* Remove an item from the gamelist linked list * @param remove pointer to the item to be removed */
| 50 | * @param remove pointer to the item to be removed |
| 51 | */ |
| 52 | void NetworkGameListRemoveItem(NetworkGame *remove) |
| 53 | { |
| 54 | auto it = std::ranges::find_if(_network_game_list, [&remove](const auto &item) { return item.get() == remove; }); |
| 55 | if (it != std::end(_network_game_list)) { |
| 56 | _network_game_list.erase(it); |
| 57 | |
| 58 | NetworkRebuildHostList(); |
| 59 | UpdateNetworkGameWindow(); |
| 60 | } |
| 61 | } |
| 62 | |
| 63 | /** |
| 64 | * Remove all servers that have not recently been updated. |
no test coverage detected