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Functions3,352 in github.com/RIPmr/MoonEngine

↓ 6 callersFunctionImTextCountUtf8BytesFromStr
ToyBox/imgui/imgui.cpp:1824
↓ 6 callersMethodIsDataType
ToyBox/imgui/imgui.h:1721
↓ 6 callersMethodIsNoTabBar
Hidden tab bar can be shown back by clicking the small triangle
ToyBox/imgui/imgui_internal.h:1169
↓ 6 callersFunctionIsWindowActiveAndVisible
ToyBox/imgui/imgui.cpp:3647
↓ 6 callersMethodPopClipRect
ToyBox/imgui/imgui.cpp:4385
↓ 6 callersMethodPrimReserve
Reserve space for a number of vertices and triangles. You must finish filling your reserved data before calling PrimReserve() again, as it may realloc
ToyBox/imgui/imgui_draw.cpp:612
↓ 6 callersMethodPrimVtx
ToyBox/imgui/imgui.h:2167
↓ 6 callersMethodPrimWriteIdx
ToyBox/imgui/imgui.h:2166
↓ 6 callersFunctionRenderArrow
[1.71: 2019/06/07: Updating prototypes of some of the internal functions. Leaving those for reference for a short while]
ToyBox/imgui/imgui_internal.h:2117
↓ 6 callersFunctionSTB_TEXTEDIT_INSERTCHARS
ToyBox/imgui/imgui_widgets.cpp:3273
↓ 6 callersMethodSetCurrentChannel
ToyBox/imgui/imgui_draw.cpp:1484
↓ 6 callersMethodSetFloat
ToyBox/imgui/imgui.cpp:2044
↓ 6 callersMethodmultDir
ToyBox/Matrix4x4.h:480
↓ 6 callersFunctionoutliterals
ToyBox/imgui/misc/fonts/binary_to_compressed_c.cpp:197
↓ 6 callersMethodsetBool
utility uniform functions ------------------------------------------------------------------------
ToyBox/MShader.h:42
↓ 6 callersFunctionstb__match
ToyBox/imgui/imgui_draw.cpp:3488
↓ 6 callersFunctionstb_out2
ToyBox/imgui/misc/fonts/binary_to_compressed_c.cpp:193
↓ 6 callersFunctionstbi__fopen
ToyBox/opengl/include/stb_image.h:1155
↓ 6 callersFunctionstbi__fopen
ToyBox/opengl/include/STB/stb_image.h:1155
↓ 6 callersFunctionstbi__get_marker
if there's a pending marker from the entropy stream, return that otherwise, fetch from the stream and get a marker. if there's no marker, return 0xff,
ToyBox/opengl/include/stb_image.h:2633
↓ 6 callersFunctionstbi__get_marker
if there's a pending marker from the entropy stream, return that otherwise, fetch from the stream and get a marker. if there's no marker, return 0xff,
ToyBox/opengl/include/STB/stb_image.h:2633
↓ 6 callersFunctionstbi__hdr_test
ToyBox/opengl/include/stb_image.h:6493
↓ 6 callersFunctionstbi__hdr_test
ToyBox/opengl/include/STB/stb_image.h:6493
↓ 6 callersFunctionstbi__mul2sizes_valid
returns 1 if the product is valid, 0 on overflow. negative factors are considered invalid.
ToyBox/opengl/include/stb_image.h:899
↓ 6 callersFunctionstbi__mul2sizes_valid
returns 1 if the product is valid, 0 on overflow. negative factors are considered invalid.
