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Functions35,753 in github.com/RavEngine/RavEngine

↓ 44 callersFunctionSDL_PushEvent
deps/SDL2/src/events/SDL_events.c:747
↓ 44 callersFunctionSDL_RWread
deps/SDL2/src/file/SDL_rwops.c:797
↓ 44 callersFunctionV4ScaleAdd
deps/physx/physx/source/foundation/include/unix/neon/PsUnixNeonInlineAoS.h:2260
↓ 44 callersFunctionV4Zero
deps/physx/physx/source/foundation/include/PsVecMathAoSScalarInline.h:1076
↓ 44 callersMethodclearAccessChain
deps/shader-transpiler/deps/glslang/SPIRV/SpvBuilder.cpp:2628
↓ 44 callersMethodcontact
deps/physx/physx/include/geomutils/GuContactBuffer.h:72
↓ 44 callersMethodgetActorFlags
deps/physx/physx/source/physx/src/NpActorTemplate.h:245
↓ 44 callersMethodgetAsBinaryNode
deps/shader-transpiler/deps/glslang/glslang/Include/intermediate.h:1072
↓ 44 callersMethodgetAsFloat
Returns the data as a floating point value.
deps/shader-transpiler/deps/glslang/SPIRV/hex_float.h:138
↓ 44 callersMethodgetImmediateOperand
deps/shader-transpiler/deps/glslang/SPIRV/spvIR.h:153
↓ 44 callersMethodgetType
deps/physx/physx/source/physx/src/NpRigidStatic.h:74
↓ 44 callersFunctionremove
deps/physx/physx/source/physxcharacterkinematic/src/CctObstacleContext.cpp:257
↓ 44 callersMethodsetI64Const
deps/shader-transpiler/deps/glslang/glslang/Include/ConstantUnion.h:88
↓ 44 callersMethodsetI8Const
deps/shader-transpiler/deps/glslang/glslang/Include/ConstantUnion.h:52
↓ 44 callersMethodsetPropertyValue
deps/physx/physx/source/pvd/src/PxPvdDataStream.cpp:574
↓ 44 callersMethodsetUConst
deps/shader-transpiler/deps/glslang/glslang/Include/ConstantUnion.h:82
↓ 44 callersFunctionstbi__rewind
deps/LLGL/examples/Cpp/ExampleBase/stb/stb_image.h:796
↓ 44 callersFunctionstrncmp
deps/physx/physx/source/foundation/src/PsString.cpp:57
↓ 43 callersFunctionSDL_GetVideoDevice
deps/SDL2/src/video/SDL_video.c:585
↓ 43 callersFunctionadd
add a character to token_buffer
deps/shader-transpiler/deps/json/json.hpp:7272
↓ 43 callersMethodappend
deps/physx/physx/source/common/src/CmRenderBuffer.h:50
↓ 43 callersMethodclear
deps/SDL2/src/hidapi/android/hid.cpp:160
↓ 43 callersMethodconstruct
deps/physx/physx/source/foundation/include/PsPool.h:97
↓ 43 callersMethodemit_json_key_value
deps/shader-transpiler/deps/SPIRV-Cross/spirv_reflect.cpp:211
↓ 43 callersMethodemplace_back
deps/shader-transpiler/deps/SPIRV-Cross/spirv_cross_containers.hpp:309
↓ 43 callersMethodend
deps/shader-transpiler/deps/SPIRV-Cross/main.cpp:115
↓ 43 callersMethoderase
deps/shader-transpiler/deps/json/json.hpp:16473
↓ 43 callersMethoderror
Link-time error emitter.
