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hub / github.com/OpenTTD/OpenTTD / Receive_SERVER_FULL

Method Receive_SERVER_FULL

src/network/network_query.cpp:88–99  ·  view source on GitHub ↗

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86}
87
88NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_FULL(Packet &)
89{
90 Debug(net, 9, "Query::Receive_SERVER_FULL()");
91
92 NetworkGame *item = NetworkGameListAddItem(this->connection_string);
93 item->status = NGLS_FULL;
94 item->refreshing = false;
95
96 UpdateNetworkGameWindow();
97
98 return NETWORK_RECV_STATUS_CLOSE_QUERY;
99}
100
101NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet &)
102{

Callers

nothing calls this directly

Calls 2

NetworkGameListAddItemFunction · 0.85
UpdateNetworkGameWindowFunction · 0.85

Tested by

no test coverage detected