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Types & classes455 in github.com/RIPmr/MoonEngine

↓ 998 callersClassImVec2
2D vector (often used to store positions or sizes)
ToyBox/imgui/imgui.h:217
↓ 262 callersClassImVec4
4D vector (often used to store floating-point colors)
ToyBox/imgui/imgui.h:230
↓ 208 callersClassVector3
ToyBox/Vector2.h:7
↓ 59 callersClassVector2
ToyBox/Vector2.h:8
↓ 33 callersClassCoordinates
ToyBox/ImTextEditor.h:63
↓ 32 callersClassVector4
ToyBox/Vector4.h:7
↓ 26 callersClassImVec2
ToyBox/ImGradient.cpp:101
↓ 20 callersClassRay
ToyBox/Ray.h:6
↓ 18 callersClassImVec2ih
2D vector (half-size integer)
ToyBox/imgui/imgui_internal.h:689
↓ 16 callersClassImColor
Helper to build glyph ranges from text/string data
ToyBox/imgui/imgui.h:129
↓ 15 callersClassQuaternion
ToyBox/Vector3.h:10
↓ 9 callersClassSpline
ToyBox/Spline.h:28
↓ 8 callersClassDummy
ToyBox/Gizmo.h:22
↓ 8 callersClassVector3
ToyBox/Vector3.h:11
↓ 6 callersClassImGuiStoragePair
ToyBox/imgui/imgui.h:1839
↓ 6 callersClassMatrix4x4
ToyBox/Matrix4x4.h:17
↓ 6 callersClassMyDocument
Simplified structure to mimic a Document model
ToyBox/imgui/imgui_demo.cpp:4833
↓ 5 callersClassButtonEx
ToyBox/ButtonEx.h:11
↓ 5 callersClassGlyph
ToyBox/ImTextEditor.h:121
↓ 5 callersClassLine
ToyBox/Shapes.h:66
↓ 5 callersClassMatrix
ToyBox/Matrix.h:13
↓ 4 callersClassImFontConfig
Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF/OTF font loader
ToyBox/imgui/imgui.h:126
↓ 3 callersClassImVec1
1D vector (this odd construct is used to facilitate the transition between 1D and 2D, and the maintenance of some branches/patches)
ToyBox/imgui/imgui_internal.h:681
↓ 3 callersClassMatrix3x3
ToyBox/Matrix3x3.h:10
↓ 2 callersClassImGuiPtrOrIndex
ToyBox/imgui/imgui_internal.h:1074
↓ 2 callersClassImGuiStyleMod
Storage for one type registered in the .ini file
ToyBox/imgui/imgui_internal.h:97
↓ 2 callersClassImGuiTextRange
ToyBox/imgui/imgui.h:1792
↓ 2 callersClassQuaternion
ToyBox/Quaternion.h:9
↓ 2 callersClassShape
ToyBox/Shapes.h:7
↓ 1 callersClassCamera
An Euler Angles Version
ToyBox/Camera.h:15
↓ 1 callersClassCodeEditor
ToyBox/CodeEditor.h:297
↓ 1 callersClassConsoleWnd
ToyBox/CodeEditor.h:17
↓ 1 callersClassImDrawChannel
Forward declarations
ToyBox/imgui/imgui.h:117
↓ 1 callersClassImDrawList
All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix.
ToyBox/imgui/imgui.h:120
↓ 1 callersClassImDrawListSharedData
Helper to build a ImDrawData instance
ToyBox/imgui/imgui_internal.h:79
↓ 1 callersClassImGuiColumns
Storage data for a single column
ToyBox/imgui/imgui_internal.h:82
↓ 1 callersClassImGuiMenuColumns
Backup and restore IsItemHovered() internal data
ToyBox/imgui/imgui_internal.h:91
↓ 1 callersClassImGuiTabItem
Storage for a tab bar
ToyBox/imgui/imgui_internal.h:99
↓ 1 callersClassImGuiWindow
Storage for a tab item (within a tab bar)
ToyBox/imgui/imgui_internal.h:100
↓ 1 callersClassImGuiWindowClass
Viewport (generally ~1 per window to output to at the OS level. Need per-platform support to use multiple viewports)
ToyBox/imgui/imgui.h:144
↓ 1 callersClassImGuiWindowSettings
Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame)
ToyBox/imgui/imgui_internal.h:102
↓ 1 callersClassPlotItem
An item to be plotted (e.g line, scatter, or bar plot).