deps/shader-transpiler/deps/glslang/glslang/MachineIndependent/linkValidate.cpp:57
↓ 43 callersMethodget
deps/physx/physx/source/common/src/CmIO.h:63
↓ 43 callersMethodinputInfoMsg
deps/physx/physx/samples/samplebase/PhysXSampleApplication.cpp:267
↓ 43 callersFunctionmarkDirty
deps/physx/physx/source/lowlevel/software/include/PxsIslandSim.h:287
↓ 43 callersFunctionrelease
deps/physx/physx/source/physxextensions/src/serialization/Xml/SnXmlImpl.h:179
↓ 43 callersMethodrelease
deps/physx/physx/samples/samplebase/RenderBaseObject.cpp:49
↓ 43 callersMethodsetAnalogInput
deps/physx/physx/source/physxvehicle/src/PxVehicleDrive.cpp:153
↓ 43 callersMethodsetU64Const
deps/shader-transpiler/deps/glslang/glslang/Include/ConstantUnion.h:94
↓ 43 callersMethodtop
Get the element with the highest priority
deps/physx/physx/source/common/src/CmPriorityQueue.h:56
↓ 43 callersMethodvector_size
deps/shader-transpiler/deps/SPIRV-Cross/spirv_common.hpp:1250
↓ 42 callersFunctionDXThrowIfFailed
deps/LLGL/sources/Renderer/DXCommon/DXCore.cpp:140
↓ 42 callersFunctionM33TrnspsMulV3
deps/physx/physx/source/foundation/include/PsVecMathAoSScalarInline.h:1547
↓ 42 callersFunctionSDL_GL_GetProcAddress
deps/SDL2/src/video/SDL_video.c:2927
↓ 42 callersFunctionSDL_GetDisplayForWindow
deps/SDL2/src/video/SDL_video.c:1109
↓ 42 callersFunctionV4Splat
deps/physx/physx/source/foundation/include/PsVecMathAoSScalarInline.h:929
↓ 42 callersMethodcapacity
///////////////////////////////////////////////////////////////////// ! Query the capacity(allocated mem) for the array. */ ////////////////////////
deps/physx/physx/source/foundation/include/PsArray.h:487
↓ 42 callersMethodclear
deps/physx/physx/source/common/src/CmPtrTable.cpp:55
↓ 42 callersMethodcreateShape
deps/physx/physx/source/physx/src/NpFactory.cpp:475
↓ 42 callersFunctiondeallocate
deps/physx/physx/source/geomutils/src/GuGeometryUnion.h:113
↓ 42 callersMethodfloat16OpaqueCheck
Call for any operation needing GLSL float16 opaque-type support
deps/shader-transpiler/deps/glslang/glslang/MachineIndependent/Versions.cpp:1163
↓ 42 callersMethodgetAnalogInput
deps/physx/physx/source/physxvehicle/src/PxVehicleDrive.cpp:160
↓ 42 callersMethodgetLinkData
deps/physx/physx/source/lowleveldynamics/include/DyFeatherstoneArticulation.h:242
↓ 42 callersMethodgetOwnerScene
deps/physx/physx/source/physx/src/NpShape.cpp:675
↓ 42 callersMethodinclude
deps/physx/physx/source/physxcooking/src/mesh/RTreeCooking.cpp:78
↓ 42 callersMethodreserve
reserve can fail and return null. Read should never fail
deps/physx/physx/source/lowlevel/common/src/pipeline/PxcNpCacheStreamPair.cpp:49
↓ 42 callersMethodsetI16Const
deps/shader-transpiler/deps/glslang/glslang/Include/ConstantUnion.h:64
↓ 42 callersMethodsetU16Const
deps/shader-transpiler/deps/glslang/glslang/Include/ConstantUnion.h:70
↓ 41 callersFunctionMap
deps/LLGL/sources/Renderer/Direct3D11/D3D11Types.cpp:24
↓ 41 callersFunctionNewPoolTString
deps/shader-transpiler/deps/glslang/glslang/Include/Common.h:156
↓ 41 callersFunctionSDL_RenderCopy
deps/SDL2/src/render/SDL_render.c:2928
↓ 41 callersFunctionSDL_WriteLE32
deps/SDL2/src/file/SDL_rwops.c:900
↓ 41 callersFunctionV3MulAdd
deps/physx/physx/source/foundation/include/PsVecMathAoSScalarInline.h:693
↓ 41 callersFunctionV4LoadXYZW
deps/physx/physx/source/foundation/include/PsVecMathAoSScalarInline.h:1820
↓ 41 callersMethodaddAssign
deps/shader-transpiler/deps/glslang/glslang/MachineIndependent/ParseHelper.cpp:1686
↓ 41 callersMethodattachShape
deps/physx/physx/source/physx/src/NpShapeManager.cpp:106
↓ 41 callersMethodgetDir
deps/physx/physx/snippets/snippetrender/SnippetCamera.cpp:115
↓ 41 callersMethodgetNbTriangles
