| 86 | } |
| 87 | |
| 88 | NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_FULL(Packet &) |
| 89 | { |
| 90 | Debug(net, 9, "Query::Receive_SERVER_FULL()"); |
| 91 | |
| 92 | NetworkGame *item = NetworkGameListAddItem(this->connection_string); |
| 93 | item->status = NGLS_FULL; |
| 94 | item->refreshing = false; |
| 95 | |
| 96 | UpdateNetworkGameWindow(); |
| 97 | |
| 98 | return NETWORK_RECV_STATUS_CLOSE_QUERY; |
| 99 | } |
| 100 | |
| 101 | NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet &) |
| 102 | { |
nothing calls this directly
no test coverage detected