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hub / github.com/RIPmr/MoonEngine / PrimReserve

Method PrimReserve

ToyBox/imgui/imgui_draw.cpp:612–633  ·  view source on GitHub ↗

Reserve space for a number of vertices and triangles. You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or submit the intermediate results. PrimUnreserve() can be used to release unused allocations.

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Callers 6

EndPiePopupFunction · 0.80
AddTextVerticalFunction · 0.80
RenderPlotItemLineFunction · 0.80
RenderCharMethod · 0.80
RenderTextMethod · 0.80
ColorPicker4Method · 0.80

Calls 1

resizeMethod · 0.80

Tested by

no test coverage detected