libs/s25main/buildings/nobBaseMilitary.cpp:166
↓ 1 callers
Function
FindCoastlines
libs/s25main/mapGenerator/Harbors.cpp:38
↓ 1 callers
Method
FindFlags
libs/s25main/ai/aijh/AIConstruction.cpp:195
↓ 1 callers
Method
FindHarborForUnloading
Sucht einen Hafen in der Nähe, wo dieses Schiff seine Waren abladen kann gibt true zurück, falls erfolgreich
libs/s25main/GamePlayer.cpp:1957
↓ 1 callers
Method
FindMaterialForBuildingSites
libs/s25main/GamePlayer.cpp:673
↓ 1 callers
Method
FindPathAlternatingConditions
Pathfinder ( A* ), O(v lg v) --> Normal terrain (ignoring roads) for road building and free walking jobs
libs/s25main/pathfinding/FreePathFinder.cpp:62
↓ 1 callers
Method
FindWarehouseForWare
libs/s25main/GamePlayer.cpp:1067
↓ 1 callers
Method
FindWindowAtPos
libs/s25main/WindowManager.cpp:221
↓ 1 callers
Method
FoundColony
libs/s25main/ai/AIInterface.h:168
↓ 1 callers
Method
FreePlaceAtFlag
libs/s25main/buildings/nobUsual.cpp:306
↓ 1 callers
Method
FreeRegion
* Gibt eine gesperrte Region wieder frei. * * @param[in] window das Fenster, welches die Region sperrt. */
libs/s25main/Window.cpp:177
↓ 1 callers
Method
GI_BuildRoad
libs/s25main/desktops/dskGameInterface.cpp:1128
↓ 1 callers
Method
GI_FlagDestroyed
libs/s25main/desktops/dskGameInterface.cpp:1145
↓ 1 callers
Method
GI_PlayerDefeated
* Wenn ein Spieler verloren hat */
libs/s25main/desktops/dskGameInterface.cpp:1257
↓ 1 callers
Method
GI_TreatyOfAllianceChanged
* Bündnisvertrag wurde abgeschlossen oder abgebrochen --> Minimap updaten */
libs/s25main/desktops/dskGameInterface.cpp:1290
↓ 1 callers
Method
GI_UpdateMapVisibility
Update minimap and colors for whole map
libs/s25main/GameInterface.h:28
↓ 1 callers
Method
GameLoaded
libs/s25main/network/GameClient.cpp:328
↓ 1 callers
Method
GenerateOpenGL
* erzeugt die OpenGL-Vertices. */
libs/s25main/TerrainRenderer.cpp:289
↓ 1 callers
Method
GetAttackerBuildingsForSeaAttack
Gibt die Angreifergebäude zurück, die dieser Hafen für einen Seeangriff zur Verfügung stellen kann
libs/s25main/buildings/nobHarborBuilding.cpp:1154
↓ 1 callers
Method
GetAttackerBuildingsForSeaIdAttack
Gibt verfügbare Angreifer zurück
libs/s25main/buildings/nobHarborBuilding.cpp:1124
↓ 1 callers
Method
GetAverageGFPS
libs/s25main/GameManager.h:33
↓ 1 callers
Method
GetBld
libs/s25main/ai/aijh/PositionSearch.h:32
↓ 1 callers
Method
GetBoundaryRect
libs/s25main/controls/ctrlText.cpp:30
↓ 1 callers
Method
GetBuidingSitePriority
libs/s25main/GamePlayer.cpp:1120
↓ 1 callers
Method
GetBuildingsInRange
libs/s25main/world/MilitarySquares.cpp:44
↓ 1 callers
Method
GetCheck
libs/s25main/controls/ctrlButton.h:30
↓ 1 callers
Method
GetChecksum
libs/s25main/random/Random.cpp:47
↓ 1 callers
Method
GetColorIdx
libs/s25main/BasePlayerInfo.cpp:44
↓ 1 callers
Method
GetCurMapSize