ToyBox/opengl/include/STB/stb_image.h:899
↓ 6 callersFunctionstbi__start_file
ToyBox/opengl/include/stb_image.h:776
↓ 6 callersFunctionstbi__start_file
ToyBox/opengl/include/STB/stb_image.h:776
↓ 6 callersFunctionstbtt_InitFont
ToyBox/imgui/imstb_truetype.h:4784
↓ 6 callersFunctionstbtt__buf_range
ToyBox/imgui/imstb_truetype.h:1164
↓ 6 callersFunctionstbtt__dict_get_ints
ToyBox/imgui/imstb_truetype.h:1229
↓ 6 callersFunctionstbtt__matchpair
ToyBox/imgui/imstb_truetype.h:4675
↓ 5 callersFunctionDecode85Byte
ToyBox/imgui/imgui_draw.cpp:1811
↓ 5 callersMethodGenNeuronID
ToyBox/NGraph.h:60
↓ 5 callersMethodGetIDNoKeepAlive
ToyBox/imgui/imgui.cpp:2976
↓ 5 callersMethodGetName
ToyBox/imgui/imgui_internal.h:844
↓ 5 callersMethodGetRay
screen pos to world ray fast version (used in renderer)
ToyBox/Camera.cpp:142
↓ 5 callersFunctionGraph2Wnd
ToyBox/imgui/ImNodes.cpp:243
↓ 5 callersFunctionImLineClosestPoint
ToyBox/imgui/imgui.cpp:1292
↓ 5 callersFunctionImRotate
ToyBox/imgui/imgui_internal.h:357
↓ 5 callersFunctionImSwap
ToyBox/imgui/imgui_internal.h:339
↓ 5 callersMethodInverse
ToyBox/Quaternion.cpp:236
↓ 5 callersFunctionIsActiveIdUsingKey
ToyBox/imgui/imgui_internal.h:2009
↓ 5 callersMethodIsFloatingNode
ToyBox/imgui/imgui_internal.h:1166
↓ 5 callersMethodIsLoaded
ToyBox/imgui/imgui.h:2411
↓ 5 callersMethodListStacks
ToyBox/ObjectBase.cpp:77
↓ 5 callersMethodPassFilter
ToyBox/imgui/imgui.cpp:2140
↓ 5 callersMethodPathStroke
Note: Anti-aliased filling requires points to be in clockwise order.
ToyBox/imgui/imgui.h:2135
↓ 5 callersMethodPushClipRect
When using this function it is sane to ensure that float are perfectly rounded to integer values, to that e.g. (int)(max.x-min.x) in user's render pro
ToyBox/imgui/imgui.cpp:4378
↓ 5 callersMethodRotate
ToyBox/Gizmo.cpp:39
↓ 5 callersFunctionSTB_TEXTEDIT_DELETECHARS
ToyBox/imgui/imgui_widgets.cpp:3258
↓ 5 callersMethodSetParent
ToyBox/Transform.h:146
↓ 5 callersMethodSetVoidPtr
ToyBox/imgui/imgui.cpp:2055
↓ 5 callersFunctionShowExampleMenuFile
Note that shortcuts are currently provided for display only (future version will add flags to BeginMenu to process shortcuts)
ToyBox/imgui/imgui_demo.cpp:3660
↓ 5 callersMethodStep
ToyBox/Optimizer.cpp:61
↓ 5 callersMethodcontains
ToyBox/imgui/imgui.h:1426
↓ 5 callersMethoddistance
ToyBox/Vector2.h:59
↓ 5 callersFunctionstb_out3
ToyBox/imgui/misc/fonts/binary_to_compressed_c.cpp:194
↓ 5 callersFunctionstb_textedit_delete_selection
delete the section
ToyBox/imgui/imstb_textedit.h:597
↓ 5 callersFunctionstb_textedit_move_to_first
move cursor to first character of selection
ToyBox/imgui/imstb_textedit.h:623
↓ 5 callersFunctionstbi__do_zlib
ToyBox/opengl/include/stb_image.h:4102
↓ 5 callersFunctionstbi__do_zlib
ToyBox/opengl/include/STB/stb_image.h:4102
↓ 5 callersFunctionstbi__getn
ToyBox/opengl/include/stb_image.h:1447
↓ 5 callersFunctionstbi__getn
ToyBox/opengl/include/STB/stb_image.h:1447
↓ 5 callersFunctionstbi__hdr_gettoken
ToyBox/opengl/include/stb_image.h:6504
↓ 5 callersFunctionstbi__hdr_gettoken
ToyBox/opengl/include/STB/stb_image.h:6504
