* Update the network new window because a new server is * found on the network. */
| 64 | * found on the network. |
| 65 | */ |
| 66 | void UpdateNetworkGameWindow() |
| 67 | { |
| 68 | InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, 0); |
| 69 | } |
| 70 | |
| 71 | static DropDownList BuildVisibilityDropDownList() |
| 72 | { |
no test coverage detected