libs/s25main/controls/ctrlMinimap.h:19
↓ 1 callers
Method
GetCurPos
Returns the current position. This is assumed to be the position currently walking to and reached by the time GetNextDir should be called
libs/s25main/world/TradeRoute.h:36
↓ 1 callers
Method
GetCurrentGroup
Gibt aktuell ausgewählte Tab-Gruppe zürck
libs/s25main/controls/ctrlTab.h:30
↓ 1 callers
Method
GetCurrentJob
libs/s25main/ai/aijh/AIPlayerJH.h:47
↓ 1 callers
Function
GetDriverAPIVersion
* API-Versions-Lieferfunktion * * @return liefert die API-Version des Treibers */
libs/driver/src/DriverInterface.cpp:14
↓ 1 callers
Function
GetDriverName
extras/videoDrivers/WinAPI/WinAPI.cpp:42
↓ 1 callers
Function
GetDriverName
extras/videoDrivers/SDL2/VideoSDL2.cpp:41
↓ 1 callers
Method
GetEnabled
libs/s25main/controls/ctrlButton.h:24
↓ 1 callers
Method
GetEnemy
For debugging
libs/s25main/figures/nofActiveSoldier.h:136
↓ 1 callers
Method
GetEventNum
libs/s25main/ai/AIEventManager.h:22
↓ 1 callers
Method
GetFeatureLevel
libs/s25main/lua/LuaInterfaceGameBase.cpp:17
↓ 1 callers
Method
GetFigures
Gibt Liste der Menschen an Bord zurück
libs/s25main/nodeObjs/noShip.h:179
↓ 1 callers
Method
GetFirstFlag
libs/s25main/figures/nofCarrier.cpp:910
↓ 1 callers
Method
GetFrameTime
libs/s25main/network/GameClient.h:111
↓ 1 callers
Method
GetGameLobby
libs/s25main/network/GameClient.cpp:225
↓ 1 callers
Method
GetGameName
libs/s25main/network/GameClient.h:75
↓ 1 callers
Method
GetHarborPointsAroundMilitaryBuilding
Liefert Hafenpunkte im Umkreis von einem bestimmten Militärgebäude
libs/s25main/world/GameWorldBase.cpp:550
↓ 1 callers
Method
GetHarvestMapLstID
Gibt die ID des abgeernteten Getreidefelds in der map_last zurück
libs/s25main/nodeObjs/noGrainfield.h:54
↓ 1 callers
Method
GetIdInCurBuildRoad
libs/s25main/desktops/dskGameInterface.cpp:1048
↓ 1 callers
Method
GetImage_
libs/s25main/postSystem/ShipPostMsg.cpp:13
↓ 1 callers
Method
GetIwSize
libs/s25main/ingameWindows/IngameWindow.cpp:84
↓ 1 callers
Function
GetLastErrorCode
libs/common/src/makeException.cpp:15
↓ 1 callers
Method
GetLastReplayGF
libs/s25main/network/GameClient.cpp:1717
↓ 1 callers
Method
GetMapImage
libs/s25main/Loader.cpp:166
↓ 1 callers
Method
GetMapPointer
* Gibt Pointer auf ein Fenster zurück (device-dependent!), HWND unter Windows. */
libs/s25main/drivers/VideoDriverWrapper.cpp:464
↓ 1 callers
Method
GetMaxCoinCt
libs/s25main/buildings/nobMilitary.cpp:301
↓ 1 callers
Method
GetMaxNumPlayers
libs/s25main/GameLobbyController.cpp:18
↓ 1 callers
Function
GetMaximumHeight
libs/s25main/mapGenerator/RandomMap.cpp:21
↓ 1 callers
Function
GetMaximumPoint
libs/s25main/mapGenerator/NodeMapUtilities.h:115
↓ 1 callers
Method
GetMilitaryRadius
libs/s25main/buildings/nobMilitary.cpp:296
↓ 1 callers
Method
GetModKeyState
