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Functions5,394 in github.com/PlayFab/gsdk

↓ 2 callersMethodcreateGsonWithDateSupport
()
java/gameserverSDK/src/test/java/com/microsoft/azure/gaming/MaintenanceScheduleTest.java:18
↓ 2 callersFunctionduplicateStringValue
Duplicates the specified string value. * @param value Pointer to the string to duplicate. Must be zero-terminated if * length is "unkno
cpp/cppsdk/jsoncpp.cpp:2565
↓ 2 callersMethodencodeHeartbeatRequest
cpp/cppsdk/gsdk.cpp:238
↓ 2 callersMethodgetCertificateFolder
()
java/gameserverSDK/src/main/java/com/microsoft/azure/gaming/JsonFileConfiguration.java:51
↓ 2 callersMethodgetConfigSettings
Retrieves a Map of config settings from the Agent @return the configuration settings, note that these are only guaranteed to be populated after the re
java/gameserverSDK/src/main/java/com/microsoft/azure/gaming/GameserverSDK.java:114
↓ 2 callersMethodgetDocumentIncarnation
()
java/gameserverSDK/src/main/java/com/microsoft/azure/gaming/MaintenanceSchedule.java:13
↓ 2 callersMethodgetEventSource
()
java/gameserverSDK/src/main/java/com/microsoft/azure/gaming/MaintenanceEvent.java:59
↓ 2 callersMethodgetEventStatus
()
java/gameserverSDK/src/main/java/com/microsoft/azure/gaming/MaintenanceEvent.java:47
↓ 2 callersMethodgetLogFolder
()
java/gameserverSDK/src/main/java/com/microsoft/azure/gaming/JsonFileConfiguration.java:45
↓ 2 callersMethodgetLogsDirectory
Returns a path to the directory where the game server can save any custom log files. All files in this path will be zipped and uploaded to Azure Blob
java/gameserverSDK/src/main/java/com/microsoft/azure/gaming/GameserverSDK.java:195
↓ 2 callersMethodgetSharedContentFolder
()
java/gameserverSDK/src/main/java/com/microsoft/azure/gaming/JsonFileConfiguration.java:48
↓ 2 callersMethodgetVmId
()
java/gameserverSDK/src/main/java/com/microsoft/azure/gaming/JsonFileConfiguration.java:54
↓ 2 callersMethodindex
cpp/cppsdk/jsoncpp.cpp:2368
↓ 2 callersMethodisValidIndex
cpp/cppsdk/jsoncpp.cpp:3588
↓ 2 callersFunctionlogError
(s string)
experimental/go/logger.go:35
↓ 2 callersMethodnewStreamWriter
cpp/cppsdk/jsoncpp.cpp:5336
↓ 2 callersFunctionparseFromStream
cpp/cppsdk/jsoncpp.cpp:2242
↓ 2 callersMethodreadyForPlayers
Blocks indefinitely until the Agent tells us to activate or terminate @throws GameserverSDKInitializationException if our thread is interrupted while
java/gameserverSDK/src/main/java/com/microsoft/azure/gaming/GameserverSDK.java:91
↓ 2 callersMethodregisterHealthCallback
Registers a function that will be called when the Agent asks for our game health @param callback the function we will call when we need to get the gam
java/gameserverSDK/src/main/java/com/microsoft/azure/gaming/GameserverSDK.java:154
↓ 2 callersMethodregisterMaintenanceCallback
Registers a function that will be called when the Agent tells us a scheduled maintenance is coming up, we will pass in the UTC Datetime of the mainten
java/gameserverSDK/src/main/java/com/microsoft/azure/gaming/GameserverSDK.java:165
↓ 2 callersMethodregisterShutdownCallback
Registers a function that will be called when the Agent tells us to Terminate @param callback the function we will call on Terminate
