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hub / github.com/PlayFab/gsdk / encodeHeartbeatRequest

Method encodeHeartbeatRequest

cpp/cppsdk/gsdk.cpp:238–261  ·  view source on GitHub ↗

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236 }
237
238 std::string GSDKInternal::encodeHeartbeatRequest()
239 {
240 Json::Value jsonHeartbeatRequest;
241
242 jsonHeartbeatRequest["CurrentGameState"] = GameStateNames[static_cast<int>(m_heartbeatRequest.m_currentGameState)];
243
244 auto healthCallback = m_healthCallback;
245 if (healthCallback != nullptr)
246 {
247 m_heartbeatRequest.m_isGameHealthy = healthCallback();
248 }
249 jsonHeartbeatRequest["CurrentGameHealth"] = m_heartbeatRequest.m_isGameHealthy ? "Healthy" : "Unhealthy";
250
251 Json::Value jsonConnectedPlayerInfo;
252 for (ConnectedPlayer connectedPlayer : m_heartbeatRequest.m_connectedPlayers)
253 {
254 Json::Value playerInfo;
255 playerInfo["PlayerId"] = connectedPlayer.m_playerId;
256 jsonConnectedPlayerInfo.append(playerInfo);
257 }
258 jsonHeartbeatRequest["CurrentPlayers"] = jsonConnectedPlayerInfo;
259
260 return jsonHeartbeatRequest.toStyledString();
261 }
262
263 std::tm GSDKInternal::parseDate(const std::string& dateStr) // note: this code only supports ISO 8601 UTC date-times in the format yyyy-mm-ddThh:mm:ssZ
264 {

Callers 1

TEST_METHODFunction · 0.80

Calls 1

toStyledStringMethod · 0.80

Tested by 1

TEST_METHODFunction · 0.64