libs/s25main/drivers/VideoDriverWrapper.cpp:244
↓ 1 callers
Method
GetMouseStateL
* Funktion zum Auslesen ob die Linke Maustaste gedrückt ist. * * @return @p true bei Gedrückt, @p false bei Losgelassen */
libs/driver/src/VideoDriver.cpp:35
↓ 1 callers
Method
GetMouseStateR
* Funktion zum Auslesen ob die Rechte Maustaste gedrückt ist. * * @return @p true bei Gedrückt, @p false bei Losgelassen */
libs/driver/src/VideoDriver.cpp:45
↓ 1 callers
Method
GetNWFInfo
libs/s25main/network/GameClient.cpp:1785
↓ 1 callers
Method
GetNeedForShip
Gibt die Wichtigkeit an, dass ein Schiff kommen muss (0 -> keine Bedürftigkeit)
libs/s25main/buildings/nobHarborBuilding.cpp:930
↓ 1 callers
Method
GetNeededWareType
libs/s25main/nodeObjs/noCharburnerPile.cpp:209
↓ 1 callers
Method
GetNeighbour
libs/s25main/TerrainRenderer.cpp:1130
↓ 1 callers
Method
GetNeighbour
libs/s25main/world/GameWorldViewer.cpp:142
↓ 1 callers
Method
GetNeighbourVertexPos
libs/s25main/TerrainRenderer.cpp:59
↓ 1 callers
Function
GetNodePos
libs/s25main/world/MapGeometry.cpp:84
↓ 1 callers
Method
GetNumAIRelevantSeaIds
libs/s25main/ai/aijh/AIPlayerJH.cpp:2320
↓ 1 callers
Method
GetNumFrames
libs/s25main/GameManager.h:32
↓ 1 callers
Method
GetNumJobs
libs/s25main/ai/aijh/AIPlayerJH.cpp:401
↓ 1 callers
Method
GetNumPlannedConnectedInlandMilitaryBlds
libs/s25main/ai/aijh/AIPlayerJH.h:72
↓ 1 callers
Method
GetNumPlayers
libs/s25main/world/GameWorldViewer.cpp:83
↓ 1 callers
Method
GetNumSeas
libs/s25main/world/World.h:168
↓ 1 callers
Method
GetNumSoldiersForSeaAttackAtSea
Gibt Anzahl oder geschätzte Stärke(rang summe + anzahl) der verfügbaren Soldaten die zu einem Schiffsangriff starten können von einer bestimmten sea i
libs/s25main/world/GameWorldBase.cpp:571
↓ 1 callers
Function
GetOrderingFromTransportPrio
libs/s25main/gameData/SettingTypeConv.cpp:30
↓ 1 callers
Method
GetPosFromMapPos
libs/s25main/world/TerritoryRegion.h:83
↓ 1 callers
Method
GetProductivity
Gibt Träger-Produktivität in % zurück
libs/s25main/figures/nofCarrier.h:118
↓ 1 callers
Method
GetProductivityPointer
Gibt Pointer auf Produktivität zurück
libs/s25main/buildings/nobUsual.h:103
↓ 1 callers
Method
GetPunishmentPoints
* Gibt Wegstrafpunkte für das Pathfinden für Waren, die in eine bestimmte * Richtung noch transportiert werden müssen. */
libs/s25main/nodeObjs/noFlag.cpp:236
↓ 1 callers
Method
GetReplay
libs/s25main/network/GameClient.cpp:1780
↓ 1 callers
Method
GetResMapValue
libs/s25main/ai/aijh/AIPlayerJH.cpp:1803
↓ 1 callers
Method
GetResourceRating
libs/s25main/ai/AIInterface.cpp:120
↓ 1 callers
Method
GetResultPt
libs/s25main/ai/aijh/PositionSearch.h:33
↓ 1 callers
Method
GetRoad
libs/s25main/world/World.cpp:375
↓ 1 callers
Method
GetRoadDir
Getter
libs/s25main/figures/noFigure.h:129
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