java/gameserverSDK/src/main/java/com/microsoft/azure/gaming/GameserverSDK.java:146
↓ 2 callersMethodsendHeartbeat
(heartbeatEndpoint string)
experimental/go/internalgsdk.go:106
↓ 2 callersMethodsetConnectedPlayers
(List<ConnectedPlayer> players)
java/gameserverSDK/src/main/java/com/microsoft/azure/gaming/HeartbeatThread.java:146
↓ 2 callersMethodsetConnectedPlayers
(List<ConnectedPlayer> players)
java/gameserverSDK/src/main/java/com/microsoft/azure/gaming/SessionHostHeartbeatInfo.java:84
↓ 2 callersMethodsetInitialPlayers
(List<String> initPlayers)
java/gameserverSDK/src/main/java/com/microsoft/azure/gaming/HeartbeatThread.java:152
↓ 2 callersMethodsetPlayerId
(String playerId)
java/gameserverSDK/src/main/java/com/microsoft/azure/gaming/ConnectedPlayer.java:17
↓ 2 callersMethodsetState
cpp/cppsdk/gsdk.cpp:288
↓ 2 callersMethodsignalEarlyHeartbeat
signalEarlyHeartbeat will signal an early heartbeat. It may block so it's best to be called in a goroutine
experimental/go/internalgsdk.go:223
↓ 2 callersMethodstart
Starts the heartbeat to the Agent. @throws GameserverSDKInitializationException if there was a problem initializing the GSDK
java/gameserverSDK/src/main/java/com/microsoft/azure/gaming/GameserverSDK.java:123
↓ 2 callersFunctionvalueToQuotedString
cpp/cppsdk/jsoncpp.cpp:4516
↓ 1 callersMethodBuildId
BuildId returns the PlayFab Build ID
experimental/go/types.go:111
↓ 1 callersFunctionDoesCertificateExist
cpp/testapps/cppWindowsRunnerGame/main.cpp:227
↓ 1 callersFunctionFromJsonEnum
cpp/cppsdk/include/playfab/PlayFabClientDataModels.h:26
↓ 1 callersFunctionFromJsonEnum
cpp/cppsdk/include/playfab/PlayFabEntityDataModels.h:24
↓ 1 callersMethodGenerateReport
cpp/cppsdk/source/playfab/PlayFabError.cpp:37
↓ 1 callersFunctionGetAtIndex
(IDictionary<string, object> obj, int index)
UnityGsdk/Assets/PlayFabSdk/MultiplayerAgent/Helpers/SimpleJson.cs:173
↓ 1 callersMethodGetBuildId
UnrealPlugin/TestingProject/Plugins/PlayFabGSDK/Source/PlayFabGSDK/Private/GSDKUtils.cpp:47
↓ 1 callersMethodGetBuildId
UnrealPlugin/Source/PlayFabGSDK/Private/GSDKUtils.cpp:47
↓ 1 callersMethodGetContructor
(ConstructorInfo constructorInfo)
UnityGsdk/Assets/PlayFabSdk/MultiplayerAgent/Helpers/SimpleJson.cs:1876
↓ 1 callersMethodGetGameServerConnectionInfo
()
csharp/GSDK_CSharp_Standard/InternalSdk.cs:165
↓ 1 callersMethodGetGameServerConnectionInfo
UnrealPlugin/TestingProject/Plugins/PlayFabGSDK/Source/PlayFabGSDK/Private/GSDKUtils.cpp:7
↓ 1 callersMethodGetGameServerConnectionInfo
UnrealPlugin/Source/PlayFabGSDK/Private/GSDKUtils.cpp:7
↓ 1 callersMethodGetGenericListElementType
(Type type)
UnityGsdk/Assets/PlayFabSdk/MultiplayerAgent/Helpers/SimpleJson.cs:1699
↓ 1 callersMethodGetLogsDirectory
<summary> Returns the directory whose contents will be uploaded so logs can be easily retrieved </summary> <returns>A path to the directory to place l
csharp/GSDK_CSharp_Standard/GameserverSDK.cs:169
↓ 1 callersMethodGetMaximumAllowedUnexpectedOperationsCount
UnrealPlugin/TestingProject/Plugins/PlayFabGSDK/Source/PlayFabGSDK/Private/GSDKConfiguration.cpp:47
↓ 1 callersMethodGetMaximumAllowedUnexpectedOperationsCount
