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hub / github.com/OpenTTD/OpenTTD / Receive_SERVER_BANNED

Method Receive_SERVER_BANNED

src/network/network_query.cpp:101–112  ·  view source on GitHub ↗

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99}
100
101NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet &)
102{
103 Debug(net, 9, "Query::Receive_SERVER_BANNED()");
104
105 NetworkGame *item = NetworkGameListAddItem(this->connection_string);
106 item->status = NGLS_BANNED;
107 item->refreshing = false;
108
109 UpdateNetworkGameWindow();
110
111 return NETWORK_RECV_STATUS_CLOSE_QUERY;
112}
113
114NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet &p)
115{

Callers

nothing calls this directly

Calls 2

NetworkGameListAddItemFunction · 0.85
UpdateNetworkGameWindowFunction · 0.85

Tested by

no test coverage detected