ToyBox/imgui/ImPlot.h:13
↓ 1 callersClassVertex
ToyBox/Mesh.h:19
EnumAccStruct
ToyBox/Renderer.h:30
EnumActivation
ToyBox/NVariable.h:6
ClassAdam
Adaptive Moment Estimation
ToyBox/NFunction.h:44
EnumAntiAliasingType
ToyBox/MoonEnums.h:317
ClassAssetLoader
ToyBox/AssetLoader.h:120
ClassBSpline
ToyBox/Curves.h:38
ClassBVH
ToyBox/BVH.h:11
ClassBloom
ToyBox/PostEffects.h:220
ClassBlur
ToyBox/PostEffects.h:599
ClassBone
ToyBox/Bone.h:6
ClassBoundingBox
ToyBox/BoundingBox.h:12
ClassBoundingBox
ToyBox/Debugger.h:14
ClassBox
ToyBox/Box.h:8
ClassBreakpoint
ToyBox/ImTextEditor.h:46
ClassCakeParser
ToyBox/CakeParser.h:20
ClassCamera
ToyBox/Renderer.h:27
ClassCameraManager
ToyBox/SceneMgr.h:1299
ClassCapsule
ToyBox/Capsule.h:8
ClassCatmullRom
ToyBox/Curves.h:69
ClassChromatic
ToyBox/PostEffects.h:517
ClassCircle
ToyBox/Shapes.h:79
ClassClock
ToyBox/SceneMgr.h:679
ClassColor
ToyBox/Color.h:9
ClassColorCorrection
ToyBox/PostEffects.h:164
EnumColorSpace
ToyBox/Texture.h:11
ClassColorSpaceConverter
ToyBox/PostEffects.h:21
EnumCoordSys
ToyBox/MoonEnums.h:295
ClassCoroutine
Based on: https://github.com/Taoist-Yu/Coroutine_Win.
ToyBox/Coroutine.h:18
EnumCoroutineState
ToyBox/Coroutine.h:10
ClassCrossEntropy_SoftMax
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ToyBox/NVariable.h:310
ClassCubicBezier
ToyBox/Curves.h:9
ClassCurve
ToyBox/PostEffects.h:344
ClassCustomConstraints
ToyBox/imgui/imgui_demo.cpp:4435
ClassCylinder
ToyBox/Cylinder.h:8
ClassDEBUG
ToyBox/Debugger.h:15
ClassDepthOfField
ToyBox/PostEffects.h:378
ClassDielectric
ToyBox/Material.h:361
ClassDirLight
ToyBox/Light.h:43
ClassDirNode
ToyBox/AssetLoader.h:12
EnumDirection
ToyBox/MoonEnums.h:286
ClassDomeLight
ToyBox/Light.h:120
ClassDummy
ToyBox/Dummy.h:6
ClassDummy
ToyBox/HotkeyMgr.h:10
ClassEdge
ToyBox/Mesh.h:17
ClassEdge
ToyBox/HalfMesh.h:13
ClassEditorState
ToyBox/ImTextEditor.h:256
EnumElement
ToyBox/MoonEnums.h:302
EnumElement
Using the format string to display a name instead of an integer. Here we completely omit '%d' from the format string, so it'll only display a name. Th
ToyBox/imgui/imgui_demo.cpp:635
EnumEnviromentType
ToyBox/MoonEnums.h:310
ClassExampleAppConsole
ToyBox/imgui/imgui_demo.cpp:3742
ClassExampleAppDocuments
ToyBox/imgui/imgui_demo.cpp:4888
ClassExampleAppLog
ToyBox/imgui/imgui_demo.cpp:4072
ClassExposure
ToyBox/PostEffects.h:126
EnumFILE_TYPE
ToyBox/FileManager.h:6
ClassFNN
ToyBox/FNN.h:12
ClassFXAA
ToyBox/PostEffects.h:688
ClassFace
ToyBox/Mesh.h:17
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