deps/physx/physx/source/geomutils/src/mesh/GuBV4.h:147
↓ 41 callersFunctionif
deps/physx/physx/source/lowlevelaabb/src/BpAABBManager.cpp:562
↓ 41 callersMethodisKinematic
deps/physx/physx/source/lowlevel/api/include/PxvDynamics.h:67
↓ 41 callersFunctionrand
\brief uniform random number in [a,b] */
deps/physx/physx/source/foundation/include/PsMathUtils.h:301
↓ 41 callersMethodsetU8Const
deps/shader-transpiler/deps/glslang/glslang/Include/ConstantUnion.h:58
↓ 41 callersFunctionzip64local_putValue_inmemory
deps/shader-transpiler/deps/zipper/minizip/zip.c:345
↓ 40 callersMethodCreatePipelineLayout
deps/LLGL/sources/Renderer/Vulkan/VKRenderSystem.cpp:631
↓ 40 callersMethodEndRenderPass
deps/LLGL/wrapper/CSharp/CsCommandBuffer.cpp:266
↓ 40 callersFunctionV3Max
deps/physx/physx/source/foundation/include/PsVecMathAoSScalarInline.h:776
↓ 40 callersFunctionWIN_SetError
Sets an error message based on GetLastError() */
deps/SDL2/src/core/windows/SDL_windows.c:54
↓ 40 callersMethodaddInstruction
deps/shader-transpiler/deps/glslang/SPIRV/spvIR.h:496
↓ 40 callersMethodalignData
deps/physx/physx/source/physxextensions/src/serialization/Binary/SnBinarySerialization.cpp:163
↓ 40 callersMethodclear
Clear the console text buffer
deps/physx/physx/samples/samplebase/SampleConsole.cpp:198
↓ 40 callersMethodgetActors
deps/physx/physx/source/physx/src/NpScene.cpp:1357
↓ 40 callersMethodgetDimSize
deps/shader-transpiler/deps/glslang/glslang/Include/arrays.h:239
↓ 40 callersMethodgetNumDims
translate from array-of-array semantics to container semantics
deps/shader-transpiler/deps/glslang/glslang/Include/arrays.h:238
↓ 40 callersMethodgetOuterArraySize
deps/shader-transpiler/deps/glslang/glslang/Include/Types.h:1663
↓ 40 callersMethodisScalar
deps/shader-transpiler/deps/glslang/glslang/Include/Types.h:1678
↓ 40 callersMethodpop
deps/physx/physx/source/scenequery/src/SqAABBTree.cpp:59
↓ 40 callersFunctionquit
Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
deps/SDL2/test/testvulkan.c:211
↓ 40 callersMethodreset
deps/shader-transpiler/deps/SPIRV-Cross/spirv_glsl.cpp:311
↓ 39 callersMethodSetResourceHeap
deps/LLGL/sources/Renderer/Vulkan/VKCommandBuffer.cpp:623
↓ 39 callersMethodSubmit
deps/LLGL/sources/Renderer/Vulkan/VKCommandQueue.cpp:28
↓ 39 callersFunctionV3Abs
deps/physx/physx/source/foundation/include/PsVecMathAoSScalarInline.h:809
↓ 39 callersMethodaddDecoration
deps/shader-transpiler/deps/glslang/SPIRV/SpvBuilder.cpp:1205
↓ 39 callersMethodallocate
deps/physx/physx/source/simulationcontroller/src/ScNPhaseCore.h:167
↓ 39 callersFunctiondistanceSegmentSegmentSquared
deps/physx/physx/source/geomutils/include/GuDistanceSegmentSegment.h:52
↓ 39 callersFunctionreadDword
deps/physx/physx/include/filebuf/PxFileBuf.h:293
↓ 39 callersFunctionreadFlag
deps/physx/physx/source/simulationcontroller/include/ScScene.h:563
↓ 39 callersMethodresize
deps/physx/physx/source/lowlevel/software/src/PxsIslandSim.cpp:80
↓ 39 callersFunctionselectMax
\brief platform-specific maximum
deps/physx/pxshared/include/foundation/unix/PxUnixIntrinsics.h:121
↓ 39 callersFunctionstbi__get16be
deps/LLGL/examples/Cpp/ExampleBase/stb/stb_image.h:1532
↓ 38 callersMethodBegin
deps/LLGL/sources/Renderer/Serialization.cpp:31
↓ 38 callersMethodEnd
deps/LLGL/sources/Renderer/Serialization.cpp:62
↓ 38 callersMethodGetID
Returns the hardware buffer ID.
deps/LLGL/sources/Renderer/OpenGL/Buffer/GLBuffer.h:52
↓ 38 callersMethodGetNative
Returns the native ID3D11Buffer object.
deps/LLGL/sources/Renderer/Direct3D11/Buffer/D3D11Buffer.h:51
↓ 38 callersFunctionMap
deps/LLGL/sources/Renderer/Vulkan/VKTypes.cpp:28
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