↓ 5 callersFunctionstbi__jpeg_huff_decode
decode a jpeg huffman value from the bitstream
ToyBox/opengl/include/stb_image.h:1833
↓ 5 callersFunctionstbi__jpeg_huff_decode
decode a jpeg huffman value from the bitstream
ToyBox/opengl/include/STB/stb_image.h:1833
↓ 5 callersFunctionstbi__jpeg_reset
after a restart interval, stbi__jpeg_reset the entropy decoder and the dc prediction
ToyBox/opengl/include/stb_image.h:2649
↓ 5 callersFunctionstbi__jpeg_reset
after a restart interval, stbi__jpeg_reset the entropy decoder and the dc prediction
ToyBox/opengl/include/STB/stb_image.h:2649
↓ 5 callersFunctionstbi__paeth
ToyBox/opengl/include/stb_image.h:4239
↓ 5 callersFunctionstbi__paeth
ToyBox/opengl/include/STB/stb_image.h:4239
↓ 5 callersFunctionstbi__start_write_callbacks
initialize a callback-based context
ToyBox/opengl/include/STB/stb_image_write.h:265
↓ 5 callersFunctionstbi__zbuild_huffman
ToyBox/opengl/include/stb_image.h:3767
↓ 5 callersFunctionstbi__zbuild_huffman
ToyBox/opengl/include/STB/stb_image.h:3767
↓ 5 callersFunctionstbtt_GetFontOffsetForIndex
ToyBox/imgui/imstb_truetype.h:4774
↓ 5 callersFunctionstbtt_GetGlyphShape
ToyBox/imgui/imstb_truetype.h:2265
↓ 5 callersFunctionstbtt__csctx_rline_to
ToyBox/imgui/imstb_truetype.h:1918
↓ 4 callersMethodAddNode
NOTE: pay attention when calling this method, beacuse neurons will added to graph automatically while create them
ToyBox/NGraph.h:66
↓ 4 callersMethodAxisSign
ToyBox/Transform.h:257
↓ 4 callersMethodChannelsSetCurrent
ToyBox/imgui/imgui.h:2154
↓ 4 callersMethodColorize
ToyBox/ImTextEditor.cpp:1862
↓ 4 callersMethodCreateOptimizer
ToyBox/NGraph.h:123
↓ 4 callersMethodDoForceClose
ToyBox/imgui/imgui_demo.cpp:4852
↓ 4 callersMethodDoQueueClose
ToyBox/imgui/imgui_demo.cpp:4851
↓ 4 callersMethodGetWorkSize
ToyBox/imgui/imgui.h:2603
↓ 4 callersFunctionImAcos01
ToyBox/imgui/imgui_draw.cpp:3347
↓ 4 callersFunctionImParseFormatFindStart
We don't use strchr() because our strings are usually very short and often start with '%'
ToyBox/imgui/imgui_widgets.cpp:2825
↓ 4 callersFunctionImStrncpy
ToyBox/imgui/imgui.cpp:1359
↓ 4 callersFunctionImTextCountCharsFromUtf8
ToyBox/imgui/imgui.cpp:1742
↓ 4 callersFunctionImTextStrFromUtf8
ToyBox/imgui/imgui.cpp:1724
↓ 4 callersFunctionInputTextCalcTextSizeW
ToyBox/imgui/imgui_widgets.cpp:3179
↓ 4 callersFunctionInputTextFilterCharacter
Return false to discard a character.
ToyBox/imgui/imgui_widgets.cpp:3409
↓ 4 callersFunctionIsActiveIdUsingNavDir
Inputs FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
ToyBox/imgui/imgui_internal.h:2007
↓ 4 callersMethodLoadFile
ToyBox/OBJLoader.cpp:88
↓ 4 callersMethodPushTextureID
ToyBox/imgui/imgui_draw.cpp:596
↓ 4 callersFunctionRegistStackWnd
stack window(delegation)
ToyBox/StackWindow.h:20
↓ 4 callersFunctionRenderBullet
ToyBox/imgui/imgui_internal.h:2118
↓ 4 callersMethodReshape
ToyBox/Matrix.h:568
↓ 4 callersFunctionSTB_TEXTEDIT_GETWIDTH
ToyBox/imgui/imgui_widgets.cpp:3230
↓ 4 callersMethodSetBit
Get bit n in the array
ToyBox/imgui/imgui.h:2246
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