UnrealPlugin/Source/PlayFabGSDK/Private/GSDKConfiguration.cpp:47
↓ 1 callersMethodGetMinimumHeartbeatInterval
UnrealPlugin/TestingProject/Plugins/PlayFabGSDK/Source/PlayFabGSDK/Private/GSDKConfiguration.cpp:42
↓ 1 callersMethodGetMinimumHeartbeatInterval
UnrealPlugin/Source/PlayFabGSDK/Private/GSDKConfiguration.cpp:42
↓ 1 callersMethodGetServerId
UnrealPlugin/TestingProject/Plugins/PlayFabGSDK/Source/PlayFabGSDK/Private/GSDKUtils.cpp:57
↓ 1 callersMethodGetServerId
UnrealPlugin/Source/PlayFabGSDK/Private/GSDKUtils.cpp:57
↓ 1 callersMethodGetSharedContentDirectory
<summary> Returns the directory whose contents are shared among all game servers within a VM. </summary> <returns>A path to the directory where shared
csharp/GSDK_CSharp_Standard/GameserverSDK.cs:185
↓ 1 callersMethodGetTitleId
UnrealPlugin/TestingProject/Plugins/PlayFabGSDK/Source/PlayFabGSDK/Private/GSDKUtils.cpp:37
↓ 1 callersMethodGetTitleId
UnrealPlugin/Source/PlayFabGSDK/Private/GSDKUtils.cpp:37
↓ 1 callersMethodGetterValueFactory
(Type type)
UnityGsdk/Assets/PlayFabSdk/MultiplayerAgent/Helpers/SimpleJson.cs:1319
↓ 1 callersFunctionInitializeOperationMap
UnrealPlugin/TestingProject/Plugins/PlayFabGSDK/Source/PlayFabGSDK/Public/GSDKInternal.h:166
↓ 1 callersFunctionInitializeOperationMap
UnrealPlugin/Source/PlayFabGSDK/Public/GSDKInternal.h:166
↓ 1 callersMethodIsTypeDictionary
(Type type)
UnityGsdk/Assets/PlayFabSdk/MultiplayerAgent/Helpers/SimpleJson.cs:1771
↓ 1 callersMethodIsTypeGenericeCollectionInterface
(Type type)
UnityGsdk/Assets/PlayFabSdk/MultiplayerAgent/Helpers/SimpleJson.cs:1749
↓ 1 callersMethodManualStartupModule
UnrealPlugin/TestingProject/Plugins/PlayFabGSDK/Source/PlayFabGSDK/Private/PlayFabGSDK.cpp:28
↓ 1 callersFunctionMarkAllocated
MarkAllocated is an experimental method that transitions the state to Active
experimental/go/gsdk.go:35
↓ 1 callersMethodRegion
Region returns the region this Build is deployed
experimental/go/types.go:116
↓ 1 callersMethodRegisterMaintenanceCallback
<summary> DEPRECATED Use RegisterMaintenanceV2Callback instead. Gets called if the server is getting a scheduled maintenance, it will get the UTC Date
csharp/GSDK_CSharp_Standard/GameserverSDK.cs:141
↓ 1 callersMethodRegisterMaintenanceV2Callback
<summary> Gets called if the server is getting a scheduled maintenance, it will get the maintenance event as an argument. </summary> <remarks> https:/
csharp/GSDK_CSharp_Standard/GameserverSDK.cs:157
↓ 1 callersMethodResetAgent
()
UnityGsdk/Assets/PlayFabSdk/MultiplayerAgent/PlayFabMultiplayerAgentAPI.cs:428
↓ 1 callersMethodResetInternalState
UnrealPlugin/TestingProject/Plugins/PlayFabGSDK/Source/PlayFabGSDK/Private/PlayFabGSDK.cpp:161
↓ 1 callersFunctionSTR2WSTR
cpp/cppsdk/gsdkUtils.h:37
↓ 1 callersMethodSendInfo
()
UnityGsdk/Assets/PlayFabSdk/MultiplayerAgent/PlayFabMultiplayerAgentAPI.cs:188
↓ 1 callersMethodSerializeToFile
UnrealPlugin/TestingProject/Source/SlateUGS/Private/Tests/TestConfiguration.cpp:68
↓ 1 callersMethodSetBuildMetadata
UnrealPlugin/TestingProject/Source/SlateUGS/Private/Tests/TestConfiguration.cpp:38
↓ 1 callersMethodSetCertificateFolder
UnrealPlugin/TestingProject/Source/SlateUGS/Private/Tests/TestConfiguration.cpp:23
↓ 1 callersMethodSetConnectedPlayers
UnrealPlugin/TestingProject/Plugins/PlayFabGSDK/Source/PlayFabGSDK/Private/GSDKInternal.cpp:577
↓ 1 callersMethodSetConnectedPlayers
UnrealPlugin/Source/PlayFabGSDK/Private/GSDKInternal.cpp:577
↓ 1 callersMethodSetGameCertificates
UnrealPlugin/TestingProject/Source/SlateUGS/Private/Tests/TestConfiguration.cpp:33
↓ 1 callersMethodSetGamePorts
UnrealPlugin/TestingProject/Source/SlateUGS/Private/Tests/TestConfiguration.cpp:43
↓ 1 callersMethodSetHeartbeatEndpoint
UnrealPlugin/TestingProject/Source/SlateUGS/Private/Tests/TestConfiguration.cpp:8
↓ 1 callersMethodSetLogFolder
(String folder)
java/gameserverSDK/src/main/java/com/microsoft/azure/gaming/Logger.java:51
↓ 1 callersMethodSetServerId
UnrealPlugin/TestingProject/Source/SlateUGS/Private/Tests/TestConfiguration.cpp:13
↓ 1 callersMethodSetState
UnrealPlugin/TestingProject/Plugins/PlayFabGSDK/Source/PlayFabGSDK/Private/GSDKInternal.cpp:566
↓ 1 callersMethodSetterValueFactory
(Type type)
UnityGsdk/Assets/PlayFabSdk/MultiplayerAgent/Helpers/SimpleJson.cs:1341
↓ 1 callersMethodShouldHeartbeat
UnrealPlugin/TestingProject/Plugins/PlayFabGSDK/Source/PlayFabGSDK/Private/GSDKConfiguration.cpp:37
↓ 1 callersMethodShouldHeartbeat
UnrealPlugin/Source/PlayFabGSDK/Private/GSDKConfiguration.cpp:37
↓ 1 callersMethodShouldLog
UnrealPlugin/TestingProject/Plugins/PlayFabGSDK/Source/PlayFabGSDK/Private/GSDKConfiguration.cpp:32
↓ 1 callersMethodShouldLog
UnrealPlugin/Source/PlayFabGSDK/Private/GSDKConfiguration.cpp:32
↓ 1 callersMethodStart
()
UnityGsdk/Assets/TestServerInstance.cs:17
↓ 1 callersMethodTitleId
TitleId returns the PlayFab Title ID
experimental/go/types.go:106
↓ 1 callersFunctionToJsonEnum
cpp/cppsdk/include/playfab/PlayFabClientDataModels.h:20
↓ 1 callersFunctionToJsonEnum
cpp/cppsdk/include/playfab/PlayFabEntityDataModels.h:19
↓ 1 callersMethodToNullableType
(object obj, Type nullableType)
UnityGsdk/Assets/PlayFabSdk/MultiplayerAgent/Helpers/SimpleJson.cs:1792
↓ 1 callersMethodTrySerializeNonPrimitiveObject
(object input, out object output)
UnityGsdk/Assets/PlayFabSdk/MultiplayerAgent/Helpers/SimpleJson.cs:1258
↓ 1 callersFunctionUpdateConnectedPlayers
UpdateConnectedPlayers tells the PlayFab service information on who is connected
experimental/go/gsdk.go:93
↓ 1 callersMethodUpdateConnectedPlayers
(IList<ConnectedPlayer> currentlyConnectedPlayers)
UnityGsdk/Assets/PlayFabSdk/MultiplayerAgent/PlayFabMultiplayerAgentAPI.cs:166
↓ 1 callersMethodasFloat
cpp/cppsdk/jsoncpp.cpp:3282
↓ 1 callersMethodasInt64
cpp/cppsdk/jsoncpp.cpp:3201
↓ 1 callersMethodasUInt64
cpp/cppsdk/jsoncpp.cpp:3222
↓ 1 callersMethodcomputeDistance
cpp/cppsdk/jsoncpp.cpp:2318
↓ 1 callersMethodcreateConfigMap
(gsdkConfig *GsdkConfig)
experimental/go/internalgsdk.go:249
↓ 1 callersFunctionescape
cpp/testapps/cppLinuxRunnerGame/main.cpp:66
↓ 1 callersFunctionescape
cpp/testapps/cppWindowsRunnerGame/main.cpp:70
↓ 1 callersFunctionfixNumericLocale
cpp/cppsdk/jsoncpp.cpp:180
↓ 1 callersFunctionfixNumericLocaleInput
cpp/cppsdk/jsoncpp.cpp:189
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